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Sands of Time: Difference between revisions

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{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe07 29.png|200px]]
|image=[[File:Cm fe07 29.png|200px]]
|location=[[Ostia]]
|location=Inside Castle [[Ostia]]
|boss=[[Denning]]
|boss=[[Denning]]
|previous=*[[Valorous Roland]] <small>(Eliwood's tale)</small>
|previous=*[[Valorous Roland]] <small>(Eliwood's tale)</small>
*[[The Berserker]] <small>(Hector's tale)</small>
*[[The Berserker]] <small>(Hector's tale)</small>
|next=*[[Victory or Death]]
|next=*[[Victory or Death]]
*[[Battle Preparations]] <small>(sidequest)</small>
*[[Battle Preparations]] <small>(side quest)</small>
|sidequest=[[Battle Preparations]] is automatically unlocked.
|sidequest=[[Battle Preparations]] is automatically unlocked.
}}
}}
Line 32: Line 32:


Nergal returns to the Dragon's Gate with Ninian's quintessence and her [[dragonstone]]; he infuses the dragonstone with Ninian's quintessence, creating a tool which enables him to call dragons from the gate whenever he pleases. Nergal decides to wait and gather more quintessence from Eliwood's forces in order to recover from Athos's attack before calling the dragons, as they may break free of his control and kill him if he is too weak.
Nergal returns to the Dragon's Gate with Ninian's quintessence and her [[dragonstone]]; he infuses the dragonstone with Ninian's quintessence, creating a tool which enables him to call dragons from the gate whenever he pleases. Nergal decides to wait and gather more quintessence from Eliwood's forces in order to recover from Athos's attack before calling the dragons, as they may break free of his control and kill him if he is too weak.
===Beginning log===
[[Ninian]] is dead. Now, only [[Nergal]]'s echoing laughter remains... On [[Hector]]'s advice, the group heads toward [[Ostia]]. They are weary to the bone, and they need time to regroup. Ostia is the most heavily guarded fortress city in all of [[Lycia]]. No enemy should have been able to breach its walls.


==Chapter data==
==Chapter data==
Line 45: Line 42:
|victory=Protect the throne for 11 turns
|victory=Protect the throne for 11 turns
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies, or an enemy seizes the throne
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies, or an enemy seizes the throne
|ally=18
|ally=3–18
|other=7
|other=7
|enemy=28{{h|+25|reinforcements}}
|enemy=28{{h|+25|reinforcements}}
Line 58: Line 55:
|victory=Protect the throne for 11 turns
|victory=Protect the throne for 11 turns
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies, or an enemy seizes the throne
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies, or an enemy seizes the throne
|ally=15
|ally=3–15
|other=7
|other=7
|enemy=35{{h|+40|reinforcements}}
|enemy=35{{h|+40|reinforcements}}
Line 71: Line 68:
|victory=Protect the throne for 11 turns
|victory=Protect the throne for 11 turns
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies, or an enemy seizes the throne
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies, or an enemy seizes the throne
|ally=18
|ally=3–18
|other=7
|other=7
|enemy=27{{h|+42|reinforcements}}
|enemy=27{{h|+42|reinforcements}}
Line 84: Line 81:
|victory=Protect the throne for 11 turns
|victory=Protect the throne for 11 turns
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies, or an enemy seizes the throne
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies, or an enemy seizes the throne
|ally=15
|ally=3–15
|other=7
|other=7
|enemy=37{{h|+57|reinforcements}}
|enemy=37{{h|+57|reinforcements}}
Line 99: Line 96:


===Character data===
===Character data===
{{ChapChars
{{Tab
|width=100%
|tab1=Eliwood's tale
|tab2=Hector's tale
|content1={{ChapChars
|game#=07
|forced1=eliwood
|forced2=hector
|forced3=lyn
|return1=marcus
|return2=lowen
|return3=rebecca
|return4=dorcas
|return5=bartre
|return6=oswin
|return7=matthew
|return8=serra
|return9=guy
|return10=merlinus
|return11=erk
|return12=priscilla
|return13=florina
|return14=wil
|return15=kent
|return16=sain
|return17=raven
|return18=lucius
|return19=canas
|return20=dart
|return21=fiora
|return22=legault
|return23=isadora
|return24=rath
|return25=heath
|return26=hawkeye
|return27=wallace
|return28=geitz
|return29=pent
|return30=louise
|return31=karel
|return32=harken
|return33=nino
|return34=jaffar
|return35=vaida
|nodeploy1=nils
}}
|content2={{ChapChars
|game#=07
|game#=07
|return1=eliwood
|forced1=hector
|forced2=eliwood
|forced3=lyn
|return1=matthew
|return2=marcus
|return2=marcus
|return3=lowen
|return3=rebecca
|return4=rebecca
|return4=lowen
|return5=dorcas
|return5=dorcas
|return6=bartre
|return6=bartre
|return7=hector
|return7=oswin
|return8=oswin
|return8=serra
|return9=matthew
|return9=guy
|return10=serra
|return10=merlinus
|return11=guy
|return11=erk
|return12=merlinus
|return12=priscilla
|return13=erk
|return13=florina
|return14=priscilla
|return14=wil
|return15=lyn
|return15=kent
|return16=florina
|return16=sain
|return17=wil
|return17=raven
|return18=kent
|return18=lucius
|return19=sain
|return19=canas
|return20=raven
|return20=dart
|return20article=Raven (character)
|return21=fiora
|return21=lucius
|return22=legault
|return22=canas
|return23=isadora
|return23=dart
|return24=rath
|return24=fiora
|return25=heath
|return25=legault
|return26=hawkeye
|return26=isadora
|return27=wallace
|return27=rath
|return28=geitz
|return28=heath
|return29=farina
|return29=hawkeye
|return30=pent
|return30=wallace
|return31=louise
|return31=geitz
|return32=karel
|return32=farina
|return33=harken
|return33=pent
|return34=nino
|return34=louise
|return35=jaffar
|return35=karel
|return36=vaida
|return36=harken
|nodeploy1=nils
|return37=nino
}}
|return38=jaffar
|return39=vaida
}}
}}
:[[Nils]]'s inventory can be managed during this chapter, but he cannot be deployed due to the plot.


===Item data===
===Item data===
Line 182: Line 225:
|secost5=10,000
|secost5=10,000
}}
}}
:''The secret shop is located in the bottom-left of the map, in the 2×2 plains area outside the castle's walls; requires [[Warp (staff)|Warp]].''
:''The secret shop is located in the bottom-left of the map, in the 2×2 plains area outside the castle's walls; requires [[Warp]].''


