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Rescue (chapter): Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|title=Rescue
|title=Rescue
|image=[[File:Cm fe09 2.png|200px]]
|image=[[File:Cm fe09 2.png|200px]]
|game={{FE9}}
|location=Bandit Stronghold
|location=Bandit Stronghold
|new units=[[Rhys]]
|new units=[[Rhys]]
|boss=[[Ikanau]]
|boss=[[Ikanau]]
|previous=[[The Battle Begins]]
|next=[[Pirates Aground]]
}}
}}
{{Quote|It’s Mist and Rolf…They…They’ve been taken by bandits!|[[Rhys]]}}
{{Quote|It’s Mist and Rolf…They…They’ve been taken by bandits!|[[Rhys]]}}
'''Rescue''' (Japanese: {{hl|救出|Kyūshutsu}} ''Rescue'') is the second chapter of {{FE9}}. After [[Ike|Ike's]] successful first mission, [[Mist]] and [[Rolf]] get kidnapped by bandits. Hearing the news, [[Ike]] and [[Boyd]] rush off to rescue them with [[Oscar]] and [[Rhys]] in tow. In this chapter the party gains its first healer, which adds another element to the strategy of the game.
 
'''Rescue''' (Japanese: {{hl|救出|Kyūshutsu}} ''Rescue'') is the second chapter of {{FE9}}. After [[Ike]]'s successful first mission, [[Mist]] and [[Rolf]] get kidnapped by bandits. Hearing the news, Ike and [[Boyd]] rush off to rescue them with [[Oscar]] and [[Rhys]] in tow.


==Plot==
==Plot==
{{main|Rescue (chapter)/Script}}
The chapter begins with [[Rhys]] delivering a letter to [[Titania]] just outside the mercenary fort. Titania asks if Rhys is feeling good enough to be up and about, and Rhys claims that his fever has gone and that he is fine. Rhys gives the letter to Titania, and without explanation, Titania orders Rhys to take the letter to Oscar and tell him to prepare for battle.  
The chapter begins with [[Rhys]] delivering a letter to [[Titania]] just outside the mercenary fort. Titania asks if Rhys is feeling good enough to be up and about, and Rhys claims that his fever has gone and that he is fine. Rhys gives the letter to Titania, and without explanation, Titania orders Rhys to take the letter to Oscar and tell him to prepare for battle.  


Line 19: Line 22:
When they arrive, they are greeted by the head bandit, [[Ikanau]], who tells them that the bandits have Mist and Rolf locked up in a shack in the back of the hideout. Oscar tells Rhys to stick to the back of the group, and heal them when necessary.  
When they arrive, they are greeted by the head bandit, [[Ikanau]], who tells them that the bandits have Mist and Rolf locked up in a shack in the back of the hideout. Oscar tells Rhys to stick to the back of the group, and heal them when necessary.  


At the end of the first Player Phase, Mist and Rolf are shown in the shack, having a conversation. Rolf claims to be very scared, but Mist tries to cheer him up with confidence that Ike will come to rescue them. Rolf adds that his brothers will be with Ike, and Mist tells Rolf not to cry any longer.  
At the end of the first Player Phase, Mist, and Rolf are shown in the shack, having a conversation. Rolf claims to be very scared, but Mist tries to cheer him up with confidence that Ike will come to rescue them. Rolf adds that his brothers will be with Ike, and Mist tells Rolf not to cry any longer.  


