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Pirates Aground: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Text replacement - "([Ll])evel (\d+)" to "$1evel $2"
m (Text replacement - "([Ll])evel (\d+)" to "$1evel $2")
 
(23 intermediate revisions by 5 users not shown)
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{{Chapter Infobox
{{Chapter Infobox
|title=Pirates Aground
|image=[[File:Cm fe09 3.png|200px]]
|image=[[File:Cm fe09 3.png|200px]]
|game={{FE9}}
|location=Port Talma
|new units=[[Shinon]], [[Gatrie]]
|new units=[[Shinon]], [[Gatrie]]
|boss=[[Havetti]]
|boss=[[Havetti]]
|location=Port Talma
|previous=[[Rescue (chapter)|Rescue]]
|previous=[[Rescue (chapter)|Rescue]]
|next=[[Roadside Battle]]
|next=[[Roadside Battle]]
}}
}}
{{Quote|Feathering sea scum is like shooting apples off a tree. Let’s do the job and get out of here.|[[Shinon]]}}
{{Quote|Feathering sea scum is like shooting apples off a tree. Let’s do the job and get out of here.|[[Shinon]]}}
'''Pirates Aground''' (Japanese: {{hl|海賊討伐|Kaizoku tōbatsu}} ''Pirate supression'') is the third chapter of {{FE9}}. [[Ike]] is assigned to help [[Titania]], [[Shinon]] and [[Gatrie]] rid Port Talma of some pirates that have been hounding the citizens. The addition of a bow-user to the party once again adds to the strategy of the gameplay.
'''Pirates Aground''' (Japanese: {{hl|海賊討伐|Kaizoku tōbatsu}} ''Pirate supression'') is the third chapter of {{FE9}}. [[Ike]] is assigned to help [[Titania]], [[Shinon]] and [[Gatrie]] rid Port Talma of some pirates that have been hounding the citizens. The addition of a bow-user to the party once again adds to the strategy of the gameplay.


Line 27: Line 26:


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|default=2
|tab1=Easy
|tab2=Normal
|tab3=Difficult
|tab4=Maniac
|content1={{ChapData
|victory=Defeat [[Havetti]]
|defeat=[[Ike]] dies
|ally=4
|other=0{{h|+1|Upon Marcia arriving}}{{h|−1|Upon Ike talking to Marcia}}
|enemy=14
|map=[[File:Cm fe09 3 e.png]]
|col=16
|row=16
}}
|content2={{ChapData
|victory=Defeat [[Havetti]]
|victory=Defeat [[Havetti]]
|defeat=[[Ike]] dies
|defeat=[[Ike]] dies
|ally=4
|ally=4
|other=0{{h|+1|Upon Marcia arriving}}
|other=0{{h|+1|Upon Marcia arriving}}{{h|−1|Upon Ike talking to Marcia}}
|enemy=14
|enemy=14
|map=[[File:Cm fe09 3.png]]
|map=[[File:Cm fe09 3.png]]
|col=16
|row=16
}}
|content3={{ChapData
|victory=Defeat [[Havetti]]
|defeat=[[Ike]] dies
|ally=4
|other=0{{h|+1|Upon Marcia arriving}}{{h|−1|Upon Ike talking to Marcia}}
|enemy=15
|map=[[File:Cm fe09 3 d.png]]
|col=16
|row=16
}}
|content4={{ChapData
|victory=Defeat [[Havetti]]
|defeat=[[Ike]] dies
|ally=4
|other=0{{h|+1|Upon Marcia arriving}}{{h|−1|Upon Ike talking to Marcia}}
|enemy=19
|map=[[File:Cm fe09 3 m.png]]
|col=16
|row=16
}}
}}
}}
{{ChapBEXP
{{ChapBEXP
Line 45: Line 83:
===Character data===
===Character data===
{{ChapChars
{{ChapChars
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Shinon
|name=Shinon
|portrait=[[File:Small portrait shinon fe09.png]]
|portrait=[[File:Medium portrait shinon fe09.png|128px]]
|class=Sniper
|class=Sniper
|HP=32
|HP=32
|lv=1
|lv=1
|inventory={{Item|9|Steel Bow}}<br>{{Item|9|Iron Bow}}<br>{{Item|9|Vulnerary}}<br>{{Item|9|Archer Band}}{{h|*|From second playthrough onwards}}
|inventory={{Item|9|Steel Bow}}<br>{{Item|9|Iron Bow}}<br>{{Item|9|Vulnerary}}<br>{{Item|9|Archer Band}}{{h|*|From second playthrough onwards}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from preparations
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
|name=Gatrie
|name=Gatrie
|portrait=[[File:Small portrait gatrie fe09.png]]
|portrait=[[File:Medium portrait gatrie fe09.png|128px]]
|class=Knight
|class=Knight
|HP=31
|HP=31
|lv=9
|lv=9
|inventory={{Item|9|Steel Lance}}<br>{{Item|9|Iron Lance}}<br>{{Item|9|Vulnerary}}<br>{{Item|9|Knight Band}}{{h|*|From second playthrough onwards}}
|inventory={{Item|9|Steel Lance}}<br>{{Item|9|Iron Lance}}<br>{{Item|9|Vulnerary}}<br>{{Item|9|Knight Band}}{{h|*|From second playthrough onwards}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from preparations
}}
}}
|game#=09
|game#=09
|return1=ike ranger 01
|forced1=ike
|return1article=Ike
|forced2=titania
|return2=titania
|forced3=shinon
|forced4=gatrie
|nodeploy1=oscar
|nodeploy2=boyd
|nodeploy3=rhys
}}
}}
:<small>Note 1: [[Ike]] must speak with [[Marcia]] in this chapter in order to recruit her [[Gallia (chapter)|later]].<br>Note 2: Although [[Oscar]], [[Boyd]], and [[Rhys]]'s inventory can be managed during this chapter, they cannot be deployed due to the plot.</small>
:<small>Note: [[Ike]] must speak with [[Marcia]] in this chapter in order to recruit her in [[Gallia (chapter)|Chapter&nbsp;9]].</small>


