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Ocean's Parting: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
This map features [[Ballista (weapon)|Ballista]]e, so avoid using flying units. However, if you possess the [[Delphi Shield]]—stolen from [[Narcian]] in an earlier chapter—it can offer protection. With that shield, you can target the [[Archer]]s on the isles. By turn 6 though, the tide will recede, revealing a passage as shown on the map above.
This map features [[Ballista (weapon)|Ballista]]e, so avoid using flying units. However, if you possess the [[Delphi Shield]]—stolen from [[Narcian]] in an earlier chapter—it can offer protection. With that shield, you can target the [[Archer]]s on the isles.


Focus on moving your units towards this path as it is easier than navigating through the forest to reach the boss. Position your strongest, fastest, and most defensively robust, units at the forefront. They will shield your team from the onslaught of enemy [[Cavalier]]s and [[Paladin]]s. In fact, you can effectively block the emerging path with just a single unit.
By turn 6 though, the tide will recede, revealing a passage as shown on the map above. Focus on moving your units towards this path as it is easier than navigating through the forest to reach the boss. Position your strongest, fastest, and most defensively robust, units at the forefront. They will shield your team from the onslaught of enemy [[Cavalier]]s and [[Paladin]]s. In fact, you can effectively block the emerging path with just a single unit.


Remember to also set up a defense at the rear. Most enemies, excluding two groups of cavaliers, a paladin, and those near the boss, will advance from below.
Remember to also set up a defense at the rear. Most enemies, excluding two groups of cavaliers, a paladin, and those near the boss, will advance from below.