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The Liberation of Leonster: Difference between revisions

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|new units=[[Xavier]]
|new units=[[Xavier]]
|boss=[[Gustaf]]
|boss=[[Gustaf]]
|previous=*[[Leonster's Gate]]
|previous=*[[The Gates of Leonster]]
*[[The First Rain of May]]
*[[The Gathering Storm]]
|next=[[The Empire's Counterattack]]
|next=[[The Empire's Wrath]]
}}
}}


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If Leif saves the Leonster hostages and has them talk to Xavier's adjutants, they leave the fortress once they are reunited with their loved ones. Leif can then approach Xavier and talk to him; Xavier expects to be killed for betraying Leonster and requests mercy for his adjutants, but Leif blames himself for the general's situation and apologizes for his failures. [[Dryas]] provides an apology of his own, then requests Xavier to join Leif's forces, and Xavier accepts.
If Leif saves the Leonster hostages and has them talk to Xavier's adjutants, they leave the fortress once they are reunited with their loved ones. Leif can then approach Xavier and talk to him; Xavier expects to be killed for betraying Leonster and requests mercy for his adjutants, but Leif blames himself for the general's situation and apologizes for his failures. [[Dryas]] provides an apology of his own, then requests Xavier to join Leif's forces, and Xavier accepts.


Leif's forces kill Gustaf and seize Leonster, ending the battle victorious. Soon after Leif, Dryas, and [[Finn]] celebrate their victory, though, Leif is informed that the citizens of [[Ulster (location)|Ulster]] have started a rebellion and need Leif's help in order to succeed. Dryas and [[August]] advise Leif not to go, as they believe an open battle with the Empire is too dangerous, but Leif overrules them and pledges to help the Ulster rebellion regardless.  
Leif's forces kill Gustaf and seize Leonster, ending the battle victorious. Soon after Leif, Dryas, and [[Finn]] celebrate their victory, though, Leif is informed that the citizens of [[Ulster]] have started a rebellion and need Leif's help in order to succeed. Dryas and [[August]] advise Leif not to go, as they believe an open battle with the Empire is too dangerous, but Leif overrules them and pledges to help the Ulster rebellion regardless.  


Seeing no other choice, Duke Dryas volunteers to lead Leif's vanguard into Ulster. August realizes Dryas's intent and requests to lead the vanguard himself, but Dryas refuses and tells August that he must stay by the prince's side to advise him. August relents, and Dryas tells the prince to keep the rest of his soldiers within the castle to rest. He also claims he will bolster his forces with soldiers from Leonster willing to join Leif's army. With their strategy determined, Dryas leaves and Leif stays behind, expecting to follow behind the duke's forces on the next day.
Seeing no other choice, Duke Dryas volunteers to lead Leif's vanguard into Ulster. August realizes Dryas's intent and requests to lead the vanguard himself, but Dryas refuses and tells August that he must stay by the prince's side to advise him. August relents, and Dryas tells the prince to keep the rest of his soldiers within the castle to rest. He also claims he will bolster his forces with soldiers from Leonster willing to join Leif's army. With their strategy determined, Dryas leaves and Leif stays behind, expecting to follow behind the duke's forces on the next day.
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|ally=8–16{{h|+1|Upon Xavier being recruited}}
|ally=8–16{{h|+1|Upon Xavier being recruited}}
|other=8{{h|+8|Upon the Axe Armors and Lance Armors defecting}}
|other=8{{h|+8|Upon the Axe Armors and Lance Armors defecting}}
|enemy=41{{h|+66|Reinforcements}}{{h|-8|Upon the Axe Armors and Lance Armors defecting}}{{h|-1|Upon Xavier being recruited}}
|enemy=41{{h|+66|Reinforcements}}{{h|−8|Upon the Axe Armors and Lance Armors defecting}}{{h|−1|Upon Xavier being recruited}}
|map=[[File:Cm fe05 18.png]]
|map=[[File:Cm fe05 18.png]]
}}
}}
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|obtain4=Open lower [[chest]] in southern room
|obtain4=Open lower [[chest]] in southern room
|itemlast=Member Card
|itemlast=Member Card
|obtainlast=At the end of the chapter if all Leonster soldiers survive at the end, regardless of their enemy or NPC status
|obtainlast=At the end of the chapter if all Leonster [[soldier]]s survive at the end
}}
}}