===Item data===
===Item data===
{{ChapItems
{{ChapItems
|platform=gcn
|platform=gcn
|item1=Elixir
|item1=Hand Axe
|obtain1=Visit the [[village]]
|obtain1=Dropped by enemy [[Fighter]]
|item2=Hand Axe
|item2=Vulnerary
|obtain2=Dropped by enemy [[Fighter]]
|obtain2=Dropped by enemy [[Myrmidon]]
|item3=Vulnerary
|item3=Vulnerary
|obtain3=Dropped by enemy [[Myrmidon]]
|obtain3=Dropped by enemy [[Bandit]]
|item4=Vulnerary
|item4=Thief Band
|obtain4=Dropped by enemy [[Bandit]]
|obtain4=Dropped by [[Havetti]]<br><small>(second playthrough onward only)</small>
|item5=Elixir
|obtain5=Visit the [[village]]
|itemlast=2,500G
|itemlast=2,500G
|itemlastarticle=Gold
|itemlastarticle=Gold
Line 89: Line 132:


===Enemy data===
===Enemy data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Tab
{{Tab
|default=2
|width=100%
|width=100%
|tab1=Normal
|tab1=Easy
|tab2=Difficult
|tab2=Normal
|content1={{ChapEnemies
|tab3=Difficult
|platform=gcn
|tab4=Maniac
|name1=Pirate
|content1={{ChapUnitHdr|type=Enemy|platform=gcn}}
|class1=Archer
{{ChapUnitCellFE9
|lv1=2
|name=[[Havetti]]
|#1=1
|inventory1={{Item|9|Iron Bow}}
|-
|name2=Pirate
|class2=Bandit
|lv2=2
|#2=1
|inventory2={{Item|9|Iron Axe}}
|-
|name3=Pirate
|class3=Bandit
|lv3=2
|#3=1
|inventory3={{Item|9|Iron Axe}} • {{Item|9|Vulnerary|type=drop}}
|-
|name4=Pirate
|class4=Bandit
|lv4=3
|#4=1
|inventory4={{Item|9|Iron Axe}}
|-
|name5=Pirate
|class5=Bandit
|lv5=4
|#5=1
|inventory5={{Item|9|Iron Axe}}
|-
|name6=Pirate
|class6=Bandit
|lv6=5
|#6=1
|inventory6={{Item|9|Hand Axe}}
|-
|name7=Pirate
|class7=Bandit
|lv7=6
|#7=1
|inventory7={{Item|9|Iron Axe}}
|-
|name8=Pirate
|class8=Fighter
|lv8=2
|#8=1
|inventory8={{Item|9|Hand Axe|type=drop}}
|-
|name9=Pirate
|class9=Fighter
|lv9=4
|#9=1
|inventory9={{Item|9|Iron Axe}}
|-
|name10=Pirate
|class10=Fighter
|lv10=4
|#10=1
|inventory10={{Item|9|Hand Axe}}
|-
|name11=Pirate
|class11=Myrmidon
|lv11=4
|#11=2
|inventory11={{Item|9|Iron Sword}}
|-
|name12=Pirate
|class12=Myrmidon
|lv12=4
|#12=1
|inventory12={{Item|9|Iron Sword}} • {{Item|9|Vulnerary|type=drop}}
|-
|nameb=[[Havetti]]
|classb=Bandit
|lvb=9
|#b=1
|inventoryb={{Item|9|Iron Axe}} • {{Item|9|Thief Band|type=drop}}{{h|*|On secon playthrough onwards}}
<!--{{ChapUnitCellFE9
|name=Havetti
|class=Bandit
|class=Bandit
|portrait=havetti
|lv=9
|lv=9
|#=1
|#=1
Line 185: Line 155:
|def=5
|def=5
|res=0
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}} • {{Item|9|Thief Band|type=drop}}{{h|*|On second playthrough onwards}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=8
|#=1
|hp=29~30
|str=7~8
|mag=0
|skill=4
|spd=7~8
|lck=1~2
|def=4~5
|res=1
|mov=5
|inventory={{Item|9|Iron Axe}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Archer
|lv=4
|#=1
|hp=18
|str=2
|mag=0
|skill=8
|spd=5
|lck=1
|def=5
|res=1
|mov=6
|inventory={{Item|9|Iron Bow}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Fighter
|lv=4
|#=1
|hp=25
|str=4
|mag=0
|skill=4
|spd=4
|lck=1
|def=4
|res=1
|mov=6
|inventory={{Item|9|Hand Axe|type=drop}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Myrmidon
|lv=6
|#=1
|hp=16~17
|str=4~5
|mag=0
|skill=8
|spd=8~9
|lck=1
|def=1
|res=1
|mov=6
|mov=6
|inventory={{Item|9|Iron Axe}}<br>{{Item|9|Thief Band|type=drop}}{{h|*|On secon playthrough onwards}}
|inventory={{Item|9|Iron Sword}} {{Item|9|Vulnerary|type=drop}}
}}-->
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=6
|#=1
|hp=27~28
|str=6
