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From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2"
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====Known first enemies on the list====
====Known first enemies on the list====
* [[The Liberation of Leonster|Chapter 18]]: Leonster [[Soldier]] closest to right side starting positions
* [[The Liberation of Leonster|Chapter 18]]: Leonster [[Soldier]] closest to right side starting positions
* [[The Scion of Light|Chapter 20]]: Boss [[Baráth]]
* [[The Scion of Light|Chapter 20]]: Boss [[Baráth]]
* [[The War of Liberation|Chapter 21]]: Boss [[Fraus]] (on a Gate; can't be berserked)
* [[The War of Liberation|Chapter 21]]: Boss [[Fraus]] (on a Gate; can't be berserked)
* [[The Detention Center|Chapter 21x]]: Boss [[Zaom]]
* [[The Detention Center|Chapter 21x]]: Boss [[Zaom]]
* [[Across the River|Chapter 22]]: Leftmost [[Sword Armor]]
* [[Across the River|Chapter 22]]: Leftmost [[Sword Armor]]
* [[The Fiend's Lair|Chapter 23]]: Left [[Dark Mage]]
* [[The Fiend's Lair|Chapter 23]]: Left [[Dark Mage]]
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In all of the GBA games, a glitch can occur that prevents a unit with [[Canto]] from activating it. If the [[supply]] menu is opened or a [[trade]] partner is selected but the menu is closed before any items are exchanged, then, without closing the action menu, an action is performed that would allow the unit to activate Canto (e.g. using an [[item]] or [[rescue (command)|rescuing]] a unit), the unit will be unable to activate Canto to utilize their remaining movement.
In all of the GBA games, a glitch can occur that prevents a unit with [[Canto]] from activating it. If the [[supply]] menu is opened or a [[trade]] partner is selected but the menu is closed before any items are exchanged, then, without closing the action menu, an action is performed that would allow the unit to activate Canto (e.g. using an [[item]] or [[rescue (command)|rescuing]] a unit), the unit will be unable to activate Canto to utilize their remaining movement.


Additionally, the tiles that allow the [[#Enemy control glitch|enemy control glitch]] to be triggered also cause mounted units to activate Canto after actions such as Attack which do not normally allow it.<ref>{{cite web|url=https://www.youtube.com/watch?v=uAivXZhHswk&t=229|title=FE7 HHM 0% growths chapter 24|author=dondon151 and Mekkah|site=YouTube|published=9 November 2020|retrieved=11 February 2024}}</ref>
Additionally, the tiles that allow the [[#Enemy control glitch|enemy control glitch]] to be triggered also cause mounted units to activate Canto after actions such as Attack which do not normally allow it.<ref>{{cite web|url=https://www.youtube.com/watch?v=uAivXZhHswk&t=229|title=FE7 HHM 0% growths chapter&nbsp;24|author=dondon151 and Mekkah|site=YouTube|published=9 November 2020|retrieved=11 February 2024}}</ref>


===Status effect counter===
===Status effect counter===
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===Yashiro Fight Softlock===
===Yashiro Fight Softlock===
If the player loses the battle against [[Yashiro]] at the start of [[The Next Generation|Chapter 3]] by having their last standing character physically attack Yashiro while he has his [[Counter]] ready, a line of dialogue at the end of the fight will not properly play. After the fight, the game will initially appear normal. However, when the player tries to engage with another enemy afterward, the game will be waiting on that missed cutscene while in a [[Game Over]] state, and thus will be stuck hanging on the loading screen. This has been fixed in the ''Encore'' version, allowing the cutscene to play properly if the above conditions are met.
If the player loses the battle against [[Yashiro]] at the start of [[The Next Generation|Chapter&nbsp;3]] by having their last standing character physically attack Yashiro while he has his [[Counter]] ready, a line of dialogue at the end of the fight will not properly play. After the fight, the game will initially appear normal. However, when the player tries to engage with another enemy afterward, the game will be waiting on that missed cutscene while in a [[Game Over]] state, and thus will be stuck hanging on the loading screen. This has been fixed in the ''Encore'' version, allowing the cutscene to play properly if the above conditions are met.


=={{TRS1}}==
=={{TRS1}}==