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The Flame in the Darkness/The Remire Calamity: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Text replacement - "\|newunits=\d+\n" to ""
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|location=Remire Village
|location=Remire Village
|boss=[[Solon]]
|boss=[[Solon]]
|previous=Field of the Eagle and Lion ([[Field of the Eagle and Lion/Battle of the Eagle and Lion (Black Eagles)|Black Eagles]], [[Field of the Eagle and Lion/Battle of the Eagle and Lion (Blue Lions)|Blue Lions]], [[Field of the Eagle and Lion/Battle of the Eagle and Lion (Golden Deer)|Golden Deer]])
|next=[[Salvation at the Chapel]]
}}
}}
'''The Remire Calamity''' <!--(Japanese: {{hover|?|?}} ''?'')--> is the main battle map of the eighth chapter in {{FE16}}. In this map, [[Byleth]] and the [[Knights of Seiros]] face a mysterious outbreak in Remire Village.
 
'''The Remire Calamity''' (Japanese: {{hl|ルミール狂乱戦|Rumīru kyōran-sen}} ''Crazed Riot of Remire'') is the main battle map of the eighth chapter in {{FE16}}. In this map, [[Byleth]] and the [[Knights of Seiros]] face a mysterious outbreak in Remire Village.
 
==Beginning log==
A pattern of strange occurrences in Remire Village has suddenly erupted into something far more serious.


==Map data==
==Map data==
{{ChapData
{{ChapData
|victory=Defeat [[Solon]]{{hover|*|Initially displayed as &quot;Rout the enemy&quot;}}
|victory=Defeat [[Solon]]{{h|*|Initially displayed as &quot;Rout the enemy&quot;}}
|defeat=[[Byleth]] or [[Edelgard]] {{Crimson Flower|Black Eagles}}/[[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Jeralt]] dies
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, the player's army is routed{{h|*|Casual mode}}, or [[Jeralt]] dies
|ally=10
|ally=2–10
|other=11{{hover|-1|Upon Tomas revealing himself as Solon}}
|other=11{{h|−1|Upon Tomas revealing himself as Solon}}
|enemy=20{{hover|+8|Reinforcements}}
|enemy=20{{h|+6|Reinforcements}}{{h|+|Reinforcements (infinite)}}
|map=<br>
|map={{Tab
{{Tab
|tab1=Normal/Maddening
|tab1=Normal/Maddening
|tab2=Hard
|tab2=Hard
|content1=<center>[[File:Cm fe16 8.png|200px]]</center>
|content1=<div>[[File:Cm fe16 8.png|200px]]</div>
|content2=<center>[[File:Cm fe16 8 h.png|200px]]</center>
|content2=<div>[[File:Cm fe16 8 h.png|200px]]</div>
}}
}}
|col=21
|row=22
}}
}}


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{Tab
{{Tab
|tab1=Black Eagles
|tab1=Black Eagles {{Black Eagles}}
|tab2=Blue Lions
|tab2=Blue Lions {{Blue Lions}}
|tab3=Golden Deer
|tab3=Golden Deer {{Golden Deer}}
|content1={{ChapChars
|content1={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1={{#switch:{{#var:A}}|male=byleth m|female=byleth f}}
|forced1article=Byleth
|return1article=Byleth
|forced2=edelgard
|return2=edelgard
|return1=hubert
|return3=hubert
|return2=ferdinand
|return4=ferdinand
|return3=linhardt
|return5=linhardt
|return4=caspar
|return6=caspar
|return5=bernadetta
|return7=bernadetta
|return6=dorothea
|return8=dorothea
|return7=petra
|return9=petra
|return8=felix
|return10=felix
|return9=ashe
|return11=ashe
|return10=sylvain
|return12=sylvain
|return11=mercedes
|return13=mercedes
|return12=annette
|return14=annette
|return13=ingrid
|return15=ingrid
|return14=lorenz
|return16=lorenz
|return14article=Lorenz (Three Houses)
|return16article=Lorenz (Three Houses)
|return15=raphael
|return17=raphael
|return16=ignatz
|return18=ignatz
|return17=lysithea
|return19=lysithea
|return18=marianne
|return20=marianne
|return19=leonie
|return21=leonie
|return20=constance 02
|return22=anna
|return20article=Constance
|return23=shamir
|return21=balthus
|return24=flayn
|return22=hapi
|return25=hanneman
|return23=yuri
|return26=manuela
|return24=anna
|return24article=Anna/Three Houses
|return25=shamir
|return26=flayn
|return27=hanneman
|return28=manuela
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1={{#switch:{{#var:A}}|male=byleth m|female=byleth f}}
|forced1article=Byleth
|return1article=Byleth
|forced2=dimitri
|return2=dimitri
|return1=dedue
|return3=dedue
|return2=felix
|return4=felix
|return3=ashe
|return5=ashe
|return4=sylvain
|return6=sylvain
|return5=mercedes
|return7=mercedes
|return6=annette
|return8=annette
|return7=ingrid
|return9=ingrid
|return8=ferdinand
|return10=ferdinand
|return9=linhardt
|return11=linhardt
|return10=caspar
|return12=caspar
|return11=bernadetta
|return13=bernadetta
|return12=dorothea
|return14=dorothea
|return13=petra
|return15=petra
|return14=lorenz
|return16=lorenz
|return14article=Lorenz (Three Houses)
|return16article=Lorenz (Three Houses)
|return15=raphael
|return17=raphael
|return16=ignatz
|return18=ignatz
|return17=lysithea
|return19=lysithea
|return18=marianne
|return20=marianne
|return19=hilda
|return21=hilda
|return20=leonie
|return22=leonie
|return21=constance 02
|return23=anna
|return21article=Constance
|return24=catherine
|return22=balthus
|return25=shamir
|return23=hapi
|return26=cyril
|return24=yuri
|return27=flayn
|return25=anna
|return28=hanneman
|return25article=Anna/Three Houses
|return29=manuela
|return26=catherine
|return30=yuri
|return27=cyril
|return31=balthus
|return28=shamir
|return32=constance
|return29=flayn
|return33=hapi
|return30=hanneman
|return31=manuela
}}
}}
|content3={{ChapChars
|content3={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1={{#switch:{{#var:A}}|male=byleth m|female=byleth f}}
|forced1article=Byleth
|return1article=Byleth
|forced2=claude
|return2=claude
