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Thecornerman (talk | contribs) m (Text replacement - "the sidequest after" to "the side quest after") |
Thecornerman (talk | contribs) m (→Strategy) |
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Because of the heavy terrain, unpromoted mounted units will have less movement than their infantry counterparts. | Because of the heavy terrain, unpromoted mounted units will have less movement than their infantry counterparts. | ||
Using the [[ | Using the [[Warp]] to capture [[Salem]] on turn 1 is recommended to avoid having him inflict [[Sleep (status)|Sleep]] on the player's units. [[Salem]] can be recruited by capturing him and not releasing him; though he is not required for the side quest, his C-rank [[staves]] can be helpful. His [[Jormungand]] tome will weigh him down to the point where he has 0 attack speed, and he also has poor defense and HP, making him an easy capture. While there are reinforcements from the north, the Gate's bonuses negate their risk, even with the penalties of capturing. Warp can also conveniently complete the map given the high concentration of forest tiles. However, it is also important to note that this chapter has the only [[Vantage Manual]] in the entire game—which may work well on a unit such as [[Olwen]] or [[Asbel]]—as well as a vendor that sells [[Wind]] tomes, the next such vendor appearing in [[The War of Liberation|Chapter 21]]. | ||
To complete the map without the warp staff, keep in mind that a Bridge Key is recommended (one of the Brigands here has one), and the chapter must be completed within 20 turns to reach [[The Dandelion|the following | To complete the map without the warp staff, keep in mind that a Bridge Key is recommended (one of the Brigands here has one), and the chapter must be completed within 20 turns to reach [[The Dandelion|the following side quest]]. [[Karin]] is recommended to avoid the heavy terrain. The Brigands are capable of stealing items, but they are very slow and usually unable to steal. | ||
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==Trivia== | ==Trivia== |