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Speed⁄Defense Near Trace: Difference between revisions

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|image=[[File:Is feh s d near trace 1.png]]
|image=[[File:Is feh s d near trace 1.png]]
|caption=Icon of the S/D Near Trace 1 skill in {{title|Heroes}}.
|caption=Icon of the S/D Near Trace 1 skill in {{title|Heroes}}.
|help_text=Enables [Canto (Rem. +1)].<br>Inflicts Spd/Def-1 on foe during combat.
|type=Passive (Type B)
|type=Passive (Type B)
|first={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


'''Speed/Defense Near Trace''' (Japanese: {{hl|速さ守備の近影|Hayasa-shubi no kin kage}} ''Speed/Defense near image'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''S/D Near Trace 1''', '''S/D Near Trace 2''', and '''S/D Near Trace 3''' in order from lowest to highest. Units with an S/D Near Trace skill drop their target's [[Speed]] and [[Defense]] during combat—an amount increasing with the skill's tier—and can make an additional movement after combat, the use of an assist skill, or the destruction of an [[Aether Raids]] structure based on how many squares remained in their movement beforehand.
'''Speed/Defense Near Trace''' (Japanese: {{hl|速さ守備の近影|Hayasa-shubi no kin kage}} ''Speed/Defense near image'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''S/D Near Trace 1''', '''S/D Near Trace 2''', and '''S/D Near Trace 3''' in order from lowest to highest. S/D Near Trace reduces the foe's [[speed]] and [[defense]] during combat and allows its user to make an additional movement after certain actions based on their remaining movement; the size of the attack and resistance drops increase with the skill's tier.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH|y}}
|game1={{title|Heroes}}<br>(S/D Near Trace 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh s d near trace 1.png|20px]]
|skill=S/D Near Trace 1
|effect1=Drops target's [[Speed]] and [[Defense]] by 1 each during combat.<br>User can move up to [movement not yet used (0 if a warping skill was used) + 1] squares after using an attack or assist skill or destroying an [[Aether Raids]] structure, but cannot attack or use an assist skill during that movement, and cannot use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than already allowed.
|type=B
|notes1=Cost: 60 SP
|effect=Enables Canto (Rem. +1) (Unit can move (remaining movement (0 if warped) + 1)&nbsp;spaces after using an speed or assist skill or destroying an Aether Raids structure; cannot speed or use an assist skill during that movement and cannot use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than (remaining movement (0 if warped) + 1)&nbsp;spaces).<br>Inflicts −1 each to [[speed]] and [[defense]] on foe during combat.
|-
|sp=60
|game2={{title|Heroes}}<br>(S/D Near Trace 2)
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}}
|sprite2=[[File:Is feh s d near trace 2.png|20px]]
|effect2=Drops target's [[Speed]] and [[Defense]] by 2 each during combat.<br>User can move up to [movement not yet used (0 if a warping skill was used) + 1] squares after using an attack or assist skill or destroying an [[Aether Raids]] structure, but cannot attack or use an assist skill during that movement, and cannot use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than already allowed.
|notes2=Cost: 120 SP
|-
|game3={{title|Heroes}}<br>(S/D Near Trace 3)
|sprite3=[[File:Is feh s d near trace 3.png|20px]]
|effect3=Drops target's [[Speed]] and [[Defense]] by 3 each during combat.<br>User can move up to [movement not yet used (0 if a warping skill was used) + 1] squares after using an attack or assist skill or destroying an [[Aether Raids]] structure, but cannot attack or use an assist skill during that movement, and cannot use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than already allowed.
|notes3=Cost: 240 SP
}}
}}
{{PassiveDataCell FEH
|skill=S/D Near Trace 2
|type=B
|effect=Enables Canto (Rem. +1) (Unit can move (remaining movement (0 if warped) + 1)&nbsp;spaces after using an speed or assist skill or destroying an Aether Raids structure; cannot speed or use an assist skill during that movement and cannot use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than (remaining movement (0 if warped) + 1)&nbsp;spaces).<br>Inflicts −2 each to [[speed]] and [[defense]] on foe during combat.
|sp=120
|pre=[[Speed⁄Defense Near Trace|S/D Near Trace&nbsp;1]]
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}}
}}
{{PassiveDataCell FEH
|skill=S/D Near Trace 3
|type=B
|effect=Enables Canto (Rem. +1) (Unit can move (remaining movement (0 if warped) + 1)&nbsp;spaces after using an speed or assist skill or destroying an Aether Raids structure; cannot speed or use an assist skill during that movement and cannot use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than (remaining movement (0 if warped) + 1)&nbsp;spaces).<br>Inflicts −3 each to [[speed]] and [[defense]] on foe during combat.
|sp=120
|pre=[[Speed⁄Defense Near Trace|S/D Near Trace&nbsp;2]]
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}}
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability
|method=Units
|skill=S/D Near Trace
|data=[[Ashe|Ashe:  Fabled Sea Knight]] • [[Chrom|Chrom:  Fated Honor]] • [[Naesala|Naesala:  Sea's Shadow]] • [[Tana|Tana: Frelian Starlight]]
|tiers=3
}}
}}


