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Reunion at Dawn: Difference between revisions

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{{Chapter Infobox
{{Chapter Infobox
|title=Reunion at Dawn
|title=Reunion at Dawn<br>Hunting by Daybreak
|image=[[File:Cm fe16 13.png|200px]]
|image=[[File:Cg fe16 chapter 13 mural.png|250px]]
|caption=Mural used to introduce Reunion at Dawn.
|location=[[Garreg Mach Monastery]] Outskirts
|location=[[Garreg Mach Monastery]] Outskirts
|new units=[[Gilbert]] {{Azure Moon}}
|new units=[[Gilbert]] {{Azure Moon}}
|boss=[[Pallardó]]
|boss=[[Pallardó]]
|previous=[[To War]]
|next=*[[A King Without a Kingdom]] {{Silver Snow}}
*[[The Delusional Prince]] {{Azure Moon}}
*[[The Alliance Leader's Ambitions]] {{Verdant Wind}}
}}
}}


Line 12: Line 17:


==Plot==
==Plot==
{{main|Reunion at Dawn/Script (Silver Snow)}}
{{main|Reunion at Dawn/Script (Silver Snow)|Reunion at Dawn/Script (Azure Moon)|Reunion at Dawn/Script (Verdant Wind)}}
{{main|Reunion at Dawn/Script (Azure Moon)}}
Five years have passed since the Battle of Garreg Mach. The [[Adrestia]]n Empire has captured the capital of [[Faerghus]], Fhirdiad, the [[Leicester]] Alliance has fallen into civil disarray between an anti-Imperial faction and a pro-Imperial faction, and [[Rhea]] has vanished. [[Byleth]] hears [[Sothis]]'s voice demanding that they wake up, and wakes to find that five years have passed, [[Garreg Mach Monastery]] has been abandoned, and thieves are roaming the area.
{{main|Reunion at Dawn/Script (Verdant Wind)}}
Five years have passed since the Battle of Garreg Mach. The [[Adrestia]]n Empire has captured the capital of [[Faerghus]], Fhirdiad, the [[Leicester]] Alliance has fallen into civil disarray between an anti-Imperial faction and a pro-Imperial faction, and [[Rhea]] has vanished. [[Byleth]] hears [[Sothis]]' voice demanding that they wake up, and wakes to find that five years have passed, [[Garreg Mach Monastery]] has been abandoned, and thieves are roaming the area.


===Silver Snow===
===Silver Snow===
Byleth heads to the monastery and discovers [[Edelgard]], who kept her promise to return to Garreg Mach despite her war. She asks Byleth to return with her to the Empire, but Byleth refuses. The two have a brief sword fight, and Edelgard declares that one of them will have to die the next time they meet before departing. Byleth makes their way to the chapel and reunites with [[Seteth]], who asks them to lead the remnants of the [[Church of Seiros]] against the Empire. A soldier reports that thieves have broken into the monastery and stolen weapons, and Byleth and Seteth set out to rout them; they are reinforced by most of the former [[Black Eagles]]. After the battle, Seteth recounts the state of the war up to this point. He and the Black Eagles decide the time has come to launch their counterattack against the Empire. Seteth takes Byleth to the Holy Mausoleum, where they reunite with [[Flayn]]; she explains that she and Seteth returned to Garreg Mach to reclaim something she had forgotten in the Mausoleum.
Byleth heads to the monastery and discovers [[Edelgard]], who kept her promise to return to Garreg Mach despite her war. She asks Byleth to return with her to the Empire, but Byleth refuses. The two have a brief sword fight, and Edelgard declares that one of them will have to die the next time they meet before departing. Byleth makes their way to the chapel and reunites with [[Seteth]], who asks them to lead the remnants of the [[Church of Seiros]] against the Empire. A soldier reports that thieves have broken into the monastery and stolen weapons, and Byleth and Seteth set out to rout them; they are reinforced by most of the former [[Black Eagles]].
 
After the battle, Seteth recounts the state of the war up to this point. He and the Black Eagles decide the time has come to launch their counterattack against the Empire. Seteth takes Byleth to the Holy Mausoleum, where they reunite with [[Flayn]]; she explains that she and Seteth returned to Garreg Mach to reclaim something she had forgotten in the Mausoleum.


===Azure Moon===
===Azure Moon===
Line 31: Line 36:


===Beginning log===
===Beginning log===
Five years after the Battle of Garreg Mach, the ruins of the town and monastery have been taken over by thieves. Unable to leave things as they are, you and an old friend team up to get rid of them.{{hover|*|Unused}}
Five years after the Battle of Garreg Mach, the ruins of the town and monastery have been taken over by thieves. Unable to leave things as they are, you and an old friend team up to get rid of them.


