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Lene: Difference between revisions

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===Analysis===
===Analysis===
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{{analysis}}
Lene is a level 3 [[Dancer]] who joins in Chapter 7 of ''Genealogy of the Holy War'', the second chapter of its second generation. As Lene has low strength, defense and HP; is limited to C-level swords unless [[Chulainn]] is her father: can not get [[Follow-Up]] without inheritance or the ring; and has no promotion, she is poor at combat. Lene will always inherit [[Adept]] and [[Miracle]] from [[Silvia]], however, Lene's attacks do little damage, so additional ones are unhelpful, and Miracle activating requires that she be in danger.
Lene is a level 3 [[Dancer]] who joins in Chapter 7 of ''Genealogy of the Holy War'', the second chapter of its second generation. As Lene has low strength, defense and HP; is limited to C-level swords unless [[Chulainn]] is her father: can not get [[Follow-Up]] without inheritance or the ring; and has no promotion, she is poor at combat. Lene will always inherit [[Adept]] and [[Miracle]] from [[Silvia]], however, Lene's attacks do little damage, so additional ones are unhelpful, and Miracle activating requires that she be in danger.


Lene offers unique utility in her ability to [[dance]]; she can refresh up to four adjacent units, allowing them to move again. This can allow units to get closer to an objective, to attack an enemy again or attack a different enemy, to heal more allies, and to use staves like [[Rescue]] again. Lene's ability to dance does not change with her inherited stats and skills, though it can be indirectly affected by her inherited items. The [[Knight Ring]] grants its user [[Canto]], letting Lene move again after dancing. The [[Leg Ring]] increases a unit's movement by 3; with it, Lene can better keep up with high-move mounted units and dance for them without slowing them down. With both the Leg and Knight Rings, Lene has the mobility of a mounted unit, and can easily keep pace with and dance for the player's main combat units. The Knight Ring is a fairly competitive item, but Lene is the strongest user of it throughout the game. The Leg Ring is more competitive, and every unit benefits from having three more movement. While Lene is a strong competitor for it, she is competing with [[Seliph]]; with the Leg Ring, Seliph can clear [[Heir of Light|Chapter 6]] much faster than he could without, and as the only person who can seize his movement will always dictate how fast a chapter can be cleared. Giving it to Seliph first requires that Lene purchase the Leg Ring after him, requiring 20,000 [[gold]] that she struggles to make in the arena.
Lene offers unique utility in her ability to [[dance]]; she can refresh up to four adjacent units, allowing them to move again. This can allow units to get closer to an objective, to attack an enemy again or attack a different enemy, to heal more allies, and to use staves like [[Rescue]] again. Lene's ability to dance does not change with her inherited stats and skills, though it can be indirectly affected by her inherited items. The [[Knight Ring]] grants its user [[Canto]], letting Lene move again after dancing. The [[Leg Ring]] increases a unit's movement by 3; with it, Lene can better keep up with high-move mounted units and dance for them without slowing them down. With both the Leg and Knight Rings, Lene has the mobility of a mounted unit, and can easily keep pace with and dance for the player's main combat units. The Knight Ring is a fairly competitive item, but Lene is the strongest user of it throughout the game. The Leg Ring is more competitive, and every unit benefits from having three more movement. While Lene is a strong competitor for it, she is competing with [[Seliph]]; with the Leg Ring, Seliph can clear [[Heir of Light|Chapter 6]] much faster than he could without, and as the only person who can seize his movement will always dictate how fast a chapter can be cleared. Giving it to Seliph first requires that Lene purchase the Leg Ring after him, requiring 20,000 [[gold]] that she struggles to make in the arena.