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Hubert: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
15 bytes removed ,  28 June 2023
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Hubert has the second highest magical damage output in the game, boasting a high growth in [[magic (stat)|magic]], good growths in [[Dexterity]] and [[Speed]], average [[HP]] and low growths in [[Strength]] and [[Defense]]. While the [[weight (weapon)|weight]] of his spells often prevents him from doubling enemies, their high might will often let Hubert defeat enemies in one shot—or at the very least deal heavy damage if playing Maddening—throughout the majority of the game. Their shakier accuracy also means he can be prone to miss targets with high [[Avoid]], and though this can be resolved by making Hubert master the [[Archer]] class for [[Hit +20]], it also means he will have to spend some time in a class without the ability to cast magic. Hubert can unlock two 3-range spells with [[Mire Β]] and [[Death Γ]] at D+ and B in [[Reason]], allowing him to snipe out enemies from afar easily and fairly early into the game. [[Banshee Θ]], unlocked at C-rank, can provide a lot of utility by reducing the movement of upcoming enemies by five, and his strongest spell unlocked at A-rank, [[Dark Spikes Τ]], makes him effective at removing enemy cavalry units. Hubert's personal ability, [[Officer Duty]], grants him plus five might when using [[Gambit|gambits]], allowing the player to not strictly use an ability slot for the [[Authority (ability)|Authority]] ability. When Hubert can't make it to the front lines, he can provide buffs to other units via Rally skills, as he can get both [[Rally Magic]] and [[Rally Resistance]] quickly at D and C+ rank in Authority respectively; Hubert also has access to [[Rally Speed]] at S-rank, but it can be impractical to obtain in the long run since it requires heavy investment into Authority, which is usually reached very late into the Crimson Flower route. Likewise, while Hubert is also one of the few magic-oriented units to have access to [[Recover]] at C-rank in [[Faith]], his weakness in that expertise can make unlocking the spell fairly difficult. Hubert's major weaknesses lie in his average HP and low Defense growths, preventing him from dealing with many enemies during enemy phase, and in the low movement of classes that can use magic. The last weakness can be patched up with the [[Caduceus Staff]] however, which grants him plus one to his magic range.
Hubert has the second highest magical damage output in the game, boasting a high growth in [[magic (stat)|magic]], good growths in [[Dexterity]] and [[Speed]], average [[HP]] and low growths in [[Strength]] and [[Defense]]. While the [[weight (weapon)|weight]] of his spells often prevents him from doubling enemies, their high might will often let Hubert defeat enemies in one shot—or at the very least deal heavy damage if playing Maddening—throughout the majority of the game. Their shakier accuracy also means he can be prone to miss targets with high [[Avoid]], and though this can be resolved by making Hubert master the [[Archer]] class for [[Hit +20]], it also means he will have to spend some time in a class without the ability to cast magic. Hubert can unlock two 3-range spells with [[Mire Β]] and [[Death Γ]] at D+ and B in [[Reason]], allowing him to snipe out enemies from afar easily and fairly early into the game. [[Banshee Θ]], unlocked at C-rank, can provide a lot of utility by reducing the movement of upcoming enemies by five, and his strongest spell unlocked at A-rank, [[Dark Spikes Τ]], makes him effective at removing enemy cavalry units. Hubert's personal ability, [[Officer Duty]], grants him plus five might when using [[Gambit|gambits]], allowing the player to not strictly use an ability slot for the [[Authority (ability)|Authority]] ability. When Hubert can't make it to the front lines, he can provide buffs to other units via Rally skills, as he can get both [[Rally Magic]] and [[Rally Resistance]] quickly at D and C+ rank in Authority respectively; Hubert also has access to [[Rally Speed]] at S-rank, but it can be impractical to obtain in the long run since it requires heavy investment into Authority, which is usually reached very late into the Crimson Flower route. Likewise, while Hubert is also one of the few magic-oriented units to have access to [[Recover]] at C-rank in [[Faith]], his weakness in that expertise can make unlocking the spell fairly difficult. Hubert's major weaknesses lie in his average HP and low Defense growths, preventing him from dealing with many enemies during enemy phase, and in the low movement of classes that can use magic. The last weakness can be patched up with the [[Caduceus Staff]] however, which grants him plus one to his magic range.


