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Geoffrey: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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===Analysis===
===Analysis===
{{analysis}}
{{analysis}}
Geoffrey is the last playable paladin. He has high movement and canto for most of his available chapters; only severely restricted by chapter 25. He has excellent health and defense bases, making him a mobile physical tank. His base resistance is mediocre but at his join time, Pure Waters are readily available. The Knight Ward also boosts his defense and resistance, so he can be a well-rounded tank. He has enough strength, skill, and speed to offensively contribute without any investment, but on higher difficulties, he may struggle to double attack. His respectable Lance rank lets him use the Brave Lance, Silver Lances, and Spears; however, he cannot use axes which are more powerful. While bows are significantly less useful, he has a C rank which gives him accurate 2-range options with Laguz and Killer Bows.
Geoffrey is the last playable paladin. He has high movement and Canto for most of his available chapters; only severely restricted by Chapter 25. He has excellent health and defense bases, making him a mobile physical tank. His base resistance is mediocre but at his join time, Pure Waters are readily available. The Knight Ward also boosts his defense and resistance, so he can be a well-rounded tank. He has enough strength, skill, and speed to offensively contribute without any investment, but on higher difficulties, he may struggle to double attack. His respectable Lance rank lets him use the Brave Lance, Silver Lances, and Spears; however, he cannot use axes which are more powerful. While bows are significantly less useful, he has a C rank which gives him accurate 2-range options with Laguz and Killer Bows.


Geoffrey has excellent growths all around, having above average growths in strength, skill, speed, defense, and resistance. His luck is his only weak growth. Though his base level is high, Paragon lets him take some advantage of his growths, quickly cap his level, and turn him into a powerful mobile endgame unit.
Geoffrey has excellent growths all around, having above average growths in strength, skill, speed, defense, and resistance. His luck is his only weak growth. Though his base level is high, Paragon lets him take some advantage of his growths, quickly cap his level, and turn him into a powerful mobile endgame unit.
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===Analysis===
===Analysis===
{{analysis}}
{{analysis}}
Geoffrey is a paladin available for only a few chapters through most of the game, until endgame. He is usable for chapter 2-3, part of 2-E, all of 3-9, and 4-5 to endgame. He is the most powerful unit of the Crimean Royal Knights, having good offense, mobility, and bulk. Path of Radiance Geoffrey does not cap any stats on average, though if lucky or given stat boosters, he can feasibly cap strength, skill, speed, or defense. Radiant Dawn Geoffrey would benefit from any of these transfers significantly, especially from speed.
Geoffrey is a paladin available for only a few chapters through most of the game, until endgame. He is usable for chapter 2-3, part of 2-E, all of 3-9, and 4-5 to endgame. He is the most powerful unit of the Crimean Royal Knights, having good offense, mobility, and bulk. ''Path of Radiance'' Geoffrey does not cap any stats on average, though if lucky or given stat boosters, he can feasibly cap strength, skill, speed, or defense. Radiant Dawn Geoffrey would benefit from any of these transfers significantly, especially from speed.


Due to Paragon, he can level up easily and frequently, and can easily promote by 3-9. His growths are generally weak, having only a decent growth in strength, skill and resistance, but he caps them very quickly, so bonus experience can help fix his other stats. However, Geoffrey is no longer usable until chapter 4-5, the last chapter before endgame, where he will be far underleveled. At this point, he will need significant babying or significant BEXP to catch up; note that Paragon does not decrease BEXP required. Even if caught up, his class as a Silver Knight is one of the weaker endgame classes due to lack of Hammer access and weak stat caps (especially speed). Ultimately Geoffrey is a valuable temporary unit in 2-3 and 3-9 but is often best left alone afterwards.
Due to Paragon, he can level up easily and frequently, and can easily promote by 3-9. His growths are generally weak, having only a decent growth in strength, skill and resistance, but he caps them very quickly, so bonus experience can help fix his other stats. However, Geoffrey is no longer usable until chapter 4-5, the last chapter before endgame, where he will be far underleveled. At this point, he will need significant babying or significant BEXP to catch up; note that Paragon does not decrease BEXP required. Even if caught up, his class as a Silver Knight is one of the weaker endgame classes due to lack of Hammer access and weak stat caps (especially speed). Ultimately Geoffrey is a valuable temporary unit in 2-3 and 3-9 but is often best left alone afterwards.
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