Titania arrives at the end of the second turn, disappointed that her troops did not follow orders, but not surprised in the least. Ike approaches her, trying to apologize, but she dismisses him, saying they’ll talk about it later, and to keep focused on the battle at hand.  
Titania arrives at the end of the second turn, disappointed that her troops did not follow orders, but not surprised in the least. Ike approaches her, trying to apologize, but she dismisses him, saying they’ll talk about it later, and to keep focused on the battle at hand.  
Line 29: Line 32:
==Chapter data==
==Chapter data==
{{Tab
{{Tab
|tab1=Normal
|tab1=Easy/Normal
|tab2=Hard
|tab2=Difficult
|tab3=Maniac
|content1={{ChapData
|content1={{ChapData
|victory=Rout enemy
|victory=Rout enemy
|defeat=[[Ike]] dies
|defeat=[[Ike]] dies
|ally=4{{hover|+1|Reinforcement}}
|ally=4{{h|+1|Upon Titania arriving}}
|enemy=9
|enemy=9
|map=[[File:Cm fe09 2.png]] <!-- is this the easy mode map or something? I'm only seeing 6 enemies here, not 9 -->
|map=[[File:Cm fe09 2.png]]
|col=16
|row=16
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Rout enemy
|victory=Rout enemy
|defeat=[[Ike]] dies
|defeat=[[Ike]] dies
|ally=4{{hover|+1|Reinforcement}}
|ally=4{{h|+1|Upon Titania arriving}}
|enemy=13
|enemy=13
|map=[[File:Cm fe09 2.png]] <!-- replace with hard mode map when possible -->
|map=[[File:Cm fe09 2 d.png]]
|col=16
|row=16
}}
|content3={{ChapData
|victory=Rout enemy
|defeat=[[Ike]] dies
|ally=4{{h|+1|Upon Titania arriving}}
|enemy=18
|map=[[File:Cm fe09 2 m.png]]
|col=16
|row=16
}}
}}
}}
}}
Line 56: Line 73:
===Character data===
===Character data===
{{ChapChars
{{ChapChars
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Rhys
|name=Rhys
|portrait=[[File:Small portrait rhys fe09.png]]
|portrait=[[File:Medium portrait rhys fe09.png|128px]]
|class=Priest
|class=Priest
|HP=22
|HP=21~22
|lv=4
|lv=4
|inventory={{Item|9|Heal}}<br>{{Item|9|Vulnerary}}<br>{{Item|9|Priest Band}}{{h|*|From second playthrough onwards}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from the start
}}
}}
|game#=09
|game#=09
|return1=ike ranger 01
|forced1=ike
|return1article=Ike
|forced2=titania
|return2=titania
|return1=oscar
|return3=oscar
|return2=boyd
|return4=boyd
}}
}}
:<small>Note: [[Titania]] will return on turn 3. </small>
:<small>Note: [[Titania]] will return on turn 3.</small>


===Item data===
===Item data===
{{ChapItems
{{ChapItems
|platform=gcn
|platform=gcn
|item1=Vulnerary
|item1=Steel Axe
|obtain1=Dropped by [[myrmidon]]
|obtain1=Dropped by enemy [[Fighter]]
|item2=Steel Axe
|item2=Vulnerary
|obtain2=Dropped by [[fighter]]
|obtain2=Dropped by enemy [[Myrmidon]]
|itemlast=Speedwing
|itemlast=Speedwing
|obtainlast=Dropped by [[Ikanau]]
|obtainlast=Dropped by [[Ikanau]]
Line 86: Line 102:


===Enemy data===
===Enemy data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
:''"(J)" denotes a set of data unique to the Japanese version of ''Path of Radiance''.''
{{Tab
{{Tab
|default=2
|width=100%
|width=100%
|tab1=Normal
|tab1=Easy
|tab2=Hard
|tab2=Normal
|content1={{ChapEnemies
|tab3=Normal (J)
|platform=gcn
|tab4=Difficult
|name1=Bandit
|tab5=Maniac
|class1=Fighter
|content1={{ChapUnitHdr|type=Enemy|platform=gcn}}
|lv1=1
{{ChapUnitCellFE9
|#1=1
|name=[[Ikanau]]
|inventory1=[[File:Is gcn iron axe.png]] [[Iron Axe]]
|class=Bandit
|-
|portrait=ikanau
|name2=Bandit
|lv=7
|class2=Fighter
|#=1
|lv2=2
|hp=31
|#2=1
|str=8
|inventory2=[[File:Is gcn iron axe.png]] [[Iron Axe]]
|mag=0
|-
|skill=3
|name3=Bandit
|spd=6
|class3=Bandit
|lck=1
|lv3=2
|def=4
|#3=2
|res=0
|inventory3=[[File:Is gcn iron axe.png]] [[Iron Axe]]
|mov=5
|-
|inventory={{Item|9|Iron Axe}} • {{Item|9|Speedwing|type=drop}}
|name4=Bandit
}}
|class4=Fighter
{{ChapUnitCellFE9
|lv4=2
|name=Bandit
|#4=1
|class=Fighter
|inventory4=[[File:Is gcn steel axe.png]] {{drop|Steel Axe|color=Tellius}}
|portrait=bandits 01
|-
|lv=3
|name5=Bandit
|#=1
|class5=Myrmidon
|hp=24
|lv5=2
|str=5
|#5=1
|mag=0
|inventory5=[[File:Is gcn iron sword.png]] [[Iron Sword]]
|skill=4
|-
|spd=4
|name6=Bandit
|lck=0
|class6=Myrmidon
|def=3
|lv6=3
|res=0
|#6=1
|mov=6
|inventory6=[[File:Is gcn iron sword.png]] [[Iron Sword]] [[File:Is gcn vulnerary.png]] {{drop|Vulnerary|color=Tellius}}
|inventory={{Item|9|Iron Axe}}
|-
|notes=Immediately begins moving unprovoked.
|name7=Bandit
}}
|class7=Myrmidon
{{ChapUnitCellFE9
|lv7=3
|name=Bandit
|#7=1
|class=Myrmidon
|inventory7=[[File:Is gcn iron sword.png]] [[Iron Sword]] [[File:Is gcn vulnerary.png]] [[Vulnerary]]
|portrait=bandits 01
|-
|lv=4
|nameb=[[Ikanau]]
|#=1
|classb=Bandit
|hp=17
|lvb=7
|str=4~5
|#b=1
|mag=0
|inventoryb=[[File:Is gcn iron axe.png]] [[Iron Axe]] [[File:Is gcn speedwing.png]] {{drop|Speedwing|color=Tellius}}
|skill=7
|spd=7
|lck=1
|def=3
|res=0~1
|mov=6
|inventory={{Item|9|Iron Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Fighter
|portrait=bandits 01
|lv=4
|#=1
|hp=25
|str=6
|mag=0
|skill=4
|spd=4
|lck=1
|def=3
|res=1
|mov=6
|inventory={{Item|9|Iron Axe}}
|notes=Begins moving if he can reach a unit within two turns.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Bandit
|portrait=bandits 01
|lv=4
|#=2
|hp=26
|str=6
|mag=0
|skill=3
|spd=5~6
|lck=0~1
|def=2
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}}
|notes=The southern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Fighter
|portrait=bandits 01
|lv=4
|#=1
|hp=25
|str=6
|mag=0
|skill=4
|spd=4
|lck=1
|def=3
|res=1
|mov=6
|inventory={{Item|9|Steel Axe|type=drop}}
|notes=Begins moving if he can reach a unit within 10 spaces.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Myrmidon
|portrait=bandits 01
|lv=5
|#=1
|hp=17~18
|str=5
|mag=0
|skill=7~8
|spd=7~8
|lck=1
|def=5
|res=1
|mov=6
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Myrmidon
|portrait=bandits 01
|lv=5
|#=1
|hp=17~18
|str=5
|mag=0
|skill=7~8
|spd=7~8
|lck=1
|def=3
|res=1
|mov=6
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gcn}}
{{ChapUnitCellFE9
|name=[[Ikanau]]
|class=Bandit
|portrait=ikanau
|lv=7
|#=1
|hp=31
|str=8
|mag=0
|skill=3
|spd=6
|lck=1
|def=4
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}} • {{Item|9|Speedwing|type=drop}}
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Fighter
|portrait=bandits 01
|lv=1
|#=1
|hp=22
|str=4
|mag=0
|skill=3
|spd=3
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|9|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Myrmidon
|portrait=bandits 01
|lv=2
|#=1
|hp=16
|str=3~4
|mag=0
|skill=6
|spd=6
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|9|Iron Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Fighter
|portrait=bandits 01
|lv=2
|#=1
|hp=23
|str=5
|mag=0
|skill=3
|spd=3
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|9|Iron Axe}}
|notes=Begins moving if he can reach a unit within two turns.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Bandit
|portrait=bandits 01
|lv=2
|#=2
|hp=24
|str=5
|mag=0
|skill=2
|spd=4~5
|lck=0
|def=1
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}}
|notes=The southern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Fighter
|portrait=bandits 01
|lv=2
|#=1
|hp=23
|str=5
|mag=0
|skill=3
|spd=3
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|9|Steel Axe|type=drop}}
|notes=Begins moving if he can reach a unit within 10 spaces.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Myrmidon
|portrait=bandits 01
|lv=3
|#=1
|hp=16~17
|str=4
|mag=0
|skill=6
|spd=6~7
|lck=0
|def=4
|res=0
|mov=6
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Myrmidon
|portrait=bandits 01
|lv=3
|#=1
|hp=16~17
|str=4
|mag=0
|skill=6
|spd=6~7
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gcn}}
{{ChapUnitCellFE9
|name=[[Ikanau]]
|class=Bandit
|portrait=ikanau
|lv=7
|#=1
|hp=31
|str=8
|mag=0
|skill=3
|spd=6
|lck=1
|def=4
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}} • {{Item|9|Speedwing|type=drop}}
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Fighter
|portrait=bandits 01
|lv=1
|#=1
|hp=24
|str=5
|mag=0
|skill=3
|spd=3
|lck=0
|def=3
|res=0
|mov=6
|inventory={{Item|9|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Myrmidon
|portrait=bandits 01
|lv=2
|#=1
|hp=18
|str=4~5
|mag=0
|skill=6
|spd=6
|lck=0
|def=3
|res=0
|mov=6
|inventory={{Item|9|Iron Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Fighter
|portrait=bandits 01
|lv=2
|#=1
|hp=25
|str=6
|mag=0
|skill=3
|spd=3
|lck=0
|def=3
|res=0
|mov=6
|inventory={{Item|9|Iron Axe}}
|notes=Begins moving if he can reach a unit within two turns.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Bandit
|portrait=bandits 01
|lv=2
|#=2
|hp=26
|str=6
|mag=0
|skill=2
|spd=4~5
|lck=0
|def=2
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}}
|notes=The southern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Fighter
|portrait=bandits 01
|lv=2
|#=1
|hp=25
|str=5~6
|mag=0
|skill=3
|spd=3
|lck=0
|def=3
|res=0
|mov=6
|inventory={{Item|9|Steel Axe|type=drop}}
