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From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
425 bytes added ,  1 October 2023
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Units that cannot unlock an S support with Byleth continue to gain support points with Byleth up to the S support threshold (1001 points), while those who can unlock one will stop at 1000. In New Game&nbsp;+, characters who reached the S support point threshold—even if the support was not unlocked—can have their S supports unlocked in Byleth's Journal via [[renown]];<ref>{{cite web|url=https://old.reddit.com/r/fireemblem/comments/cvrp8o/fe3h_support_points_information_the_point_ranges/|site=reddit.com/r/fireemblem|title=[FE3H&#93; Support Points Information - The point ranges, New Game Plus trickery, and Misc info.|author=Jacien_V|published=26 August 2019|retrieved=25 August 2020}}</ref> e.g. if Felix reaches 1001 points with a male Byleth in a file, and that file is used to start New Game&nbsp;+ with a female Byleth, Felix's S support with Byleth can be unlocked.
Units that cannot unlock an S support with Byleth continue to gain support points with Byleth up to the S support threshold (1001 points), while those who can unlock one will stop at 1000. In New Game&nbsp;+, characters who reached the S support point threshold—even if the support was not unlocked—can have their S supports unlocked in Byleth's Journal via [[renown]];<ref>{{cite web|url=https://old.reddit.com/r/fireemblem/comments/cvrp8o/fe3h_support_points_information_the_point_ranges/|site=reddit.com/r/fireemblem|title=[FE3H&#93; Support Points Information - The point ranges, New Game Plus trickery, and Misc info.|author=Jacien_V|published=26 August 2019|retrieved=25 August 2020}}</ref> e.g. if Felix reaches 1001 points with a male Byleth in a file, and that file is used to start New Game&nbsp;+ with a female Byleth, Felix's S support with Byleth can be unlocked.


===Shambhala Music stops playing===
===Shambhala music stops playing===
In [[Stand Strong at Shambhala|Silver Snow Chapter&nbsp;20/Verdant Wind Chapter&nbsp;21]], if the player defeats all visible enemies, the music will stop playing for a brief period before restarting. This is likely because the game assumes the chapter to be completed once all visible enemies have been routed, as the hidden enemies in the closed rooms are only spawned once the rooms are opened.
In [[Stand Strong at Shambhala|Silver Snow Chapter&nbsp;20/Verdant Wind Chapter&nbsp;21]], if the player defeats all visible enemies, the music will stop playing for a brief period before restarting. This is likely because the game assumes the chapter to be completed once all visible enemies have been routed, as the hidden enemies in the closed rooms are only spawned once the rooms are opened.


===[[Silence (staff)|Silence]] always hits===
===Silence animation does not correspond to success===
If a unit is targeted by Silence, they always will be inflicted with the [[Status effects#Silence|status effect]], whether the unit dodges the move or not.
When a unit is targeted with the [[Silence (staff)|Silence]] spell, the animation they perform does not correspond to whether they are actually afflicted with [[Silence (condition)|Silence]]—the unit may perform the "getting hit" animation while the effect does not activate, or they may perform a dodge animation while the effect does activate.{{citation needed}}<!--I've verified the latter case myself, and I presume the former being possible created the myth that it always hits, but this is likely to be contested so we need a better source than "trust me bro".-->


=={{TMSFE}}==
=={{TMSFE}}==