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|inherit=n | |inherit=n | ||
|notes=Grants +3 [[attack (stat)|attack]].<br>Attack deals damage based on lower of foe's [[defense]] or [[resistance]].<br>If user uses rally assist skill and target is not ranged cavalry unit, target can move 1 extra space (that turn only). | |notes=Grants +3 [[attack (stat)|attack]].<br>Attack deals damage based on lower of foe's [[defense]] or [[resistance]].<br>If user uses rally assist skill and target is not ranged cavalry unit, target can move 1 extra space (that turn only). | ||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>Attack deals damage based on lower of foe's [[defense]] or [[resistance]].<br>If user uses rally assist skill, target can move 1 extra space (that turn only; no effect on ranged cavalry units), and grants another action to user (once per turn).<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack, [[speed]], defense, and resistance to user and foe's first attack deals −40% damage during combat.<br>Grants +3 [[HP]].<br>If user initiates combat or is within 2 spaces of an ally, grants +4 each to attack, speed, defense, and resistance to user, inflicts −⁠(6 − current penalty on stat; calculated independently; minimum: 0) each to speed, defense, and resistance on foe, user makes guaranteed [[follow-up attack]], and if penalty is active on foe's speed, defense, or resistance, user deals +⁠(user's attack × 15%) damage during combat.<br>If user initiates combat or is within 2 spaces of an ally, after combat, inflicts −6 each to speed, defense, and resistance on foe through their next action. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Axe | |||
|mt=18 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>Attack deals damage based on lower of foe's [[defense]] or [[resistance]].<br>If user uses rally assist skill, target can move 1 extra space (that turn only; no effect on ranged cavalry units), and grants another action to user (once per turn).<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack, [[speed]], defense, and resistance to user and foe's first attack deals −40% damage during combat.<br>Grants +5 [[HP]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>Attack deals damage based on lower of foe's [[defense]] or [[resistance]].<br>If user uses rally assist skill, target can move 1 extra space (that turn only; no effect on ranged cavalry units), and grants another action to user (once per turn).<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack, [[speed]], defense, and resistance to user and foe's first attack deals −40% damage during combat.<br>Grants +5 [[HP]] and +3 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>Attack deals damage based on lower of foe's [[defense]] or [[resistance]].<br>If user uses rally assist skill, target can move 1 extra space (that turn only; no effect on ranged cavalry units), and grants another action to user (once per turn).<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack, [[speed]], defense, and resistance to user and foe's first attack deals −40% damage during combat.<br>Grants +5 [[HP]] and +4 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>Attack deals damage based on lower of foe's [[defense]] or [[resistance]].<br>If user uses rally assist skill, target can move 1 extra space (that turn only; no effect on ranged cavalry units), and grants another action to user (once per turn).<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack, [[speed]], defense, and resistance to user and foe's first attack deals −40% damage during combat.<br>Grants +5 [[HP]] and +4 resistance. | |||
}} | }} | ||
{{WeaponDataFtr FEH}} | {{WeaponDataFtr FEH}} | ||
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}} | }} | ||
{{DescriptionCell | {{DescriptionCell | ||
|game={{title|Heroes}} | |game={{title|Heroes}}<br><small>(Unrefined)</small> | ||
|english=Grants Atk+3. Calculates damage using the<br>lower of foe's Def or Res. If a Rally Assist skill<br>is used by unit, target can move 1 extra space.<br>(That turn only. Does not stack. No effect<br>on cavalry allies with Range = 2.) | |english=Grants Atk+3. Calculates damage using the<br>lower of foe's Def or Res. If a Rally Assist skill<br>is used by unit, target can move 1 extra space.<br>(That turn only. Does not stack. No effect<br>on cavalry allies with Range = 2.) | ||
|japanese=攻撃+3<br>敵の守備か魔防の低い方でダメージ計算<br>応援を使用した時、対象の移動+1<br>(1ターン、重複しない)(射程2の騎馬には無効) | |japanese=攻撃+3<br>敵の守備か魔防の低い方でダメージ計算<br>応援を使用した時、対象の移動+1<br>(1ターン、重複しない)(射程2の騎馬には無効) | ||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Grants Atk+3. Calculates damage using the<br>lower of foe's Def or Res. If a Rally Assist skill<br>is used by unit, target can move 1 extra space<br>(that turn only; does not stack; no effect on<br>cavalry allies with Range = 2), and afterward,<br>once per turn, grants another action to unit.<br>At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Spd/Def/Res+4 to unit and reduces damage<br>from foe's first attack by 40% during combat<br>("first attack" normally means only the first<br>strike; for effects that grant "unit attacks<br>twice," it means the first and second strikes). | |||
|japanese=攻撃+3<br>敵の守備か魔防の低い方でダメージ計算<br>応援を使用した時、対象の移動+1<br>(1ターン、重複しない)(射程2の騎馬には無効)、<br>その後、自分を行動可能にする<br>(「その後」以降の効果は1ターンに1回のみ)<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ、守備、魔防+4、<br>最初に受けた攻撃と2回攻撃のダメージを40%軽減<br>(最初に受けた攻撃と2回攻撃:<br> 通常の攻撃は、1回目の攻撃のみ<br> 「2回攻撃」は、1~2回目の攻撃) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=If unit initiates combat or is within 2 spaces<br>of an ally, grants Atk/Spd/Def/Res+4 to unit,<br>inflicts penalty on foe's Spd/Def/Res =<br>6 - current penalty on each of those stats<br>(min: 0; calculates each stat penalty<br>independently; still inflicts penalty on foe even<br>if foe triggers an effect that neutralizes<br>penalties during combat), unit makes a<br>guaranteed follow-up attack, and if penalty is<br>active on foe's Spd, Def, or Res, deals<br>damage = 15% of unit's Atk (excluding<br>area-of-effect Specials) during combat.<br>If unit initiates combat or is within 2 spaces<br>of an ally, after combat, inflicts Spd/Def/Res-6<br>on foe through its next action. | |||
|japanese=自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、自身の攻撃、速さ、守備、魔防+4、<br>さらに、敵の速さ、守備、魔防がそれぞれ減少<br>減少値は、6-敵が受けているその能力値の弱化の値<br>(最低値0、<br> 敵が弱化無効の効果を発動していても減少)、<br>自分は絶対追撃、かつ<br>敵が速さ、守備、魔防のいずれかの弱化を受けている時、<br>戦闘中、ダメージ+自分の攻撃の15%(範囲奥義を除く)<br><br>自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘後、敵の速さ、守備、魔防-6<br>(敵の次回行動終了時まで) | |||
}} | }} | ||
{{DescriptionCell | {{DescriptionCell |