==Chapter data==
==Chapter data==
Line 40: Line 45:
|content1={{ChapData
|content1={{ChapData
|victory=Defeat [[Pallardó]]
|victory=Defeat [[Pallardó]]
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Pallardó]] escapes
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{h|*|Classic mode}}, the player's army is routed{{h|*|Casual mode}}, or [[Pallardó]] escapes
|ally=2+{{hover|6|Reinforcements (Silver Snow)}}/{{hover|7|Reinforcements (Azure Moon/Verdant Wind)}}
|ally=2+{{h|6|Reinforcements (Silver Snow)}}/{{h|7|Reinforcements (Azure Moon/Verdant Wind)}}
|enemy=31{{hover|+3|Reinforcements}}
|enemy=31{{h|+3|Reinforcements}}
|map=<br>{{Tab
|map={{Tab
|tab1=Initial
|tab1=Initial
|tab2={{hover|SS|Reinforcements (Silver Snow)}}
|tab2={{h|SS|Reinforcements (Silver Snow)}}
|tab3={{hover|AM|Reinforcements (Azure Moon)}}
|tab3={{h|AM|Reinforcements (Azure Moon)}}
|tab4={{hover|VW|Reinforcements (Verdant Wind)}}
|tab4={{h|VW|Reinforcements (Verdant Wind)}}
|tab5=Escape routes
|tab5=Escape routes
|content1=<center>[[File:Cm fe16 13.png|200px]]</center>
|content1=<div>[[File:Cm fe16 13.png|200px]]</div>
|content2=<center>[[File:Cm fe16 13 ss reinforcements.png|200px]]</center>
|content2=<div>[[File:Cm fe16 13 ss reinforcements.png|200px]]</div>
|content3=<center>[[File:Cm fe16 13 am reinforcements.png|200px]]</center>
|content3=<div>[[File:Cm fe16 13 am reinforcements.png|200px]]</div>
|content4=<center>[[File:Cm fe16 13 vw reinforcements.png|200px]]</center>
|content4=<div>[[File:Cm fe16 13 vw reinforcements.png|200px]]</div>
|content5=<center>[[File:Cm fe16 13 escapes.png|200px]]</center>
|content5=<div>[[File:Cm fe16 13 escapes.png|200px]]</div>
}}
}}
|col=26
|row=17
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat [[Pallardó]]
|victory=Defeat [[Pallardó]]
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Pallardó]] escapes
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{h|*|Classic mode}}, the player's army is routed{{h|*|Casual mode}}, or [[Pallardó]] escapes
|ally=2+{{hover|6|Reinforcements (Silver Snow)}}/{{hover|7|Reinforcements (Azure Moon/Verdant Wind)}}
|ally=2+{{h|6|Reinforcements (Silver Snow)}}/{{h|7|Reinforcements (Azure Moon/Verdant Wind)}}
|enemy=36{{hover|+3|Reinforcements}}
|enemy=36{{h|+3|Reinforcements}}
|map=<br>{{Tab
|map={{Tab
|tab1=Initial
|tab1=Initial
|tab2={{hover|SS|Reinforcements (Silver Snow)}}
|tab2={{h|SS|Reinforcements (Silver Snow)}}
|tab3={{hover|AM|Reinforcements (Azure Moon)}}
|tab3={{h|AM|Reinforcements (Azure Moon)}}
|tab4={{hover|VW|Reinforcements (Verdant Wind)}}
|tab4={{h|VW|Reinforcements (Verdant Wind)}}
|tab5=Escape routes
|tab5=Escape routes
|content1=<center>[[File:Cm fe16 13 h.png|200px]]</center>
|content1=<div>[[File:Cm fe16 13 h.png|200px]]</div>
|content2=<center>[[File:Cm fe16 13 ss reinforcements.png|200px]]</center>
|content2=<div>[[File:Cm fe16 13 ss reinforcements.png|200px]]</div>
|content3=<center>[[File:Cm fe16 13 am reinforcements.png|200px]]</center>
|content3=<div>[[File:Cm fe16 13 am reinforcements.png|200px]]</div>
|content4=<center>[[File:Cm fe16 13 vw reinforcements.png|200px]]</center>
|content4=<div>[[File:Cm fe16 13 vw reinforcements.png|200px]]</div>
|content5=<center>[[File:Cm fe16 13 h escapes.png|200px]]</center>
|content5=<div>[[File:Cm fe16 13 h escapes.png|200px]]</div>
}}
}}
|col=26
|row=17
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Defeat [[Pallardó]]
|victory=Defeat [[Pallardó]]
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Pallardó]] escapes
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{h|*|Classic mode}}, the player's army is routed{{h|*|Casual mode}}, or [[Pallardó]] escapes
|ally=2+{{hover|6|Reinforcements (Silver Snow)}}/{{hover|7|Reinforcements (Azure Moon/Verdant Wind)}}
|ally=2+{{h|6|Reinforcements (Silver Snow)}}/{{h|7|Reinforcements (Azure Moon/Verdant Wind)}}
|enemy=39{{hover|+3|Reinforcements}}
|enemy=39{{h|+3|Reinforcements}}
|map=<br>{{Tab
|map={{Tab
|tab1=Initial
|tab1=Initial
|tab2={{hover|SS|Reinforcements (Silver Snow)}}
|tab2={{h|SS|Reinforcements (Silver Snow)}}
|tab3={{hover|AM|Reinforcements (Azure Moon)}}
|tab3={{h|AM|Reinforcements (Azure Moon)}}
|tab4={{hover|VW|Reinforcements (Verdant Wind)}}
|tab4={{h|VW|Reinforcements (Verdant Wind)}}
|tab5=Escape routes
|tab5=Escape routes
|content1=<center>[[File:Cm fe16 13 m.png|200px]]</center>
|content1=<div>[[File:Cm fe16 13 m.png|200px]]</div>
|content2=<center>[[File:Cm fe16 13 ss reinforcements.png|200px]]</center>
|content2=<div>[[File:Cm fe16 13 ss reinforcements.png|200px]]</div>
|content3=<center>[[File:Cm fe16 13 am reinforcements.png|200px]]</center>
|content3=<div>[[File:Cm fe16 13 am reinforcements.png|200px]]</div>
|content4=<center>[[File:Cm fe16 13 vw reinforcements.png|200px]]</center>
|content4=<div>[[File:Cm fe16 13 vw reinforcements.png|200px]]</div>
|content5=<center>[[File:Cm fe16 13 m escapes.png|200px]]</center>
|content5=<div>[[File:Cm fe16 13 m escapes.png|200px]]</div>
}}
}}
|col=26
|row=17
}}
}}
}}
}}
Line 102: Line 113:
|content1={{ChapChars
|content1={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}} 02
|return1=byleth {{#var:A}} 02
|forced1article=Byleth
|return1article=Byleth
|forced2=seteth
|return2=seteth
|forced3=dorothea 02
|return3=dorothea 02
|forced3article=Dorothea
|return3article=Dorothea
|forced4=caspar 02
|return4=caspar 02
|forced4article=Caspar
|return4article=Caspar
|forced5=petra 02
|return5=petra 02
|forced5article=Petra
|return5article=Petra
|forced6=bernadetta 02
|return6=bernadetta 02
|forced6article=Bernadetta
|return6article=Bernadetta
|forced7=linhardt 02
|return7=linhardt 02
|forced7article=Linhardt
|return7article=Linhardt
|forced8=ferdinand 02
|return8=ferdinand 02
|forced8article=Ferdinand
|return8article=Ferdinand
}}
}}
At the beginning of the battle, only [[Byleth]] and [[Seteth]] are available. [[Dorothea]], [[Caspar]], and [[Petra]] arrive as friendly reinforcements on turn 3 while [[Bernadetta]], [[Linhardt]], and [[Ferdinand]] arrive as friendly reinforcements after a unit reaches column 9 and the first set of reinforcements have already arrived.
At the beginning of the battle, only [[Byleth]] and [[Seteth]] are available. [[Dorothea]], [[Caspar]], and [[Petra]] arrive as friendly reinforcements on turn 3. [[Bernadetta]], [[Linhardt]], and [[Ferdinand]] arrive as friendly reinforcements after a unit reaches column 9 on turn 5 or later.
|content2={{ChapChars
|content2={{ChapChars
|game#=16
|game#=16
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Gilbert
|name=Gilbert
Line 129: Line 138:
|HP=61
|HP=61
|lv=26
|lv=26
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Intermediate Seal|image=seal}}
|recruitment method=Automatically from turn 3
|recruitment method=Automatically from turn 3
}}
}}
|return1=byleth {{#var:A}} 02
|forced1=byleth {{#var:A}} 02
|return1article=Byleth
|forced1article=Byleth
|return2=dimitri 04
|forced2=dimitri 04
|return2article=Dimitri
|forced2article=Dimitri
|return3=ashe 02
|forced3=ashe 02
|return3article=Ashe
|forced3article=Ashe
|return4=mercedes 02
|forced4=mercedes 02
|return4article=Mercedes
|forced4article=Mercedes
|return5=annette 02
|forced5=annette 02
|return5article=Annette
|forced5article=Annette
|return6=sylvain 02
|forced6=sylvain 02
|return6article=Sylvain
|forced6article=Sylvain
|return7=ingrid 02
|forced7=ingrid 02
|return7article=Ingrid
|forced7article=Ingrid
|return8=felix 02
|forced8=felix 02
|return8article=Felix
|forced8article=Felix
}}
}}
:<small>Note: At the start of the chapter, [[Dimitri]] will [[class change]] to [[High Lord]] automatically.</small>
:<small>Note: At the start of the chapter, [[Dimitri]] will [[class change]] to [[High Lord]] and have the [[King of Lions Corps]] equipped to him automatically; if Dimitri has less than C [[authority]], his authority will be set to C.</small>


