Anonymous

Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

The Impregnable Fortress (Azure Moon)/Taking Fort Merceus: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m
Text replacement - "==Trivia== ==" to "<!--==Trivia== -->=="
m (Text replacement - "==Trivia== ==" to "<!--==Trivia== -->==")
Line 2,086: Line 2,086:
The Death Knight lacks any [[bonus damage]]-nullifying skills, and as such is weak to anti-cavalry effects. [[Dark Spikes Τ]] has an effective [[might]] of 39 against the Death Knight, and the [[Spear of Assal]] has 42; any lance used with [[Knightkneeler]] not already effective against cavalry will have its might doubled with a +5 bonus—the [[Lance of Ruin]], for instance, will have an effective might of 49—and using [[Beast Fang]] with [[Blutgang]] will have a might of 36. [[Lysithea]] has a high [[magic (stat)|magic]] growth and access to Dark Spikes Τ; however, for faster clears, she will likely be preoccupied Warping the dancer or a strong combat unit rather than being that combat unit, and classes with access to spells may either limit her movement with [[Warlock]], have high requirements like [[Dark Knight]], or require [[Downloadable content in Fire Emblem: Three Houses|DLC]] like [[Dark Flier]]. Units with access to [[Swift Strikes]]—[[Ferdinand]], [[Sylvain]], and [[Seteth]]—are effective against the Death Knight, particularly as [[Wyvern Lord]]s, as A-level [[lance (weapon)|lance]]s grants access to both Swift Strikes and the Spear of Assal, getting them over halfway to the attack requirement to two-shot the Death Knight on Maddening; a [[Sniper]] with [[Hunter's Volley]] can perform similarly due to Hunter's Volley's sequential attacks and increased crit, as can [[Cyril]] or [[Leonie]] with [[Point-Blank Volley]], which does not require being in the Sniper class but lacks the crit bonus.
The Death Knight lacks any [[bonus damage]]-nullifying skills, and as such is weak to anti-cavalry effects. [[Dark Spikes Τ]] has an effective [[might]] of 39 against the Death Knight, and the [[Spear of Assal]] has 42; any lance used with [[Knightkneeler]] not already effective against cavalry will have its might doubled with a +5 bonus—the [[Lance of Ruin]], for instance, will have an effective might of 49—and using [[Beast Fang]] with [[Blutgang]] will have a might of 36. [[Lysithea]] has a high [[magic (stat)|magic]] growth and access to Dark Spikes Τ; however, for faster clears, she will likely be preoccupied Warping the dancer or a strong combat unit rather than being that combat unit, and classes with access to spells may either limit her movement with [[Warlock]], have high requirements like [[Dark Knight]], or require [[Downloadable content in Fire Emblem: Three Houses|DLC]] like [[Dark Flier]]. Units with access to [[Swift Strikes]]—[[Ferdinand]], [[Sylvain]], and [[Seteth]]—are effective against the Death Knight, particularly as [[Wyvern Lord]]s, as A-level [[lance (weapon)|lance]]s grants access to both Swift Strikes and the Spear of Assal, getting them over halfway to the attack requirement to two-shot the Death Knight on Maddening; a [[Sniper]] with [[Hunter's Volley]] can perform similarly due to Hunter's Volley's sequential attacks and increased crit, as can [[Cyril]] or [[Leonie]] with [[Point-Blank Volley]], which does not require being in the Sniper class but lacks the crit bonus.


==Trivia==
<!--==Trivia==


==Etymology and other languages==
-->==Etymology and other languages==
{{Names
{{Names
|eng-name=Taking Fort Merceus
|eng-name=Taking Fort Merceus