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Sound Test of Fire Emblem: Shadow Dragon & the Blade of Light: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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{{stub}}
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{{DISPLAYTITLE:Sound Test of ''Fire Emblem: Shadow Dragon & the Blade of Light''}}
[[File:Ss fe01 sound test mode.png|thumb|Sound Test Mode in use.]]
[[File:Ss fe01 sound test mode.png|thumb|Sound Test Mode in use.]]
The '''Sound Test Mode''' of {{FE1}} plays sound effects and music of the game. It can be accessed after any chapter by pressing up, down, left, right, up, and then A after selecting not to continue after saving.
The '''Sound Test Mode''' of {{FE1}} plays sound effects and music of the game. It can be accessed after any chapter by pressing up, down, left, right, up, and then A after selecting not to continue after saving.
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When the battle test is activated, the game will run combat between every combination of class and equipped weapon, starting with a Cavalier with a Silver Sword. Classes and weapons cycle by internal order, as the class roll does. All units are level 1 and have 32 HP, 0 Luck, and identical stats.<!-- I am fairly confidant that the units have 8 Strength and Defense and 0 Skill and Speed, but I'm not 100% certain; either way Str = Def and Skl = Spd. --> The [[Terrain/Nintendo Entertainment System games|terrain]] that is fought upon is randomly selected with no regard for the classes participating (e.g. Cavaliers can appear in rivers or Heroes in the sky); the [[avoid]] bonus stated to be afforded by the terrain is randomly generated—from 0 to 15 excluding 6—with no bearing on the terrain, though it does not actually affect hit rate.
When the battle test is activated, the game will run combat between every combination of class and equipped weapon, starting with a Cavalier with a Silver Sword. Classes and weapons cycle by internal order, as the class roll does. All units are level 1 and have 32 HP, 0 Luck, and identical stats.<!-- I am fairly confidant that the units have 8 Strength and Defense and 0 Skill and Speed, but I'm not 100% certain; either way Str = Def and Skl = Spd. --> The [[Terrain/Nintendo Entertainment System games|terrain]] that is fought upon is randomly selected with no regard for the classes participating (e.g. Cavaliers can appear in rivers or Heroes in the sky); the [[avoid]] bonus stated to be afforded by the terrain is randomly generated—from 0 to 15 excluding 6—with no bearing on the terrain, though it does not actually affect hit rate.


The first battle is fought as if the player initiated it at close range, then the enemy at close range, then the player at far range, then the enemy at far range, skipping any if they are unavailable with the given weapon. Once complete, the enemy is then equipped with the next weapon in internal order; after the enemy has used every weapon available to their current class, they shift to the next class. Once the enemy has cycled through every weapon for every class, they return to the first weapon and class, and the player unit increments one weapon in the same cycle. Once the final battle is complete—two Manaketes with Firestones—the game resets; this has the possibility to corrupt the second save file.<ref>{{cite web|quote=Once the entire series of battle scenes has been viewed, the game unceremoniously soft-resets. However, the process seems to corrupt the second save file.|url=https://tcrf.net/Fire_Emblem_(NES)#Sequence|site=The Cutting Room Floor|title=Fire Emblem (NES)|author=Bookofholsety|published=August 1, 2018 revision|retrieved=July 8, 2019}}</ref>
The first battle is fought as if the player initiated it at close range, then the enemy at close range, then the player at far range, then the enemy at far range, skipping any if they are unavailable with the given weapon. Once complete, the enemy is then equipped with the next weapon in internal order; after the enemy has used every weapon available to their current class, they shift to the next class. Once the enemy has cycled through every weapon for every class, they return to the first weapon and class, and the player unit increments one weapon in the same cycle. Once the final battle is complete—two Manaketes with Firestones—the game resets; this has the possibility to corrupt the second save file.<ref>{{cite web|quote=Once the entire series of battle scenes has been viewed, the game unceremoniously soft-resets. However, the process seems to corrupt the second save file.|url=https://tcrf.net/Fire_Emblem:_Shadow_Dragon_&_the_Blade_of_Light#Sequence|site=The Cutting Room Floor|title=Fire Emblem: Shadow Dragon & the Blade of Light|retrieved=July 8, 2019}}</ref>


When [[Manakete]]s are initially encountered in internal order, they are unequipped; Manaketes with [[Stone (weapon)|Dragonstones]] are instead encountered last, after [[General]]s. Playable [[Priest]]s and [[Bishop]]s are first attacked, then they use the given staff on an ally of the same makeup as the previous enemy. Curiously, [[Mercurius]] and the [[Earthstone]] do not appear at all, but the unused Hellarn staff does, as does the unused boss Wyler.
When [[Manakete]]s are initially encountered in internal order, they are unequipped; Manaketes with [[Stone (weapon)|Dragonstones]] are instead encountered last, after [[General]]s. Playable [[Priest]]s and [[Bishop]]s are first attacked, then they use the given staff on an ally of the same makeup as the previous enemy. Curiously, [[Mercurius]] and the [[Earthstone]] do not appear at all, but the unused Hellarn staff does, as does the unused boss Wyler.
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{{NavMusic}}
{{NavMusic}}
[[Category:Fire Emblem: Shadow Dragon & the Blade of Light]] [[Category:Music]] [[Category:Sound Room]]
[[Category:Fire Emblem: Shadow Dragon & the Blade of Light]] [[Category:Music]] [[Category:Sound Room]]
{{DEFAULTSORT:Sound Test of Fire Emblem: Shadow Dragon and the Blade of Light}}