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Night Breaks Through: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2"
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{{Quote|No! The Fujin Yumi doesn't belong to you. It belongs to my brother! Takumi, that weapon's true master, died because of YOU!  I chose this path, and I will walk it until the very end. I will make things right again! I WILL defeat you and keep all the promises I made to my loved ones! [...] This is it! Takumi, I'm sorry it took us so long to finally see eye to eye… But I will save both your kingdom and mine, I promise! This will be my... No... This will be OUR final battle!!|Corrin}}
{{Quote|No! The Fujin Yumi doesn't belong to you. It belongs to my brother! Takumi, that weapon's true master, died because of YOU!  I chose this path, and I will walk it until the very end. I will make things right again! I WILL defeat you and keep all the promises I made to my loved ones! [...] This is it! Takumi, I'm sorry it took us so long to finally see eye to eye… But I will save both your kingdom and mine, I promise! This will be my... No... This will be OUR final battle!!|Corrin}}


'''Night Breaks Through''' (Japanese: {{hl|光去り行く黄昏|Hikari sariiku tasogare}} ''The Dusk Parts the Light'') is the endgame of the ''Conquest'' campaign in {{FE14}}. In this chapter, [[Takumi]] has been corrupted beyond salvation by [[Anankos|a force outside comprehension]], and [[Corrin]] must destroy him or perish.
'''Night Breaks Through''' (Japanese: {{hl|光去り行く黄昏|Hikari sariiku tasogare}} ''The Light-dispersed Dusk'') is the endgame of the ''Conquest'' campaign in {{FE14}}. In this chapter, [[Takumi]] has been corrupted beyond salvation by [[Anankos|a force outside comprehension]], and [[Corrin]] must destroy him or perish.


It is not possible to save the game, read [[support]]s, or return to [[My Castle]] during this chapter; [[The Empty King|the previous chapter]] and this one must be completed consecutively.
It is not possible to save the game, read [[support]]s, or return to [[My Castle]] during this chapter; [[The Empty King|the previous chapter]] and this one must be completed consecutively.
Line 23: Line 23:
Before the battle, [[Azura]] apologizes for not helping Takumi soon and begins to sing her forbidden song to weaken Takumi, despite knowing it will kill her, and Corrin's most vicious battle ensues. Ultimately, Nohr emerges triumphant, and the possessed Takumi is slain once and for all. As he dies, he returns to his senses and thanks Corrin before succumbing to his wounds and passing away. In the aftermath, Azura vanishes, presumably dissolving into water due to overusing her powers, and Corrin has a feeling that they will not see her again. They speculate with Xander as to [[Anankos|what]] corrupted Takumi and [[Garon]], but they are unable to come up with any conclusions. With the war finally over for good, Corrin and their siblings go to free the remaining Hoshidan forces.
Before the battle, [[Azura]] apologizes for not helping Takumi soon and begins to sing her forbidden song to weaken Takumi, despite knowing it will kill her, and Corrin's most vicious battle ensues. Ultimately, Nohr emerges triumphant, and the possessed Takumi is slain once and for all. As he dies, he returns to his senses and thanks Corrin before succumbing to his wounds and passing away. In the aftermath, Azura vanishes, presumably dissolving into water due to overusing her powers, and Corrin has a feeling that they will not see her again. They speculate with Xander as to [[Anankos|what]] corrupted Takumi and [[Garon]], but they are unable to come up with any conclusions. With the war finally over for good, Corrin and their siblings go to free the remaining Hoshidan forces.


Afterwards, Corrin and the Nohrian royals attend Xander's coronation as the next king of Nohr. He explains that Nohr has made peace with [[Hoshido]] to prevent another war and both kingdoms will now strive for peace together. [[Hinoka]] and [[Sakura]], who survived the war, also attend. With the deaths of Ryoma and Takumi, Hinoka becomes the new Queen of Hoshido and a new permanent peace treaty has been established between the kingdoms. Xander apologizes for their losses and promises Hinoka that he will do his utmost to uphold the newfound peace and undo the damage dealt by Nohr. Though Corrin is satisfied with their success in ending the war, Hoshido still despises them and they are still guilt-ridden. The Nohrian siblings and Corrin head to a celebratory banquet. During the banquet, Corrin leaves for a moment, and encounters Azura's spirit. After the banquet, Corrin meets once again with his/her Nohrian siblings in Garon's former throne room as Xander states that with Corrin by his side, the Nohrian royal family will continue to bring peace to the world.
Afterwards, Corrin and the Nohrian royals attend Xander's coronation as the next king of Nohr. He explains that Nohr has made peace with [[Hoshido]] to prevent another war and both kingdoms will now strive for peace together. [[Hinoka]] and [[Sakura]], who survived the war, also attend. With the deaths of Ryoma and Takumi, Hinoka becomes the new Queen of Hoshido and a new permanent peace treaty has been established between the kingdoms. Xander apologizes for their losses and promises Hinoka that he will do his utmost to uphold the newfound peace and undo all the damage dealt by Nohr. Though Corrin is satisfied with their success in ending the war, Hoshido still despises them and they are still guilt-ridden. The Nohrian siblings and Corrin head to a celebratory banquet. During the banquet, Corrin leaves for a moment, and encounters Azura's spirit for the last time. After the banquet, Corrin meets up with their Nohrian siblings in Garon's former throne room as Xander states that with Corrin by his side, the Nohrian royal family will continue to bring peace to the world.