Hubert also possesses a Budding Talent for [[Lance (weapon)|Lances]]. If trained he gets access to [[Frozen Lance]], a magical lance combat art that increases in damage output based on his Dexterity. With the right lance and a high Dexterity stat, this art is capable of dealing a lot of damage, possibly even more than his most powerful spells. However, it's also an art locked at one-range, which potentially exposes Hubert to counterattacks and attacks on the enemy phase he won't be able to retaliate against. While his mediocre strength and low defense otherwise make his lance rank irrelevant—as he'll certainly deal no damage without the magical lance [[Arrow of Indra]], which can be obtained in his paralogue during Part II—it can make the process of reclassing into a Dark Knight easier.
Hubert also possesses a Budding Talent for [[Lance]]s. If trained he gets access to [[Frozen Lance]], a magical lance combat art that increases in damage output based on his Dexterity. With the right lance and a high Dexterity stat, this art is capable of dealing a lot of damage, possibly even more than his most powerful spells. However, it's also an art locked at one-range, which potentially exposes Hubert to counterattacks and attacks on the enemy phase he won't be able to retaliate against. While his mediocre strength and low defense otherwise make his lance rank irrelevant—as he'll certainly deal no damage without the magical lance [[Arrow of Indra]], which can be obtained in his paralogue during Part II—it can make the process of reclassing into a Dark Knight easier.


Taking into account Hubert's strengths and growths, his best class progression is to start as a [[Monk]]; then promote into a [[Dark Mage]] in order to duplicate his [[Miasma Δ]] uses, gain access to [[Heartseeker]], which has good synergy with Frozen Lance and can provide support to nearby allies by lowering the avoid of adjacent enemies, and master it to gain access to [[Poison Strike]], which can provide passive damage to monsters; and for the advanced tier, promote him into a [[Dark Bishop]], which increases his offensive capabilities further and can remove the need of healing him once he masters the class and acquires [[Lifetaker]]. While it's not strictly necessary for Hubert to master the [[Mage]] class—as [[Fiendish Blow]] is an innate ability of Dark Bishop and cannot be stacked up—it can prove useful in the long run should Hubert become a Dark Knight in the lategame; by contrast, the [[Warlock]] class won't benefit him in any way, as the class' innate abilities, [[Black Tomefaire]] and [[Black Magic Uses x2]], won't bolster his [[Dark (magic)|Dark Magic]] prowess; on a related note, Hubert has no way of gaining [[Dark Magic Uses x2]] for any of his Dark Magic spells, owing to the ability being exclusive to the female-only [[Gremory]] class. The best master class for Hubert is [[Dark Knight]], as it provides him [[Dark Tomefaire]], [[Canto]] and more mobility, letting him stay at the pace of the rest of the army.
Taking into account Hubert's strengths and growths, his best class progression is to start as a [[Monk]]; then promote into a [[Dark Mage]] in order to duplicate his [[Miasma Δ]] uses, gain access to [[Heartseeker]], which has good synergy with Frozen Lance and can provide support to nearby allies by lowering the avoid of adjacent enemies, and master it to gain access to [[Poison Strike]], which can provide passive damage to monsters; and for the advanced tier, promote him into a [[Dark Bishop]], which increases his offensive capabilities further and can remove the need of healing him once he masters the class and acquires [[Lifetaker]]. While it's not strictly necessary for Hubert to master the [[Mage]] class—as [[Fiendish Blow]] is an innate ability of Dark Bishop and cannot be stacked up—it can prove useful in the long run should Hubert become a Dark Knight in the lategame; by contrast, the [[Warlock]] class won't benefit him in any way, as the class' innate abilities, [[Black Tomefaire]] and [[Black Magic Uses x2]], won't bolster his [[Dark (magic)|Dark Magic]] prowess; on a related note, Hubert has no way of gaining [[Dark Magic Uses x2]] for any of his Dark Magic spells, owing to the ability being exclusive to the female-only [[Gremory]] class. The best master class for Hubert is [[Dark Knight]], as it provides him [[Dark Tomefaire]], [[Canto]] and more mobility, letting him stay at the pace of the rest of the army.