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Unused content in Fire Emblem: Thracia 776: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2"
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|-
|-
| {{lang|ja|ブリューナク}}<br>''{{lang|ja-Latn|Buryūnaku}}''
| {{lang|ja|ブリューナク}}<br>''{{lang|ja-Latn|Buryūnaku}}''
| "Brionac", a common spear name in Japanese entertainment that is sometimes erroneously claimed to be the name of [[wikipedia:Lugh#Lugh's spear|Lugh's spear]] in Irish mythology; however, this name has no basis in the actual Irish myths and is entirely an invention of the Japanese fantasy genre (compare [[Yewfelle#Etymology and other languages|"Ichaival"]]).
| "Brionac", a common spear name in Japanese entertainment that is sometimes erroneously claimed to be the name of [[wikipedia:Lugh#Lugh's spear|Lugh's spear]] in Irish mythology; however, this name has no basis in the actual Irish myths and is entirely an invention of the Japanese fantasy genre (compare [[Yewfelle#Etymology and other languages|"Ichaival"]]). This name first appeared in the 1990 book ''Truth in Fantasy 6''.<ref>{{cite web|url=https://eirikrjs.tumblr.com/post/181340263562/brionacブリューナク|title=Brionac/ブリューナク|site=tumblr|published=December 23, 2018|retrieved=December 20, 2023}}</ref>
|-
|-
| {{lang|ja|バイエスリン}}<br>''{{lang|ja-Latn|Baiesurin}}''
| {{lang|ja|バイエスリン}}<br>''{{lang|ja-Latn|Baiesurin}}''
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| 50
| 50
| Cannot be sold
| Cannot be sold
| {{hl|イシュタル専用<br>技+20 速さ+10|Ishutaru sen'yō. Waza + 20, hayasa + 10}}<br>''[[Ishtar]] only. Skl +20, Spd +20.''<br><small>Has no special effect, despite the description's claims.<br>(Item index #55)</small>
| {{hl|イシュタル専用<br>技+20 速さ+10|Ishutaru sen'yō. Waza + 20, hayasa + 10}}<br>''[[Ishtar]] only. Skl +20, Spd +10.''<br><small>Has no special effect, despite the description's claims.<br>(Item index #55)</small>
|-
|-
| [[File:Is snes03 aura.png]]
| [[File:Is snes03 aura.png]]
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==Skills==
==Skills==
The game uses a number of hidden skills to confer class or weapon attributes like [[Canto]] or critical hit negation; or to protect units important to the plot like [[Eyvel]], who cannot die under any circumstances until [[The Altar of Loptr|Chapter 24x]], but may still be [[capture]]d.<ref>{{Cite web|published=May 8, 2012|retrieved=March 5, 2015|url=https://web.archive.org/web/20130109095135/http://d.hatena.ne.jp/SITORASU/20120508|title={{lang|ja|トラキア776のキャラクターとか。}}|site=Hatena - {{lang|ja|主に感想。}}, archived by the Wayback Machine|author=SITORASU}}</ref> There is, however, a visible but unused skill whose name and description claim to make the user immortal, despite having a completely different effect.
The game uses a number of hidden skills to confer class or weapon attributes like [[Canto]] or critical hit negation; or to protect units important to the plot like [[Eyvel]], who cannot die under any circumstances until [[The Loptrian Altar|Chapter&nbsp;24x]], but may still be [[capture]]d.<ref>{{Cite web|published=May 8, 2012|retrieved=March 5, 2015|url=https://web.archive.org/web/20130109095135/http://d.hatena.ne.jp/SITORASU/20120508|title={{lang|ja|トラキア776のキャラクターとか。}}|site=Hatena - {{lang|ja|主に感想。}}, archived by the Wayback Machine|author=SITORASU}}</ref> There is, however, a visible but unused skill whose name and description claim to make the user immortal, despite having a completely different effect.