|return1=lorenz
|return3=lorenz
|return1article=Lorenz (Three Houses)
|return3article=Lorenz (Three Houses)
|return2=raphael
|return4=raphael
|return3=ignatz
|return5=ignatz
|return4=lysithea
|return6=lysithea
|return5=marianne
|return7=marianne
|return6=hilda
|return8=hilda
|return7=leonie
|return9=leonie
|return8=ferdinand
|return10=ferdinand
|return9=linhardt
|return11=linhardt
|return10=caspar
|return12=caspar
|return11=bernadetta
|return13=bernadetta
|return12=dorothea
|return14=dorothea
|return13=petra
|return15=petra
|return14=felix
|return16=felix
|return15=ashe
|return17=ashe
|return16=sylvain
|return18=sylvain
|return17=mercedes
|return19=mercedes
|return18=annette
|return20=annette
|return19=ingrid
|return21=ingrid
|return20=constance 02
|return22=anna
|return20article=Constance
|return23=catherine
|return21=balthus
|return24=shamir
|return22=hapi
|return25=cyril
|return23=yuri
|return26=flayn
|return24=anna
|return27=hanneman
|return24article=Anna/Three Houses
|return28=manuela
|return25=catherine
|return29=yuri
|return26=cyril
|return30=balthus
|return27=shamir
|return31=constance
|return28=flayn
|return32=hapi
|return29=hanneman
|return30=manuela
}}
}}
}}
}}
Line 143: Line 157:
{{ChapItems
{{ChapItems
|platform=ns01
|platform=ns01
|item1=Crescent Sickle
|item1=Dark Seal
|item1image=lance
|item1image=seal
|obtain1=Dropped by enemy [[Cavalier]] (reinforcement)
|obtain1=Dropped by the [[Death Knight]] (reinforcement)
|item2=Crescent Sickle
|item2=Crescent Sickle
|item2image=lance
|item2image=lance
|obtain2=Dropped by enemy [[Cavalier]] (reinforcement)
|obtain2=Dropped by enemy [[Cavalier]] (reinforcement)
|item3=Dark Seal
|item3=Crescent Sickle
|item3image=seal
|item3image=lance
|obtain3=Dropped by the [[Death Knight]] (reinforcement)
|obtain3=Dropped by enemy [[Cavalier]] (reinforcement)
|item4=Giant Shell
|item4=Giant Shell
|item4image=stat booster
|item4image=stat booster
Line 161: Line 175:
|item6image=bullion
|item6image=bullion
|item6article=Bullion
|item6article=Bullion
|obtain6=Automatically at the end of the map<br>(if 1-5 NPC [[Commoner]]s were saved from enemy Commoners)
|obtain6=Automatically at the end of the map if 1–5 NPC [[Commoner]]s were saved from enemy Commoners
|item7=Extra Large Bullion
|item7=Extra Large Bullion
|item7image=bullion
|item7image=bullion
|item7article=Bullion
|item7article=Bullion
|obtain7=Automatically at the end of the map<br>(if all NPC [[Commoner]]s were saved from enemy Commoners)
|obtain7=Automatically at the end of the map if all NPC [[Commoner]]s were saved from enemy Commoners
|itemlast=Advanced Seal
|itemlast=Advanced Seal
|itemlastimage=seal
|itemlastimage=seal
|obtainlast=Automatically at the end of the map<br>(if at least 3 NPC [[Commoner]]s were saved from enemy Commoners)
|obtainlast=Automatically at the end of the map if at least 3 NPC [[Commoner]]s were saved from enemy Commoners
}}
}}
:Note that, for the rewards involving rescuing NPC Commoners, they are not considered rescued if they are alive at the end of the map; the enemy Commoner must be defeated and the NPC must leave the map for them to count towards the reward.


===Enemy data===
===Enemy data===
Line 177: Line 192:
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|tab3=Maddening
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}}
|platform=ns01
{{ChapUnitCellFE16
|name1=Rampaging Villager
|name=Rampaging Villager
|class1=Commoner
|class=Commoner
|lv1=15
|lv=15
|#1=14
|#=14
|inventory1={{Item|16|Iron Sword|image=sword}}
|hp=31
|-
|str=10
|name2=Mysterious Soldier
|mag=6
|class2=Armored Knight
|dex=5
|lv2=15
|spd=12
|#2=2
|lck=6
|inventory2={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}}
|def=7
|notes2=The northern one begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|res=2
|-
|cha=7
|name3=Mysterious Soldier
|mov=4
|class3=Archer
|inventory={{Item|16|Iron Sword|image=sword}}
|lv3=15
}}
|#3=1
{{ChapUnitCellFE16
|inventory3={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|name=Mysterious Soldier
|notes3=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|class=Armored Knight
|-
|lv=15
|name4=Mysterious Soldier
|#=2
|class4=Mage
|hp=33
|version4=female
|str=11
|lv4=15
|mag=6
|#4=1
|dex=7
|inventory4={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}
|spd=4
|notes4=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|lck=8
|-
|def=17
|name5=Mysterious Soldier
|res=2
|class5=Mercenary
|cha=10{{h|+1|Granted by Mysterious Infantry}}
|lv5=15
|mov=4
|#5=1
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}}
|inventory5={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}}
|notes=The northern one begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|-
}}
|namel=Mysterious Soldier
{{ChapUnitCellFE16
|classl=Armored Knight
|name=Mysterious Soldier
|lvl=15
|class=Archer
|#l=1
|lv=15
|inventoryl={{Item|16|Steel Axe|image=axe}}
|#=1
|notesl=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|hp=28
|-
|str=11
|namer1=Rampaging Villager
|mag=6
|classr1=Commoner
|dex=11
|lvr1=15
|spd=10
|#r1=2
|lck=10
|inventoryr1={{Item|16|Iron Sword|image=sword}}
|def=7
|-
|res=4
|namer2=Flame Emperor Soldier
|cha=10
|classr2=Cavalier
|mov=5
|lvr2=16
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|#r2=2
|notes=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|inventoryr2={{Item|16|Crescent Sickle|image=lance|type=drop}}<br>{{Item|16|Canto}}
}}
|notesr2=Begins moving one turn after appearing.
