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Offensive skill: Difference between revisions

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While a distinguishing feature of offensive skills is their use of their user's [[skill (stat)|skill stat]] as their chance of activation, offensive skills are far from the only skills in the games which are dependent on chance to activate, with others such as [[Vantage]] and [[Pavise]] also typically using one of the user's stats as their percentage chance of activation and often improving their users's attacks. Loosely speaking, while non-offensive skills with offensive uses augment the user's ability to attack in general in a passive way, such as the [[critical hit|critical]] boost of [[Wrath]] or the stat boost of [[Resolve]], an activated offensive skill actively augments one specific attack. However, even this is not a foolproof definition as, for instance, the effect of the offensive skill [[Astra (skill)|Astra]] is very similar to the non-offensive skill [[Adept]]. One possible distinguishing feature is that offensive skills will not stack with each other when multiple offensive skills are taught to a single unit; while it is possible for Resolve, Vantage and Wrath to all activate at the same time on a single unit, giving that unit the effects of all three, only one offensive skill per attack can activate.
While a distinguishing feature of offensive skills is their use of their user's [[skill (stat)|skill stat]] as their chance of activation, offensive skills are far from the only skills in the games which are dependent on chance to activate, with others such as [[Vantage]] and [[Pavise]] also typically using one of the user's stats as their percentage chance of activation and often improving their users's attacks. Loosely speaking, while non-offensive skills with offensive uses augment the user's ability to attack in general in a passive way, such as the [[critical hit|critical]] boost of [[Wrath]] or the stat boost of [[Resolve]], an activated offensive skill actively augments one specific attack. However, even this is not a foolproof definition as, for instance, the effect of the offensive skill [[Astra (skill)|Astra]] is very similar to the non-offensive skill [[Adept]]. One possible distinguishing feature is that offensive skills will not stack with each other when multiple offensive skills are taught to a single unit; while it is possible for Resolve, Vantage and Wrath to all activate at the same time on a single unit, giving that unit the effects of all three, only one offensive skill per attack can activate.


In a way, the difference between offensive skills and ordinary skills that happen to have similar effects is more style than substance as, for instance, Adept is decidedly not presented in the same way as Astra. One trait shared by offensive skills, and found in few to no other skills, is fanfare and dramatic effect. From their first appearances in ''Genealogy'', the activation of a offensive skill has always been announced by a distinct flash and/or noise, which are much brighter and more attention-grabbing than the more low-key sounds and lights used by other skills. From the [[Tellius]] games onward, offensive skill attacks usually have the skill's user move with completely unique animations. In the Tellius games and {{title|Radiant Dawn}} in particular, these traits are taken to their logical conclusion and the skills are presented with significant dramatic fanfare to emphasize them as a big deal, with offensive skill attacks involving long, drawn out animations which make heavy use of exaggerated motions, dramatic camera angles, motion blur, and darkened screens. From {{title|Awakening}} onward, the character who activated the skill will also yell one of their critical hit quotes before the attack.
In a way, the difference between offensive skills and ordinary skills that happen to have similar effects is more style than substance as, for instance, Adept is decidedly not presented in the same way as Astra. One trait shared by offensive skills, and found in few to no other skills, is fanfare and dramatic effect. From their first appearances in ''Genealogy'', the activation of a offensive skill has always been announced by a distinct flash and/or noise, which are much brighter and more attention-grabbing than the more low-key sounds and lights used by other skills. From the [[Tellius]] games onward, offensive skill attacks usually have the skill's user move with completely unique animations. In the Tellius games and {{title|Radiant Dawn}} in particular, these traits are taken to their logical conclusion and the skills are presented with significant dramatic fanfare to emphasize them as a big deal, with offensive skill attacks involving long, drawn out animations which make heavy use of exaggerated motions, dramatic camera angles, motion blur, and darkened screens.


==Mechanics==
==Mechanics==
===''Genealogy of the Holy War'' and ''Thracia 776''===
===''Genealogy of the Holy War'' and ''Thracia 776''===
In both {{title|Genealogy of the Holy War}} and {{title|Thracia 776}}, there are only three offensive skills in legitimate gameplay, with two more existing as [[Unused content in Fire Emblem: Genealogy of the Holy War|unused content]] in the former. In ''Genealogy''<nowiki>'s</nowiki> skills menu, offensive skills are specifically labeled as such while the same menu classifies all other skills into the more general "battle skill" and "field skill" categories.
In both {{title|Genealogy of the Holy War}} and {{title|Thracia 776}}, there are only three offensive skills in legitimate gameplay, with two more existing as [[Unused content in Fire Emblem: Genealogy of the Holy War|unused content]] in the former. In ''Genealogy''<nowiki>'s</nowiki> skills menu, offensive skills (known as "sword skills") are specifically labeled as such while the same menu classifies all other skills into the more general "battle skill" and "field skill" categories.  
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In ''Thracia 776'', Sol and Luna will only activate on an attack if that attack will hit the enemy. A unit's [[hit rate]] random number is rolled before the offensive skill activation random number, and if the game rolls a missed attack, Sol and Luna will not activate. The exception is if the target has activated [[Miracle]], as Miracle has the potential to force a Sol or Luna attack to miss.<ref>{{cite web|url=http://serenesforest.net/forums/index.php?showtopic=58345|title=FE5: are sol/luna checked before hit, or is hit checked before sol/luna?|site=Serenes Forest Forums|author=dondon151|published=2015-10-29|retrieved=2015-11-02}}</ref>  Additionally, Astra is not affected by this, and any or all of its strikes can miss the target.
In ''Thracia 776'', Sol and Luna will only activate on an attack if that attack will hit the enemy. A unit's [[hit rate]] random number is rolled before the offensive skill activation random number, and if the game rolls a missed attack, Sol and Luna will not activate. The exception is if the target has activated [[Miracle]], as Miracle has the potential to force a Sol or Luna attack to miss.<ref>{{cite web|url=http://serenesforest.net/forums/index.php?showtopic=58345|title=FE5: are sol/luna checked before hit, or is hit checked before sol/luna?|site=Serenes Forest Forums|author=dondon151|published=2015-10-29|retrieved=2015-11-02}}</ref>  Additionally, Astra is not affected by this, and any or all of its strikes can miss the target.
All offensive skills have the word 剣 ''sword'' in their names and an image of a sword in their icons.


===''Fire Emblem'' and ''The Sacred Stones''===
===''Fire Emblem'' and ''The Sacred Stones''===