|mag=0
|skill=3
|spd=6~7
|lck=1
|def=4
|res=1
|mov=5
|inventory={{Item|9|Iron Axe}}
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE9
|platform=gcn
|name=Pirate
|name1=Pirate
|portrait=bandits 02
|class1=Archer
|class=Bandit
|lv1=2
|lv=7
|#1=1
|#=1
|inventory1={{Item|9|Iron Bow}}
|hp=28~29
|-
|str=6~7
|name2=Pirate
|mag=0
|class2=Bandit
|skill=3~4
|lv2=2
|spd=7
|#2=1
|lck=1
|inventory2={{Item|9|Iron Axe}}
|def=4~5
|-
|res=1
|name3=Pirate
|mov=5
|class3=Bandit
|inventory={{Item|9|Hand Axe}}
|lv3=2
}}
|#3=1
{{ChapUnitCellFE9
|inventory3={{Item|9|Iron Axe}} • {{Item|9|Vulnerary|type=drop}}
|name=Pirate
|-
|portrait=bandits 02
|name4=Pirate
|class=Myrmidon
|class4=Bandit
|lv=6
|lv4=3
|#=2
|#4=1
|hp=18~19
|inventory4={{Item|9|Iron Axe}}
|str=4~5
|-
|mag=0
|name5=Pirate
|skill=8
|class5=Bandit
|spd=8~9
|lv5=4
|lck=1
|#5=1
|def=4
|inventory5={{Item|9|Iron Axe}}
|res=1
|-
|mov=6
|name6=Pirate
|inventory={{Item|9|Iron Sword}}
|class6=Bandit
|notes=The southern one immediately begins moving unprovoked.
|lv6=5
}}
|#6=1
{{ChapUnitCellFE9
|inventory6={{Item|9|Hand Axe}}
|name=Pirate
|-
|portrait=bandits 02
|name7=Pirate
|class=Bandit
|class7=Bandit
|lv=4
|lv7=6
|#=1
|#7=1
|hp=26
|inventory7={{Item|9|Steel Axe}}
|str=5
|-
|mag=0
|name8=Pirate
|skill=3
|class8=Bandit
|spd=5~6
|lv8=2
|lck=0~1
|#8=1
|def=3
|inventory8={{Item|9|Hand Axe|type=drop}}
|res=0
|-
|mov=5
|name9=Pirate
|inventory={{Item|9|Iron Axe}}
|class9=Fighter
|notes=Immediately begins moving unprovoked.
|lv9=4
}}
|#9=1
{{ChapUnitCellFE9
|inventory9={{Item|9|Iron Axe}}
|name=Pirate
|-
|portrait=bandits 02
|name10=Pirate
|class=Bandit
|class10=Fighter
|lv=4
|lv10=4
|#=1
|#10=1
|hp=26
|inventory10={{Item|9|Hand Axe}}
|str=5
|-
|mag=0
|name11=Pirate
|skill=3
|class11=Myrmidon
|spd=5~6
|lv11=4
|lck=0~1
|#11=2
|def=3
|inventory11={{Item|9|Iron Sword}}
|res=0
|-
|mov=5
|name12=Pirate
|inventory={{Item|9|Iron Axe}} • {{Item|9|Vulnerary|type=drop}}
|class12=Myrmidon
}}
|lv12=4
{{ChapUnitCellFE9
|#12=1
|name=Pirate
|inventory12={{Item|9|Iron Sword}} • {{Item|9|Vulnerary|type=drop}}
|portrait=bandits 02
|-
|class=Fighter
|nameb=[[Havetti]]
|lv=6
|classb=Bandit
|#=1
|lvb=9
|hp=26~27
|#b=1
|str=5~6
|inventoryb={{Item|9|Hand Axe}} {{Item|9|Thief Band|type=drop}}{{h|*|On secon playthrough onwards}}
|mag=0
<!--{{ChapUnitCellFE9
|skill=5
|name=Havetti
|spd=5
|lck=1
|def=5
|res=1
|mov=6
|inventory={{Item|9|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=5
|#=1
|hp=25
|str=4~5
|mag=0
|skill=3
|spd=6
|lck=1
|def=1~2
|res=0~1
|mov=5
|inventory={{Item|9|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Fighter
|lv=6
|#=1
|hp=26~27
|str=5~6
|mag=0
|skill=5
|spd=5
|lck=1
|def=5
|res=1
|mov=6
|inventory={{Item|9|Hand Axe}}
|notes=Does not move.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gcn}}
{{ChapUnitCellFE9
|name=[[Havetti]]
|class=Bandit
|portrait=havetti
|lv=9
|#=1
|hp=33
|str=10
|mag=0
|skill=5
|spd=6
|lck=0
|def=6
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}} • {{Item|9|Thief Band|type=drop}}{{h|*|On second playthrough onwards}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=6
|#=1
|hp=31~32
|str=8
|mag=0
|skill=3
|spd=6~7
|lck=1
|def=6
|res=1
|mov=5
|inventory={{Item|9|Iron Axe}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Archer
|lv=2
|#=1
|hp=21
|str=3
|mag=0
|skill=7
|spd=4
|lck=0
|def=6
|res=0
|mov=6
|inventory={{Item|9|Iron Bow}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Fighter