{| class="cellpadding-3 item-list"
{| class="cellpadding-3 item-list"
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|-
|-
| [[File:Generic portrait unused 06 fe05.png]]
| [[File:Generic portrait unused 06 fe05.png]]
| Unused generic portrait.
| Unused generic portrait. The figure depicted in the portrait bears a strong resemblance to [[:File:Bs fe04 julius dark prince magic.png|the battle sprite]] of the [[Dark Prince]] class.
|-
|-
| [[File:Generic portrait unused 10 fe05.png]]
| [[File:Generic portrait unused 10 fe05.png]]
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There exist numerous sets of complete stat and profile data for unused characters. Some of these character slots use a different character's portrait, even in the case of characters who otherwise appear in the game's cutscenes and thus have portraits of their own.
There exist numerous sets of complete stat and profile data for unused characters. Some of these character slots use a different character's portrait, even in the case of characters who otherwise appear in the game's cutscenes and thus have portraits of their own.


Characters whose [[level]] is marked with a ? do not have an internally set level, so their stats are subject to change through auto-levelling if accessed in gameplay.
Characters whose [[level]] is marked with a ? do not have an internally set level, so their stats are subject to change through auto-leveling if accessed in gameplay.


===Gunna===
===Gunna===
'''Gunna''' (Japanese: {{hl|グンナ|Gunna}} ''Gunna'') uses the boss [[Cohen]]'s portrait. He has unused death and escape quotes of their own, the contents of which imply that the character was intended to be [[Asbel]]'s father; this is supported by Gunna's class, [[Bishop]], which matches the role Asbel's father is stated in his ending to have held in the city of Frest. His data is located at the character index number 2C, in the middle of the playable characters.
'''Gunna''' (Japanese: {{hl|グンナ|Gunna}} ''Gunna'') uses the boss [[Cohen]]'s portrait. He has unused death and escape quotes of their own, the contents of which imply that the character was intended to be [[Asbel]]'s father; this is supported by Gunna's class, [[Bishop]], which matches the role Asbel's father is stated in his ending to have held in the city of Hrest. His data is located at the character index number 2C, in the middle of the playable characters.


{{CharStats FE5
{{CharStats FE5
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|th=B
|th=B
|wi=B
|wi=B
|recruit=Unused and inaccessible.
|HP1=30
|HP1=30
|str1=30
|str1=30
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{| class="unused" style="width: 50%"
{| class="unused" style="width: 50%"
| style="width: 10%" | Death quote
| style="width: 10%" | Death quote
| style="background: {{Color3}}; padding: 10px; border-top-left-radius: 25px; border-bottom-left-radius: 25px; border: 1px solid {{Color2}}; width: 45%" lang="ja" | うむっ...<br>ちと長く...生きすぎだな...<br>アスベル...
| style="border-radius: 25px 0 0 25px; width: 45%" lang="ja" | うむっ...<br>ちと長く...生きすぎだな...<br>アスベル...
| style="border-top-left-radius: 0px; border-bottom-left-radius: 0px; width: 45%" | ''Nngh...<br>I've lived... Long enough...<br>Asbel...''
| style="border-radius: 0 25px 25px 0; width: 45%" | ''Nngh...<br>I've lived... Long enough...<br>Asbel...''
|-
|-
| Escape quote
| Escape quote
| style="background: {{Color3}}; padding: 10px; border-top-left-radius: 25px; border-bottom-left-radius: 25px; border: 1px solid {{Color2}}" lang="ja" | この老いぼれは足手まといですな…<br>リーフ様もお早くおいでください
| style="border-radius: 25px 0 0 25px" lang="ja" | この老いぼれは足手まといですな…<br>リーフ様もお早くおいでください
| style="border-top-left-radius: 0px; border-bottom-left-radius: 0px" | ''An old man like me would only be a hindrance... I wish you luck, Lord Leif.''
| style="border-radius: 0 25px 25px 0" | ''An old man like me would only be a hindrance... I wish you luck, Lord Leif.''
|}
|}