At the beginning of the battle, only [[Byleth]] and [[Dimitri]] are available. [[Gilbert]], [[Ashe]], [[Mercedes]], and [[Annette]] arrive as friendly reinforcements on turn 3 while [[Sylvain]], [[Ingrid]], and [[Felix]] arrive as friendly reinforcements after a unit reaches column 9 and the first set of reinforcements have already arrived.
At the beginning of the battle, only [[Byleth]] and [[Dimitri]] are available. [[Gilbert]], [[Ashe]], [[Mercedes]], and [[Annette]] arrive as friendly reinforcements on turn 3, while [[Sylvain]], [[Ingrid]], and [[Felix]] arrive as friendly reinforcements after a unit reaches column 9 on turn 5 or later.
|content3={{ChapChars
|content3={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}} 02
|return1=byleth {{#var:A}} 02
|forced1article=Byleth
|return1article=Byleth
|forced2=claude 02
|return2=claude 02
|forced2article=Claude
|return2article=Claude
|forced3=lorenz 02
|return3=lorenz 02
|forced3article=Lorenz (Three Houses)
|return3article=Lorenz (Three Houses)
|forced4=ignatz 02
|return4=ignatz 02
|forced4article=Ignatz
|return4article=Ignatz
|forced5=hilda 02
|return5=hilda 02
|forced5article=Hilda
|return5article=Hilda
|forced6=leonie 02
|return6=leonie 02
|forced6article=Leonie
|return6article=Leonie
|forced7=raphael 02
|return7=raphael 02
|forced7article=Raphael
|return7article=Raphael
|forced8=lysithea 02
|return8=lysithea 02
|forced8article=Lysithea
|return8article=Lysithea
|forced9=marianne 02
|return9=marianne 02
|forced9article=Marianne
|return9article=Marianne
}}
}}
:<small>Note: At the start of the chapter, [[Claude]] will [[class change]] to [[Wyvern Master]] automatically.</small>
:<small>Note: At the start of the chapter, [[Claude]] will [[class change]] to [[Wyvern Master]] and have the [[Immortal Corps]] equipped to him automatically; if Claude has less than C [[authority]], his authority will be set to C.</small>


At the beginning of the battle, only [[Byleth]] and [[Claude]] are available. [[Lorenz (Three Houses)|Lorenz]], [[Ignatz]], [[Hilda]], and [[Leonie]] arrive as friendly reinforcements on turn 3 while [[Raphael]], [[Lysithea]], and [[Marianne]] arrive as friendly reinforcements after a unit reaches column 9 and the first set of reinforcements have already arrived.
At the beginning of the battle, only [[Byleth]] and [[Claude]] are available. [[Lorenz (Three Houses)|Lorenz]], [[Ignatz]], [[Hilda]], and [[Leonie]] arrive as friendly reinforcements on turn 3, while [[Raphael]], [[Lysithea]], and [[Marianne]] arrive as friendly reinforcements after a unit reaches column 9 on turn 5 or later.
}}
}}


Line 261: Line 270:
|item29=Armorslayer
|item29=Armorslayer
|item29image=sword
|item29image=sword
|obtain29=Open left center-north [[chest]]
|obtain29=Open westernmost [[chest]]
|item30=Silver Lance
|item30=Silver Lance
|item30image=lance
|item30image=lance
|obtain30=Open right center-north [[chest]]
|obtain30=Open middle [[chest]]
|item31=Cursed Ashiya Sword
|item31=Cursed Ashiya Sword
|item31image=sword
|item31image=sword
|obtain31=Open northeastern [[chest]]
|obtain31=Open northeast [[chest]]
|itemlast=Axe of Ukonvasara
|itemlast=Axe of Ukonvasara
|itemlastimage=axe silver
|itemlastimage=axe silver
|obtainlast=Open southeastern [[chest]]
|obtainlast=Open southeast [[chest]]
}}
}}