|lv=2
|#=1
|hp=27
|str=5
|mag=0
|skill=3
|spd=3
|lck=0
|def=5
|res=0
|mov=6
|inventory={{Item|9|Hand Axe|type=drop}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Myrmidon
|lv=4
|#=1
|hp=19
|str=5~6
|mag=0
|skill=7
|spd=7
|lck=1
|def=3
|res=0~1
|mov=6
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary|type=drop}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=4
|#=1
|hp=30
|str=7
|mag=0
|skill=3
|spd=5~6
|lck=0~1
|def=5
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=5
|#=1
|hp=31
|str=7~8
|mag=0
|skill=3
|spd=6
|lck=1
|def=5~6
|res=0~1
|mov=5
|inventory={{Item|9|Hand Axe}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Myrmidon
|lv=4
|#=2
|hp=21
|str=5~6
|mag=0
|skill=7
|spd=7
|lck=1
|def=6
|res=0~1
|mov=6
|inventory={{Item|9|Iron Sword}}
|notes=The southern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=2
|#=1
|hp=28
|str=6
|mag=0
|skill=2
|spd=4~5
|lck=0
|def=4
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=2
|#=1
|hp=28
|str=6
|mag=0
|skill=2
|spd=4~5
|lck=0
|def=4
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}} • {{Item|9|Vulnerary|type=drop}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Fighter
|lv=4
|#=1
|hp=29
|str=6~7
|mag=0
|skill=4
|spd=4
|lck=1
|def=6
|res=1
|mov=6
|inventory={{Item|9|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=3
|#=1
|hp=27
|str=5
|mag=0
|skill=2
|spd=5
|lck=0
|def=3
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Fighter
|lv=4
|#=1
|hp=29
|str=6~7
|mag=0
|skill=4
|spd=4
|lck=1
|def=6
|res=1
|mov=6
|inventory={{Item|9|Hand Axe}}
|notes=Does not move.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gcn}}
{{ChapUnitCellFE9
|name=[[Havetti]]
|class=Bandit
|class=Bandit
|portrait=havetti
|lv=9
|lv=9
|#=1
|#=1
Line 281: Line 613:
|def=7
|def=7
|res=0
|res=0
|mov=5
|inventory={{Item|9|Hand Axe}} • {{Item|9|Thief Band|type=drop}}{{h|*|On second playthrough onwards}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=6
|#=1
|hp=31~32
|str=8
|mag=0
|skill=3
|spd=6~7
|lck=1
|def=6
|res=1
|mov=5
|inventory={{Item|9|Steel Axe}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Archer
|lv=2
|#=1
|hp=21
|str=3
|mag=0
|skill=7
|spd=3~4
|lck=0
|def=6
|res=0
|mov=6
|inventory={{Item|9|Iron Bow}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Fighter
|lv=2
|#=1
|hp=27
|str=5
|mag=0
|skill=3
|spd=3
|lck=0
|def=5
|res=0
|mov=6
|inventory={{Item|9|Hand Axe|type=drop}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Myrmidon
|lv=4
|#=1
|hp=19
|str=5~6
|mag=0
|skill=7
|spd=7
|lck=1
|def=4
|res=0~1
|mov=6
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary|type=drop}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=4
|#=1
|hp=30
|str=7
|mag=0
|skill=3
|spd=5~6
|lck=0~1
|def=5
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=5
|#=1
|hp=31
|str=7~8
|mag=0
|skill=3
|spd=6
|lck=1
|def=5~6
|res=0~1
|mov=5
|inventory={{Item|9|Hand Axe}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Myrmidon
|lv=4
|#=2
|hp=21
|str=5~6
|mag=0
|skill=7
|spd=7
|lck=1
|def=6
|res=0~1
|mov=6
|mov=6
|inventory={{Item|9|Hand Axe}}<br>{{Item|9|Thief Band|type=drop}}{{h|*|On secon playthrough onwards}}
|inventory={{Item|9|Iron Sword}}
}}-->
|notes=The southern one immediately begins moving unprovoked.
}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=2
|#=2
|hp=28
|str=6
|mag=0
|skill=2
|spd=4~5
|lck=0
|def=4
