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The Dragon Child: Difference between revisions

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==Strategy==
==Strategy==
In the game, if you didn't eliminate or recruit [[Perceval]] in Chapter 13, you'll encounter his group again. To recruit him in this chapter, you'll need to interact with him using either [[Larum]] or [[Elffin]]. If you succeed, his allied [[cavalier]]s (the four nearby) will provide a [[Knight Crest]] at the chapter's conclusion, granted they survive till the end. Notably, recruiting [[Perceval]] this time is much simpler than in Chapter 13.
In the game, if you did not eliminate or recruit [[Perceval]] in [[Rescue Mission|Chapter 13]], you will encounter his group again. To recruit him in this chapter, you will need to interact with him using either [[Larum]] or [[Elffin]]. If you succeed, his four allied [[Cavalier]]s will provide a [[Knight Crest]] at the chapter's conclusion, granted they survive till the end. Notably, recruiting Perceval this time is much simpler than in Chapter 13.


During the preparation phase, position [[Larum]] or [[Elffin]] directly above [[Roy]]. As the chapter commences, move [[Larum]] or [[Elffin]] Northward. On the following turn, approach and talk to [[Perceval]]. Chances are he will approach you without being obstructed.
During the preparation phase, position Larum or Elffin directly above [[Roy]]. As the chapter commences, move Larum or Elffin northward. On the following turn, approach and talk to Perceval. Chances are he will approach you without being obstructed. If you manage to recruit Perceval, prioritize safeguarding the green Cavaliers. An enemy [[Wyvern Rider]], positioned beyond the mountain, poses a threat to one of them. Once you have cleared other threats, release the Cavaliers, and they will exit via the southern border of the map.


If you manage to recruit [[Perceval]], prioritize safeguarding the green [[cavalier]]s. An enemy [[Dragon Rider]], positioned beyond the mountain, poses a threat to one of the [[cavalier]]s. Once you've cleared other threats, release the [[cavalier]]s, and they'll exit via the map's bottom.
Additionally, you can recruit [[Garret]], a [[Berserker]]. Have [[Lilina]] converse with him swiftly, or he will destroy the village that provides the unique [[Hammerne]] staff—which can restore a weapon's usage count—before the 6th turn. If Lilina cannot reach him in time, utilize Larum or Elffin's refresh to obstruct his path to the town. Engage Garret with a unit that neither harms him significantly nor is in danger from his roughly 40% critical hit rate.


Additionally, you can recruit [[Garret]], a [[berserker]]. Have [[Lilina]] converse with him swiftly, or he'll destroy the village that provides the unique [[Hammerne]] staff — which can restore a weapon's usage count — before the 6th turn. If [[Lilina]] can't reach him in time, utilize [[Larum]] or [[Elffin]]'s swift movement abilities to obstruct his path to the town. Engage [[Garret]] with a unit that neither harms him significantly nor is in danger from his roughly 40% critical hit rate.
Beyond this, advance strategically. Rely on units with high movement and defense. There are only two enemy magic units—[[Valkyrie]]s—but they should still be approached cautiously. As you progress, station your units in forests for protection, and employ flying units to transport slower units so they remain in the group. If enemy reinforcements become an annoyance, position some of your units on forts to block their appearance.


Beyond this, advance strategically. Rely on units with high movement and defense. There are only two enemy magic units ([[Valkyrie|Valkyries]]), but they should still be approached cautiously. As you progress, station your units in forests for protection, and employ flying units to transport slower units so they remain in the group. If enemy reinforcements become an annoyance, position some of your units on forts to block their appearance.
If you have weapons effective against mounted units, like the [[Rapier]], [[Horseslayer]], or [[Spear]], dealing with [[Raith]] becomes a breeze. If not, target him with ranged attackers, ensuring to heal them if their health dwindles.
 
If you have weapons effective against mounted units, like the [[Rapier]], [[Ridersbane|Horseslayer]], or [[Spear]], dealing with [[Raeth]] becomes a breeze. If not, target him with [[mage]]s or [[archer]]s, ensuring to heal them if their health dwindles.


==Trivia==
==Trivia==
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