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Leonardo: Difference between revisions

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Leonardo is the only initial [[bow]] user in the Dawn Brigade and joins in the very first chapter. He has good base [[skill (stat)|skill]] and average base [[speed]], but all of his other base stats are weak. He is also bowlocked and does not have easy access to [[Bow#Crossbows|crossbows]] in Part I; on top of that, he has [[Defense|durability]] that is only slightly better than Micaiah's, so his enemy phase is nonexistent. Throughout Part I, he can only contribute physical chip damage, often less damage than Micaiah and [[Ilyana]] due to them using magic and the low [[resistance]] of the early-game enemies.
Leonardo is the only initial [[bow]] user in the Dawn Brigade and joins in the very first chapter. He has good base [[skill (stat)|skill]] and average base [[speed]], but all of his other base stats are weak. He is also bowlocked and does not have easy access to [[Bow#Crossbows|crossbows]] in Part I; on top of that, he has [[Defense|durability]] that is only slightly better than Micaiah's, so his enemy phase is nonexistent. Throughout Part I, he can only contribute physical chip damage, often less damage than Micaiah and [[Ilyana]] due to them using magic and the low [[resistance]] of the early-game enemies.


Due to being a chipper, his rate of experience gain will be very low, so he needs a lot of [[bonus experience]] support. His only high growths are skill, [[luck]], and resistance; in addition, to his stable [[Biorhythm]] cycle, he will at minimum have very stable and reliable [[hit rate]]s. His [[strength]] growth is merely average and his defense and speed growths are mediocre, so he will often struggle to deal damage and double without good levels. He can potentially be a decent mage-killer thanks to his good resistance growth. On the other hand, his bad 2-range offense is mitigated by his unique bow [[Lughnasadh]], available in Part III (not in the Japanese version), which is very powerful and gives him a +5 Speed boost that he desperately needs. He can also one-shot many flying units in Part III and shines against the [[Begnion]] [[Pegasus Knight]] reinforcements in Chapter 1-6. Promotion to [[Marksman]] gives him extra range which gives him a useful niche. However, he will often be promoted in Part IV where Shinon and Rolf are also Marksmen superior to Leonardo, let alone the fact that his only 1-2 range combats are weak Xrossbows. The main reason to bring him to the [[Tower of Guidance]] is so you can give him the Lughnasadh and have another bowman equipped with the [[Double Bow]] and/or [[Brave Bow]]. On average, he caps Skill and Resistance, and will cap Luck as a Marksman.
Due to being a chipper, his rate of experience gain will be very low, so he needs a lot of [[bonus experience]] support. His only high growths are skill, [[luck]], and resistance; in addition, to his stable [[Biorhythm]] cycle, he will at minimum have very stable and reliable [[hit rate]]s. His [[strength]] growth is merely average and his defense and speed growths are mediocre, so he will often struggle to deal damage and double without good levels. He can potentially be a decent mage-killer thanks to his good resistance growth. On the other hand, his bad 2-range offense is mitigated by his unique bow [[Lughnasadh]], available in Part III (not in the Japanese version), which is very powerful and gives him a +5 Speed boost that he desperately needs. He can also one-shot many flying units in Part III and shines against the [[Begnion]] [[Pegasus Knight]] reinforcements in Chapter 1-6. Promotion to [[Marksman]] gives him extra range which gives him a useful niche. However, he will often be promoted in Part IV where Shinon and Rolf are also Marksmen superior to Leonardo, let alone the fact that his only 1-2 range combats are weak crossbows. The main reason to bring him to the [[Tower of Guidance]] is so you can give him the Lughnasadh and have another bowman equipped with the [[Double Bow]] and/or [[Brave Bow]]. On average, he caps Skill and Resistance, and will cap Luck as a Marksman.


Leonardo starts with the [[Cancel]] skill, which is mostly useless as most of his targets cannot counter him, nor should they if they have a ranged weapon. Thus, it is highly recommended to give the Cancel skill to someone else on the team immediately. He can benefit a lot from [[Adept]], but Adept is speed-based, so his activation rate will be low due to his meager Speed growths. [[Beastfoe]] and Crossbows might be doable through Part III, but a promoted [[Nolan]] makes better use of said weapons because of his higher bulk.
Leonardo starts with the [[Cancel]] skill, which is mostly useless as most of his targets cannot counter him, nor should they if they have a ranged weapon. Thus, it is highly recommended to give the Cancel skill to someone else on the team immediately. He can benefit a lot from [[Adept]], but Adept is speed-based, so his activation rate will be low due to his meager Speed growths. [[Beastfoe]] and Crossbows might be doable through Part III, but a promoted [[Nolan]] makes better use of said weapons because of his higher bulk.
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