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Prologue IV: Difference between revisions

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Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2"
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|image=[[File:Cm fe11 prologue 4.png|200px]]
|image=[[File:Cm fe11 prologue 4.png|200px]]
|location=[[Altea|Altea Outskirts]]
|location=[[Altea|Altea Outskirts]]
|new units=[[Gordin]], [[Druag]], [[Norne]]
|new units=[[Gordin]], [[Draug]], [[Norne]]
|boss=[[Captain]]
|boss=[[Captain]]
|previous=[[Prologue III]]
|previous=[[Prologue III]]
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|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=5{{h|+1|Upon Gordin being recruited}}
|ally=5{{h|+1|Upon Gordin being recruited}}
|enemy=9{{h|+15|Reinforcements}}{{h|-1|Upon Gordin being recruited}}{{h|-10|Upon a decoy being chosen}}
|enemy=9{{h|+15|Reinforcements}}{{h|−1|Upon Gordin being recruited}}{{h|−10|Upon a decoy being chosen}}
|map=[[File:Cm fe11 prologue 4.png|336px]]
|map=[[File:Cm fe11 prologue 4.png|336px]]
|col=19
|col=19
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|recruitment method=Automatically at the end of the chapter, if two or more units died in the prologue
|recruitment method=Automatically at the end of the chapter, if two or more units died in the prologue
}}
}}
|return1=marth prologue
|forced1=marth prologue
|return1article=Marth
|forced1article=Marth
|return2=abel
|return1=abel
|return3=frey
|return2=frey
|return4=cain
|return3=cain
|return5=jagen
|return4=jagen
}}
}}


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:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Captain]]
|class=Cavalier
|lv=2
|#=1
|hp=18.6
|str=5.35
|mag=0
|skill=2.3
|spd=6.2
|lck=0.2
|def=7.3
|res=0.2
|inventory={{Item|ds|Javelin}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Stands on the chapter's seize point.
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Gra
|name=Gra
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|res=3
|res=3
|mov=6
|mov=6
|inventory={{Item|ds|Fire|link=Fire (tome)}}
|inventory={{Item|ds|Fire}}
|notes=Begins moving if the northern [[Soldier]] is provoked.
|notes=Begins moving if the northern [[Soldier]] is provoked.
}}
}}
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|inventory={{Item|ds|Iron Axe}}
|inventory={{Item|ds|Iron Axe}}
|notes=Begins moving if the nearby [[Archer]] or Fighter is provoked.
|notes=Begins moving if the nearby [[Archer]] or Fighter is provoked.
}}
{{ChapUnitCellFE11
|name=[[Captain]]
|class=Cavalier
|lv=2
|#=1
|hp=18.6
|str=5.35
|mag=0
|skill=2.3
|spd=6.2
|lck=0.2
|def=7.3
|res=0.2
|inventory={{Item|ds|Javelin}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Stands on the chapter's seize point.
|last=y
|last=y
}}
}}
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|res=0
|res=0
|mov=5
|mov=5
|notes=Does not move or initiate combat.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
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==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
The same cautious strategy will serve you well for the final chapter of the prologue. You can recruit the archer Gordin in this chapter. His base stats and growths are all sub-par, but this is a problem endemic to all of the game's starting bow units. If you choose to recruit Gordin, you will be attacked by a group of invincible Knights, forcing you to sacrifice one of your units. The best choice is Gordin himself, who has low stats and is a poor unit. Sacrificing Jagen has the novelty side effect of changing a couple of scenes later on in this chapter and the next and replacing him with Draug, though it should be noted Frey is the canonical sacrifice in this chapter. Make sure to trade the decoy's items to your other men before making the sacrifice. If you decide to sacrifice Gordin, you may as well simply kill him for a little free experience, as the north door will automatically open if Marth kills him. If Marth's entire party save him is wiped out, the north door will also open automatically and allow you to progress, though obviously this is not an ideal outcome. You'll want to stick around and let a couple of Pegasus Knights show up for some extra experience, particularly for Gordin, if you decide to use and not kill him. The Captain may seem good target practice for the Rapier, but other units likely need experience more than Marth, and he is an extremely weak boss; it amounts to a waste of a Rapier use, and Rapiers are very uncommon weapons to begin with in addition to being better spent on more difficult bosses in later chapters such as [[Jiol]] and/or [[Camus]].
'''New Unit:'''
* '''[[Gordin]]:''' An [[archer]] with average base stats and growths, consistent with other starting bow units in the game.
 
'''Strategy:'''
* Continue with the cautious approach.
* Upon recruiting Gordin, invincible [[Knight]]s attack. To proceed, you must sacrifice a unit. '''Best Option:''' [[Gordin]], due to his lower stats. '''Alternative Options:''' Sacrificing [[Jagen]] alters some future scenes and brings [[Draug]] into the picture. However, [[Frey]] is the canonical sacrifice. Ensure you transfer the items of the sacrificed unit. '''Note:''' If Gordin is the sacrifice, consider having [[Marth]] kill him for added experience. This action will automatically open the north door.
* If all units except Marth are defeated, the north door will open, although this isn't the recommended strategy.
* Engage incoming [[Pegasus Knight]]s for bonus experience. Gordin can benefit from this if you retain him.
* The [[Captain]] is vulnerable to Marth's [[Rapier]], which triples its might against cavalry.


Finally, if two or more units have died during the prologue (including the decoy), an archer named Norne will join you. Norne is a faster, but frailer and overall inferior version of Gordin; the choice of archer is yours. You could also theoretically elect to use both archers, though the requirement of an additional Cavalier unit being lost to recruit Norne for the sake of having two archers, when Castor is recruited in Chapter 2 and [[reclassing]] is available from Chapter 4 onwards, is even less ideal from most viewpoints.
'''Potential New Recruit:'''
* [[Norne]]: If two or more units (including the decoy) are lost in the prologue, this archer joins. Norne is quicker but weaker than Gordin. Choosing between the two archers is subjective. Using both is feasible, but not recommended since recruiting Norne requires another Cavalier's loss and [[Castor]] joins in Chapter 2. Reclassing becomes available from Chapter 4, offering more strategic flexibility.
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==Trivia==
==Trivia==
-->
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==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Prologue IV
|eng-name=Prologue IV
|jap-name={{hl|序章 結|Joshō ketsu}}
|jpn-name={{hl|序章 結|Joshō ketsu}}
|jap-mean=Prologue: Conclusion; "conclusion" here is the fourth of four phases of a narrative with the ''[[wikipedia:kishōtenketsu|kishōtenketsu]]'' structure.
|jpn-mean=Prologue: Conclusion; "conclusion" here is the fourth of four phases of a narrative with the ''[[wikipedia:kishōtenketsu|kishōtenketsu]]'' structure.
|span-name=Prólogo IV
|span-name=Prólogo IV
|span-mean=Prologue IV
|span-mean=Prologue IV