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|con=9~20
|con=9~20
|mov=5~6
|mov=5~6
|inventory={{Item|5|Hammer}} • {{Item|5|Vulnerary}}
|inventory={{Item|5|Hammer}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}}
|notes='''Authority:''' Xavier<br>'''Action:''' ★★<br>• Does not attack the [[Civilian]]s.<br>• Becomes an NPC when talked to by a Civilian.
|notes='''Authority:''' Xavier<br>'''Action:''' ★★<br>• Does not attack the [[Civilian]]s.<br>• Becomes an NPC when talked to by a Civilian.
}}
}}
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|con=4~12
|con=4~12
|mov=6~7
|mov=6~7
|inventory={{Item|5|Thunder|link=Thunder (tome)}}
|inventory={{Item|5|Thunder}}
|notes='''Authority:''' Gustaf
|notes='''Authority:''' Gustaf
}}
}}
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|con=4~18
|con=4~18
|mov=6~7
|mov=6~7
|inventory={{Item|5|Thunder|link=Thunder (tome)}}
|inventory={{Item|5|Thunder}}
|notes='''Authority:''' Gustaf
|notes='''Authority:''' Gustaf
}}
}}
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**1 [[Dark Mage]] with [[Rewarp]] from the southern stairs; has a 50% chance to appear each turn
**1 [[Dark Mage]] with [[Rewarp]] from the southern stairs; has a 50% chance to appear each turn
*Turns 6–15
*Turns 6–15
**1 [[Mage]], level 12, from the eastern stairs
**1 [[Mage]], level&nbsp;12, from the eastern stairs
*Turns 12–21
*Turns 12–21
**1 [[Sword Armor]] from the upper northwestern stairs
**1 [[Sword Armor]] from the upper northwestern stairs
**1 [[Mage]], level 6, from the lower northwestern stairs
**1 [[Mage]], level&nbsp;6, from the lower northwestern stairs
*Turns 19 and 20
*Turns 19 and 20
**1 [[Dark Mage]] with [[Fenrir]] from the southern stairs
**1 [[Dark Mage]] with [[Fenrir]] from the southern stairs
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}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
In order to be converted, the enemy Leonster [[knight]]s must be [[talk]]ed to by the corresponding [[civilian]]. In the [[Fan translation#Thracia 776|Project Exile and Lil' Manster fan translations]], the civilians and knights are given names with matching initials (e.g. Mia has to talk to Marlon). [[Xavier]] can be recruited after all eight knights have been converted, regardless of if they escaped or where killed after switching sides. The matching civilian-knight pairs are provided in the table below:
{| class="cellpadding-1 calculation" style="border-spacing: 1px; border-radius: 10px; border-width: 2px; font-weight: bold; font-size: unset; margin: auto"
| style="border-radius: 10px; width: 200px; height: 75px" | {{mirror|[[File:Portrait villager 07 fe05.png]]}} talks to [[File:Portrait leonster knight 4 fe05.png]]
| style="border-radius: 10px; width: 200px" | {{mirror|[[File:Portrait villager 06 fe05.png]]}} talks to [[File:Portrait eisenau fe05.png]]
| style="border-radius: 10px; width: 200px" | {{mirror|[[File:Portrait villager 03 fe05.png]]}} talks to [[File:Portrait eichmann fe05.png]]
| style="border-radius: 10px; width: 200px" | {{mirror|[[File:Portrait villager 07 fe05.png]]}} talks to [[File:Portrait dvorak fe05.png]]
|-
| style="border-radius: 10px; height: 75px" | {{mirror|[[File:Portrait villager 02 fe05.png]]}} talks to [[File:Portrait leonster knight 2 fe05.png]]
| style="border-radius: 10px" | {{mirror|[[File:Portrait villager 01 fe05.png]]}} talks to [[File:Portrait leonster knight 1 fe05.png]]
| style="border-radius: 10px" | {{mirror|[[File:Portrait villager 05 fe05.png]]}} talks to [[File:Portrait leonster knight 3 fe05.png]]
| style="border-radius: 10px" | {{mirror|[[File:Portrait villager 04 fe05.png]]}} talks to [[File:Portrait rumei fe05.png]]
|}
:Note: There are two separate [[Civilian]]s that share the portrait of the girl with the green shirt and twintails; it does not mean that one civilian needs to speak with two knights.


