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Princess of Bern: Difference between revisions

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|image=[[File:Cm fe06 2.png|200px]]
|image=[[File:Cm fe06 2.png|200px]]
|location=Frontier between [[Pherae]] and [[Bern]]
|location=Frontier between [[Pherae]] and [[Bern]]
|new units=[[Merlinus]], [[Elen]], [[Dieck]], [[Wade]], [[Lot]], [[Shanna]]
|new units=[[Merlinus]], [[Elen]], [[Dieck]], [[Ward (character)|Ward]], [[Lot]], [[Shanna]]
|boss=[[Ruud]]
|boss=[[Ruud]]
|previous=[[Breath of Destiny]]
|previous=[[Breath of Destiny]]
Line 15: Line 15:
==Plot==
==Plot==
{{Main|Princess of Bern/Script}}
{{Main|Princess of Bern/Script}}
At the last front near the frontier between [[Pherae]] and [[Bern]], a knight of Bern, [[Melady]], looks for the whereabouts of King [[Zephiel]]'s sister, Princess [[Guinivere]]. The princess had traveled to the border of the country, but once there, she disappeared without leaving a trace.  
[[Melady]] arrives on the border between Lycia and Bern in order to speak with the local castle's commander, [[Ruud]]. Princess [[Guinivere]] of Bern had gone missing, and Melady is looking for information. Ruud tells Melady that he knows nothing about what happened, prompting her to leave, but then he discusses with his soldiers how Guinivere is currently in the dungeon and he will sell her to Bern's enemies for a hefty sum.


The castle ward, [[Ruud]], admits they have not seen Princess Guinivere since that morning, and Melady leaves to continue on her frantic search.  
[[Roy]]'s forces then arrive in order to meet a group of mercenaries that [[Eliwood]] had hired to help him. After arriving, Roy encounters [[Elen]], who tells him that her mistress was captured by the local castle commander while trying to get an audience with Lycian lords. [[Merlinus]] advises against an unnecessary battle, but he is cut short by one of the local soldiers finding Roy's group, and a battle begins anyway.


However, once she leaves, Ruud asks to one of his soldiers if Guinivere is still in the basement. He plans to sell the princess to one of Bern's many enemies, and points they won't accomplish very much were they to remain loyal to Bern. The soldier warily agrees, and then reports that Guinivere's servant has disappeared. Ruud, furious, orders to begin the chase.
Soon, the mercenaries hired by Eliwood - comprised of [[Dieck]], [[Shanna]], [[Lot]] and [[Ward (character)|Ward]] - arrive on the battlefield and help Roy's army. The fight ends with Roy's forces killing Ruud and seizing his castle, then finding Princess Guinivere in the dungeon. When she introduces herself, Roy refuses to believe it and thinks this is a trap, but eventually calms down and asks her why the sister of the King of Bern would come to Lycia peacefully. Guinivere explains that she disagrees with her brother and seeks a peaceful solution to the war, prompting Roy to accept her company, as he plans to meet with Lycian lords himself and he wants Lord [[Hector]]'s opinion on the matter.
 
On the other side of the border, [[Roy]] and [[Merlinus]] are trying to confirm whether this is the agreed meeting place. Seeing nobody, they decide to wait for the mercenary band, but a woman runs into them. She apologizes, but after hearing Roy, she asks if he's from Lycia. Roy presents himself, and the woman, [[Elen]], asks for their help; while traveling to meet someone from the Lycian League, she and her lady were captured. Elen managed to escape, but her lady is still in the castle.
 
Merlinus refuses, arguing that they should not get into unnecessary battles. Roy hesitates, but one of the soldiers after Elen spots them and calls the rest of the troops. As Bern started, Roy says they have no option but to fight back, and a battle starts.
 
Very soon, a band appears from the south. They are the mercenaries hired by Lord Eliwood, and [[Dieck]], their leader, sends a pegasus knight, [[Shanna]], to see whether their employers have arrived. She returns and tells her fellow mercenaries that yes, they are here, and they are already fighting. Dieck decides to head straight for the battlefield, leaving explanations for later.
 