==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Heroes}}<br><small>(S/D Near Trace 1)</small>
{{DescriptionCell
|english1=Enables【Canto (Rem. +1)】.<br><br>Inflicts Spd/Def-1 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn +1.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit's remaining<br>movement +1.)
|game={{title|Heroes}}<br><small>(S/D Near Trace 1)</small>
|japanese1=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の速さ、守備-1<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り+1」マスを超える距離のワープ移動はできない)
|english=Enables【Canto (Rem. +1)】.<br><br>Inflicts Spd/Def-1 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn +1.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit's remaining<br>movement +1.)
|-
|japanese=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の速さ、守備-1<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り+1」マスを超える距離のワープ移動はできない)
|game2={{title|Heroes}}<br><small>(S/D Near Trace 2)</small>
}}
|english2=Enables【Canto (Rem. +1)】.<br><br>Inflicts Spd/Def-2 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn +1.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit's remaining<br>movement +1.)
{{DescriptionCell
|japanese2=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の速さ、守備-2<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り+1」マスを超える距離のワープ移動はできない)
|game={{title|Heroes}}<br><small>(S/D Near Trace 2)</small>
|-
|english=Enables【Canto (Rem. +1)】.<br><br>Inflicts Spd/Def-2 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn +1.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit's remaining<br>movement +1.)
|game3={{title|Heroes}}<br><small>(S/D Near Trace 3)</small>
|japanese=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の速さ、守備-2<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り+1」マスを超える距離のワープ移動はできない)
|english3=Enables【Canto (Rem. +1)】.<br><br>Inflicts Spd/Def-3 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn +1.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit's remaining<br>movement +1.)
}}
|japanese3=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の速さ、守備-3<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り+1」マスを超える距離のワープ移動はできない)
{{DescriptionCell
|game={{title|Heroes}}<br><small>(S/D Near Trace 3)</small>
|english=Enables【Canto (Rem. +1)】.<br><br>Inflicts Spd/Def-3 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn +1.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit's remaining<br>movement +1.)
|japanese=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の速さ、守備-3<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り+1」マスを超える距離のワープ移動はできない)
}}
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
Line 57: Line 69:
{{Names
{{Names
|eng-name=Speed/Defense Near Trace
|eng-name=Speed/Defense Near Trace
|eng-mean=Abbreviated as '''S/D Near Trace'''.
|eng-mean=Abbreviated as ''S/D Near Trace''.
|jpn-name={{h|速さ守備の近影|Hayasa-shubi no kin kage}}
|jpn-name={{h|速さ守備の近影|Hayasa-shubi no kin kage}}
|jpn-mean=Speed/Defense near image
|jpn-mean=Speed/Defense near image
|span-name=Rastro cerco Velocidad/Defensa
|span-name=Rastro cerco Velocidad/Defensa
|span-mean=Speed/Defense near trace; abbreviated as '''{{lang|es|Rastro cer. V/D}}'''.
|span-mean=Speed/Defense near trace; abbreviated as ''{{lang|es|Rastro cer. V/D}}''.
|fren-name=Trace près Vitesse/Défense
|fren-name=Trace près Vitesse/Défense
|fren-mean=Speed/Defense near trace; abbreviated as '''{{lang|fr|Trace pr. V/D}}'''.
|fren-mean=Speed/Defense near trace; abbreviated as ''{{lang|fr|Trace pr. V/D}}''.
|ger-name=Geschwindigkeit/Verteidigung Spur nah
|ger-name=Geschwindigkeit/Verteidigung Spur nah
|ger-mean=Speed/Defense near Trace; abbreviated as '''{{lang|de|G/V Spur nah}}'''.
|ger-mean=Speed/Defense near Trace; abbreviated as ''{{lang|de|G/V Spur nah}}''.
|ital-name=Scia vicina Velocità/Difesa
|ital-name=Scia vicina Velocità/Difesa
|ital-mean=Speed/Defense near trail; abbreviated as '''{{lang|it|Scia vicina V/D}}'''.
|ital-mean=Speed/Defense near trail; abbreviated as ''{{lang|it|Scia vicina V/D}}''.
|por-br-name=Rastro perto  Velocidade/Defesa
|por-name=Rastro perto  Velocidade/Defesa
|por-br-mean=Speed/Defense close trace; abbreviated as '''{{lang|pt|Rastro p. V/D}}'''.
|por-mean=Speed/Defense close trace; abbreviated as ''{{lang|pt|Rastro p. V/D}}''.
|ch-trad-name={{h|速度防守近影|sùdù fángshǒu jìn yǐng}}
|ch-trad-name={{h|速度防守近影|sùdù fángshǒu jìn yǐng}}
|ch-trad-mean=Speed/Defense near image
|ch-trad-mean=Speed/Defense near image
}}
}}
 
<!--
==Gallery==
==Gallery==
 
-->
==See also==
==See also==
*[[A/S Near Trace]]
*[[A/S Near Trace]]