===Julius===
===Julius===
{{Main|Julius}}
{{Main|Julius}}
Two sets of unused data for Julius exist: one assigned with [[Saias]]'s portrait, the other with [[Julia]]'s portrait. The two sets are largely identical, but the Saias version's name is spelled {{lang|ja|ジュリアス}} ''{{lang|ja-Latn|Juriasu}}'' rather than the usual {{lang|ja|ユリウス}} ''{{lang|ja-Latn|Yuriusu}}'', and has some data the Julia version lacks. In the finished game, Julius appears only in a cutscene in the ending of [[The Dungeon|Chapter 4]].
Two sets of unused data for Julius exist: one assigned with [[Saias]]'s portrait, the other with [[Julia]]'s portrait. The two sets are largely identical, but the Saias version's name is spelled {{lang|ja|ジュリアス}} ''{{lang|ja-Latn|Juriasu}}'' rather than the usual {{lang|ja|ユリウス}} ''{{lang|ja-Latn|Yuriusu}}'', and has some data the Julia version lacks. In the finished game, Julius appears only in a cutscene in the ending of [[The Dungeon|Chapter&nbsp;4]].


The Saias version is located at character index number 34, while the Julia version is located at the character index number AD.
The Saias version is located at character index number 34, while the Julia version is located at the character index number AD.
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|da=A
|da=A
|skills={{Item|5|Adept}}<br>{{Item|5|Renewal}}
|skills={{Item|5|Adept}}<br>{{Item|5|Renewal}}
|recruit=Unused and inaccessible.
|HP1=40
|HP1=40
|str1=5
|str1=5
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|wi=A
|wi=A
|da=A
|da=A
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
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===Jabal===
===Jabal===
'''Jabal''' (Japanese: {{hl|ジャバル|Jabaru}} ''Jabal'') reuses the portrait of one of [[Lifis]]'s minions from [[The Pirate Isles|Chapter 2x]], and was likely intended to be a standard boss. His data is located at the character index number 39.
'''Jabal''' (Japanese: {{hl|ジャバル|Jabaru}} ''Jabal'') reuses the portrait of one of [[Lifis]]'s minions from [[The Pirate Isles|Chapter&nbsp;2x]], and was likely intended to be a standard boss. His data is located at the character index number 39.


{{CharStats FE5
{{CharStats FE5
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|movestars=0
|movestars=0
|ax=D
|ax=D
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
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{{Main|Ishtar}}
{{Main|Ishtar}}


Unused dialogue strongly suggests that Ishtar was intended to appear as a reinforcement [[boss]] partway through [[The Empire's Counterattack|Chapter 19]]; in the finished game, she only appears in cutscenes in several chapters. She is the only unit capable of equipping the unused [[Mjölnir]] tome. Her data is located at the character index number 46.
Unused dialogue strongly suggests that Ishtar was intended to appear as a reinforcement [[boss]] partway through [[The Empire's Wrath|Chapter&nbsp;19]]; in the finished game, she only appears in cutscenes in several chapters. She is the only unit capable of equipping the unused [[Mjölnir]] tome. Her data is located at the character index number 46.


{{CharStats FE5
{{CharStats FE5
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|inventory={{Item|5|Thoron}}<br>{{Item|5|Bolting}}<br>{{Item|5|Mend}}<br>{{Item|5|Vulnerary}}
|inventory={{Item|5|Thoron}}<br>{{Item|5|Bolting}}<br>{{Item|5|Mend}}<br>{{Item|5|Vulnerary}}
|skills={{Item|5|Adept}}
|skills={{Item|5|Adept}}
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
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{{Main|Travant}}
{{Main|Travant}}


In the finished game, Travant appears only in a cutscene in the opening of [[The Emblem of Njörun|Chapter 9]]. His data is located at the character index number 62.
In the finished game, Travant appears only in a cutscene in the opening of [[The Banner of Njörun|Chapter&nbsp;9]]. His data is located at the character index number 62.