Line 279: Line 288:
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|tab3=Maddening
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}}
|platform=ns01
{{ChapUnitCellFE16
|name1=Bandit
|name=[[Pallardó]]<br><small>(Decoy)</small>
|class1=Thief
|class=Thief
|lv1=25
|lv=27
|#1=2
|#=1
|inventory1={{Item|16|Steel Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|hp=36
|notes1=The eastern one begins moving if the nearby [[Mercenary]], [[Archer]], or [[Brawler]] is provoked.
|str=14
|-
|mag=6
|name2=Bandit
|dex=15
|class2=Mercenary
|spd=20
|lv2=25
|lck=9
|#2=1
|def=11
|inventory2={{Item|16|Silver Sword|image=sword|type=drop}}
|res=3
|notes2=Begins moving if the nearby [[Thief]], [[Archer]] or [[Brawler]] is provoked.
|cha=15{{h|+1|Granted by Pallardó Bodyguards}}
|-
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv 3: {{Item|16|Poison Tactic|image=gambit}}
|name3=Bandit
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|class3
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Thief
|lv=25
|#=2
|hp=33
|str=14
|mag=6
|dex=13
|spd=22
|lck=8
|def=11
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|notes=The eastern one begins moving if the nearby [[Mercenary]], [[Archer]], or [[Brawler]] is provoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Mercenary
|lv=25
|#=1
|hp=34
|str=15
|mag=6
|dex=10
|spd=20
|lck=8
|def=11
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Silver Sword|image=sword|type=drop}}
|notes=Begins moving if the nearby [[Thief]], [[Archer]] or [[Brawler]] is provoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Archer
|lv=25
|#=1
|hp=31
|str=14
|mag=6
|dex=11
|spd=17
|lck=10
|def=8
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Blessed Bow|image=bow|type=drop}}<br>{{Item|16|Bowrange +1}}
|notes=Begins moving if the nearby [[Mercenary]] is provoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Mercenary
|lv=25
|#=1
|hp=34
|str=15
|mag=6
|dex=10
|spd=20
|lck=8
|def=11
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Thief
|version=female
|lv=25
|#=1
|hp=33
|str=14
|mag=6
|dex=13
|spd=22
|lck=8
|def=11
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|notes=Begins moving if the adjacent [[Assassin]] is provoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Assassin
|version=female
|lv=25
|#=1
|hp=36
|str=17
|mag=8
|dex=15
|spd=29
|lck=11
|def=14
|res=8
|cha=8{{h|+1|Granted by Bandits}}
|mov=6
|inventory={{Item|16|Silver Sword|image=sword}} • {{Item|16|Hexlock Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if the adjacent [[Thief]] is provoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Brawler
|lv=25
|#=1
|hp=37
|str=14
|mag=6
|dex=11
|spd=23
|lck=8
|def=11
|res=1
|cha=9
|mov=5
|inventory={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Thief
|version=female
|lv=25
|#=1
|hp=33
|str=14
|mag=6
|dex=13
|spd=22
|lck=8
|def=11
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|notes=Begins moving if the adjacent [[Assassin]] is provoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Assassin
|lv=25
|#=1
|hp=36
|str=17
|mag=8
|dex=15
|spd=29
|lck=11
|def=14
|res=8
|cha=8{{h|+1|Granted by Bandits}}
|mov=6
|inventory={{Item|16|Silver Sword|image=sword}} • {{Item|16|Leather Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if the adjacent [[Thief]] is provoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Mercenary
|lv=25
|#=1
|hp=34
|str=15
|mag=6
|dex=10
|spd=20
|lck=8
|def=11
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}} • {{Item|16|Antitoxin|image=potion|type=drop}}
|notes=Begins moving if a nearby [[Thief]], [[Brawler]], or [[Archer]] is provoked.
 