After conquering the castle, Merlinus informs that they found a lady in the basement – Elen's lady. She is brought to Roy and reveals herself to be Guinivere, the Princess of Bern. While Merlinus reacts badly to the news, Roy cautiously asks for an explanation of her actions, as he does not find it logical for the sister of King Zephiel to be meeting a member of the Lycian League.  
 
Guinivere explains that it is her wish to stop this war. Roy asks once more, and after Guinivere reaffirms her ideals, he agrees with her and decides to escort her to [[Hector|Lord Hector]].
 
===Beginning log===
Tucked away in the mountains bordering [[Bern]] and [[Pherae]] was a small village. This was where [[Roy]] was to meet the mercenaries that [[Eliwood]] had hired for him. Just to the east of the village on the other side of the mountain stood a small castle keeping watch of the border. When Roy arrived at the village, the castle was in a chaotic state. Little did he know that the turbulence in the castle was going to ripple out to reach the far corners of [[Elibe]]...


==Chapter data==
==Chapter data==
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|victory=Seize
|victory=Seize
|defeat=[[Roy]] dies
|defeat=[[Roy]] dies
|ally=8{{h|+4|Upon Dieck, Wade, Lot, and Shanna arriving}}
|ally=8{{h|+4|Upon Dieck, Ward, Lot, and Shanna arriving}}
|enemy=20
|enemy=20
|map=[[File:Cm fe06 2.png]]
|map=[[File:Cm fe06 2.png]]
}}
}}


Units are arranged based on their position in deployment order. If everyone is alive, deployment order is: Roy, Marcus, Alen, Bors, Wolt, Lance
Units are arranged based on their position in deployment order. If every unit is alive, the deployment order is: [[Roy]], [[Marcus]], [[Alen]], [[Bors]], [[Wolt]], and [[Lance (character)|Lance]].


===Character data===
===Character data===
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|HP=15
|HP=15
|lv=1
|lv=1
|inventory=--
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
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}}
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
|name=Wade
|name=Ward
|portrait=[[File:Portrait wade fe06.png]]
|namearticle=Ward (character)
|portrait=[[File:Portrait ward fe06.png]]
|class=Fighter
|class=Fighter
|HP=28
|HP=28
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|recruitment method=Automatically from turn 2
|recruitment method=Automatically from turn 2
}}
}}
|return1=roy
|forced1=roy
|return2=marcus
|return1=marcus
|return3=alen
|return2=alen
|return4=bors
|return3=bors
|return5=wolt
|return4=wolt
|return6=lance
|return5=lance
|return6article=Lance (character)
|return5article=Lance (character)
}}
}}