===Enemy data===
===Enemy data===
Line 193: Line 236:
|tab4=Hector Hard
|tab4=Hector Hard
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Denning]]
|class=Sniper
|lv=19
|#=1
|hp=51
|str=18
|skill=18
|spd=18
|lck=0
|def=14
|res=22
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}} • {{Item|7|Longbow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Morph
|name=Morph
Line 396: Line 456:
|inventory={{Item|7|Steel Bow}}
|inventory={{Item|7|Steel Bow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Denning]]
|name=Morph
|class=Sniper
|class=Thief
|lv=19
|lv=15
|#=1
|hp=51
|str=18
|skill=18
|spd=18
|lck=0
|def=14
|res=22
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}} • {{Item|7|Longbow}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Morph
|class=Thief
|lv=15
|#=3
|#=3
|hp=22~24
|hp=22~24
Line 522: Line 565:
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Morph
|name=[[Denning]]
|class=Sniper
|class=Sniper
|lv=3
|lv=19
|#=1
|#=1
|hp=32~37
|hp=51
|str=11~15
|str=18
|skill=10~14
|skill=18
|spd=8~11
|spd=18
|lck=0
|def=14
|res=22
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}} • {{Item|7|Longbow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=1
|hp=32~37
|str=11~15
|skill=10~14
|spd=8~11
|lck=0
|lck=0
|def=7~10
|def=7~10
Line 775: Line 835:
|inventory={{Item|7|Nosferatu}} • {{Item|7|Berserk|link=Berserk (staff)}}
|inventory={{Item|7|Nosferatu}} • {{Item|7|Berserk|link=Berserk (staff)}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Denning]]
|name=Morph
|class=Sniper
|class=Thief
|lv=19
|lv=15
|#=1
|#=4
|hp=51
|hp=22~24
|str=18
|str=3~4
|skill=18
|spd=18
|lck=0
|def=14
|res=22
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}} • {{Item|7|Longbow}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Morph
|class=Thief
|lv=15
|#=4
|hp=22~24
|str=3~4
|skill=6~9
|skill=6~9
|spd=13~16
|spd=13~16
Line 935: Line 978:
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Morph
|name=[[Denning]]
|class=Sniper
|class=Sniper
|lv=3
|lv=19
|#=1
|#=1
|hp=27~30
|hp=51
|str=9~12
|str=18
|skill=8~11
|skill=18
|spd=6~9
|spd=18
|lck=0
|def=14
|res=22
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}} • {{Item|7|Longbow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=1
|hp=27~30
|str=9~12
|skill=8~11
|spd=6~9
|lck=0
|lck=0
|def=6~8
|def=6~8
Line 1,239: Line 1,299:
|inventory={{Item|7|Longbow}}
|inventory={{Item|7|Longbow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Denning]]
|name=Morph
|class=Sniper
|class=Thief
|lv=19
|lv=15
|#=1
|#=4
|hp=51
|hp=22~24
|str=18
|str=3~4
|skill=18
|spd=18
|lck=0
|def=14
|res=22
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}} • {{Item|7|Longbow}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Morph
|class=Thief
|lv=15
|#=4
|hp=22~24
|str=3~4
|skill=6~9
|skill=6~9
|spd=13~16
|spd=13~16
Line 1,415: Line 1,458:
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Denning]]
|class=Sniper
|lv=19
|#=1
|hp=53~55
|str=19~20
|skill=19~20
|spd=18~20
|lck=0
|def=14~15
|res=22~23
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}} • {{Item|7|Longbow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Morph
|name=Morph
Line 1,853: Line 1,913:
|mov=6
|mov=6
|inventory={{Item|7|Nosferatu}} • {{Item|7|Berserk|link=Berserk (staff)}}
|inventory={{Item|7|Nosferatu}} • {{Item|7|Berserk|link=Berserk (staff)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Denning]]
|class=Sniper
|lv=19
|#=1
|hp=53~55
|str=19~20
|skill=19~20
|spd=18~20
|lck=0
|def=14~15
|res=22~23
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}} • {{Item|7|Longbow}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
|last=y
|last=y
Line 2,229: Line 2,272:


==Strategy==
==Strategy==
{{sectstub}}
The last defend map of the game. The map features multiple [[Druid]]s armed with status staves as well as quite a few [[Shaman]]s. On Eliwood mode, you fight a metric ton of [[Archer]]s, while on Hector mode, some of those Archers are swapped out for [[Knight]]s. In both modes, there are a lot of poison weapons among the enemy ranks, which is a very good thing. There's one of each status staff on the map, which can spell disaster if your [[Restore]] users get targeted by them (EHM throws in an extra Sleep caster for good measure), so it's a good idea to deploy at least 3 staff users that can use Restore.
 
Deploy your strongest units with strong 1-2 range (for Archers and Shamans) or high firepower (for Hector mode Knights), such as [[Pent]] and [[Louise]], [[Vaida]], [[Harken]], [[Hawkeye]] etc. into the 4-man "island" away from the rest of the party; they will be responsible for most of the killing, as well as dealing with the boss. One of them (usually Pent), will need to carry Restore and be able to use it. The rest of the party stays up near the throne to start out; they also need at least one Restore caster with staff. It's also a good idea to give one of them a [[Chest Key]] to loot the [[Body Ring]] chest as they fight their way over.
 