|notes=Begins moving if he can reach a unit within 10 spaces.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Myrmidon
|portrait=bandits 01
|lv=3
|#=1
|hp=18~19
|str=5
|mag=0
|skill=6
|spd=6~7
|lck=0
|def=5
|res=0
|mov=6
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Myrmidon
|portrait=bandits 01
|lv=3
|#=1
|hp=18~19
|str=5
|mag=0
|skill=6
|spd=6~7
|lck=0
|def=3
|res=0
|mov=6
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=gcn}}
{{ChapUnitCellFE9
|name=[[Ikanau]]
|class=Bandit
|portrait=ikanau
|lv=7
|#=1
|hp=31
|str=8
|mag=0
|skill=3
|spd=6
|lck=1
|def=6
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}} {{Item|9|Speedwing|type=drop}}
|notes=Begins moving if a unit is just outside of his range.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Fighter
|portrait=bandits 01
|lv=1
|#=3
|hp=24
|str=5
|mag=0
|skill=3
|spd=3
|lck=0
|def=3
|res=0
|mov=6
|inventory={{Item|9|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Fighter
|portrait=bandits 01
|lv=2
|#=2
|hp=25
|str=6
|mag=0
|skill=3
|spd=3
|lck=0
|def=3
|res=0
|mov=6
|inventory={{Item|9|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Bandit
|portrait=bandits 01
|lv=2
|#=2
|hp=26
|str=6
|mag=0
|skill=2
|spd=4~5
|lck=0
|def=2
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}}
|notes=The southern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Fighter
|portrait=bandits 01
|lv=2
|#=1
|hp=25
|str=5~6
|mag=0
|skill=3
|spd=3
|lck=0
|def=3
|res=0
|mov=6
|inventory={{Item|9|Steel Axe|type=drop}}
|notes=Begins moving if he can reach a unit within two turns.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Bandit
|portrait=bandits 01
|lv=3
|#=1
|hp=27
|str=6
|mag=0
|skill=2
|spd=5
|lck=0
|def=3
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}
|notes=Begins moving if he can reach a unit within 10 spaces.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Bandit
|portrait=bandits 01
|lv=3
|#=1
|hp=27
|str=6
|mag=0
|skill=2
|spd=5
|lck=0
|def=3
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}}
|notes=Begins moving if he can reach a unit within two turns.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Myrmidon
|portrait=bandits 01
|lv=3
|#=1
|hp=18~19
|str=5
|mag=0
|skill=6
|spd=6~7
|lck=0
|def=3
|res=0
|mov=6
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Myrmidon
|portrait=bandits 01
|lv=3
|#=1
|hp=18~19
|str=5
|mag=0
|skill=6
|spd=6~7
|lck=0
|def=3
|res=0
|mov=6
|inventory={{Item|9|Iron Sword}} {{Item|9|Vulnerary}}
|notes=Begins moving if he can reach a unit within 10 spaces.
|last=y
}}
{{ChapUnitFtr}}
|content5={{ChapUnitHdr|type=Enemy|platform=gcn}}
{{ChapUnitCellFE9
|name=[[Ikanau]]
|class=Bandit
|portrait=ikanau
|lv=7
|#=1
|hp=31
|str=8
|mag=0
|skill=3
|spd=6
|lck=1
|def=6
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}} • {{Item|9|Speedwing|type=drop}}
|notes=Begins moving if a unit is within 8 spaces of him.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Fighter
|portrait=bandits 01
|lv=3
|#=3
|hp=28
|str=6
|mag=0
|skill=4
|spd=4
|lck=0
|def=6
|res=0
|mov=6
|inventory={{Item|9|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Fighter
|portrait=bandits 01
|lv=4
|#=2
|hp=29
|str=7
|mag=0
|skill=4
|spd=4
|lck=1
|def=6
|res=1
|mov=6
|inventory={{Item|9|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Bandit
|portrait=bandits 01
|lv=4
|#=4
|hp=30
|str=7
|mag=0
|skill=3
|spd=5~6
|lck=0~1
|def=5
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}}
|notes=• The southern two immediately begin moving unprovoked.<br>The right northern one begins moving if a unit is just outside of his range.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Fighter
|portrait=bandits 01
|lv=4
|#=1
|hp=29
|str=7
|mag=0
|skill=4
|spd=4
|lck=1
|def=6
|res=1
|mov=6
|inventory={{Item|9|Steel Axe|type=drop}}
|notes=Begins moving if he can reach a unit within two turns.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Bandit
|portrait=bandits 01
|lv=5
|#=1
|hp=31
|str=7~8
|mag=0
|skill=3
|spd=6
|lck=1
|def=5~6
|res=0~1
|mov=5
|inventory={{Item|9|Iron Axe}} • {{Item|9|Vulnerary}}
|notes=Begins moving if he can reach a unit within 10 spaces.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Bandit
|portrait=bandits 01
|lv=5
|#=1
|hp=31
|str=7~8
|mag=0
|skill=3
|spd=6
|lck=1
|def=5~6
|res=0~1
|mov=5
|inventory={{Item|9|Iron Axe}}
|notes=Begins moving if he can reach a unit within two turns.
}}
{{ChapUnitCellFE9
|name=Bandit
|class=Myrmidon
|portrait=bandits 01
|lv=5
|#=1
|hp=21~22
|str=6
|mag=0
|skill=7~8
|spd=7~8
|lck=1
|def=6
|res=1
|mov=6
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE9
|platform=gcn
|name=Bandit
|name1=Bandit
|class=Myrmidon
|class1=Fighter
|portrait=bandits 01
|lv1=1
|lv=5
|#1=3
|#=4
|inventory1=[[File:Is gcn iron axe.png]] [[Iron Axe]]
|hp=21~22
|-
|str=6
|name2=Bandit
|mag=0
|class2=Fighter
|skill=7~8
|lv2=2
|spd=7~8
|#2=2
|lck=1
|inventory2=[[File:Is gcn iron axe.png]] [[Iron Axe]]
|def=6
|-
|res=1
|name3=Bandit
|mov=6
|class3=Bandit
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary}}
|lv3=2
|notes=• The southern two immediately begin moving unprovoked.<br>The left northern one begins moving if he can reach a unit within 10 spaces.<br>The right northern one begins moving if a unit is within 10 spaces of him.
|#3=2
|last=y
|inventory3=[[File:Is gcn iron axe.png]] [[Iron Axe]]
|-
|name4=Bandit
|class4=Fighter
|lv4=2
|#4=1
|inventory4=[[File:Is gcn steel axe.png]] {{drop|Steel Axe|color=Tellius}}
|-
|name5=Bandit
|class5=Bandit
|lv5=3
|#5=1
|inventory5=[[File:Is gcn iron axe.png]] [[Iron Axe]] • [[File:Is gcn vulnerary.png]] [[Vulnerary]]
|-
|name6=Bandit
|class6=Bandit
|lv6=3
|#6=1
|inventory6=[[File:Is gcn iron axe.png]] [[Iron Axe]]
|-
|name7=Bandit
|class7=Myrmidon
|lv7=3
|#7=1
|inventory7=[[File:Is gcn iron sword.png]] [[Iron Sword]] [[File:Is gcn vulnerary.png]] {{drop|Vulnerary|color=Tellius}}
|-
|name8=Bandit
|class8=Myrmidon
|lv8=3
|#8=1
|inventory8=[[File:Is gcn iron sword.png]] [[Iron Sword]] [[File:Is gcn vulnerary.png]] [[Vulnerary]]
|-
|nameb=[[Ikanau]]
|classb=Bandit
|lvb=7
|inventoryb=[[File:Is gcn iron axe.png]] [[Iron Axe]] [[File:Is gcn speedwing.png]] {{drop|Speedwing|color=Tellius}}
}}
}}
{{ChapUnitFtr}}
}}
}}