==Chapter data==
==Chapter data==
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|tab3=Lunatic
|tab3=Lunatic
|content1={{ChapData
|content1={{ChapData
|victory=Defeat [[Takumi]]{{hover|*|Only the lead Takumi of the pair needs to be defeated}}
|victory=Defeat [[Takumi]]
|defeat=[[Corrin]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|defeat=[[Corrin]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|ally=1–16
|ally=1–16
|enemy=22{{hover|+∞|Reinforcements (infinite)}}
|enemy=22{{hover|+∞|Reinforcements (infinite)}}
|map=<br>{{Tab
|map={{Tab
|tab1=Initial
|tab1=Initial
|tab2={{hover|DV|Dragon Vein}} active
|tab2={{hover|DV|Dragon Vein}} active
|content1=<center>[[File:Cm fe14c endgame.png]]</center>
|content1=<div>[[File:Cm fe14c endgame.png]]</div>
|content2=<center>[[File:Cm fe14c endgame dv.png]]</center>
|content2=<div>[[File:Cm fe14c endgame dv.png]]</div>
}}
}}
|col=29
|col=29
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}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat [[Takumi]]{{hover|*|Only the lead Takumi of the pair needs to be defeated}}
|victory=Defeat [[Takumi]]
|defeat=[[Corrin]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|defeat=[[Corrin]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|ally=1–16
|ally=1–16
|enemy=26{{hover|+∞|Reinforcements (infinite)}}
|enemy=26{{hover|+∞|Reinforcements (infinite)}}
|map=<br>{{Tab
|map={{Tab
|tab1=Initial
|tab1=Initial
|tab2={{hover|DV|Dragon Vein}} active
|tab2={{hover|DV|Dragon Vein}} active
|content1=<center>[[File:Cm fe14c endgame h.png]]</center>
|content1=<div>[[File:Cm fe14c endgame h.png]]</div>
|content2=<center>[[File:Cm fe14c endgame h dv.png]]</center>
|content2=<div>[[File:Cm fe14c endgame h dv.png]]</div>
}}
}}
|col=29
|col=29
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}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Defeat [[Takumi]]{{hover|*|Only the lead Takumi of the pair needs to be defeated}}
|victory=Defeat [[Takumi]]
|defeat=[[Corrin]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|defeat=[[Corrin]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|ally=1–16
|ally=1–16
|enemy=37{{hover|+∞|Reinforcements (infinite)}}
|enemy=37{{hover|+∞|Reinforcements (infinite)}}
|map=<br>{{Tab
|map={{Tab
|tab1=Initial
|tab1=Initial
|tab2={{hover|DV|Dragon Vein}} active
|tab2={{hover|DV|Dragon Vein}} active
|content1=<center>[[File:Cm fe14c endgame l.png]]</center>
|content1=<div>[[File:Cm fe14c endgame l.png]]</div>
|content2=<center>[[File:Cm fe14c endgame l dv.png]]</center>
|content2=<div>[[File:Cm fe14c endgame l dv.png]]</div>
}}
}}
|col=29
|col=29
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{{ChapChars
{{ChapChars
|game#=14
|game#=14
|newunits=0
|forced1=corrin {{#var:A}}
|forced1=avatar {{#var:A}}-default
|forced1article=Corrin
|forced1article=Corrin
|return1={{#switch:{{#var:A}}|m=felicia|f=jakob}}
|return1={{#switch:{{#var:A}}|m=felicia|f=jakob}}
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|tab3=Lunatic
|tab3=Lunatic
|content1={{ChapUnitHdr|type=Enemy|platform=3ds02}}
|content1={{ChapUnitHdr|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=[[Takumi]]
|class=Sniper
|version=takumi vallite
|lv=20
|#=2
|hp={{hover|60|Breaks cap}}
|str=26{{hover|+2|Granted by Pair Up with Replica}}
|mag=0
|skill=31{{hover|+3|Granted by Pair Up with Replica}}
|spd=25{{hover|+3|Granted by Pair Up with Replica}}
|lck=15
|def=24
|res=20{{hover|+2|Granted by Skadi}}
|inventory={{Item|14|Skadi|image=yumi}}<br>{{Item|14|Competitive}} • {{Item|14|Draconic Hex}} • {{Item|14|Dragonskin}} • {{Item|14|Bold Stance}}
|notes=• [[Pair Up|Paired up]] together; the supporting Takumi is a [[Replicate|Replica]].<br>• Uses an area-of-effect attack that deals 50% of a unit's maximum HP as damage to playable units in the main hall every 3 turns.