{{CharStats FE5
{{CharStats FE5
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|inventory={{Item|5|Silver Lance}}
|inventory={{Item|5|Silver Lance}}
|skills={{Item|5|Adept}}<br>{{Item|5|Vantage}}<br>{{Item|5|Nihil}}
|skills={{Item|5|Adept}}<br>{{Item|5|Vantage}}<br>{{Item|5|Nihil}}
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
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{{Main|Arion}}
{{Main|Arion}}


In the finished game, Arion appears only in a cutscene in the opening of [[Open Fire|Chapter 14]]. His data is located at the character index number 72.
In the finished game, Arion appears only in a cutscene in the opening of [[The Onslaught|Chapter&nbsp;14]]. His data is located at the character index number 72.


{{CharStats FE5
{{CharStats FE5
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|inventory={{Item|5|Silver Lance}}
|inventory={{Item|5|Silver Lance}}
|skills={{Item|5|Adept}}<br>{{Item|5|Nihil}}
|skills={{Item|5|Adept}}<br>{{Item|5|Nihil}}
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
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|st=C
|st=C
|skills={{Item|5|Pavise}}
|skills={{Item|5|Pavise}}
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
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|ax=E
|ax=E
|bo=E
|bo=E
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
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|ax=E
|ax=E
|bo=E
|bo=E
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
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===Orbis===
===Orbis===
'''Orbis''' (Japanese: {{hl|オービス|Ōbisu}} ''Orbis'') reuses the boss [[Colho]]'s portrait, and was likely intended to be a standard boss. His data is located at the character index number 8F.
'''Orbis''' (Japanese: {{hl|オービス|Ōbisu}} ''Orbis'') reuses the boss [[Cullough]]'s portrait, and was likely intended to be a standard boss. His data is located at the character index number 8F.


{{CharStats FE5
{{CharStats FE5
|portrait=[[File:Portrait colho fe05.png]]
|portrait=[[File:Portrait cullough fe05.png]]
|class=Wyvern Rider
|class=Wyvern Rider
|lv=?
|lv=?
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|sw=D
|sw=D
|la=D
|la=D
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
Line 708: Line 697:
|ax=E
|ax=E
|bo=E
|bo=E
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
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{{Main|Manfroy}}
{{Main|Manfroy}}


In the finished game, Manfroy appears only in cutscenes in the ending of [[The Dungeon|Chapter 4]] and the opening of [[An Undying Oath|the Endgame]]. Manfroy's character data is assigned [[Machyua]]'s portrait, rather than his own. His data is located at the character index number AE.
In the finished game, Manfroy appears only in cutscenes in the ending of [[The Dungeon|Chapter&nbsp;4]] and the opening of [[Sworn Upon a Sword|the Endgame]]. Manfroy's character data is assigned [[Machyua]]'s portrait, rather than his own. His data is located at the character index number AE.