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Bandit
|name1=Bandit
|class=Thief
|class1=Thief
|lv=31
|lv1=26
|#=1
|#1=2
|hp=44
|inventory1={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|str=25
|notes1=The eastern one begins moving if the nearby [[Mercenary]], [[Archer]], or [[Brawler]] is provoked.
|mag=14
|-
|dex=21
|name2=Bandit
|spd=35
|class2=Mercenary
|lck=13
|lv2=26
|def=21
|#2=1
|res=10
|inventory2={{Item|16|Silver Sword|image=sword|type=drop}}<br>{{Item|16|Sword Prowess Lv 2}}
|cha=19
|notes2=Begins moving if the nearby [[Thief]], [[Archer]] or [[Brawler]] is provoked.
|mov=5
|-
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|name3=Bandit
|class3=Archer
|lv3=26
|#3=1
|inventory3={{Item|16|Blessed Bow|image=bow|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes3=Begins moving if the nearby [[Thief]], [[Mercenary]], or [[Brawler]] is provoked.
|-
|name4=Bandit
|class4=Mercenary
|lv4=26
|#4=1
|inventory4={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}
|notes4=Begins moving if the nearby Mercenary or [[Sniper]] is provoked.
|-
|name5=Bandit
|class5=Thief
|version5=female
|lv5=26
|#5=1
|inventory5={{Item|16|Silver Sword|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|notes5=Begins moving if the adjacent [[Assassin]] is provoked.
|-
|name6=Bandit
|class6=Assassin
|version6=female
|lv6=26
|#6=1
|inventory6={{Item|16|Silver Sword|image=sword}} • {{Item|16|Hexlock Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|name7=Bandit
|class7=Brawler
|lv7=26
|#7=1
|inventory7={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}
|-
|name8=Bandit
|class8=Thief
|version8=female
|lv8=26
|#8=1
|inventory8={{Item|16|Silver Sword|image=sword}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|notes8=Begins moving if the nearby [[Assassin]] or [[Sniper]] is provoked.
|-
|name9=Bandit
|class9=Assassin
|lv9=26
|#9=1
|inventory9={{Item|16|Silver Sword|image=sword}} • {{Item|16|Leather Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes9=Begins moving if the nearby [[Thief]] or [[Sniper]] is provoked.
|-
|name10=Bandit
|class10=Mercenary
|lv10=26
|#10=1
|inventory10={{Item|16|Silver Sword|image=sword}} • {{Item|16|Antitoxin|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 2}}
|notes10=Begins moving if a nearby [[Thief]], [[Brawler]], or [[Archer]] is provoked.
|-
|name11=Bandit
|class11=Thief
|lv11=26
|#11=3
|inventory11={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|notes11=The eastern one begins moving if a nearby [[Mercenary]], [[Brawler]], or [[Archer]] is provoked.
|-
|name12=Bandit
|class12=Brawler
|lv12=26
|#12=1
|inventory12={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Bullion|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes12=Begins moving if a nearby [[Mercenary]], [[Thief]], [[Brawler]], or [[Archer]] is provoked.
|-
|name13=Bandit
|class13=Assassin
|lv13=26
|#13=1
|inventory13={{Item|16|Venin Edge|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}
|-
|name14=Bandit
|class14=Archer
|version14=female
|lv14=26
|#14=1
|inventory14={{Item|16|Venin Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|-
|name15=Bandit
|class15=Archer
|lv15=26
|#15=1
|inventory15={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|name16=Bandit
|class16=Assassin
|lv16=26
|#16=1
|inventory16={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}
|notes16=Begins moving if a nearby [[Sniper]] or [[Archer]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked.
|-
|name17=Bandit
|class17=Sniper
|lv17=26
|#17=1
|inventory17={{Item|16|Silver Bow|image=bow}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}
|notes17=Begins moving if a nearby [[Assassin]], Sniper, or [[Archer]] is provoked, or one turn after the squad west—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—of him is provoked.
|-
|name18=Bandit
|class18=Archer
|lv18=26
|#18=1
|inventory18={{Item|16|Silver Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes18=Begins moving if a nearby [[Assassin]] or [[Sniper]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked.
|-
|name19=Bandit
|class19=Mercenary
|lv19=26
|#19=1
|inventory19={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 2}}
|-
|name20=Bandit
|class20=Mercenary
|version20=female
|lv20=26
|#20=1
|inventory20={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 2}}
|notes20=Begins moving if the nearby Mercenary or [[Sniper]] is provoked.
|-
|name21=Bandit
|class21=Brawler
|lv21=26
|#21=1
|inventory21={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}
|notes21=Begins moving if the nearby [[Sniper]] is provoked.
|-
|name22=Bandit
|class22=Thief
|lv22=26
|#22=1
|inventory22={{Item|16|Silver Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes22=Begins moving if the nearby [[Sniper]] is provoked.
|-
|name23=Bandit
|class23=Brawler
|lv23=26
|#23=1
|inventory23={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Door Key|image=key|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes23=Begins moving if a nearby [[Mercenary]], [[Thief]], [[Brawler]], or [[Archer]] is provoked.
|-
|name24=Bandit
|class24=Assassin
|lv24=26
|#24=1
|inventory24={{Item|16|Venin Edge|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|name25=Bandit
|class25=Archer
|version25=female
|lv25=26
|#25=1
|inventory25={{Item|16|Silver Bow|image=bow}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|-
|name26=Bandit
|class26=Assassin
|lv26=26
|#26=2
|inventory26={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}
|-
|name27=Bandit
|class27=Sniper
|lv27=26
|#27=1
|inventory27={{Item|16|Silver Bow|image=bow|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes27=Begins moving if a nearby [[Mercenary]] is provoked.
|-
|name28=Bandit
|class28=Sniper
|lv28=26
|#28=4
|inventory28={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes28=• The southwestern one begins moving if the nearby [[Brawler]] is provoked.<br>• The northwestern one begins moving if the nearby [[Thief]] or [[Assassin]] is provoked.<br>• The northeastern one begins moving if the nearby Thief is provoked.<br>• The far eastern one begins moving if the nearby Assassin, Sniper, or [[Archer]] is provoked, or one turn after the squad west of [[Pallardó]]—the [[Mercenary]], the Thief, the Brawlers, and the Archer—is provoked.
|-
|nameb=[[Pallardó]]<br><small>(Decoy)</small>
|classb=Thief
|lvb=28
|inventoryb={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv 3: {{Item|16|Poison Tactic|image=gambit}}
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|-
|namer1=Bandit
|classr1=Mercenary
|lvr1=26
|#r1=1
|inventoryr1={{Item|16|Venin Edge|image=sword}} • {{Item|16|Evasion Ring|image=ring|type=drop}}<br>{{Item|16|Sword Prowess Lv 2}}
|-
|namer2=Bandit
|classr2=Thief
|lvr2=26
|#r2=1
|inventoryr2={{Item|16|Silver Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|-
|namer3=Bandit
|classr3=Thief
|lvr3=26
|#r3=1
|inventoryr3={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|-
|namer4=Bandit
|classr4=Brawler
|lvr4=26
|#r4=1
|inventoryr4={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}
|-
|namerl=[[Pallardó]]
|classrl=Thief
|lvrl=28
|#rl=1
|inventoryrl={{Item|16|Silver Sword|image=sword}} • {{Item|16|Speed Ring|image=ring|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} • {{Item|16|Avo +10}} • {{Item|16|Strength +2}} • {{Item|16|Vantage}}<br>{{Item|16|Grounder|image=combat art sword}}<br>{{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv 5: {{Item|16|Poison Tactic|image=gambit}}
|notesrl=Attempts to escape via the northwest or northeast, fighting any player units along the way.
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Bandit
|name1=Bandit
|class=Brawler
|class1=Thief
|lv=31
|lv1=31
|#=1
|#1=2
|hp=48
|inventory1={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|str=25
|notes1=The eastern one begins moving if the nearby [[Mercenary]], [[Archer]], or [[Brawler]] is provoked.
|mag=11
|-
|dex=21
|name2=Bandit
|spd=36
|class2=Mercenary
|lck=13
|lv2=31
|def=21
|#2=1
|res=6
|inventory2={{Item|16|Silver Sword|image=sword|type=drop}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|cha=19
|notes2=Begins moving if the nearby [[Thief]], [[Archer]] or [[Brawler]] is provoked.
|mov=5
|-
|inventory={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}
|name3=Bandit
|last=y
|class3=Archer
|lv3=31
|#3=1
|inventory3={{Item|16|Blessed Bow|image=bow|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes3=Begins moving if the nearby [[Thief]], [[Mercenary]], or [[Brawler]] is provoked.
