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Apotheosis: Difference between revisions

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===Pre-battle setup===
===Pre-battle setup===
As a rule of thumb, every unit except for your rally-bots should have the [[Limit Breaker]] skill equipped and as many stats capped as plausible. Any unit you expect to see combat on the enemy phase should have some means of healing themselves without the use of a healer (ex. [[Sol (skill)|Sol]], [[Renewal]], [[Aversa's Night]], etc.). You are given 20 deployment slots, and [[Chrom]] must be fielded as usual. Robin is your strongest first-generation unit, Olivia can provide dance support, two rally-bots can buff your stats, and the 13 second-generation units are all very powerful units. This leaves two slots for two units you favor.
As a rule of thumb, every unit except for your rally-bots should have the [[Limit Breaker]] skill equipped and as many stats capped as plausible. You are given 20 deployment slots, and [[Chrom]] must be fielded as usual. Robin is your strongest first-generation unit, Olivia can provide dance support, two rally-bots can buff your stats, and the 13 second-generation units are all very powerful units. This leaves two slots for two units you favor.
 
There are a few important Speed benchmarks you want to keep in mind. 75 Speed doubles everything on the map (and everything in the series, for that matter). 69 doubles everything except Anna and the Sniper boss of secret wave 2. 66 doubles everything except those two, the Berserker boss of secret wave 4, and the Forseti Sage in secret wave 4, and avoids being doubled by all enemies.
 
For the most part, you can divide your units into three main categories: men with Galeforce, women with Galeforce, and units with neither. Galeforce units will generally be taking point, while non-Galeforce units will be in the back lines hitting as hard as they can with Dual Strikes. Galeforce men want Limit Breaker, Galeforce (duh), Aggressor, a "faire" skill, and a reliable offensive skill. Galeforce women lose Aggressor and can add a filler skill. Non-Galeforce units generally have Limit Breaker, Aggressor (if male), a "faire" skill, and two filler skills that usually increase accuracy or damage.


====Chrom====
====Chrom====
Since Chrom lacks access to [[Galeforce]], [[Armsthrift]], and dark magic, you can safely keep him in the back of a Pair-Up. This means he can forgo defensive skills in favor of all-out offense. All of the skills from the [[Archer]] line are either outclassed or straight-up useless. He wants [[Dual Guard+]] to keep his partner alive a little longer, [[Rightful King]] to trigger his offensive skill more often, and [[Aggressor]] to deal more damage on the player phase. The last skill slot is a choice between the more reliable [[Luna (skill)|Luna]] (71% trigger rate with Chrom having capped Skill as a Great Lord and under the effects of all Rally skills) and the more powerful [[Aether]] (40% under the same circumstances). Let's do some simple math.
Chrom will be spending most of his time in the back line. Bow Knight is his most versatile support class due to providing a solid +3 Skill/Speed and +1 Move bonus, giving him swords and bows to break through Pavise+ and Aegis+, and
 
allowing those bow attacks to be boosted by his sole "faire" skill Bowfaire. Paladin and Great Knight are decent alternatives for physical partners, although magical partners like Dark Flier Sumia/Robin and Maribelle in general won't need the Strength and will prefer Bow Knight. Sniper is much the same, although Bowfaire gives him more damage in this class and he can come to the front if someone needs a Longbow to the face. Great Lord is ironically his worst class for Apotheosis, as the +4 Speed/Luck and sword/lance access is strictly inferior to the Bow Knight's bonuses and sword/bow access, and only a few very specific units need that extra point of Speed to hit a doubling threshold (Bride Sully, War Cleric Sumia, Falcon Knight Maribelle, and Grandmaster/Paladin/Sniper/Sorcerer/Dark Knight +Speed Robin to hit 75 Speed, General Sumia to hit 69). Chrom's skill loadout should consist of some combination of Limit Breaker, Aggressor, Dual Strike+, Bowfaire (Sniper/Bow Knight only), Luna (Sniper only), Hit Rate +20, and Prescience.
With his Strength cap of 54, +10 from all Rally skills, and 15 might from the Exalted Falchion, Chrom has a total of 79 might. Against the final boss [[Anna]], who has 55 defense, 3 defense from terrain bonuses, weapon triangle advantage against him, and [[Dragonskin]], Chrom deals approximately 10 damage per strike. With Luna, he ignores 29 of her defense and deals 25 damage per strike. With a trigger rate of 71%, that's about 205 damage per 10 strikes. Aether adds a second, unchanged hit that does 10 extra damage, for a total of 35 damage per Aether. With a trigger rate of 40%, that's about 200 damage per 10 strikes. Since the difference is only about 5 points of damage, you can choose whichever skill you prefer.


