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Rescue (staff): Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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(Added a section for (a rudimentary explanation of) determining the location of a rescued unit)
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In-depth calculations can be found in the [[Experience#Using_a_staff_or_white_magic|experience page]].
In-depth calculations can be found in the [[Experience#Using_a_staff_or_white_magic|experience page]].
====Determining the location of a rescued unit====
{{sectstub}}<!--everything other than GBA and FE3/12-->
When Rescue is used on a unit, the game attempts to bring the rescued unit to the tile closest to the rescuer; how this is determined varies on the game. If there are multiple tiles equidistant from the caster, the game assigns a priority to the tiles (up > left > right > down in the GBA games; down > right > left > up in {{title|Mystery of the Emblem}} and {{title|New Mystery of the Emblem}}). Units are not allowed to be rescued on terrain that is occupied or untraversable.
If all tiles adjacent to the caster are not eligible for a unit to be rescued on, the game runs the priority algorithm again. For example, in {{title|The Sacred Stones}}, the tile priority if all tiles adjacent to the caster are blocked, will be UU, UL, UR, LL, RR, LD, RD, DD. Note that after UR, the next sequence is technically UD, but this is ignored because going up and then down returns to the same tile as the caster; similarly, LU is ignored because it is functionally the same as UL; going left then up is the same as going up and then left.
Some games (like {{title|New Mystery of the Emblem}}) attempt to minimize the movement cost for the rescued unit to the rescuer.


===In other ''Fire Emblem'' series titles===
===In other ''Fire Emblem'' series titles===
{{AssistDataHdr FEH|y}}
{{AssistDataHdr FEH|y}}
{{AssistDataCell FEH
{{AssistDataCell FEH
|skill=Return
|skill=Rescue
|effect=Restores 8&nbsp;[[HP]] to target ally.<br>User moves 1&nbsp;space away from target, and target moves into user's previous space (user and ally must be able to occupy spaces to be moved).<br>This skill does not affect special cooldown charge and user does not gain [[experience]] or [[SP]].
|effect=Restores 8&nbsp;[[HP]] to target ally.<br>User moves 1&nbsp;space away from target, and target moves into user's previous space (user and ally must be able to occupy spaces to be moved).<br>This skill does not affect special cooldown charge and user does not gain [[experience]] or [[SP]].
|rng=1
|rng=1
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}}
}}
{{AssistDataCell FEH
{{AssistDataCell FEH
|skill=Return+
|skill=Rescue+
|effect=Restores (user's [[attack (stat)|attack]] × 50%; minimum:&nbsp;8) [[HP]] to target ally<br>User moves 1&nbsp;space away from target, and target moves into user's previous space (user and ally must be able to occupy spaces to be moved).<br>This skill does not affect special cooldown charge and user does not gain [[experience]] or [[SP]].
|effect=Restores (user's [[attack (stat)|attack]] × 50%; minimum:&nbsp;8) [[HP]] to target ally<br>User moves 1&nbsp;space away from target, and target moves into user's previous space (user and ally must be able to occupy spaces to be moved).<br>This skill does not affect special cooldown charge and user does not gain [[experience]] or [[SP]].
|rng=1
|rng=1
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}}
}}
{{AssistDataFtr FEH}}
{{AssistDataFtr FEH}}
==Determining the location of a rescued unit==
''This section is not comprehensive, with concrete information only about {{title|The Sacred Stones}} and {{title|New Mystery of the Emblem}}. Please help improve it by adding information.''
When the rescue staff is used on a unit, the game attempts to bring the rescued unit to the tile closest to the rescuer as possible. How this is determined varies on the game. If there are multiple tiles equidistant from the caster, the game assigns a priority to the tiles (Up, Left, Right, Down in {{title|The Sacred Stones}}; Down, Right, Left, Up in {{title|New Mystery of the Emblem}}). Units are not allowed to be rescued on terrain that is occupied or untraversable.
If all tiles adjacent to the caster are not eligible for a unit to be rescued on, the game runs the priority algorithm again. For example, in {{title|The Sacred Stones}}, the tile priority if all tiles adjacent to the caster are blocked, will be UU, UL, UR, LL, RR, LD, RD, DD. Note that after UR, the next sequence is technically UD, but this is ignored because going up and then down brings you back to the same tile as the caster. Similarly, LU is ignored because it is functionally the same as UL; going left then up is the same as going up and then left.
Some games (like {{title|New Mystery of the Emblem}}) attempt to minimize the movement cost for the rescued unit to the rescuer.


==Locations==
==Locations==