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=2
|#=1
|hp=28
|str=6
|mag=0
|skill=2
|spd=4~5
|lck=0
|def=4
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}} • {{Item|9|Vulnerary|type=drop}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=2
|#=1
|hp=28
|str=6
|mag=0
|skill=2
|spd=3~4
|lck=0
|def=4
|res=0
|mov=5
|inventory={{Item|9|Hand Axe}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Fighter
|lv=4
|#=1
|hp=29
|str=6~7
|mag=0
|skill=4
|spd=4
|lck=1
|def=6
|res=1
|mov=6
|inventory={{Item|9|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=3
|#=1
|hp=29
|str=6
|mag=0
|skill=2
|spd=5
|lck=0
|def=5
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}}
|notes=Immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=gcn}}
{{ChapUnitCellFE9
|name=[[Havetti]]
|class=Bandit
|portrait=havetti
|lv=9
|#=1
|hp=33
|str=10
|mag=0
|skill=7
|spd=8
|lck=0
|def=6
|res=0
|mov=5
|inventory={{Item|9|Hand Axe}} • {{Item|9|Thief Band|type=drop}}{{h|*|On second playthrough onwards}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=8
|#=1
|hp=31~32
|str=9~10
|mag=0
|skill=4
|spd=7~8
|lck=1~2
|def=4~5
|res=1
|mov=5
|inventory={{Item|9|Steel Axe}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Archer
|lv=4
|#=2
|hp=20
|str=4
|mag=0
|skill=8
|spd=4~5
|lck=1
|def=5
|res=1
|mov=6
|inventory={{Item|9|Iron Bow}}
|notes=The western one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Fighter
|lv=4
|#=1
|hp=27
|str=7
|mag=0
|skill=4
|spd=4
|lck=1
|def=4
|res=1
|mov=6
|inventory={{Item|9|Hand Axe|type=drop}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Myrmidon
|lv=6
|#=1
|hp=20~21
|str=6~7
|mag=0
|skill=8
|spd=8~9
|lck=1
|def=4
|res=1
|mov=6
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary|type=drop}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=6
|#=2
|hp=29~30
|str=8
|mag=0
|skill=3
|spd=6~7
|lck=1
|def=4
|res=1
|mov=5
|inventory={{Item|9|Iron Axe}}
|notes=Begins moving if he can reach a unit within 8 spaces.
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=7
|#=2
|hp=30~31
|str=8~9
|mag=0
|skill=3~4
|spd=7
|lck=1
|def=4~5
|res=1
|mov=5
|inventory={{Item|9|Hand Axe}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Myrmidon
|lv=6
|#=2
|hp=20~21
|str=6~7
|mag=0
|skill=8
|spd=8~9
|lck=1
|def=4
|res=1
|mov=6
|inventory={{Item|9|Iron Sword}}
|notes=The southern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=4
|#=2
|hp=28
|str=7
|mag=0
|skill=3
|spd=5~6
|lck=0~1
|def=3
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=4
|#=1
|hp=28
|str=7
|mag=0
|skill=3
|spd=5~6
|lck=0~1
|def=3
|res=0
|mov=5
|inventory={{Item|9|Iron Axe}} • {{Item|9|Vulnerary|type=drop}}
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=4
|#=1
|hp=28
|str=7
|mag=0
|skill=3
|spd=5~6
|lck=0~1
|def=3
|res=0
|mov=5
|inventory={{Item|9|Hand Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Fighter
|lv=6
|#=1
|hp=28~29
|str=8
|mag=0
|skill=5
|spd=5
|lck=1
|def=5
|res=1
|mov=6
|inventory={{Item|9|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Bandit
|lv=5
|#=1
|hp=29
|str=7~8
|mag=0
|skill=3
|spd=6
|lck=1
|def=3~4
|res=0~1
|mov=5
|inventory={{Item|9|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE9
|name=Pirate
|portrait=bandits 02
|class=Myrmidon
|lv=6
|#=1
|hp=20~21
|str=6~7
|mag=0
|skill=8
|spd=8~9
|lck=1
|def=4
|res=1
|mov=6
|inventory={{Item|9|Iron Sword}} • {{Item|9|Vulnerary}}
|last=y
}}
{{ChapUnitFtr}}
}}
}}