|-
|name4=Bandit
|class4=Mercenary
|lv4=31
|#4=1
|inventory4={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|notes4=Begins moving if the nearby Mercenary, [[Sniper]], or [[Grappler]] is provoked, or one turn after the far southern squad—the [[Thief]], the [[Assassin]], the [[Brawler]], the Sniper, and the Grappler—is provoked.
|-
|name5=Bandit
|class5=Thief
|version5=female
|lv5=31
|#5=1
|inventory5={{Item|16|Silver Sword|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|notes5=Begins moving if the nearby [[Assassin]] or [[Sniper]] is provoked, or one turn after the squad west of her—the [[Mercenary|Mercenaries]], the Sniper, and the [[Grappler]]—is provoked.
|-
|name6=Bandit
|class6=Assassin
|version6=female
|lv6=31
|#6=1
|inventory6={{Item|16|Silver Sword|image=sword}} • {{Item|16|Hexlock Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes6=Begins moving if the nearby [[Thief]] or [[Sniper]] is provoked, or one turn after the squad west of her—the [[Mercenary|Mercenaries]], the Sniper, and the [[Grappler]]—is provoked.
|-
|name7=Bandit
|class7=Brawler
|lv7=31
|#7=1
|inventory7={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}
|-
|name8=Bandit
|class8=Thief
|version8=female
|lv8=31
|#8=1
|inventory8={{Item|16|Silver Sword|image=sword}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|notes8=Begins moving if the nearby [[Assassin]], [[Brawler]], [[Sniper]], or [[Grappler]] is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked.
|-
|name9=Bandit
|class9=Assassin
|lv9=31
|#9=1
|inventory9={{Item|16|Silver Sword|image=sword}} • {{Item|16|Leather Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes9=Begins moving if the nearby [[Thief]], [[Brawler]], [[Sniper]], or [[Grappler]] is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked.
|-
|name10=Bandit
|class10=Mercenary
|lv10=31
|#10=1
|inventory10={{Item|16|Silver Sword|image=sword}} • {{Item|16|Antitoxin|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|notes10=Begins moving if a nearby [[Thief]], [[Brawler]], or [[Archer]] is provoked.
|-
|name11=Bandit
|class11=Thief
|lv11=31
|#11=3
|inventory11={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|notes11=The eastern one begins moving if a nearby [[Mercenary]], [[Brawler]], or [[Archer]] is provoked.
|-
|name12=Bandit
|class12=Brawler
|lv12=31
|#12=1
|inventory12={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Bullion|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes12=Begins moving if a nearby [[Mercenary]], [[Thief]], [[Brawler]], or [[Archer]] is provoked.
|-
|name13=Bandit
|class13=Assassin
|lv13=31
|#13=1
|inventory13={{Item|16|Venin Edge|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}
|-
|name14=Bandit
|class14=Archer
|version14=female
|lv14=31
|#14=1
|inventory14={{Item|16|Venin Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|-
|name15=Bandit
|class15=Archer
|lv15=31
|#15=1
|inventory15={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|name16=Bandit
|class16=Assassin
|lv16=31
|#16=1
|inventory16={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}
|notes16=Begins moving one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the [[Archer]]—is provoked, or if a nearby [[Sniper]] or Archer is provoked.
|-
|name17=Bandit
|class17=Sniper
|lv17=31
|#17=1
|inventory17={{Item|16|Silver Bow|image=bow}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}
|notes17=Begins moving if a nearby [[Assassin]], Sniper, or [[Archer]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked.
|-
|name18=Bandit
|class18=Archer
|lv18=31
|#18=1
|inventory18={{Item|16|Silver Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes18=Begins moving if a nearby [[Assassin]] or [[Sniper]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked.
|-
|name19=Bandit
|class19=Mercenary
|lv19=31
|#19=1
|inventory19={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|-
|name20=Bandit
|class20=Mercenary
|version20=female
|lv20=31
|#20=1
|inventory20={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|notes20=Begins moving if the nearby Mercenary, [[Sniper]], or [[Grappler]] is provoked, or one turn after the far southern squad—the [[Thief]], the [[Assassin]], the [[Brawler]], the Sniper, and the Grappler—is provoked.
|-
|name21=Bandit
|class21=Brawler
|lv21=31
|#21=1
|inventory21={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}
|notes21=Begins moving if the nearby [[Thief]], [[Assassin]], [[Sniper]], or [[Grappler]] is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked.
|-
|name22=Bandit
|class22=Thief
|lv22=31
|#22=1
|inventory22={{Item|16|Silver Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes22=Begins moving if the nearby [[Sniper]] is provoked.
|-
|name23=Bandit
|class23=Brawler
|lv23=31
|#23=1
|inventory23={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Door Key|image=key|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes23=Begins moving if a nearby [[Mercenary]], [[Thief]], Brawler, or [[Archer]] is provoked.
|-
|name24=Bandit
|class24=Assassin
|lv24=31
|#24=1
|inventory24={{Item|16|Venin Edge|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|name25=Bandit
|class25=Archer
|version25=female
|lv25=31
|#25=1
|inventory25={{Item|16|Silver Bow|image=bow}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|-
|name26=Bandit
|class26=Assassin
|lv26=31
|#26=2
|inventory26={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}
|-
|name27=Bandit
|class27=Sniper
|lv27=31
|#27=1
|inventory27={{Item|16|Silver Bow|image=bow|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes27=Begins moving if a nearby [[Mercenary]] or [[Grappler]] is provoked, or one turn after the far southern squad—the [[Thief]], the [[Assassin]], the [[Brawler]], the Sniper, and the Grappler—is provoked.
|-
|name28=Bandit
|class28=Sniper
|lv28=31
|#28=4
|inventory28={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes28=• The southwestern one begins moving if the nearby [[Thief]], [[Assassin]], [[Brawler]], or [[Grappler]] is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked.<br>• The northwestern one begins moving if the nearby Thief or Assassin is provoked, or one turn after the squad west of him—the Mercenaries, the Sniper, and the Grappler—is provoked.<br>• The northeastern one begins moving if the nearby Thief is provoked.<br>• The far eastern one begins moving if the nearby Assassin, Sniper, or [[Archer]] is provoked, or one turn after the squad west of [[Pallardó]]—the [[Mercenary]], the Thief, the Brawlers, and the Archer—is provoked.
|-
|name29=Bandit
|class29=Grappler
|lv29=31
|#29=3
|inventory29={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 5}} • {{Item|16|Tomebreaker}} • {{Item|16|Defiant Spd}}
|notes29=• The northwestern one begins moving if a nearby [[Mercenary]] or [[Sniper]] is provoked, or one turn after the far southern squad—the [[Thief]], the [[Assassin]], the [[Brawler]], the Sniper, and the Grappler—is provoked.<br>• The southwestern one begins moving if the nearby Thief, Assassin, Sniper, or Brawler is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked.
|-
|nameb=[[Pallardó]]<br><small>(Decoy)</small>
|classb=Thief
|lvb=33
|inventoryb={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv 3: {{Item|16|Poison Tactic|image=gambit}}
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|-
|namer1=Bandit
|classr1=Mercenary
|lvr1=31
|#r1=1
|inventoryr1={{Item|16|Venin Edge|image=sword}} • {{Item|16|Evasion Ring|image=ring|type=drop}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|-
|namer2=Bandit
|classr2=Thief
|lvr2=31
|#r2=1
|inventoryr2={{Item|16|Silver Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|-
|namer3=Bandit
|classr3=Thief
|lvr3=31
|#r3=1
|inventoryr3={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|-
|namer4=Bandit
|classr4=Brawler
|lvr4=31
|#r4=1
|inventoryr4={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}
|-
|namerl=[[Pallardó]]
|classrl=Thief
|lvrl=33
|#rl=1
|inventoryrl={{Item|16|Silver Sword|image=sword}} • {{Item|16|Speed Ring|image=ring|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} • {{Item|16|Avo +10}} • {{Item|16|Strength +2}} • {{Item|16|Vantage}}<br>{{Item|16|Grounder|image=combat art sword}}<br>{{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv 5: {{Item|16|Poison Tactic|image=gambit}}
|notesrl=Attempts to escape via the northwest or northeast, fighting any player units along the way.
}}
}}
{{ChapUnitFtr}}
}}
}}