===Boss data===
===Boss data===
{{Main|Ikanau}}
{{Main|Ikanau}}
{{BossStats GCN
{{Tab
|portrait=[[File:Small portrait ikanau fe09.png]]
|tab1=Easy/Normal
|tab2=Difficult/Maniac
|content1={{BossStats GCN
|portrait=[[File:Medium portrait ikanau fe09.png|128px]]
|class=Bandit
|class=Bandit
|affin=fire
|affin=fire
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|def=4
|def=4
|res=0
|res=0
|move=5
|con=13
|con=13
|wght=14
|wght=14
|inventory={{Item|9|Iron Axe}}<br>{{Item|9|Speedwing|type=drop}}
|ax=D
|ax=D
|inventory=[[File:Is gcn iron axe.png]] [[Iron Axe]]<br>[[File:Is gcn speedwing.png]] {{drop|Speedwing|color=Tellius}}
}}
|content2={{BossStats GCN
|portrait=[[File:Medium portrait ikanau fe09.png|128px]]
|class=Bandit
|affin=fire
|lv=7
|HP=31
|str=8
|magic=0
|skill=3
|spd=6
|luck=1
|def=6
|res=0
|move=5
|con=13
|wght=14
|inventory={{Item|9|Iron Axe}}<br>{{Item|9|Speedwing|type=drop}}
|ax=D
}}
}}
}}