Line 291: Line 1,080:
{{ChapUnitReinf|type=NPC|platform=gcn}}
{{ChapUnitReinf|type=NPC|platform=gcn}}
{{ChapUnitCellFE9
{{ChapUnitCellFE9
|name=Marcia
|name=[[Marcia]]
|class=Pegasus Knight
|class=Pegasus Knight
|version=marcia
|portrait=marcia
|type=other
|type=other
|lv=5
|lv=5
Line 304: Line 1,093:
|lck=4
|lck=4
|def=8
|def=8
|res=2
|res=6
|mov=8
|mov=8
|inventory={{Item|9|Slim Lance}} • {{Item|9|Javelin}} • {{Item|9|Pegasus Band}}{{h|*|From second playthrough onwards}}
|inventory={{Item|9|Slim Lance}} • {{Item|9|Vulnerary}}
|notes=Does not move.<br>Leaves the map when talked to with [[Ike]].
|notes=Does not move.<br>Leaves the map upon [[Ike]] talking to her.
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
====Reinforcements====
====Reinforcements====
*Turn 3
*After passing the fence (reaching row 7)
**[[Marcia]] next to [[Havetti]].
**[[Marcia]] from the western side of the ship


===Boss data===
===Boss data===
{{Main|Havetti}}
{{Main|Havetti}}
{{Tab
{{Tab
|tab1=Easy/Normal
|default=2
|tab1=Easy
|tab2=Normal
|tab3=Difficult
|tab4=Maniac
|content1={{BossStats GCN
|content1={{BossStats GCN
|portrait=[[File:Small portrait havetti fe09.png]]
|portrait=[[File:Medium portrait havetti fe09.png|128px]]
|class=Bandit
|class=Bandit
|affin=thunder
|affin=thunder
Line 331: Line 1,126:
|def=5
|def=5
|res=0
|res=0
|move=6
|move=5
|con=14
|con=14
|wght=15
|wght=15
|inventory={{Item|9|Iron Axe}}<br>{{Item|9|Thief Band|type=drop}}{{h|*|On second playthrough onwards}}
|ax=D
|ax=D
}}
|content2={{BossStats GCN
|portrait=[[File:Medium portrait havetti fe09.png|128px]]
|class=Bandit
|affin=thunder
|lv=9
|HP=33
|str=10
|magic=0
|skill=5
|spd=6
|luck=0
|def=6
|res=0
|move=5
|con=14
|wght=15
|inventory={{Item|9|Iron Axe}}<br>{{Item|9|Thief Band|type=drop}}{{h|*|On second playthrough onwards}}
|inventory={{Item|9|Iron Axe}}<br>{{Item|9|Thief Band|type=drop}}{{h|*|On second playthrough onwards}}
|ax=D
}}
}}
|tab2=Difficult/Maniac
|content3={{BossStats GCN
|content2={{BossStats GCN
|portrait=[[File:Medium portrait havetti fe09.png|128px]]
|portrait=[[File:Small portrait havetti fe09.png]]
|class=Bandit
|class=Bandit
|affin=thunder
|affin=thunder
Line 351: Line 1,164:
|def=7
|def=7
|res=0
|res=0
|move=6
|move=5
|con=14
|con=14
|wght=15
|wght=15
|inventory={{Item|9|Hand Axe}}<br>{{Item|9|Thief Band|type=drop}}{{h|*|On second playthrough onwards}}
|ax=D
|ax=D
}}
|content4={{BossStats GCN
|portrait=[[File:Medium portrait havetti fe09.png|128px]]
|class=Bandit
|affin=thunder
|lv=9
|HP=33
|str=10
|magic=0
|skill=7
|spd=8
|luck=0
|def=6
|res=0
|move=5
|con=14
|wght=15
|inventory={{Item|9|Hand Axe}}<br>{{Item|9|Thief Band|type=drop}}{{h|*|On second playthrough onwards}}
|inventory={{Item|9|Hand Axe}}<br>{{Item|9|Thief Band|type=drop}}{{h|*|On second playthrough onwards}}
|ax=D
}}
}}
}}
}}
Line 363: Line 1,195:
This stage presents a party of only four fighters to command from the south, consisting of [[Titania]], [[Gatrie]], [[Ike]] and [[Shinon]]. Under normal circumstances, Ike is considerably weaker than these other three, who are all a higher level than him. The [[Sniper]] Shinon in particular, like Titania, is a promoted class unit, and as such will gain very little experience from any enemy on this stage other than the boss.
This stage presents a party of only four fighters to command from the south, consisting of [[Titania]], [[Gatrie]], [[Ike]] and [[Shinon]]. Under normal circumstances, Ike is considerably weaker than these other three, who are all a higher level than him. The [[Sniper]] Shinon in particular, like Titania, is a promoted class unit, and as such will gain very little experience from any enemy on this stage other than the boss.