{{ChapUnitCellFE16
|-
|name=Mysterious Soldier
|namer3=Flame Emperor Soldier
|class=Mage
|classr3=Archer
|version=female
|lvr3=16
|lv=15
|#r3=1
|#=1
|inventoryr3={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|hp=28
|notesr3=Begins moving one turn after appearing.
|str=8
|-
|mag=11
|namer4=Flame Emperor Soldier
|dex=8
|classr4=Priest
|spd=10
|lvr4=16
|lck=8
|#r4=1
|def=7
|inventoryr4={{Item|16|Nosferatu|image=white magic}} {{Item|16|Heal|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} {{Item|16|White Magic Heal +5}}
|res=11
|notesr4=Begins moving one turn after appearing.
|cha=10
|-
|mov=4
|namer5=[[Death Knight]]
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}
|classr5=Death Knight
|notes=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|classr5article=Death Knight (class)
}}
|lvr5=24
{{ChapUnitCellFE16
|#r5=1
|name=Mysterious Soldier
|inventoryr5={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} {{Item|16|Lancefaire}} {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 2: {{Item|16|Assault Troop|image=gambit}}
|class=Mercenary
|notesr5=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|lv=15
|-
|#=1
|namerl=[[Solon]]
|hp=30
|classrl=Dark Bishop
|str=12
|versionrl=solon
|mag=6
|lvrl=17
|dex=10
|#rl=1
|spd=12
|inventoryrl={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Circe Staff|image=staff}} • {{Item|16|Miasma Δ|image=dark magic}} {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Solon Subordinates|image=battalion infantry}} Lv 2: {{Item|16|Resonant Flames|image=gambit magic}}
|lck=8
|notesrl=• Immobile.<br>• Initially disguised as [[Tomas (Three Houses)|Tomas]].
|def=9
|res=4
|cha=10{{h|+1|Granted by Mysterious Infantry}}
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Armored Knight
|lv=15
|#=1
|hp=33
|str=11
|mag=6
|dex=7
|spd=4
|lck=8
|def=17
|res=2
|cha=10
|mov=4
|inventory={{Item|16|Steel Axe|image=axe}}
|notes=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=[[Death Knight]]
|class=Death Knight
|classarticle=Death Knight (class)
|lv=24
|#=1
|hp=45
|str=22
|mag=17
|dex=14
|spd=18
|lck=12
|def=18
|res=18
|cha=6
|inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack|link=Counterattack (ability)}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 2: {{Item|16|Assault Troop|image=gambit}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
}}
{{ChapUnitCellFE16
|name=[[Solon]]
|class=Dark Bishop
|version=solon
|lv=17
|#=1
|hp=31
|str=8
|mag=21
|dex=14
|spd=14
|lck=10
|def=12
|res=23
|cha=11{{h|+1|Granted by Solon Subordinates}}
|inventory={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Circe Staff|image=staff}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Solon Subordinates|image=battalion infantry}} Lv 2: {{Item|16|Resonant Flames|image=gambit magic}}
|notes=Initially disguised as [[Tomas (Three Houses)|Tomas]].
}}
{{ChapUnitCellFE16
|name=Rampaging Villager
|class=Commoner
|lv=15
|#=∞
|hp=31
|str=10
|mag=6
|dex=5
|spd=12
|lck=6
|def=7
|res=2
|cha=7
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}}
}}
{{ChapUnitCellFE16
|name=Flame Emperor Soldier
|class=Cavalier
|lv=16
|#=2
|hp=31
|str=12
|mag=7
|dex=9
|spd=10
|lck=8
|def=9
|res=4
|cha=10
|mov=7
|inventory={{Item|16|Crescent Sickle|image=lance|type=drop}}<br>{{Item|16|Canto}}
|notes=Begins moving one turn after appearing.
}}
{{ChapUnitCellFE16
|name=Flame Emperor Soldier
|class=Archer
|lv=16
|#=1
|hp=28
|str=11
|mag=7
|dex=10
|spd=11
|lck=10
|def=6
|res=4
|cha=10
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|notes=Begins moving one turn after appearing.