===Boss data===
===Boss data===
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==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
If the player does not want to recruit Xavier, they can easily [[Warp]]-skip this map. As a bonus, doing so makes acquiring the Member Card much easier.
It is highly recommended to bring [[Tina]] if the player wants the [[Body Ring]], as there is a [[Thief]] who will open the chest containing it well before the player can enter the area.
To get the [[Member Card]], you must not kill any of the Leonster [[Soldier]]s (the ones that are of the Soldier class; Xavier's Armored Knights aren't included). This does not include the Soldier reinforcements, they are Friege, and killing them will not affect the Member Card. All of them are armed with [[Javelin]]s, meaning that in most cases, they would prefer attacking your units at range, making it slightly less likely for them to get themselves killed attacking your powerful frontliners at close combat. Capturing and releasing the soldiers are also fair game, as it allows you to safely remove them from the map without killing them. Stealing their weapons is possible, though that would require that your [[Thief|Thieves]] gain a couple points of [[constitution]] in order to do so. The Member Card is not especially useful - the only secret shop is in [[The Baron in Black|chapter&nbsp;24]] and only contains a few stat boosters - so there is no shame in skipping it.
===Recruiting Xavier===
===Recruiting Xavier===
<!--Maybe move that section in chapter data section, and mention that Lil Manster gives the characters matching names-->
Recruiting [[Xavier]] is a somewhat daunting task; the several [[NPC]] [[civilian]]s must talk to the eight [[Leonster]] Armor Knights working under Xavier. Additionally, each specific NPC has to talk to a specific Knight; the characters do not have unique names, so they can only be identified by their portraits. It is made more difficult by the inability to manipulate unit positions from battle preparations, so it may be necessary to use [[Warp]], [[Rescue (staff)|Rescue]], or [[Rewarp]] staves, or deploy/undeploy certain units who otherwise wouldn't have been so. Fortunately, the right side will not require many good units.
Recruiting [[Xavier]] is a somewhat daunting task; the several [[NPC]] [[civilian]]s must talk to the eight [[Leonster]] Armor Knights working under Xavier. Additionally, each specific NPC has to talk to a specific Knight; the characters do not have unique names, so they can only be identified by their portraits. The matching civilian-knight pairs are provided in the table below:


{| class="cellpadding-1 calculation" style="border-spacing: 1px; border-radius: 10px; border-width: 2px; font-weight: bold; font-size: unset; margin: auto"
The civilians will not start moving from their cell until the door to the throne room is unlocked. But once it's unlocked, the Armor Knights stationed there (including Xavier's knights) will start moving towards the door. What happens to the knights or the civilians after the former converts does not matter. So long as all of the Leonster armor knights become NPCs before dying or escaping, you will still meet the recruitment requirements for Xavier. While Xavier and his knights won't attempt to harm or [[capture]] any of the civilians, the Friege Knights will (there are four of them) when given the chance. They should either be killed with ranged magic (siege tomes work especially well here) or putting them to sleep.
| style="border-radius: 10px; width: 200px; height: 75px" | {{mirror|[[File:Portrait villager 07 fe05.png]]}} talks to [[File:Portrait leonster knight 4 fe05.png]]
| style="border-radius: 10px; width: 200px" | {{mirror|[[File:Portrait villager 06 fe05.png]]}} talks to [[File:Portrait eisenau fe05.png]]
| style="border-radius: 10px; width: 200px" | {{mirror|[[File:Portrait villager 03 fe05.png]]}} talks to [[File:Portrait eichmann fe05.png]]
| style="border-radius: 10px; width: 200px" | {{mirror|[[File:Portrait villager 07 fe05.png]]}} talks to [[File:Portrait dvorak fe05.png]]
|-
| style="border-radius: 10px; height: 75px" | {{mirror|[[File:Portrait villager 02 fe05.png]]}} talks to [[File:Portrait leonster knight 2 fe05.png]]
| style="border-radius: 10px" | {{mirror|[[File:Portrait villager 01 fe05.png]]}} talks to [[File:Portrait leonster knight 1 fe05.png]]
| style="border-radius: 10px" | {{mirror|[[File:Portrait villager 05 fe05.png]]}} talks to [[File:Portrait leonster knight 3 fe05.png]]
| style="border-radius: 10px" | {{mirror|[[File:Portrait villager 04 fe05.png]]}} talks to [[File:Portrait rumei fe05.png]]
|}
:Note: There are two separate [[Civilian]]s that share the portrait of the girl with the green shirt and twintails; it does not mean that one civilian needs to speak with two knights.


The civilians will not start moving from their cell until the door to the throne room is unlocked. But once it's unlocked, the Armor Knights stationed there (including Xavier's knights) will start moving towards the door. While Xavier and his knights won't attempt to harm or [[capture]] any of the civilians, the Friege Knights will (there are four of them) when given the chance. You can use a [[Sleep (staff)|Sleep staff]] or a [[Sleep Edge]] to neutralize them to prevent them from interfering.
After a knight gets converted and becomes green, the others will try to kill him. Considering how the knights have [[Killer Lance]]s or [[Hammer]]s equipped, one should be ready to use the Rescue command if necessary, as the counterattacks might result in someone getting killed. Alternativly, as Killer Lances have a weight of 10, you can steal them if [[Perne]] and/or [[Lifis]] had their constitution increased a couple of times during level-ups or via the [[Body Ring]] you can find in this chapter. It's not mandatory to keep all the knights alive after they spoke to their relatives, but you have to keep all the non-converted knights alive until everyone is reunited with their loved ones. Also, the NPCs are the ones that start the conversations, so if they manage to reach the knight that is their relative, they will convert them, ignoring the status effects.