The goal of this chapter is to move toward the pirate ship, and defeat their captain, the [[Bandit]] [[Havetti]] who, again, is two levels higher than the previous boss. He is equipped, however, with a [[Hand Axe]], allowing him to strike from range and in melee. Unlike the previous bosses, he will approach and attack anyone who gets in range of him. Defeating him immediately ends the chapter.
The goal of this chapter is to move toward the pirate ship, and defeat their captain, the [[Bandit]] [[Havetti]] who, again, is two levels higher than the previous boss. However, on harder difficulties he is equipped with a [[Hand Axe]], allowing him to strike from range and in melee. On Easy and Normal modes, he is the first boss that will approach and attack anyone who enters his range. Defeating him immediately ends the chapter.
 
There is a house that can be [[Visit]]ed to the right of the starting area, which offers an [[Elixir]] to whoever visits. This village is never targeted for destruction by bandits on any difficulty.
 
As Ike's team makes their way to the ship, they will run into a multitude of fighters, all of which could overwhelm Ike and kill him. Moving as a group is necessary to mitigate damage, and draw it toward the units who can take it. Titania is still immensely powerful compared to everyone else, but Gatrie is also able to resist damage effectively. Shinon, despite being unable to attack in melee, is also a good distraction, since he can dodge attacks easily.