====Robin====
====Robin====
[[Robin]] will always want to be paired up with Chrom. Due to their extreme flexibility, suggesting a build for them is a bit difficult. If you want to go defensive, using the [[Vantage]]/[[Vengeance (skill)|Vengeance]]/[[Wrath]]/Armsthrift build detailed in Laurent's section is a good idea. For offensive purposes, a good build would be either Galeforce or Aggressor (gender-determined), Armsthrift, your favorite offensive skill, and either [[Lifetaker]] or Renewal.
[[Robin]] can do pretty much anything thanks to their extreme versatility. As a female with a Speed boon, she can go Dark Flier or Sage and double anything on the map with a decent Speed pair-up. As a male, he can become an extremely hard-hitting support unit from the back lines. The sky's the limit, although you probably want to tailor them for their specific partner.


====Olivia====
====Olivia====
[[Olivia]] has rather poor stat caps for combat, but she can give your more powerful units another turn. [[Special Dance]] is an obvious must for her. Beyond that, she can use your choice of [[Vantage]] to stay alive if she gets caught by the enemies, [[Avoid +10]] for a little extra survivability against enemies without [[Hawkeye (skill)|Hawkeye]], [[Bond]] to heal her allies, or [[Swordfaire]] for a little extra damage. Galeforce can be left behind since she shouldn't be attacking.
[[Olivia]] has rather poor stat caps for combat, but she can give your more powerful units another turn. [[Special Dance]] is an obvious must for her. Beyond that, she can use your choice of [[Vantage]] to stay alive if she gets caught by the enemies, [[Avoid +10]] for a little extra survivability against enemies without [[Hawkeye (skill)|Hawkeye]], [[Bond]] to heal her allies, [[Swordfaire]] for a little extra damage, or Galeforce if she wants to dart in and pick off an injured foe before dancing.


====Two Rally-bots====
====Two Rally-bots====
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====Lucina====
====Lucina====
Lucina's potential mothers for Apotheosis are, ranked from best to worst, Robin > Sumia > Maribelle > Olivia > Sully > Maiden. Robin, of course, is better than anyone. Sumia gives her an insane Speed mod to work with and allows her to become a 75 Speed Sniper with Galeforce when paired up with someone reasonably speedy. Maribelle is a bit stranger due to making her a magical unit, but still gives her Galeforce. Olivia is passable, and Swordfaire is nice, but she doesn't want to spend time paired up with Chrom very much. Sully crosses the line from "acceptable" to "bad", costing both Lucina and Kjelle Galeforce access. If the Maiden is Lucina's mother, something has gone terribly wrong.
====Cynthia====
====Cynthia====
====Severa====
====Severa====
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====Brady====
====Brady====
====Laurent====
====Laurent====
[[Laurent]] is one of the three second-generation units with no access to Galeforce. Luckily for him, he has the Sorcerer class in his default kit. If [[Gregor]] is his father, he can combine the Vantage, Vengeance, Wrath, and Armsthrift skills with the Sorcerer class and either Nosferatu or Aversa's Night to become a defensive juggernaut and more than pull his weight. Once he reaches 50 Skill, he is guaranteed to proc Vengeance on every attack for extreme damage when his health is low. Combine this with Vantage for a guaranteed first strike, Wrath for greatly increased crit rates, and the healing properties of Nosferatu/Aversa's Night, and he will be insanely difficult to take down.
[[Laurent]] is one of the three second-generation units with no access to Galeforce. Luckily for him, he has the Sage and Berserker classes in his default kit, making him a uniquely versatile hard support unit able to back up any unit, magical or physical. [[Gregor]] in particular can patch up his Strength while leaving his Magic basically intact, gives him access to a third "faire" skill in Swordfaire, and is not particularly in demand as a father. As an added cherry on top, this makes a fine pairing for the main story due to giving him access to the Vantage/Vengeance/Wrath/Armsthrift Sorcerer combo.
 
====Gerome====
====Gerome====
====Yarne====
====Yarne====
====Two more units====
====Two more units====
You have two slots left for your favorite first-generation units or Einherjar. Some possibilities include [[Aversa]] and [[Walhart]] due to their unique skills [[Shadowgift]] and [[Conquest (skill)|Conquest]], or Gregor due to his ability to use a neutered version of Laurent's Vantage/Vengeance/Wrath combo with the [[Vengeance (weapon)|Vengeance axe]].
You have two slots left for your favorite first-generation units or Einherjar. If Chrom and Robin aren't married to each other, you might want to bring their spouses along for the ride. Sumia in particular can reach 75 Speed as a Dark Flier or Sage with a Bow Knight Chrom in her pocket and has a very solid classline that gives her Lancefaire, Tomefaire and Luna.


===The battle===
===The battle===
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