====Reinforcements====
====Reinforcements====
{{sectstub}}<!--What causes them to spawn from the north or south?-->
<!--I can't point to the game code saying it's random, but it's the best explanation-->
*Upon defeating [[Pallardó]]'s decoy, the real Pallardó appears from the door north or south of the decoy. Depending on which door he comes from, different other reinforcements will appear.
*Upon defeating [[Pallardó]]'s decoy, the real Pallardó appears from the door north or south of the decoy; which door he appears from is determined randomly at the start of the chapter. Depending on which door he comes from, different reinforcements will appear with him.
*If Pallardó went north
**If Pallardó went north
**1 [[Mercenary]] from the door north of the decoy
***1 [[Mercenary]] from the door north of the decoy
**1 [[Thief]] that drops a [[Bullion]] from the door north of the decoy
***1 [[Thief]] that drops a [[Bullion]] from the door north of the decoy
*If Pallardó went south
**If Pallardó went south
**1 [[Thief]] from the door south of the decoy
***1 [[Thief]] from the door south of the decoy
**1 [[Brawler]] from the door south of the decoy
***1 [[Brawler]] from the door south of the decoy


===Boss data===
===Boss data===
Line 993: Line 2,111:
|def=11
|def=11
|res=3
|res=3
|cha=15{{hover|+1|Granted by Pallardό Bodyguards}}
|cha=15{{h|+1|Granted by Pallardό Bodyguards}}
|inventory={{Item|16|Silver Sword|image=sword}}
|inventory={{Item|16|Silver Sword|image=sword}}
|skills={{Item|16|Steal}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Sword Prowess Lv 3}}
|skills={{Item|16|Steal}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Sword Prowess Lv 3}}
Line 1,012: Line 2,130:
|def=15
|def=15
|res=7
|res=7
|cha=19{{hover|+1|Granted by Pallardό Bodyguards}}
|cha=19{{h|+1|Granted by Pallardό Bodyguards}}
|inventory={{Item|16|Silver Sword|image=sword}}
|inventory={{Item|16|Silver Sword|image=sword}}
|skills={{Item|16|Steal}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Sword Prowess Lv 3}}
|skills={{Item|16|Steal}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Sword Prowess Lv 3}}
Line 1,031: Line 2,149:
|def=22
|def=22
|res=13
|res=13
|cha=26{{hover|+1|Granted by Pallardό Bodyguards}}
|cha=26{{h|+1|Granted by Pallardό Bodyguards}}
|inventory={{Item|16|Silver Sword|image=sword}}
|inventory={{Item|16|Silver Sword|image=sword}}
|skills={{Item|16|Steal}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Sword Prowess Lv 3}}
|skills={{Item|16|Steal}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Sword Prowess Lv 3}}
Line 1,050: Line 2,168:
|lv=27
|lv=27
|HP=36
|HP=36
|str=14{{hover|+2|Granted by Strength +2}}
|str=14{{h|+2|Granted by Strength +2}}
|mag=6
|mag=6
|dex=15
|dex=15
|spd=20{{hover|+2|Granted by Speed Ring}}
|spd=20{{h|+2|Granted by Speed Ring}}
|luck=9
|luck=9
|def=11
|def=11
|res=3
|res=3
|cha=15{{hover|+1|Granted by Pallardό Bodyguards}}
|cha=15{{h|+1|Granted by Pallardό Bodyguards}}
|move=5
|move=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Speed Ring|image=ring|type=drop}}
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Speed Ring|image=ring|type=drop}}
Line 1,071: Line 2,189:
|lv=28
|lv=28
|HP=41
|HP=41
|str=18{{hover|+2|Granted by Strength +2}}
|str=18{{h|+2|Granted by Strength +2}}
|mag=7
|mag=7
|dex=19
|dex=19
|spd=24{{hover|+2|Granted by Speed Ring}}
|spd=24{{h|+2|Granted by Speed Ring}}
|luck=13
|luck=13
|def=15
|def=15
|res=7
|res=7
|cha=19{{hover|+1|Granted by Pallardό Bodyguards}}
|cha=19{{h|+1|Granted by Pallardό Bodyguards}}
|move=5
|move=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Speed Ring|image=ring|type=drop}}
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Speed Ring|image=ring|type=drop}}
Line 1,092: Line 2,210:
|lv=33
|lv=33
|HP=48
|HP=48
|str=25{{hover|+2|Granted by Strength +2}}
|str=25{{h|+2|Granted by Strength +2}}
|mag=13
|mag=13
|dex=26
|dex=26
|spd=32{{hover|+2|Granted by Speed Ring}}
|spd=32{{h|+2|Granted by Speed Ring}}
|luck=19
|luck=19
|def=22
|def=22
|res=13
|res=13
|cha=26{{hover|+1|Granted by Pallardό Bodyguards}}
|cha=26{{h|+1|Granted by Pallardό Bodyguards}}
|move=5
|move=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Speed Ring|image=ring|type=drop}}
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Speed Ring|image=ring|type=drop}}
Line 1,114: Line 2,232:


==Trivia==
==Trivia==
* On [[Difficulty#Fire Emblem: Three Houses|Normal]] difficulty, any returning player units who are still under level 20 by the end of the [[To War|previous chapter]] will have their level increased to 20, with their stats raised accordingly. The same will also apply to all of the students recruited from other houses and any other characters recruited as well.
* On [[Difficulty#Fire Emblem: Three Houses|Normal]] difficulty, any returning player units who are still under level&nbsp;20 by the end of the [[To War|previous chapter]] will have their level increased to 20, with their stats raised accordingly. The same will also apply to all of the students recruited from other houses and any other characters recruited as well.
* On the Silver Snow version of this chapter, if any Black Eagle student was defeated during Part I on ''Classic Mode'', [[Edelgard]] in the Goddess Tower will mention some of them joined her side after the timeskip.<ref>{{Cite|Before you answer, know that friends from our [[Black Eagles|Black Eagle]] days have chosen to join me in the fight ahead. |[[Edelgard]] in Silver Snow's version of Reunion at Dawn|Three Houses}}</ref> In spite of this, none of them make any new appearances for the rest of the route.
* On the Silver Snow version of this chapter, if any Black Eagle student was defeated during Part I on ''Classic Mode'', [[Edelgard]] in the Goddess Tower will mention some of them joined her side after the timeskip.<ref>{{Cite|Before you answer, know that friends from our [[Black Eagles|Black Eagle]] days have chosen to join me in the fight ahead. |[[Edelgard]] in Silver Snow's version of Reunion at Dawn|Three Houses}}</ref> In spite of this, none of them make any new appearances for the rest of the route.
** Also on the Silver Snow route, the player gets one reinforcement less on the lower left section of the map compared to the Azure Moon and Verdant Wind routes.
* At the beginning of this chapter, all units in the player's army permanently change their faction to a faction appropriate for the chosen route: the Resistance Army for Silver Snow, the Holy Kingdom of Faerghus for Azure Moon, and the Leicester Alliance for Verdant Wind.
* At the beginning of this chapter, all units in the player's army permanently change their faction to a faction appropriate for the chosen route: the Resistance Army for Silver Snow, the Holy Kingdom of Faerghus for Azure Moon, and the Leicester Alliance for Verdant Wind.
* It's impossible to see Reunion at Dawn's beginning log without hacking, as the preparation screen is skipped during this battle, leaving it [[Unused content in Fire Emblem: Three Houses|unseen]].
* On Versions 1.2.0 onward, all of the player units arriving as friendly reinforcements will be set to wear their Monastery appearance instead of their class outfit for the duration of this map, unless their current class prevents them from doing so, such as mounted units.
* Due to an oversight, if Dimitri and Claude's [[authority]] is over C rank as of this chapter, they will lose all skill points gathered in it while retaining their current authority rank.


==Etymology and other languages==
==Etymology and other languages==
Line 1,124: Line 2,242:
{{Names
{{Names
|eng-name=Reunion at Dawn
|eng-name=Reunion at Dawn
|jap-name={{hover|再会の夜明け|Saikai no yoake}}
|jpn-name={{h|再会の夜明け|Saikai no yoake}}
|jap-mean=Dawn of Reunion
|jpn-mean=Dawn of Reunion
|span-name=Rencuentro al amanecer
|span-name=Rencuentro al amanecer
|span-mean=Reunion at dawn
|span-mean=Reunion at dawn
Line 1,134: Line 2,252:
|ital-name=Riunione all'alba
|ital-name=Riunione all'alba
|ital-mean=Reunion at dawn
|ital-mean=Reunion at dawn
|kor-name={{hover|재회의 여명|Jaehoeui yeomyeong}}
|kor-name={{h|재회의 여명|Jaehoeui yeomyeong}}
|kor-mean=Dawn of reunion
|kor-mean=Dawn of reunion
|ch-simp-name={{hover|重逢的黎明|zhòngféng de límíng}}
|ch-simp-name={{h|重逢的黎明|zhòngféng de límíng}}
|ch-simp-mean=Dawn of reunion
|ch-simp-mean=Dawn of reunion
|ch-trad-name={{hover|重逢的黎明|zhòngféng de límíng}}
|ch-trad-name={{h|重逢的黎明|zhòngféng de límíng}}
|ch-trad-mean=Dawn of reunion
|ch-trad-mean=Dawn of reunion
}}
}}
Line 1,145: Line 2,263:
{{Names
{{Names
|eng-name=Hunting by Daybreak
|eng-name=Hunting by Daybreak
|jap-name={{hover|夜明けの追討戦|Yoake no sōgū-sen}}
|jpn-name={{h|夜明けの追討戦|Yoake no sōgū-sen}}
|jap-mean=Pursuit Battle at Dawn
|jpn-mean=Pursuit Battle at Dawn
|span-name=Cacería al amanecer
|span-name=Cacería al amanecer
|span-mean=Hunting at dawn
|span-mean=Hunting at dawn
Line 1,155: Line 2,273:
|ital-name=Spedizione all'alba
|ital-name=Spedizione all'alba
|ital-mean=Expedition at dawn
|ital-mean=Expedition at dawn
|kor-name={{hover|새벽녘의 추격전|Saebyeongnyeokkui chugyeokjeon}}
|kor-name={{h|새벽녘의 추격전|Saebyeongnyeokkui chugyeokjeon}}
|kor-mean=Hunting at dawn
|kor-mean=Hunting at dawn
|ch-simp-name={{hover|黎明追讨战|límíng zhuītǎo zhàn}}
|ch-simp-name={{h|黎明追讨战|límíng zhuītǎo zhàn}}
|ch-simp-mean=Dawn hunting battle
|ch-simp-mean=Dawn hunting battle
|ch-trad-name={{hover|黎明追討戰|límíng zhuītǎo zhàn}}
|ch-trad-name={{h|黎明追討戰|límíng zhuītǎo zhàn}}
|ch-trad-mean=Dawn hunting battle
|ch-trad-mean=Dawn hunting battle
}}
}}
Line 1,170: Line 2,288:
{{ChapterNav
{{ChapterNav
|prechapter=To War
|prechapter=To War
|name=Reunion at Dawn
|nextchapter=A King Without a Kingdom{{!}}A King Without a Kingdom (Silver Snow)
|nextchapter=A King Without a Kingdom{{!}}A King Without a Kingdom (Silver Snow)
|nextalternate=The Delusional Prince{{!}}The Delusional Prince (Azure Moon)
|nextalternate=The Delusional Prince{{!}}The Delusional Prince (Azure Moon)