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Crusher: Difference between revisions

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|inherit=n
|inherit=n
|notes=Grants +3&nbsp;[[attack (stat)|attack]].<br>Attack deals damage based on lower of foe's [[defense]] or [[resistance]].<br>If user uses rally assist skill and target is not ranged cavalry unit, target can move 1&nbsp;extra space (that turn only).
|notes=Grants +3&nbsp;[[attack (stat)|attack]].<br>Attack deals damage based on lower of foe's [[defense]] or [[resistance]].<br>If user uses rally assist skill and target is not ranged cavalry unit, target can move 1&nbsp;extra space (that turn only).
}}
{{WeaponDataCell FEH
|refine=Effect
|type=Axe
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[attack (stat)|attack]].<br>Attack deals damage based on lower of foe's [[defense]] or [[resistance]].<br>If user uses rally assist skill, target can move 1&nbsp;extra space (that turn only; no effect on ranged cavalry units), and grants another action to user (once per turn).<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack, [[speed]], defense, and resistance to user and foe's first attack deals −40%&nbsp;damage during combat.<br>Grants +3&nbsp;[[HP]].<br>If user initiates combat or is within 2&nbsp;spaces of an ally, grants +4 each to attack, speed, defense, and resistance to user, inflicts −&NoBreak;(6 − current penalty on stat; calculated independently; minimum:&nbsp;0) each to speed, defense, and resistance on foe, user makes guaranteed [[follow-up attack]], and if penalty is active on foe's speed, defense, or resistance, user deals +&NoBreak;(user's attack × 15%) damage during combat.<br>If user initiates combat or is within 2&nbsp;spaces of an ally, after combat, inflicts −6 each to speed, defense, and resistance on foe through their next action.
}}
{{WeaponDataCell FEH
|refine=Atk
|type=Axe
|mt=18
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[attack (stat)|attack]].<br>Attack deals damage based on lower of foe's [[defense]] or [[resistance]].<br>If user uses rally assist skill, target can move 1&nbsp;extra space (that turn only; no effect on ranged cavalry units), and grants another action to user (once per turn).<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack, [[speed]], defense, and resistance to user and foe's first attack deals −40%&nbsp;damage during combat.<br>Grants +5&nbsp;[[HP]].
}}
{{WeaponDataCell FEH
|refine=Spd
|type=Axe
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[attack (stat)|attack]].<br>Attack deals damage based on lower of foe's [[defense]] or [[resistance]].<br>If user uses rally assist skill, target can move 1&nbsp;extra space (that turn only; no effect on ranged cavalry units), and grants another action to user (once per turn).<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack, [[speed]], defense, and resistance to user and foe's first attack deals −40%&nbsp;damage during combat.<br>Grants +5&nbsp;[[HP]] and +3&nbsp;speed.
}}
{{WeaponDataCell FEH
|refine=Def
|type=Axe
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[attack (stat)|attack]].<br>Attack deals damage based on lower of foe's [[defense]] or [[resistance]].<br>If user uses rally assist skill, target can move 1&nbsp;extra space (that turn only; no effect on ranged cavalry units), and grants another action to user (once per turn).<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack, [[speed]], defense, and resistance to user and foe's first attack deals −40%&nbsp;damage during combat.<br>Grants +5&nbsp;[[HP]] and +4&nbsp;defense.
}}
{{WeaponDataCell FEH
|refine=Res
|type=Axe
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[attack (stat)|attack]].<br>Attack deals damage based on lower of foe's [[defense]] or [[resistance]].<br>If user uses rally assist skill, target can move 1&nbsp;extra space (that turn only; no effect on ranged cavalry units), and grants another action to user (once per turn).<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack, [[speed]], defense, and resistance to user and foe's first attack deals −40%&nbsp;damage during combat.<br>Grants +5&nbsp;[[HP]] and +4&nbsp;resistance.
}}
}}
{{WeaponDataFtr FEH}}
{{WeaponDataFtr FEH}}
Line 107: Line 157:
}}
}}
{{DescriptionCell
{{DescriptionCell
|game={{title|Heroes}}
|game={{title|Heroes}}<br><small>(Unrefined)</small>
|english=Grants Atk+3. Calculates damage using the<br>lower of foe's Def or Res. If a Rally Assist skill<br>is used by unit, target can move 1 extra space.<br>(That turn only. Does not stack. No effect<br>on cavalry allies with Range = 2.)
|english=Grants Atk+3. Calculates damage using the<br>lower of foe's Def or Res. If a Rally Assist skill<br>is used by unit, target can move 1 extra space.<br>(That turn only. Does not stack. No effect<br>on cavalry allies with Range = 2.)
|japanese=攻撃+3<br>敵の守備か魔防の低い方でダメージ計算<br>応援を使用した時、対象の移動+1<br>(1ターン、重複しない)(射程2の騎馬には無効)
|japanese=攻撃+3<br>敵の守備か魔防の低い方でダメージ計算<br>応援を使用した時、対象の移動+1<br>(1ターン、重複しない)(射程2の騎馬には無効)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined)</small>
|english=Grants Atk+3. Calculates damage using the<br>lower of foe's Def or Res. If a Rally Assist skill<br>is used by unit, target can move 1 extra space<br>(that turn only; does not stack; no effect on<br>cavalry allies with Range = 2), and afterward,<br>once per turn, grants another action to unit.<br>At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Spd/Def/Res+4 to unit and reduces damage<br>from foe's first attack by 40% during combat<br>("first attack" normally means only the first<br>strike; for effects that grant "unit attacks<br>twice," it means the first and second strikes).
|japanese=攻撃+3<br>敵の守備か魔防の低い方でダメージ計算<br>応援を使用した時、対象の移動+1<br>(1ターン、重複しない)(射程2の騎馬には無効)、<br>その後、自分を行動可能にする<br>(「その後」以降の効果は1ターンに1回のみ)<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ、守備、魔防+4、<br>最初に受けた攻撃と2回攻撃のダメージを40%軽減<br>(最初に受けた攻撃と2回攻撃:<br> 通常の攻撃は、1回目の攻撃のみ<br> 「2回攻撃」は、1~2回目の攻撃)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined: +effect)</small>
|english=If unit initiates combat or is within 2 spaces<br>of an ally, grants Atk/Spd/Def/Res+4 to unit,<br>inflicts penalty on foe's Spd/Def/Res =<br>6 - current penalty on each of those stats<br>(min: 0; calculates each stat penalty<br>independently; still inflicts penalty on foe even<br>if foe triggers an effect that neutralizes<br>penalties during combat), unit makes a<br>guaranteed follow-up attack, and if penalty is<br>active on foe's Spd, Def, or Res, deals<br>damage = 15% of unit's Atk (excluding<br>area-of-effect Specials) during combat.<br>If unit initiates combat or is within 2 spaces<br>of an ally, after combat, inflicts Spd/Def/Res-6<br>on foe through its next action.
|japanese=自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、自身の攻撃、速さ、守備、魔防+4、<br>さらに、敵の速さ、守備、魔防がそれぞれ減少<br>減少値は、6-敵が受けているその能力値の弱化の値<br>(最低値0、<br> 敵が弱化無効の効果を発動していても減少)、<br>自分は絶対追撃、かつ<br>敵が速さ、守備、魔防のいずれかの弱化を受けている時、<br>戦闘中、ダメージ+自分の攻撃の15%(範囲奥義を除く)<br><br>自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘後、敵の速さ、守備、魔防-6<br>(敵の次回行動終了時まで)
}}
}}
{{DescriptionCell
{{DescriptionCell