}}
{{ChapUnitCellFE16
|name=Flame Emperor Soldier
|class=Priest
|lv=16
|#=1
|hp=28
|str=8
|mag=9
|dex=8
|spd=11
|lck=8
|def=5
|res=11
|cha=11
|mov=4
|inventory={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Heal|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}}
|notes=Begins moving one turn after appearing.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Rampaging Villager
|class=Commoner
|lv=16
|#=14
|hp=33
|str=13
|mag=7
|dex=7
|spd=15
|lck=7
|def=10
|res=3
|cha=10
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}}
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Archer
|lv=16
|#=1
|hp=30
|str=14
|mag=9
|dex=13
|spd=13
|lck=10
|def=10
|res=6
|cha=12
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Mage
|version=female
|lv=16
|#=1
|hp=30
|str=11
|mag=11
|dex=11
|spd=13
|lck=8
|def=8
|res=13
|cha=12
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}
|notes=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Mercenary
|lv=16
|#=1
|hp=33
|str=15
|mag=9
|dex=10
|spd=15
|lck=8
|def=11
|res=5
|cha=12{{h|+1|Granted by Mysterious Infantry}}
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Armored Knight
|lv=16
|#=1
|hp=35
|str=14
|mag=9
|dex=10
|spd=6
|lck=8
|def=19
|res=2
|cha=12
|mov=4
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Armored Knight
|lv=16
|#=2
|hp=35
|str=14
|mag=9
|dex=10
|spd=6
|lck=8
|def=19
|res=2
|cha=12
|mov=4{{h|+1|Granted by Mysterious Infantry}}
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=The northern one begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=[[Death Knight]]
|class=Death Knight
|classarticle=Death Knight (class)
|lv=24
|#=1
|hp=49
|str=25
|mag=17
|dex=14
|spd=22
|lck=12
|def=22
|res=18
|cha=9{{h|+1|Granted by Reaper Knights}}
|mov=7
|inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack|link=Counterattack (ability)}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 3: {{Item|16|Assault Troop|image=gambit}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving one turn after appearing.
}}
{{ChapUnitCellFE16
|name=[[Solon]]
|class=Dark Bishop
|version=solon
|lv=18
|#=1
|hp=34
|str=8
|mag=23
|dex=15
|spd=14
|lck=12
|def=12
|res=23
|cha=14{{h|+1|Granted by Solon Subordinates}}
|inventory={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Circe Staff|image=staff}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Solon Subordinates|image=battalion infantry}} Lv 2: {{Item|16|Resonant Flames|image=gambit magic}}
|notes=Initially disguised as [[Tomas (Three Houses)|Tomas]].
}}
{{ChapUnitCellFE16
|name=Rampaging Villager
|class=Commoner
|lv=16
|#=∞
|hp=33
|str=13
|mag=7
|dex=7
|spd=15
|lck=7
|def=10
|res=3
|cha=10
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}}
}}
{{ChapUnitCellFE16
|name=Flame Emperor Soldier
|class=Cavalier
|lv=17
|#=2
|hp=33
|str=15
|mag=10
|dex=11
|spd=13
|lck=8
|def=11
|res=5
|cha=12
|mov=7
|inventory={{Item|16|Crescent Sickle|image=lance|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}
|notes=Begins moving one turn after appearing.
}}
{{ChapUnitCellFE16
|name=Flame Emperor Soldier
|class=Archer
|lv=17
|#=1
|hp=31
|str=13
|mag=10
|dex=12
|spd=14
|lck=10
|def=8
|res=5
|cha=12
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes=Begins moving one turn after appearing.
}}
{{ChapUnitCellFE16
|name=Flame Emperor Soldier
|class=Priest
|lv=17
|#=1
|hp=31
|str=10
|mag=11
|dex=10
|spd=14
|lck=8
|def=6
|res=14
|cha=13
|mov=4
|inventory={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Heal|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 2}}
|notes=Begins moving one turn after appearing.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Rampaging Villager
|class=Commoner
|lv=23
|#=14
|hp=39
|str=18
|mag=12
|dex=12{{h|+4|Granted by Dexterity +4}}
|spd=21
|lck=12
|def=15
|res=8
|cha=15
|mov=4
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Dexterity +4}}
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Armored Knight
|lv=23
|#=2
|hp=41
|str=20
|mag=14
|dex=15
|spd=11
|lck=11
|def=23
|res=2
|cha=18{{h|+1|Mysterious Infantry}}
|mov=4
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Armored Blow}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=The northern one begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] are provoked, or after [[Solon]] reveals himself.
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Archer
|lv=23
|#=1
|hp=36
|str=20
|mag=14
|dex=19
|spd=19
|lck=15
|def=15
|res=11
|cha=18
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] are provoked, or after [[Solon]] reveals himself.
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Mage
|version=female
|lv=23
|#=1
|hp=36
|str=16
|mag=17{{h|+2|Granted by Magic +2}}
|dex=16
|spd=19
|lck=11
|def=13
|res=18
|cha=18
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}
|notes=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] are provoked, or after [[Solon]] reveals himself.