What happens to the knights or the civilians after the former converts does not matter. So long as all of the Leonster armor knights become NPCs before dying or escaping, you will still meet the recruitment requirements for Xavier. Also keep in mind that after a knight gets converted and becomes green, the others will try to kill him. Considering how the knights have [[Killer Lance]]s or [[Hammer]]s equipped, one should be ready to use the Rescue command if necessary, as the counterattacks might result in someone getting killed. It's not mandatory to keep all the knights alive after they spoke to their relatives, but you have to keep all the non-converted knights alive until everyone is reunited with their loved ones. You could use your Sleep staves to make some of knights fall asleep, so you can bring the NPCs to them without the knights killing each other after they become green. Also, the NPCs are the ones that start the conversations, so if they manage to reach the knight that is their relative, they will convert them, ignoring the status affects. After you managed to convert all the eight Leonster armor knights, talk to Xavier with Leif and he will join him. As Killer Lances have a weight of 10, you can steal them if [[Perne]] and/or [[Lifis]] had their constitution increased a couple of times during level-ups or via the [[Body Ring]] you can find in this chapter, allowing you to disarm some of the Armor Knights, but Hammers are way too heavy, with a weight of 18. The Sleep status effect is recommended on the Axe Armors, as they have Hammers: while Hammers are inaccurate, they deal huge damage to other armors and may kill them in one or two hits, so be careful that they don't kill a non-converted armor knight. [[Blizzard]] can also cause sleep, but using it it's too risky, since the armor knights will likely have too little magic to resist, and they will get easily doubled. Also, keep in mind that the Lance armors have Adept and Miracle, which can completely change the outcome depending on which skill activates.
The easiest way to handle the Leonster knights is by having them put to sleep with the [[Sleep Sword]]. This can be done on enemy phase by having them attack the user of the Sleep Sword, though they wielder must be positioned carefully to not be surrounded, especially with the [[Action]] on all of the knights. Giving that unit a [[Crusader Scrolls|Crusader Scroll]] is recommended to prevent a [[Killer Lance]] critical, and they should be bulky enough to survive an [[Adept]] activation. The best unit to use them against the knights will be a base [[Ralf]], as not only can he withstand and Adept, he has the weapon rank to use it at base, and more importantly, he only has 40 ATK when he crits with the Sleep Sword, making it very unlikely the knights will roll too little bulk to withstand a crit. A Sleep staff can also be effective, but it has far less durability and is more useful due to its infinite range.


It is recommended to have some of your units stand on the staircases to plug up and prevent reinforcements from appearing, especially the [[Dark Mage]]s, as they either teleport themselves all over the place with [[Rewarp|Rewarp staves]] or attack with a [[Fenrir]] tome instead of [[Jormungand]]. Don't let the ones with Fenrir get in the range where they can attack with it or they'll easily kill the civilians. The ones with Jormungand have Rewarp, so they'll chase after the NPCs and try to attack them after closing the gap by teleporting, so leave someone to attack them and cover everyone as you move on. High-constitution units like your knights can rescue the converted armor knights and civilians can be rescued by anyone, so be sure to rescue them whenever possible to avoid casualties that will cause you to fail the sidequest.
It is recommended to have some of your units stand on the staircases to plug up and prevent reinforcements from appearing, especially the [[Dark Mage]]s, as they either teleport themselves all over the place with [[Rewarp]] staves or attack with [[Fenrir]] tomes. Don't let the ones with Fenrir get in the range where they can attack with it or they'll easily kill the civilians. The ones with Jormungand have Rewarp, so they'll chase after the NPCs and try to attack them after closing the gap by teleporting, so leave someone to attack them and cover everyone as you move on. High-constitution units like your knights can rescue the converted armor knights and civilians can be rescued by anyone, so be sure to rescue them whenever possible to avoid casualties that will cause you to fail the side quest.


To get the [[Member Card]], you must not kill any of the Leonster [[Soldier]]s (the ones that are of the Soldier class; Xavier's Armored Knights aren't included). All of them are armed with [[Javelin]]s, meaning that in most cases, they would prefer attacking your units at range, making it slightly less likely for them to get themselves killed attacking your powerful frontliners at close combat. Capturing and releasing the soldiers are also fair game, as it allows you to safely remove them from the map without killing them. Stealing their weapons is possible, though that would require that your [[Thief|Thieves]] gain a couple points of [[constitution]] in order to do so.
<!--
==Trivia==
==Trivia==
-->
* The Leonster [[Soldier]]s all possess a unique red palette. Strangely, they only have this palette when they initiate an attack; when the player attacks on player phase or when they attack a unit with [[Vantage]], they use the generic Soldier palette.


==Etymology and other languages==
==Etymology and other languages==
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{{ChapterNav
{{ChapterNav
|prechapter=Leonster's Gate
|prechapter=The Gates of Leonster
|prealternate=The First Rain of May
|prealternate=The Gathering Storm
|nextchapter=The Empire's Counterattack
|nextchapter=The Empire's Wrath
}}
}}