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|tab2=Hard
|tab2=Hard
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Ruud]]
|class=Knight
|lv=5
|#=1
|hp=24
|str=10
|skill=2
|spd=2
|lck=0
|def=10
|res=0
|con=13
|mov=4
|inventory={{Item|6|Javelin}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Bern
|name=Bern
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|inventory={{Item|6|Hand Axe}}
|inventory={{Item|6|Hand Axe}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Ruud]]
|name=[[Ruud]]
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|lv=5
|lv=5
|#=1
|#=1
|hp=24
|hp=28~32
|str=10
|str=12~14
|skill=2
|skill=4~6
|spd=2
|spd=2~4
|lck=0
|lck=0~4
|def=10
|def=10~14
|res=0
|res=0~2
|con=13
|con=13
|mov=4
|mov=4
|inventory={{Item|6|Javelin}}
|inventory={{Item|6|Javelin}}
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Bern
|name=Bern
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|inventory={{Item|6|Hand Axe}}
|inventory={{Item|6|Hand Axe}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Ruud]]
|class=Knight
|lv=5
|#=1
|hp=28~32
|str=12~14
|skill=4~6
|spd=2~4
|lck=0~4
|def=10~14
|res=0~2
|con=13
|mov=4
|inventory={{Item|6|Javelin}}
|last=y
|last=y
}}
}}
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[[Merlinus]]' class is [[Transporter]], which means he can manage the army's weapons and items. The only way for him to gain [[experience]] is to be hit, but there is no true reason to level him up; [[Merlinus]] will not promote and acquire battle abilities, and contrary to {{FE7}}, if he is not on the battlefield, the excess of weapons or items will not have to be dropped. On the other hand, [[Elen]] will be the only healer for two and a half chapters, until [[Clarine]] joins; should the player be interested in [[Light (magic)|light magic]], [[Elen]] is one of three possible options, and it is the first to come.
[[Merlinus]]' class is [[Transporter]], which means he can manage the army's weapons and items. The only way for him to gain [[experience]] is to be hit, but there is no true reason to level him up; [[Merlinus]] will not promote and acquire battle abilities, and contrary to {{FE7}}, if he is not on the battlefield, the excess of weapons or items will not have to be dropped. On the other hand, [[Elen]] will be the only healer for two and a half chapters, until [[Clarine]] joins; should the player be interested in [[Light (magic)|light magic]], [[Elen]] is one of three possible options, and it is the first to come.


At the beginning of the chapter, the nearest enemies are mostly [[Lance (weapon)|lance]] users, but if the units gained some levels in the previous battle, they should not be a problem. The player has just to remember to keep [[Elen]] and [[Merlinus]] out of the enemy's range. The northern (and only) village has a sword called "[[armorslayer]]", which will be useful against the [[Ruud|boss]]. [[Marcus]] or [[Shanna]] (a new character) can be sent to get this valuable weapon.  
At the beginning of the chapter, the nearest enemies are mostly [[lance]] users, but if the units gained some levels in the previous battle, they should not be a problem. The player has just to remember to keep [[Elen]] and [[Merlinus]] out of the enemy's range. The northern (and only) village has a sword called "[[armorslayer]]", which will be useful against the [[Ruud|boss]]. [[Marcus]] or [[Shanna]] (a new character) can be sent to get this valuable weapon.  


This chapter also features the first shops, an [[armory]] and a [[Vendor (shop)|vendor]]. The vendor will not sell any [[tome]]s or [[staves]], so the player may want to skip it. The armory sells some basic [[sword]]s and [[Lance (weapon)|lance]]s.   
This chapter also features the first shops, an [[armory]] and a [[vendor]]. The vendor will not sell any [[tome]]s or [[staves]], so the player may want to skip it. The armory sells some basic [[sword]]s and [[lance]]s.   


The true action begins in the second turn, with the arrival of the mercenary band hired by [[Eliwood]]. With a grand total of four units, the player is introduced to their first [[axe]] users, [[Wade]] and [[Lot]]. [[Wade]] is the stronger of the two, while [[Lot]] has better speed. The player can use them both (as they support each other and it is rather easy to get) or choose one, according to their preferences. The other two units have also new classes; [[Dieck]] is a [[mercenary]]—a [[sword]] user with good bases and good growths—and [[Shanna]] is a [[pegasus knight]] (flying unit with good mobility but quite frail). As a flying unit, [[Shanna]] does not receive [[terrain]] bonus or penalties, which means that she will not receive the avoid bonus of forts and the like, but that she will also not be impeded by mountains or rivers. If the player is not interested in training her, at the very least [[Shanna]] can transport other units or visit [[village]]s. The only precaution is not to put her on [[bow]]s' range, as these weapons deal triple damage to flying units.  
The true action begins in the second turn, with the arrival of the mercenary band hired by [[Eliwood]]. With a grand total of four units, the player is introduced to their first [[axe]] users, [[Ward (character)|Ward]] and [[Lot]]. [[Ward (character)|Ward]] is the stronger of the two, while [[Lot]] has better speed. The player can use them both (as they support each other and it is rather easy to get) or choose one, according to their preferences. The other two units have also new classes; [[Dieck]] is a [[mercenary]]—a [[sword]] user with good bases and good growths—and [[Shanna]] is a [[pegasus knight]] (flying unit with good mobility but quite frail). As a flying unit, [[Shanna]] does not receive [[terrain]] bonus or penalties, which means that she will not receive the avoid bonus of forts and the like, but that she will also not be impeded by mountains or rivers. If the player is not interested in training her, at the very least [[Shanna]] can transport other units or visit [[village]]s. The only precaution is not to put her on [[bow]]s' range, as these weapons deal triple damage to flying units.  