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Mercenary
|lv=23
|#=1
|hp=39
|str=21
|mag=14
|dex=15
|spd=23
|lck=11
|def=17
|res=9
|cha=18{{h|+1|Granted by Mysterious Infantry}}
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Mysterious Soldier
|class=Fortress Knight
|lv=23
|#=1
|hp=50
|str=21
|mag=14
|dex=15
|spd=7
|lck=11
|def=29
|res=7
|cha=18{{h|+1|Granted by Mysterious Infantry}}
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}<br>{{Item|16|Diamond Axe|image=combat art axe}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 5: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked, or after [[Solon]] reveals himself.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=[[Death Knight]]
|class=Death Knight
|classarticle=Death Knight (class)
|lv=24
|#=1
|hp=52
|str=28
|mag=20
|dex=17
|spd=25
|lck=15
|def=23
|res=22
|cha=12{{h|+1|Granted by Reaper Knights}}
|mov=7
|inventory={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack|link=Counterattack (ability)}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} • {{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 3: {{Item|16|Assault Troop|image=gambit}}
}}
{{ChapUnitCellFE16
|name=[[Solon]]
|class=Dark Bishop
|version=solon
|lv=25
|#=1
|hp=42
|str=11
|mag=31
|dex=21
|spd=14
|lck=18
|def=12
|res=27
|cha=20{{h|+1|Granted by Solon Subordiantes}}
|mov=4
|inventory={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Circe Staff|image=staff}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Solon Subordinates|image=battalion infantry}} Lv 3: {{Item|16|Resonant Flames|image=gambit magic}}
|notes=Initially disguised as [[Tomas (Three Houses)|Tomas]]
}}
{{ChapUnitCellFE16
|name=Rampaging Villager
|class=Commoner
|lv=23
|#=∞
|hp=39
|str=18
|mag=12
|dex=12{{h|+4|Granted by Dexterity +4}}
|spd=21
|lck=12
|def=15
|res=8
|cha=15
|mov=4
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Dexterity +4}}
}}
{{ChapUnitCellFE16
|name=Flame Emperor Soldier
|class=Cavalier
|lv=24
|#=2
|hp=40
|str=22
|mag=15
|dex=16
|spd=20
|lck=10
|def=18
|res=10
|cha=19
|mov=7
|inventory={{Item|16|Crescent Sickle|image=lance|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}}
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Flame Emperor Soldier
|name1=Rampaging Villager
|class=Archer
|class1=Commoner
|lv=24
|lv1=16
|#=1
|#1=14
|hp=37
|inventory1={{Item|16|Iron Sword|image=sword}}
|str=20
|-
|mag=15
|name2=Mysterious Soldier
|dex=19
|class2=Archer
|spd=21
|lv2=16
|lck=14
|#2=1
|def=13
|inventory2={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|res=10
|notes2=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|cha=19
|-
|mov=5
|name3=Mysterious Soldier
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|class3=Mage
|version3=female
|lv3=16
|#3=1
|inventory3={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}
|notes3=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|-
|name4=Mysterious Soldier
|class4=Mercenary
|lv4=16
|#4=1
|inventory4={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|name5=Mysterious Soldier
|class5=Armored Knight
|lv5=16
|#5=1
|inventory5={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes5=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|-
|namel=Mysterious Soldier
|classl=Armored Knight
|lvl=16
|#l=2
|inventoryl={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notesl=The northern one begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked.
|-
|namer1=Rampaging Villager
|classr1=Commoner
|lvr1=16
|#r1=2
|inventoryr1={{Item|16|Iron Sword|image=sword}}
|-
|namer2=Flame Emperor Soldier
|classr2=Cavalier
|lvr2=17
|#r2=2
|inventoryr2={{Item|16|Crescent Sickle|image=lance|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}
|notesr2=Begins moving one turn after appearing.
|-
|namer3=Flame Emperor Soldier
|classr3=Archer
|lvr3=17
|#r3=1
|inventoryr3={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notesr3=Begins moving one turn after appearing.
|-
|namer4=Flame Emperor Soldier
|classr4=Priest
|lvr4=17
|#r4=1
|inventoryr4={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Heal|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 2}}
|notesr4=Begins moving one turn after appearing.
|-
|namer5=[[Death Knight]]
|classr5=Death Knight
|classr5article=Death Knight (class)
|lvr5=24
|#r5=1
|inventoryr5={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 3: {{Item|16|Assault Troop|image=gambit}}
|notesr5=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving one turn after appearing.
|-
|namerl=[[Solon]]
|classrl=Dark Bishop
|versionrl=solon
|lvrl=18
|#rl=1
|inventoryrl={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Circe Staff|image=staff}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Solon Subordinates|image=battalion infantry}} Lv 2: {{Item|16|Resonant Flames|image=gambit magic}}
|notesrl=• Immobile.<br>• Initially disguised as [[Tomas (Three Houses)|Tomas]].
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Flame Emperor Soldier
|name1=Rampaging Villager
|class=Priest
|class1=Commoner
|lv=24
|lv1=23
|#=1
|#1=14
|hp=37
|inventory1={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Dexterity +4}}
|str=15
|-
|mag=17
|name2=Mysterious Soldier
|dex=15
|class2=Armored Knight
|spd=21
|lv2=23
|lck=12
|#2=2
|def=11
|inventory2={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Armored Blow}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|res=20
|notes2=The northern one begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked, or after [[Solon]] reveals himself.
|cha=20
|-
|mov=4
|name3=Mysterious Soldier
|inventory={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Heal|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 4}} • {{Item|16|Renewal}}
|class3=Archer
|last=y
|lv3=23
|#3=1
|inventory3={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes3=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked, or after [[Solon]] reveals himself.
|-
|name4=Mysterious Soldier
|class4=Mage
|version4=female
|lv4=23
|#4=1
|inventory4={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}
|notes4=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked, or after [[Solon]] reveals himself.
|-
|name5=Mysterious Soldier
|class5=Mercenary
|lv5=23
|#5=1
|inventory5={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|namel=Mysterious Soldier
|classl=Fortress Knight
|lvl=23
|#l=1
|inventoryl={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Armored Blow}} • {{Item|16|Defiant Def}}<br>{{Item|16|Diamond Axe|image=combat art axe}}<br>{{Item|16|Mysterious Infantry|image=battalion infantry}} Lv 5: {{Item|16|Disturbance|image=gambit}}
|notesl=Begins moving if any of the Mysterious Soldiers other than the [[Mercenary]] is provoked, or after [[Solon]] reveals himself.