You can somewhat ignore the green units. Their stats are complete garbage and are lucky to last more than 2 rounds of combat without dying. The most they will do is be a distraction for a few enemies and keeping that fire off of your units, which can even be annoying or bad if using the strategy described below. There's no reward for keeping them alive, so don't bother with them.
 
The first order of business is to intentionally get as many of your own units [[Poison (status)|poisoned]] as you safely can. Counterintuitive as it may be, it actually makes the status staff users easier to deal with, as they won't target units already under a bad status effect, which poison counts as. Since poison weapons are weak and poison damage is minimal, this should not pose any significant danger to your trained units. Poison weapons are inaccurate, so units shouldn't be relied on to get poisoned. However, status staff immunity is so useful on this map that it's still advised to try; worst-case scenario you just fall back to using a few more actions to Restore important units. A poisoned Restore caster will never be incapacitated so they can restore those hit by status staves, while poisoned units also can't be [[Berserk (staff)|Berserk]]ed, so there's no risk of their inventory being locked out in case they're holding a Restore for someone else. Likewise, poisoned units can safely be sent away from Restore users, as by the the time the poison wears off, all the status staves will be exhausted.
 
Your 4-man elite squad deployed away from the rest of the army should immediately rush in and start killing everything in their path. There are a lot of enemies, so it's important they intercept and decimate them before they head further up the map. Additionally, they are likely the only ones able to reach the Body Ring chest in a safe and timely manner, so they should be heading into the fray regardless. They should take care not to pull [[Denning]] yet, as while he can be neutralized by boxing him in, killing him stops the reinforcements, which you may want to farm for EXP. If you don't mind losing out on reinforcement EXP however, you can pull him in early and take him out to shut down the reinforcements.
 
Send [[Jaffar]] down the left side of the map with 1-2 units to escort him in order to loot the chests. Bashing the wall in is faster than going through the door, though one of the units going down this lane will need either great DEF or the [[Iron Rune]] on Hector Mode, due to a [[Killing Edge]] [[Swordmaster]] being there. The rest of the throne room units should simply form a 3-wide line behind the green units. The 3 bulkiest units not sent elsewhere should form a horizontal line to limit how many attacks each of them can be exposed to. Use [[Barrier]] or [[Pure Water]] to overcome magic damage problems, and simply have them stall the enemies there until the timer runs out.


==Trivia==
==Trivia==
* This map shares portions of and takes place at the same area as {{FE6}}{{'}}s [[Reunion (The Binding Blade)|Chapter 8]].
* This map shares portions of and takes place at the same area as {{FE6}}{{'}}s [[Reunion (The Binding Blade)|Chapter&nbsp;8]].
* In the prototype version of this chapter, a door was present in the upper left corner of the map, which is also where the secret shop was located.<ref>{{Cite web|url=https://tcrf.net/Fire_Emblem_(Game_Boy_Advance)#Chapter_29_(Eliwood_Mode)/Chapter_31_(Hector_Mode):_Sands_of_Time|title=Fire Emblem (Game Boy Advance)|site=tcrf.net|retrieved=November 3, 2022}}</ref>
* In the prototype version of this chapter, a door was present in the upper left corner of the map, corresponding to a door that was present in ''The Binding Blade''{{'}}s Chapter&nbsp;8, which is also where the secret shop was located.<ref>{{Cite web|url=https://tcrf.net/Fire_Emblem_(Game_Boy_Advance)#Chapter_29_(Eliwood_Mode)/Chapter_31_(Hector_Mode):_Sands_of_Time|title=Fire Emblem (Game Boy Advance)|site=tcrf.net|retrieved=November 3, 2022}}</ref>


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Sands of Time
|eng-name=Sands of Time
|jap-name={{h|悠久の黄砂|Yūkyū no kōsa}}
|jpn-name={{h|悠久の黄砂|Yūkyū no kōsa}}
|jap-mean=Eternal Sand
|jpn-mean=Eternal Sand
|ger-name=Der Sand der Zeit
|ger-name=Der Sand der Zeit
|ger-mean=The Sands of Time
|ger-mean=The Sands of Time