{{CharStats FE5
{{CharStats FE5
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|wi=E
|wi=E
|da=A
|da=A
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
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|-
|-
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 unused knight lord sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small>
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 unused knight lord sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small>
| [[File:Bs fe05 unused knight lord lance.png]]<br>[[Lance (weapon)|Lance]]<br><small>([[Iron Lance]])</small>
| [[File:Bs fe05 unused knight lord lance.png]]<br>[[Lance]]<br><small>([[Iron Lance]])</small>
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 leif lord prince sword.png]]<br>[[Sword]]<br><small>([[Light Brand]])</small>
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 leif lord prince sword.png]]<br>[[Sword]]<br><small>([[Light Brand]])</small>
| [[File:Bs fe05 unused dismt knight lord staff.png]]<br>[[Staff]]
| [[File:Bs fe05 unused dismt knight lord staff.png]]<br>[[Staff]]
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|-
|-
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 unused master knight sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small>
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 unused master knight sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small>
| [[File:Bs fe05 unused master knight lance.png]]<br>[[Lance (weapon)|Lance]]<br><small>([[Iron Lance]])</small>
| [[File:Bs fe05 unused master knight lance.png]]<br>[[Lance]]<br><small>([[Iron Lance]])</small>
| [[File:Bs fe05 unused master knight axe.png]]<br>[[Axe]]<br><small>([[Iron Axe]])</small>
| [[File:Bs fe05 unused master knight axe.png]]<br>[[Axe]]<br><small>([[Iron Axe]])</small>
| [[File:Bs fe05 unused master knight bow.png]]<br>[[Bow]]<br><small>([[Iron Bow]])</small>
| [[File:Bs fe05 unused master knight bow.png]]<br>[[Bow]]<br><small>([[Iron Bow]])</small>
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|-
|-
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 unused master knight female sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small>
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 unused master knight female sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small>
| [[File:Bs fe05 unused master knight female lance.png]]<br>[[Lance (weapon)|Lance]]<br><small>([[Iron Lance]])</small>
| [[File:Bs fe05 unused master knight female lance.png]]<br>[[Lance]]<br><small>([[Iron Lance]])</small>
| [[File:Bs fe05 unused master knight female axe.png]]<br>[[Axe]]<br><small>([[Iron Axe]])</small>
| [[File:Bs fe05 unused master knight female axe.png]]<br>[[Axe]]<br><small>([[Iron Axe]])</small>
| [[File:Bs fe05 unused master knight female bow.png]]<br>[[Bow]]<br><small>([[Iron Bow]])</small>
| [[File:Bs fe05 unused master knight female bow.png]]<br>[[Bow]]<br><small>([[Iron Bow]])</small>
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===Alternate endgame===
===Alternate endgame===
[[File:Cm fe05 unused F.png|thumb|right|The unused Endgame duplicate.]]
[[File:Cm fe05 unused F.png|thumb|right|The unused Endgame duplicate.]]
An alternate version of [[An Undying Oath|the Endgame]] exists in the data, it is used for the game's closing cutscenes after defeating the final boss, though only a portion of it can be seen during the cutscene. It is referred to in the save menu as '''{{lang|ja|QES{{h|てもたデつ|Temotadetsu}}B!}}''', a string which has no apparent meaning and forms no words in either Japanese or English; however, when beginning the chapter, the chapter title splash instead display's the Endgame's proper name. Its physical layout is virtually identical to [[:File:Cm fe05 F.png|the final game's version of the map]], but it reuses the Munster Castle interior tileset rather than the final version's unique tileset, and accordingly features walls around the boundary of the map's ground, rather than the empty void the final version features. [[Veld]]'s chamber is not locked in this version and both he and his [[Berserker]] guards are clearly visible.
An alternate version of [[Sworn Upon a Sword|the Endgame]] exists in the data, it is used for the game's closing cutscenes after defeating the final boss, though only a portion of it can be seen during the cutscene. It is referred to in the save menu as '''{{lang|ja|QES{{h|てもたデつ|Temotadetsu}}B!}}''', a string which has no apparent meaning and forms no words in either Japanese or English; however, when beginning the chapter, the chapter title splash instead display's the Endgame's proper name. Its physical layout is virtually identical to [[:File:Cm fe05 F.png|the final game's version of the map]], but it reuses the Munster Castle interior tileset rather than the final version's unique tileset, and accordingly features walls around the boundary of the map's ground, rather than the empty void the final version features. [[Veld]]'s chamber is not locked in this version and both he and his [[Berserker]] guards are clearly visible.


The map itself is not only near-completely functional, but seems to completely share its events and contents with the finished version with no differences. The exact same enemies are present as in the final version with the exact same weapons and skills; the bosses have identical stats to the final version. Beginning the chapter will play the normal Endgame's opening cutscene with no differences. However, it appears the map has failed to define proper starting points for the player's army, causing playable units to spawn out of bounds with glitchy results and be completely unable to be properly moved. As a result, the map is unplayable, and whether or not it shares its later cutscenes with the finished version is unknown.
The map itself is not only near-completely functional, but seems to completely share its events and contents with the finished version with no differences. The exact same enemies are present as in the final version with the exact same weapons and skills; the bosses have identical stats to the final version. Beginning the chapter will play the normal Endgame's opening cutscene with no differences. However, it appears the map has failed to define proper starting points for the player's army, causing playable units to spawn out of bounds with glitchy results and be completely unable to be properly moved. As a result, the map is unplayable, and whether or not it shares its later cutscenes with the finished version is unknown.