|-
|namer1=Rampaging Soldier
|classr1=Commoner
|lvr1=23
|#r1=2
|inventoryr1={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Dexterity +4}}
|-
|namer2=Flame Emperor Soldier
|classr2=Cavalier
|lvr2=24
|#r2=2
|inventoryr2={{Item|16|Crescent Sickle|image=lance|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}}
|-
|namer3=Flame Emperor Soldier
|classr3=Archer
|lvr3=24
|#r3=1
|inventoryr3={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|-
|namer4=Flame Emperor Soldier
|classr4=Priest
|lvr4=24
|#r4=1
|inventoryr4={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Heal|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 4}} • {{Item|16|Renewal}}
|-
|namer5=[[Death Knight]]
|classr5=Death Knight
|classr5article=Death Knight (class)
|lvr5=24
|#r5=1
|inventoryr5={{Item|16|Scythe of Sariel|image=lance black}} • {{Item|16|Dark Seal|image=seal|type=drop}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} • {{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 3: {{Item|16|Assault Troop|image=gambit}}
|-
|namerl=[[Solon]]
|classrl=Dark Bishop
|versionrl=solon
|lvrl=25
|#rl=1
|inventoryrl={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Circe Staff|image=staff}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Solon Subordinates|image=battalion infantry}} Lv 3: {{Item|16|Resonant Flames|image=gambit magic}}
|notesrl=Initially disguised as [[Tomas (Three Houses)|Tomas]]
}}
}}
{{ChapUnitFtr}}
}}
}}


====Reinforcements====
====Reinforcements====
*Turn 1
*Every third turn starting turn 1; if either is blocked, they resume appearing every third turn starting from the first turn they can again appear
**2 [[Commoner]]s; one from the edifices west and east of the central forest each
**2 [[Commoner]]s; one from the edifices west and east of the central forest each
*At the start of enemy phase after reaching row 11, if Edelgard/Dimitri/Claude has already identified Tomas in a cutscene
*At the start of the first enemy phase after reaching row 11, if the house leader has already identified Tomas in a cutscene
**[[Tomas (Three Houses)|Tomas]] reveals himself as [[Solon]]
**[[Tomas (Three Houses)|Tomas]] reveals himself as [[Solon]]
**The [[Death Knight]] from the southwest corner of the map
**The [[Death Knight]] from the southwest corner of the map
Line 446: Line 863:
{{Tab
{{Tab
|width=100%
|width=100%
|tab1=Normal/Hard
|tab1=Normal
|tab2=Maddening
|tab2=Hard
|content1={{ChapOthers
|tab3=Maddening
|platform=ns01
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|name1=[[Tomas (Three Houses)|Tomas]]
{{ChapUnitCellFE16
|class1=Noble
|name=[[Tomas (Three Houses)|Tomas]]
|lv1={{hover|16|Normal}}/{{hover|17|Hard}}
|class=Noble
|#1=1
|type=other
|inventory1={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Noncombatant}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}
|lv=16
|notes1=• Immobile.<br>• Later reveals himself as [[Solon]].
|#=1
|-
|hp=29
|name2=[[Jeralt]]
|str=6
|class2=Paladin
|mag=16
|version2=jeralt
|dex=12
|lv2={{hover|16|Normal}}/{{hover|17|Hard}}
|spd=5
|#2=1
|lck=11
|inventory2={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Blade Breaker|image=skill self buff}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Keen Intuition}} • {{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv {{hover|2|Normal}}/{{hover|3|Hard}}: {{Item|16|Blaze|image=gambit}}
|def=8
|notes2=• Starts in a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|forest]].<br>• Immobile until all NPC [[Commoner]]s have died or been saved.
|res=15
|-
|cha=14
|name3=Church Soldier
|inventory={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Noncombatant}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}
|class3=Soldier
|notes=Later reveals himself as [[Solon]].
|lv3={{hover|16|Normal}}/{{hover|17|Hard}}
}}
|#3=2
{{ChapUnitCellFE16
|inventory3={{Item|16|Iron Lance|image=lance}}
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|-
|class=Paladin
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|version=jeralt
|version4=female
|lv=16
|lv4={{hover|16|Normal}}/{{hover|17|Hard}}
|#=1
|#4=1
|hp=45
|inventory4={{Item|16|Iron Lance|image=lance}}
|str=19
|-
|mag=8
|namel=Villager
|dex=16
|classl=Commoner
|spd=13
|lvl={{hover|15|Normal}}/{{hover|16|Hard}}
|lck=10
|#l=6
|def=17
|inventoryl={{Item|16|Vulnerary|image=potion}}
|res=14
|notesl=• Leaves the map upon the enemy nearest to their starting position being defeated.<br>• Dies when [[Solon]] reveals himself if none of them have been saved.
|cha=12{{h|+5|Granted by Knights of Seiros}}
|mov=8
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Blade Breaker|image=skill self buff}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Keen Intuition}} • {{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv 2: {{Item|16|Blaze|image=gambit}}
|notes=• Bears the {{Item|16|Crest of Seiros}}.<br>• Starts in a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|forest]].<br>• Immobile until all NPC [[Commoner]]s have died or been saved and Solon has been revealed, unless Solon killed any Commoners.
}}
{{ChapUnitCellFE16
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|lv=16
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|hp=31
|str=12
|mag=11
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|lck=5
|def=9
|res=5
|cha=12
|mov=4
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{{ChapUnitCellFE16
|name=Church Soldier
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|def=9
|res=5
|cha=12
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{{ChapUnitCellFE16
|name=Villager
|type=other
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|lv=15
|#=6
|hp=26
|str=10
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|spd=12
|lck=7
|def=9
|res=3
|cha=9
|mov=4
|inventory={{Item|16|Vulnerary|image=potion}}
|notes=• Leaves the map upon the enemy closest to their starting position being defeated.<br>• Dies when [[Solon]] reveals himself if none of them have been saved.
|last=y
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{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=NPC|platform=ns01}}
{{ChapUnitCellFE16
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|hp=29
|str=6
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|spd=5
|lck=12
|def=8
|res=16
|cha=14
|inventory={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Noncombatant}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}
|notes=Later reveals himself as [[Solon]].
