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1,671 bytes added ,  26 August 2021
→‎Calculations: Added Path of Radiance calculations from Serenes
m (→‎Killing an enemy: Observations make it seem much closer to this)
Tags: Mobile edit Mobile web edit
(→‎Calculations: Added Path of Radiance calculations from Serenes)
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| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
! (31 + Enemy's [[level]] + Enemy promoted bonus − Player's level − Player promoted bonus) / Player's [[Class relative power]]
! (31 + Enemy's [[level]] + Enemy promoted bonus − Player's level − Player promoted bonus) / Player's [[Class relative power]]
| Minimum of 1.<br>The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 if not.
| Minimum of 1.<br>The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise.
|-
| {{title|Path of Radiance}}
! [(21 + Enemy's [[level]] + Enemy promoted bonus − Player's level − Player promoted bonus) / 2 + Easy mode bonus] × Skill factor
| Minimum of 1.<br>The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise.<br>Easy mode bonus is 5 if playing on Easy mode, 1 otherwise.<br>Skill factor is 2 if the unit has the [[Paragon]] skill, 0.7 if the unit has the [[Blossom]] skill; 0 otherwise.<ref name=SF9>{{Cite web|url=https://serenesforest.net/path-of-radiance/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=August 26, 2021}}</ref>
|-
|-
| style="border-bottom-left-radius: 15px" | {{title|Awakening}}
| style="border-bottom-left-radius: 15px" | {{title|Awakening}}
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! [Experience from doing damage] + [Silencer factor] × [Enemy's [[level]] × Enemy [[Class relative power]] + Enemy class bonus − ([Player's level × Player Class relative power + Player class bonus] / Mode divisor) + 20 + Thief bonus + Boss bonus + Entombed bonus]
! [Experience from doing damage] + [Silencer factor] × [Enemy's [[level]] × Enemy [[Class relative power]] + Enemy class bonus − ([Player's level × Player Class relative power + Player class bonus] / Mode divisor) + 20 + Thief bonus + Boss bonus + Entombed bonus]
| Maximum 100; minimum is equal to experience from doing damage.<br>Silencer factor is 2 if [[Lethality|Silencer]] was activated, 1 if not.<br>Class bonus for both player and enemy units is 40 if the unit is a [[Bishop]] (female only in ''The Blazing Blade''), Valkyrie, Rogue, or Assassin; 60 if the unit is any other promoted class; 0 otherwise.<br>Mode divisor is 2 in ''The Blazing Blade'' and ''The Sacred Stones'' if the (Level × Class relative power + Class bonus) of the player is greater than that of the enemy and if playing on Eliwood or Hector Normal modes in ''The Blazing Blade''/prior to the route split in ''The Sacred Stones''; it is 1 otherwise, or always in ''The Binding Blade''.<br>Thief bonus is 20 if the enemy is a [[Thief]], [[Rogue]], or [[Assassin]]; 0 otherwise.<br>Boss bonus is 40 if the enemy is a boss; 0 otherwise.<br>Entombed bonus is 40 if the enemy is an [[Entombed]]; 0 otherwise.
| Maximum 100; minimum is equal to experience from doing damage.<br>Silencer factor is 2 if [[Lethality|Silencer]] was activated, 1 if not.<br>Class bonus for both player and enemy units is 40 if the unit is a [[Bishop]] (female only in ''The Blazing Blade''), Valkyrie, Rogue, or Assassin; 60 if the unit is any other promoted class; 0 otherwise.<br>Mode divisor is 2 in ''The Blazing Blade'' and ''The Sacred Stones'' if the (Level × Class relative power + Class bonus) of the player is greater than that of the enemy and if playing on Eliwood or Hector Normal modes in ''The Blazing Blade''/prior to the route split in ''The Sacred Stones''; it is 1 otherwise, or always in ''The Binding Blade''.<br>Thief bonus is 20 if the enemy is a [[Thief]], [[Rogue]], or [[Assassin]]; 0 otherwise.<br>Boss bonus is 40 if the enemy is a boss; 0 otherwise.<br>Entombed bonus is 40 if the enemy is an [[Entombed]]; 0 otherwise.