==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
This chapter introduces the player to the first [[Priest]], [[Rhys]]. He cannot defend himself in any way, and his only purpose is to heal his companions. Due to his frailty, he must be protected at all times, lest he fall to one of the many enemies in this area.
This chapter introduces the player to the first [[Priest]] and healer, [[Rhys]]. He cannot defend himself in any way, and his only purpose is to heal his companions. Due to his frailty, he must be protected at all times, lest he fall to one of the many enemies in this area.


The battle begins with only [[Ike]], [[Boyd]], [[Oscar]] and Rhys in the lower left corner, who are tasked with [[Rout]]ing all of the enemies in the region. The general idea is to have the three fighters huddle around Rhys, in order to protect him from the enemies that approach, while Rhys heals his friends as necessary.  
The battle begins with only [[Ike]], [[Boyd]], [[Oscar]] and Rhys in the lower left corner, who are tasked with [[Rout]]ing all of the enemies in the region. The general idea is to have the three fighters huddle around Rhys, in order to protect him from the enemies that approach, while Rhys heals his friends as necessary.  
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Around the area, there are [[Terrain/GameCube and Wii games#Fire Emblem: Path of Radiance|Thickets]] and Healhedges, which can serve as valuable cover for both the mercenaries and the bandits. Hiding in one makes that unit harder to hit, and, in the case of the Healhedge, heals them a minor amount every turn.
Around the area, there are [[Terrain/GameCube and Wii games#Fire Emblem: Path of Radiance|Thickets]] and Healhedges, which can serve as valuable cover for both the mercenaries and the bandits. Hiding in one makes that unit harder to hit, and, in the case of the Healhedge, heals them a minor amount every turn.


