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Ocean's Parting: Difference between revisions

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|boss=[[Arcardo]]
|boss=[[Arcardo]]
|previous=*[[Storming the Capital]]
|previous=*[[Storming the Capital]]
*[[The Glorious Ascension]] <small>(sidequest)</small>
*[[The Glorious Ascension]] <small>(side quest)</small>
|next=[[The Frozen River]]
|next=[[The Frozen River]]
}}
}}
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{{Quote|This land of Remi... At a certain time of the day, the sea level drops, exposing a sand bar that can be crossed.|[[Yoder]] to [[Roy]]}}
{{Quote|This land of Remi... At a certain time of the day, the sea level drops, exposing a sand bar that can be crossed.|[[Yoder]] to [[Roy]]}}


'''Ocean's Parting''' (Japanese: {{hl|海の道|Umi no michi}} ''Ocean path'') is chapter 17A of {{FE6}}. In order to play this chapter (and the rest of the Ilia route for chapters 18, 19, 20, and 20x), the combined [[experience]] of [[Shanna]] and [[Thea]] must be higher than or equal to the combined experience of [[Sue]] and [[Sin]] by the end of chapter [[Storming the Capital|16]] or [[The Glorious Ascension|16x]]. Otherwise, [[The Bishop's Teachings]] and the Sacae route will be played instead.
'''Ocean's Parting''' (Japanese: {{hl|海の道|Umi no michi}} ''Ocean path'') is Chapter 17A of {{FE6}}. In order to play this chapter (and the rest of the Ilia route for Chapters 18, 19, 20, and 20x), the combined [[experience]] of [[Shanna]] and [[Thea]] must be higher than or equal to the combined experience of [[Sue]] and [[Sin]] by the end of Chapter [[Storming the Capital|16]] or [[The Glorious Ascension|16x]]. Otherwise, [[The Bishop's Teachings]] and the Sacae route will be played instead.


==Plot==
==Plot==
{{main|Ocean's Parting/Script}}
{{main|Ocean's Parting/Script}}
{{sectstub}}


===Beginning log===
After [[Roy]] captures Aquileia, the revolutionary forces, including their leaders [[Roartz]] and [[Arcardo]], are chased out of [[Etruria]]. They join with [[Bern]]'s army and flee to [[Ilia]]. Roartz and Murdock meet with the [[Wyvern Generals]] [[Galle]] and [[Murdock]]. Murdock puts Roartz in charge of Castle Edessa, deeper within the country, and leaves Arcardo in charge of Castle Remi at the Etrurian border. Galle expects the two Etrurians to die in battle should he and Murdock leave them alone, but Murdock says it would only be their own incompetence. Before the two depart, Murdock wishes to cross blades with Roy.  
After [[Roy]] captured [[Aquileia]], other [[Etruria]]n powers gradually began to change their views and express their discontent for the Revolutionaries. Driven away from their palace, [[Roartz]] and [[Arcardo]] fled to [[Ilia]], which was still under [[Bern]]'s control. Ilia, also known as the Frozen Highlands, was a harsh land with short summers and long winters. With little arable land, the nation's main source of income was to send out mercenary knights to fight for pay. Etruria joined force with the Lycian League Army to form a joint force under the name of the Etrurian Army, with Roy as its commander. Their first mission was to enter Ilia and finish off the remaining Revolutionaries. Once that was done, they would proceed to launch direct attacks on Bern. With the powerful backing of the Elimine Church, Roy had the populace on his side. However, Roy had to face the freezing cold of Ilia, as well as Bern's elite troops under General [[Murdock]], the leader of the Three Dragon Lords. In addition, many of the powerful Ilian mercenary knights had submitted to Bern's side. As a start, Roy headed for Castle Remi, located on the Ilian border.
 
Meanwhile, the [[Lycian Army]] has reformed together with the Etrurian forces into the newly named Etrurian Army, though it remains under Roy's leadership. With both Etruria and the [[Elimine Church]] on his side, Roy's forces head to Ilia to finally defeat the revolutionaries' leaders. Shortly before they reach Castle Remi, [[Yoder]] talks to Roy. He asks Roy to report to him if Roy discovers new information about Bern's [[Dragon#In Elibe|dragons]], and Roy promises to do so. After warning Roy to be careful, Yoder bids farewell to the Etrurian Army.
 
As Galle predicted, Arcardo falls in battle against Roy. Merlinus pities Arcardo's death, and then notices Roy carrying the Fire Emblem. Roy says Princess [[Guinivere]] entrusted it to him with the hope to end the war through diplomacy. At that, Merlinus muses that she must have some faith in her brother, despite the rumors that [[Zephiel]] killed his own [[Desmond|father]]. This is shocking news to Roy, and he ponders asking Guinivere for more information.  