|-
| {{title|Path of Radiance}}
! ([(21 + Enemy's [[level]] + Enemy promoted bonus − Player's level − Player promoted bonus) / 2 + Easy mode bonus] + Enemy's [[level]] + Enemy promoted bonus − Player's level − Player promoted bonus + Mode bonus + Boss bonus + Thief bonus) × Skill factor
| Maximum 100; minimum is equal to experience from doing damage.<br>The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise.<br>Easy mode bonus is 5 if playing on Easy mode, 1 otherwise.<br>Mode bonus is 30 if playing on Easy mode, 20 if playing on Normal mode, 15 if playing on Hard mode, 10 if playing on Maniac mode.<br>Boss bonus is 30 if the enemy is a boss, 40 if the enemy is a boss and if playing on Easy mode; 0 otherwise.<br>Thief bonus is 20 if the enemy has the [[Steal]] skill; 0 otherwise.<br>Skill factor is 2 if the unit has the [[Paragon]] skill, 0.7 if the unit has the [[Blossom]] skill; 0 otherwise.<ref name=SF9/>
|-
|-
| {{title|Awakening}}
| {{title|Awakening}}
! Level difference ≥ 0: [Experience from doing damage] + 20 + (Level difference × 3) + (min{Unit bonus,Unit bonus + Class bonus}) + (Boss bonus)<br>Level difference = -1: [Experience from  doing damage] + 20 + (min{Unit bonus,Unit bonus + Class bonus}) + (Boss bonus)<br>Level difference ≤ -2: [Experience from  doing damage] + (max{7,[26 + (Level difference × 3) + (min{Unit bonus,Unit bonus + Class bonus}) + (Boss bonus)})
! Level difference ≥ 0: [Experience from doing damage] + 20 + (Level difference × 3) + (min{Unit bonus,Unit bonus + Class bonus}) + (Boss bonus)<br>Level difference = -1: [Experience from  doing damage] + 20 + (min{Unit bonus,Unit bonus + Class bonus}) + (Boss bonus)<br>Level difference ≤ -2: [Experience from  doing damage] + (max{7,[26 + (Level difference × 3) + (min{Unit bonus,Unit bonus + Class bonus}) + (Boss bonus)})
| Level difference is [Enemy's level + (20 if the enemy is promoted, 0 otherwise)] − (Player's internal level).<br>Unit bonus is 20 if the enemy is a [[Deadlords|Deadlord]] or [[Einherjar]], 0 otherwise.<br>Class bonus is 20 if the enemy is a [[Thief]], [[Assassin]], [[Trickster]], or [[Conqueror]]; 80 if the enemy is a [[Revenant]] or [[Entombed]]; -10 if the enemy is a [[Troubadour]], [[Cleric]], or [[Priest]]; 0 otherwise.<br>Boss bonus is 20 if the enemy is a boss, 0 otherwise.<ref name=SF13/>
| Maximum 100; minimum is equal to experience from doing damage.<br>Level difference is [Enemy's level + (20 if the enemy is promoted, 0 otherwise)] − (Player's internal level).<br>Unit bonus is 20 if the enemy is a [[Deadlords|Deadlord]] or [[Einherjar]], 0 otherwise.<br>Class bonus is 20 if the enemy is a [[Thief]], [[Assassin]], [[Trickster]], or [[Conqueror]]; 80 if the enemy is a [[Revenant]] or [[Entombed]]; -10 if the enemy is a [[Troubadour]], [[Cleric]], or [[Priest]]; 0 otherwise.<br>Boss bonus is 20 if the enemy is a boss, 0 otherwise.<ref name=SF13/>
|-
|-
| style="border-bottom-left-radius: 15px" | {{title|Three Houses}}
| style="border-bottom-left-radius: 15px" | {{title|Three Houses}}
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