The boss, [[Bandit]] [[Ikanau]], is much the same as the previous boss, being only two levels higher than [[Zawana]]. He does not move from his spot, and drops a [[Speedwing]] when he is dispatched, which can bestow a permanent speed boost on whoever uses it.
The boss, [[Bandit]] [[Ikanau]], is much the same as the previous boss, being only two levels higher than [[Zawana]]. On Easy and Normal modes he does not move from his spot, and drops a [[Speedwing]] when he is dispatched, which can bestow a permanent speed boost on whoever uses it.
 
On Difficult Mode, there are four additional enemies to deal with, more of which use axes, making Oscar less effective. A strike force of bandits appears to the left, where only one was in lower difficulties. As such, it is important to defend Rhys on both sides until those enemies are dispatched.


On Hard Mode, there are four additional enemies to deal with, more of which use axes, making Oscar less effective. A strike force of bandits appears to the left, where only one was in lower difficulties. As such, it is important to defend Rhys on both sides until those enemies are dispatched.
Maniac Mode adds even more enemies, and all of them are nearly as strong as the chapter's boss. The player's primary focus should be on keeping all playable units alive until Titania arrives at the end of turn 2 to assist. This can be done most easily by either huddling in the starting corner, or carefully blockading the two-tile wide gap above the starting area, with Rhys protected in a corner. Enemy AI can also be exploited to an extent, as enemies with low health will prioritize healing over killing the player's units. When Titania arrives, it becomes relatively simple for the player to finish off the remaining southern enemies and advance to finish the chapter.


Bonus experience can be earned in this chapter, based on how many turns it takes to Rout all enemies. This experience cannot be spent until [[Despair and Hope|Chapter 8]], however.
Bonus experience can be earned in this chapter, based on how many turns it takes to Rout all enemies. This experience cannot be spent until [[Despair and Hope|Chapter 8]], however.
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==Trivia==
==Trivia==
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-->
==Etymology and other languages==  
==Etymology and other languages==  
{{Names
{{Names
|eng-name=Rescue
|eng-name=Rescue
|eng-mean=--
|jpn-name={{h|救出|Kyūshutsu}}
|jap-name={{hover|救出|Kyūshutsu}}
|jpn-mean=Rescue
|jap-mean=Rescue
|span-name=Rescate
|span-name=Rescate
|span-mean=Rescue
|span-mean=Rescue
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==Gallery==
==Gallery==
{{sectstub}}
{{Images}}


{{ChapterNav
{{ChapterNav