==Chapter data==
==Chapter data==
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|item11=Vulnerary
|item11=Vulnerary
|obtain11=Steal from enemy [[Pegasus Knight]] (reinforcement; up to 12 <small>(Normal)</small> or 16 <small>(Hard)</small>)
|obtain11=Steal from enemy [[Pegasus Knight]] (reinforcement; up to 12 <small>(Normal)</small> or 16 <small>(Hard)</small>)
|itemlast=Tina's Staff
|itemlast=Tiena's Staff
|obtainlast=Visit the [[village]]
|obtainlast=Visit the [[village]]
}}
}}
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|mov=6
|mov=6
|inventory={{Item|6|Physic}} • {{Item|6|Divine}} • {{Item|6|Sleep|link=Sleep (staff)}}
|inventory={{Item|6|Physic}} • {{Item|6|Divine}} • {{Item|6|Sleep|link=Sleep (staff)}}
|notes=Moves to attack units in range.
|notes=Does not move.
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
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|mov=6
|mov=6
|inventory={{Item|6|Physic}} • {{Item|6|Divine}} • {{Item|6|Sleep|link=Sleep (staff)}}
|inventory={{Item|6|Physic}} • {{Item|6|Divine}} • {{Item|6|Sleep|link=Sleep (staff)}}
|notes=Moves to attack units in range.
|notes=Does not move.
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
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==Strategy==
==Strategy==
This map features [[Ballista|Ballistae]], so avoid using flying units. However, if you possess the [[Delphi Shield]]—stolen from [[Narcian]] in an earlier chapter—it can offer protection. With that shield, you can target the [[archer]]s on the isles. By turn 6 though, the tide will recede, revealing a passage as shown on the map above.
{{strategy}}
This map features [[Ballista (weapon)|Ballista]]e, so avoid using flying units. However, if you possess the [[Delphi Shield]]—stolen from [[Narcian]] in an earlier chapter—it can offer protection. With that shield, you can target the [[Archer]]s on the isles.


Focus on moving your units towards this path as it's easier than navigating through the forest to reach the boss. Position your strongest, fastest, and most defensively robust, units at the forefront. They will shield your team from the onslaught of enemy [[cavalier]]s and [[paladin]]s. In fact, you can effectively block the emerging path with just a single unit.
By turn&nbsp;6 though, the tide will recede, revealing a passage as shown on the map above. Focus on moving your units towards this path as it is easier than navigating through the forest to reach the boss. Position your strongest, fastest, and most defensively robust, units at the forefront. They will shield your team from the onslaught of enemy [[Cavalier]]s and [[Paladin]]s. In fact, you can effectively block the emerging path with just a single unit.


Remember to also set up a defense at the rear. Most enemies, excluding two groups of cavaliers, a paladin, and those near the boss, will advance from below.
Remember to also set up a defense at the rear. Most enemies, excluding two groups of cavaliers, a paladin, and those near the boss, will advance from below.
Line 1,047: Line 1,050:
Key pointers to keep in mind:
Key pointers to keep in mind:


* Monitor the [[mage]]s' attack ranges. They pose a greater threat to your non-magical units.
* Monitor the [[Mage]]s' attack ranges. They pose a greater threat to your non-magical units.
* The enemy [[Bishop]] wields a [[Sleep]] staff. Bring a [[Restore]] staff to counteract this.
* The enemy [[Bishop]] wields a [[Sleep (staff)|Sleep]] staff. Bring a [[Restore]] staff to counteract this.
* If you're willing to forgo some experience, station your units in forts to prevent enemy reinforcements.
* If you are willing to forgo some experience, station your units in forts to prevent enemy reinforcements.


Lastly, when confronting the boss, either deploy a potent mage or use the killer weapons you purchased.
Lastly, when confronting the boss, either deploy a potent mage or use the killer weapons you purchased.


==Trivia==
==Trivia==
*This chapter lacked a proper name in pre-''gringe'' versions of the [[fan translation]] patch; its "name" in the DTN releases consisted of a bunch of glitchy tiles.
*This chapter has a generic mage wielding [[Fimbulvetr]], a rare and powerful tome whose only other user is [[Brunnya]].
*In the DTN fan translation, this chapter's name consists of a bunch of glitchy tiles.


==Etymology and other languages==
==Etymology and other languages==
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{{ChapterNav
{{ChapterNav
|prechapter=Storming the Capital
|prechapter=Storming the Capital
|prealternate=The Glorious Ascension{{!}}The Glorious Ascension <small>(sidequest)</small>
|prealternate=The Glorious Ascension{{!}}The Glorious Ascension <small>(side quest)</small>
|nextchapter=The Frozen River
|nextchapter=The Frozen River
}}
}}