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{{ChapUnitCellFE16
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|lv=17
|#=1
|hp=45
|str=20
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|dex=16
|spd=13
|lck=10
|def=18
|res=14
|cha=12{{h|+5|Granted by Knights of Seiros}}
|mov=8
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Blade Breaker|image=skill self buff}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Keen Intuition}} • {{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv 3: {{Item|16|Blaze|image=gambit}}
|notes=• Bears the {{Item|16|Crest of Seiros}}.<br>• Starts in a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|forest]].<br>• Immobile until all NPC [[Commoner]]s have died or been saved and Solon has been revealed, unless Solon killed any Commoners.
}}
{{ChapUnitCellFE16
|name=Church Soldier
|class=Soldier
|type=other
|lv=17
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|hp=32
|str=12
|mag=11
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|spd=14
|lck=5
|def=9
|res=5
|cha=12
|mov=4
|inventory={{Item|16|Iron Lance|image=lance}}
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{{ChapUnitCellFE16
|name=Church Soldier
|class=Soldier
|type=other
|version=female
|lv=17
|#=1
|hp=32
|str=12
|mag=11
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|spd=14
|lck=5
|def=9
|res=5
|cha=12
|mov=4
|inventory={{Item|16|Iron Lance|image=lance}}
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{{ChapUnitCellFE16
|name=Villager
|class=Commoner
|type=other
|lv=16
|#=6
|hp=26
|str=11
|mag=7
|dex=9
|spd=13
|lck=7
|def=9
|res=3
|cha=10
|mov=4
|inventory={{Item|16|Vulnerary|image=potion}}
|notes=• Leaves the map upon the enemy closest to their starting position being defeated.<br>• Dies when [[Solon]] reveals himself if none of them have been saved.
|last=y
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{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=NPC|platform=ns01}}
{{ChapUnitCellFE16
|name=[[Tomas (Three Houses)|Tomas]]
|class=Noble
|type=other
|lv=24
|#=1
|hp=34
|str=11
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|spd=10
|lck=18
|def=13
|res=22
|cha=21
|inventory={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Noncombatant}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}
|notes=Later reveals himself as [[Solon]].
}}
{{ChapUnitCellFE16
|name=[[Jeralt]]
|class=Paladin
|type=other
|version=jeralt
|lv=24
|#=1
|hp=55
|str=27
|mag=12
|dex=23
|spd=16
|lck=15
|def=22
|res=21
|cha=19{{h|+5|Granted by Knights of Seiros}}
|mov=8
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Blade Breaker|image=skill self buff}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Keen Intuition}} • {{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv 3: {{Item|16|Blaze|image=gambit}}
|notes=• Bears the {{Item|16|Crest of Seiros}}.<br>• Starts in a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|forest]].<br>• Immobile until all NPC [[Commoner]]s have died or been saved and Solon has been revealed, unless Solon killed any Commoners.
}}
{{ChapUnitCellFE16
|name=Church Soldier
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|lv=24
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|hp=38
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|mov=4
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{{ChapUnitCellFE16
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|content2={{ChapOthers
{{ChapUnitCellFE16
|platform=ns01
|name=Villager
|name1=[[Tomas (Three Houses)|Tomas]]
|class=Commoner
|class1=Noble
|type=other
|lv1=24
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|#1=1
|#=6
|inventory1={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Noncombatant}} • {{Item|16|Lifetaker}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}
|hp=32
|notes1=• Immobile.<br>• Later reveals himself as [[Solon]].
|str=16
|-
|mag=12
|name2=[[Jeralt]]
|dex=14
|class2=Paladin
|spd=19
|version2=jeralt
|lck=12
|lv2=24
|def=14
|#2=1
|res=8
|inventory2={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Blade Breaker|image=skill self buff}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Keen Intuition}} • {{Item|16|Lance Prowess Lv 3}}<br>{{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv {{hover|2|Normal}}/{{hover|3|Hard}}: {{Item|16|Blaze|image=gambit}}
|cha=15
|notes2=• Starts in a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|forest]].<br>• Immobile until all NPC [[Commoner]]s have died or been saved.
|mov=4
|-
|inventory={{Item|16|Vulnerary|image=potion}}
|name3=Church Soldier
|notes=• Leaves the map upon the enemy closest to their starting position being defeated.<br>• Dies when [[Solon]] reveals himself if none of them have been saved.
|class3=Soldier
|last=y
|lv3=24
|#3=2
|inventory3={{Item|16|Steel Lance|image=lance}}
|-
|name4=Church Soldier
|class4=Soldier
|version4=female
|lv4=24
|#4=1
|inventory4={{Item|16|Steel Lance|image=lance}}
|-
|namel=Villager
|classl=Commoner
|lvl=23
|#l=6
|inventoryl={{Item|16|Vulnerary|image=potion}}
|notesl=• Leaves the map upon the enemy nearest to their starting position being defeated.<br>• Dies when [[Solon]] reveals himself if none of them have been saved.