There is a house that can be [[Visit]]ed to the right of the starting area, which offers an [[Elixir]] to whoever visits.
Once Ike's party crosses the gate into the port, a cutscene is triggered once the enemy's turn is over, and [[Marcia]], a level&nbsp;5 [[Pegasus Knight]] appears on the left side of the ship itself to attack the pirates. How much damage she accumulates after her first turn is up to chance, but she is not likely to die unless left alone for too long. She will not move from the area she occupies, and if hurt, will use a [[Vulnerary]] to heal herself on her turn. If Ike can [[Talk]] to Marcia before she is slain, she will leave the area, and then return later in the game, in Chapter&nbsp;9: [[Gallia (chapter)|Gallia]] to join Ike's team.


As Ike's team makes their way to the ship, they will run into a multitude of fighters, all of which could overwhelm Ike and kill him. Moving as a group is necessary to mitigate damage, and draw it toward the units who can take it. Titania is still immensely powerful compared to everyone else, but Gatrie is also able to resist damage effectively. Shinon, despite being unable to attack in melee, is also a good distraction, since he can dodge attacks easily, and enemies are [[Provoke]]d into attacking him whenever possible.
On Difficult Mode, the area is mostly the same, but enemies are placed differently. Additionally, another Bandit appears near the visitable house, though it will not destroy it if left alive.


Once Ike's party crosses the gate into the port, a cutscene is triggered once the enemy's turn is over, and [[Marcia]], a level 5 [[Pegasus Knight]] appears on the left side of the ship itself to attack the pirates. How much damage she accumulates after her first turn is up to chance, but she is not likely to die unless left alone for too long. She will not move from the area she occupies, and if hurt, will use a [[Vulnerary]] to heal herself on her turn. If Ike can [[Talk]] to Marcia before she is slain, she will leave the area, and then return later in the game, in Chapter 9: [[Gallia (chapter)|Gallia]] to join Ike's team.
On Maniac Mode it becomes significantly harder to talk to Marcia with Ike before she dies to the bandits. Three enemies start near her and attack her, and if she takes three hits from them in a turn, she will always die. It takes three turns for Ike to reach Marcia using his entire movement, and Titania is able to arrive and defeat one of the enemies assailing Marcia on the player phase of turn 2. As such, their first two turns should be focused solely on getting to Marcia as quickly as possible. Gatrie and Shinon should also move forward with them on turn 1, and use turn 2 to clear the path forward for Ike and Titania. Gatrie has no issue surviving due to his high defense, and Shinon is able to reliably survive the first two turns, though he may need to use a vulnerary on turn 3. Marcia's survival is still ultimately up to RNG, however. After Ike talks to Marcia, it isn't too difficult to visit the village and defeat the other enemies safely.


On Hard Mode, the area is more-or-less the same, but enemies are placed differently. Additionally, another Bandit appears near the visitable house, and will destroy it if not stopped immediately.
An alternative strategy to easily save Marcia on Difficult or Maniac mode is to turtle at the beginning of the level and avoid entering the area that triggers her to spawn, (the seventh row from the bottom of the map, just above the wall,) until most or all of the early enemies have been defeated. However, this will take more turns and thus lower the amount of bonus exp gained in this chapter.


Bonus experience can be earned here, based on how many turns it took to defeat Havetti. This experience cannot be spent until Chapter 8: [[Despair and Hope]].
Bonus experience can be earned here, based on how many turns it took to defeat Havetti. This experience cannot be spent until Chapter&nbsp;8: [[Despair and Hope]].


==Trivia==
==Trivia==
*The villager who supplies an [[Elixir]] is actually [[Nasir]], who is in Port Talma traveling in search of a world-famous fish market.
*The villager who supplies an [[Elixir]] is [[Nasir]], who is in Port Talma traveling in search of a world-famous fish market.


==Etymology and other languages==  
==Etymology and other languages==  
{{Names
{{Names
|eng-name=Pirates Aground
|eng-name=Pirates Aground
|jap-name={{h|海賊討伐|Kaizoku tōbatsu}}
|jpn-name={{h|海賊討伐|Kaizoku tōbatsu}}
|jap-mean=Pirate supression
|jpn-mean=Pirate supression
|span-name=Piratas encallados
|span-name=Piratas encallados
|span-mean=Pirates aground
|span-mean=Pirates aground
Line 395: Line 1,231:
==Gallery==
==Gallery==
<gallery>
<gallery>
File:Ss fe09 pirates aground.png|[[Ike]] talking to [[Marcia]]
Ss fe09 pirates aground.png|[[Ike]] talking to [[Marcia]].
</gallery>
</gallery>