If the player looks at the map, the mercenaries' starting position is near two forts. They are to be immediately occupied by [[Dieck]] and either [[Lot]] or [[Wade]], thus facing the incoming army with a bonus to avoid and, if they are hit, the forts will heal some [[HP]] at the beginning of the player's turn. The third fighter can wield [[Lot]]'s [[Hand Axe|hand axe]] and attack from behind his companions, while [[Shanna]] can go to the [[village]] or bring [[Roy]] closer to the band – as long as the [[archer]] near the forts is not dealt with, it is not safe to put her in the forts. There is a small conversation between [[Dieck]] and [[Roy]]; it does not give anything, though.  
If the player looks at the map, the mercenaries' starting position is near two forts. They are to be immediately occupied by [[Dieck]] and either [[Lot]] or [[Ward (character)|Ward]], thus facing the incoming army with a bonus to avoid and, if they are hit, the forts will heal some [[HP]] at the beginning of the player's turn. The third fighter can wield [[Lot]]'s [[Hand Axe|hand axe]] and attack from behind his companions, while [[Shanna]] can go to the [[village]] or bring [[Roy]] closer to the band – as long as the [[archer]] near the forts is not dealt with, it is not safe to put her in the forts. There is a small conversation between [[Dieck]] and [[Roy]]; it does not give anything, though.  


The [[Ruud|boss]] can be a problem; he has good [[defense]] and a ranged weapon. The player should use either the rapier or the [[armorslayer]] ([[Dieck]] may be the only one able to wield this weapon, as it has a D rank) to attack him, since [[axe]]s suffer from low accuracy and the gate gives [[Ruud]] extra avoid. If the unit is hit, [[Elen]] can heal them, but the player should [[Rescue (command)|rescue]] her or [[Ruud]] will attack and, most likely, kill her. Once the boss is defeated, [[Roy]] can seize the castle gate and the chapter will end.
The [[Ruud|boss]] can be a problem; he has good [[defense]] and a ranged weapon. The player should use either the rapier or the [[armorslayer]] ([[Dieck]] may be the only one able to wield this weapon, as it has a D rank) to attack him, since [[axe]]s suffer from low accuracy and the gate gives [[Ruud]] extra avoid. If the unit is hit, [[Elen]] can heal them, but the player should [[Rescue (command)|rescue]] her or [[Ruud]] will attack and, most likely, kill her. Once the boss is defeated, [[Roy]] can seize the castle gate and the chapter will end.
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|eng-mean=Used in the name of a summoning event in {{FEH}}. Also used in [[Unused content in Fire Emblem: The Blazing Blade#The Binding Blade data transfer leftovers|leftover text from the data transfer menu]] in the English version of {{FE7}}.
|eng-mean=Used in the name of a summoning event in {{FEH}}. Also used in [[Unused content in Fire Emblem: The Blazing Blade#The Binding Blade data transfer leftovers|leftover text from the data transfer menu]] in the English version of {{FE7}}.
|eng-fan-name=The Princess of Bern
|eng-fan-name=The Princess of Bern
|jap-name={{hover|ベルンの王女|Berun no ōjo}}
|jpn-name={{hover|ベルンの王女|Berun no ōjo}}
|jap-mean=Princess of Bern
|jpn-mean=Princess of Bern
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe06 2.png|Map of the chapter
</gallery>


{{refbar}}
{{refbar}}