}}
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{{ChapUnitFtr}}
}}
}}


Line 546: Line 1,181:
|def=12
|def=12
|res=23
|res=23
|cha=11{{hover|+1|from Solon Subordinates}}
|cha=11{{h|+1|from Solon Subordinates}}
|inventory={{Item|16|Circe Staff|image=staff}}
|inventory={{Item|16|Circe Staff|image=staff}}
|skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Fiendish Blow}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Lifetaker}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}}
|skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Fiendish Blow}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Lifetaker}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}}
Line 566: Line 1,201:
|def=12
|def=12
|res=23
|res=23
|cha=14{{hover|+1|Granted by Solon Subordinates}}
|cha=14{{h|+1|Granted by Solon Subordinates}}
|inventory={{Item|16|Circe Staff|image=staff}}
|inventory={{Item|16|Circe Staff|image=staff}}
|skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Fiendish Blow}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Lifetaker}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}}
|skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Fiendish Blow}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Lifetaker}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}}
Line 586: Line 1,221:
|def=12
|def=12
|res=27
|res=27
|cha=20{{hover|+1|Granted by Solon Subordinates}}
|cha=20{{h|+1|Granted by Solon Subordinates}}
|move=4
|move=4
|inventory={{Item|16|Circe Staff|image=staff}}
|inventory={{Item|16|Circe Staff|image=staff}}
Line 649: Line 1,284:
==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
Due to the way the map is set up, you might want to bring a flier with a Chest Key. In fact, having fliers in general is good for this map since the terrain is rather inimical to ground units. Your first priority is rescuing the villagers. Fortunately, they can take a bump or three and are fairly sensible with their Vulneraries, so as long as you move fast and make good use of Physic you shouldn't have too much trouble saving them. You should also send a Thief to loot the northwest chest and send that flier with the Chest Key to grab the southern chest. As far as the Knights of Seiros go, there's no reward for keeping the generic Soldiers alive and Jeralt is more than capable of handling himself against the berserk villagers. Once Solon reveals himself, the Death Knight pops up, ready for round three. By this point, you shouldn't have too much trouble dealing with him; Dark Spikes T is amazing as always, and well-leveled Fortress Knights like Edelgard, Dedue, and Raphael should be able to tank his attacks by this point. Once you've saved all of the villagers, Jeralt aggros, which is the signal to finish up the map. Grab all the loot and waste Solon; he's slow as dirt and has barely any physical bulk, so he's a pushover.
Due to the way the map is set up, you might want to bring a flier with a Chest Key. In fact, having fliers in general is good for this map since the terrain is rather inimical to ground units. Your first priority is rescuing the villagers. Fortunately, they can take a bump or three and are fairly sensible with their Vulneraries, so as long as you move fast and make good use of Physic you shouldn't have too much trouble saving them. You should also send a Thief to loot the northwest chest and send that flier with the Chest Key to grab the southern chest. As far as the Knights of Seiros go, there's no reward for keeping the generic Soldiers alive and Jeralt is more than capable of handling himself against the berserk villagers. Once Solon reveals himself, the Death Knight pops up, ready for round three. By this point, you shouldn't have too much trouble dealing with him; Dark Spikes Τ is amazing as always, and well-leveled Fortress Knights like Edelgard, Dedue, and Raphael should be able to tank his attacks by this point. Once you've saved all of the villagers, Jeralt aggros, which is the signal to finish up the map. Grab all the loot and waste Solon; he's slow as dirt and has barely any physical bulk, so he's a pushover.


==Trivia==
==Trivia==
*When fighting against the Rampaging Villager enemies, playable units will not speak any of their victory quotes or level up quotes.
*When fighting against the Rampaging Villager enemies, playable units will sometimes not say any of their victory or level up quotes.


==Etymology and other languages==
==Etymology and other languages==
{{Names  
{{Names  
|eng-name=The Remire Calamity
|eng-name=The Remire Calamity
|eng-mean=--
|jpn-name={{h|ルミール狂乱戦|Rumīru kyōran-sen}}
|jap-name=
|jpn-mean=Crazed Riot of Remire
|jap-mean=
|span-name=Calamidad en Remire
|span-name=
|span-mean=Calamity at Remire
|span-mean=
|fren-name=Violences à Remire
|fren-name=Violences à Remire
|fren-mean=Acts of violence at Remire
|fren-mean=Acts of violence at Remire
|ger-name=
|ger-name=Katastrophe von Remire
|ger-mean=
|ger-mean=Catastrophe of Remire
|ital-name=
|ital-name=Tragedia a Remire
|ital-mean=
|ital-mean=Tragedy in Remire
|dut-name=
|kor-name={{h|르미르의 광란전|Reumireuui gwangnanjeon}}
|dut-mean=
|kor-mean=Remire frenzy
|ch-simp-name=
|ch-simp-name={{h|露迷尔狂乱战|lùmíěr kuángluàn zhàn}}
|ch-simp-mean=
|ch-simp-mean=Remire crazed battle
|ch-trad-name=
|ch-trad-name={{h|露迷爾狂亂戰|lùmíěr kuángluàn zhàn}}
|ch-trad-mean=
|ch-trad-mean=Remire crazed battle
}}
}}


Line 680: Line 1,314:


{{ChapterNav
{{ChapterNav
|prechapter=Field of the Eagle and Lion/Battle of the Eagle and Lion (Black Eagles) {{!}} Battle of the Eagle and Lion (Black Eagles)
|prechapter=Field of the Eagle and Lion/Battle of the Eagle and Lion (Black Eagles){{!}}Battle of the Eagle and Lion (Black Eagles)
|prealternate=Field of the Eagle and Lion/Battle of the Eagle and Lion (Blue Lions) {{!}} Battle of the Eagle and Lion (Blue Lions)
|prealternate=Field of the Eagle and Lion/Battle of the Eagle and Lion (Blue Lions){{!}}Battle of the Eagle and Lion (Blue Lions)
|prealternate2=Field of the Eagle and Lion/Battle of the Eagle and Lion (Golden Deer) {{!}} Battle of the Eagle and Lion (Golden Deer)
|prealternate2=Field of the Eagle and Lion/Battle of the Eagle and Lion (Golden Deer){{!}}Battle of the Eagle and Lion (Golden Deer)
|name=The Remire Calamity
|name=The Remire Calamity
|nextchapter=The Cause of Sorrow/Salvation at the Chapel {{!}} Salvation at the Chapel
|nextchapter=Salvation at the Chapel
}}
}}


{{Nav16}}
{{Nav16}}
{{DEFAULTSORT:Flame in the Darkness, The/Remire Calamity, The}}
[[Category:Chapters of Fire Emblem: Three Houses]]
[[Category:Chapters of Fire Emblem: Three Houses]]