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Glitch: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m
Changed "reinforcement" to "after start of map" in hard mode bonuses as some units (specifically Melady and Perceval) are edge cases that may be confusing to label as such; misc.
(Added some prerequisites for the glitch to occur (the wording is perhaps a bit awkward))
m (Changed "reinforcement" to "after start of map" in hard mode bonuses as some units (specifically Melady and Perceval) are edge cases that may be confusing to label as such; misc.)
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In all of the GBA games, a glitch can occur that prevents a unit with [[Canto]] from activating it; the glitch occurs when a unit is at a tile where they can perform an [[attack]] or use a [[staff]], and [[trade]] with a unit or open the [[supply]].
In all of the GBA games, a glitch can occur that prevents a unit with [[Canto]] from activating it; the glitch occurs when a unit is at a tile where they can perform an [[attack]] or use a [[staff]], and [[trade]] with a unit or open the [[supply]].


If the supply menu is opened or a trade partner is selected but the menu is closed before any items are exchanged (such that they would normally not have expended their turn), then an action is performed that would allow the unit to activate Canto (e.g. using an [[item]] or [[rescue (command)|rescuing]] a unit), the unit will be unable to activate Canto to utilize their remaining movement. Note that after exiting out of the trade menu, if you want to trigger the glitch, you cannot exit of the action menu (the menu with attack / staff, item, trade, wait).
If the supply menu is opened or a trade partner is selected but the menu is closed before any items are exchanged (such that they would normally not have expended their turn), then, without closing the action menu, an action is performed that would allow the unit to activate Canto (e.g. using an [[item]] or [[rescue (command)|rescuing]] a unit), the unit will be unable to activate Canto to utilize their remaining movement.


===Status effect counter===
===Status effect counter===
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=={{FE6}}==
=={{FE6}}==
===Recruitable characters getting extra stats on Hard Mode===
===Recruitable characters getting extra stats on Hard Mode===
When calculating extra stats for Hard Mode enemies, recruitable characters are supposed to be excluded from the bonuses. However, an oversight causes the game to incorrectly give these bonuses to any recruitable enemy if they come in as a reinforcement. This includes characters who join after the map starts but before the player's first turn (such as Perceval in [[The Dragon Child|Chapter&nbsp;15]]), as well as units who are only enemies in cutscenes (such as Melady in [[Rescue Mission|Chapter&nbsp;13]]). When calculating these bonuses, the game will not use the character's growths, but their class growths.<ref>{{cite web|url=https://fe6.triangleattack.com/guides/hard-mode-bonuses|title=Hard Mode Bonuses - Fire Emblem: The Binding Blade (FE6)|site=Triangle Attack|retrieved=17 October 2023}}</ref> Similar bonus levels are given (deliberately) to ''all'' recruitable enemies on Hector Hard Mode in {{title|The Blazing Blade}}, and no such behavior is present in {{title|The Sacred Stones}}.
When calculating extra stats for Hard Mode enemies, recruitable characters are supposed to be excluded from the bonuses. However, an oversight causes the game to incorrectly give these bonuses to any recruitable enemy if they appear after the start of the map. This includes characters who join after the map starts but before the player's first turn (such as Perceval in [[The Dragon Child|Chapter&nbsp;15]]), as well as units who are only enemies in cutscenes (such as Melady in [[Rescue Mission|Chapter&nbsp;13]]). When calculating these bonuses, the game will not use the character's growths, but their class growths.<ref>{{cite web|url=https://fe6.triangleattack.com/guides/hard-mode-bonuses|title=Hard Mode Bonuses - Fire Emblem: The Binding Blade (FE6)|site=Triangle Attack|retrieved=17 October 2023}}</ref> Similar bonus levels are given (deliberately{{citation needed}}) to all recruitable enemies on Hector Hard Mode in {{title|The Blazing Blade}}, and no such behavior is present in {{title|The Sacred Stones}}.


===Obtain a [[Firestone]]===
===Obtain a [[Firestone]]===
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===Enemy Class Change===
===Enemy Class Change===
In [[Just Cause|Chapter&nbsp;3-11]], if a player unit is level 20 with 99 experience and is hit with an [[Onager]], the [[Sniper]] shooting it will suddenly class change into a [[Marksman]] with Shinon's model and a villager portrait.<ref>{{Cite web|published=9 November, 2015|retrieved=7 October, 2021|author=Chuchuca|url=https://www.youtube.com/watch?v=_ljcAGlvq2k|title=FE Radiant Dawn: Enemy Class Change Glitch|site=YouTube}}</ref>
In [[Just Cause|Chapter&nbsp;III-11]], if a player unit is level 20 with 99 experience and is hit with an [[Onager]], the [[Sniper]] shooting it will suddenly class change into a [[Marksman]] with Shinon's model and a villager portrait.<ref>{{Cite web|published=9 November, 2015|retrieved=7 October, 2021|author=Chuchuca|url=https://www.youtube.com/watch?v=_ljcAGlvq2k|title=FE Radiant Dawn: Enemy Class Change Glitch|site=YouTube}}</ref>


===Heather does not promote with Steal===
===Heather does not promote with Steal===