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
Line 348: Line 364:
|inventory={{Item|14|Silver Bow|image=bow}} • {{Item|14|Silver Sword|image=sword}}
|inventory={{Item|14|Silver Bow|image=bow}} • {{Item|14|Silver Sword|image=sword}}
|notes=Begins moving unprovoked on turn 4.
|notes=Begins moving unprovoked on turn 4.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=[[Takumi]]
|name=Invader
|class=Sniper
|class=Faceless
|version=takumi vallite
|version=vallite
|lv=20
|lv=35
|#=2
|#=∞
|hp={{hover|60|Breaks cap}}
|str=26{{hover|+2|Granted by Pair Up with Replica}}
|mag=0
|skill=31{{hover|+3|Granted by Pair Up with Replica}}
|spd=25{{hover|+3|Granted by Pair Up with Replica}}
|lck=15
|def=24
|res=20{{hover|+2|Granted by Skadi}}
|inventory={{Item|14|Skadi|image=yumi}}<br>{{Item|14|Competitive}} • {{Item|14|Draconic Hex}} • {{Item|14|Dragonskin}} • {{Item|14|Bold Stance}}
|notes=• [[Pair Up|Paired up]] together; the supporting Takumi is a [[Replicate|Replica]].<br>• Uses an area-of-effect attack that deals 50% of a unit's maximum HP as damage to playable units in the main hall every 3 turns.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=Invader
|class=Faceless
|version=vallite
|lv=35
|#=∞
|hp=55
|hp=55
|str=20
|str=20
Line 389: Line 388:
|content2={{ChapUnitHdr|type=Enemy|platform=3ds02}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=[[Takumi]]
|class=Hero
|class=Sniper
|version=vallite
|version=takumi vallite
|lv=20
|lv=20
|#=2
|#=2
|hp=54
|hp={{hover|65|Breaks cap}}
|str=28{{hover|+2|Granted by Pair Up with Replica}}
|mag=0
|skill=34{{hover|+3|Granted by Pair Up with Replica}}
|spd=27{{hover|+3|Granted by Pair Up with Replica}}
|lck=15
|def=26
|res=22{{hover|+2|Granted by Skadi}}
|inventory={{Item|14|Skadi|image=yumi}}<br>{{Item|14|Competitive}} • {{Item|14|Draconic Hex}} • {{Item|14|Vengeance}} • {{Item|14|Dragonskin}} • {{Item|14|Bold Stance}}
|notes=• [[Pair Up|Paired up]] together; the supporting Takumi is a [[Replicate|Replica]].<br>• Uses an area-of-effect attack that deals 50% of a unit's maximum HP as damage to playable units in the main hall every 3 turns.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Hero
|version=vallite
|lv=20
|#=2
|hp=54
|str=29
|str=29
|mag=0
|mag=0
Line 651: Line 667:
|inventory={{Item|14|Silver Bow|image=bow}} • {{Item|14|Silver Sword|image=sword}}<br>{{Item|14|Certain Blow}}
|inventory={{Item|14|Silver Bow|image=bow}} • {{Item|14|Silver Sword|image=sword}}<br>{{Item|14|Certain Blow}}
|notes=Supporting units of [[pair up]] with [[Paladin]]s.
|notes=Supporting units of [[pair up]] with [[Paladin]]s.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=[[Takumi]]
|name=Invader
|class=Sniper
|class=Faceless
|version=takumi vallite
|version=vallite
|lv=20
|lv=35
|#=2
|#=∞
|hp={{hover|65|Breaks cap}}
|str=28{{hover|+2|Granted by Pair Up with Replica}}
|mag=0
|skill=34{{hover|+3|Granted by Pair Up with Replica}}
|spd=27{{hover|+3|Granted by Pair Up with Replica}}
|lck=15
|def=26
|res=22{{hover|+2|Granted by Skadi}}
|inventory={{Item|14|Skadi|image=yumi}}<br>{{Item|14|Competitive}} • {{Item|14|Draconic Hex}} • {{Item|14|Vengeance|link=Vengeance (skill)}} • {{Item|14|Dragonskin}} • {{Item|14|Bold Stance}}
|notes=• [[Pair Up|Paired up]] together; the supporting Takumi is a [[Replicate|Replica]].<br>• Uses an area-of-effect attack that deals 50% of a unit's maximum HP as damage to playable units in the main hall every 3 turns.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=Invader
|class=Faceless
|version=vallite
|lv=35
|#=∞
|hp=60
|hp=60
|str=24
|str=24
Line 918: Line 917:
|#=∞
|#=∞
|hp=49
|hp=49
|str=33
|str=33{{hover|+4|Granted by Pair Up with Oni Chieftain}}
|mag=24
|mag=24
|skill=16
|skill=16
|spd=23
|spd=23
|lck=6
|lck=6
|def=33
|def=33{{hover|+4|Granted by Pair Up with Oni Chieftain}}
|res=22
|res=22
|mov=6
|mov=6
|inventory={{Item|14|Battering Club|image=club}} • {{Item|14|Silver Club|image=club}}<br>{{Item|14|Counter}} • {{Item|14|Countermagic}}
|inventory={{Item|14|Battering Club|image=club}} • {{Item|14|Silver Club|image=club}}<br>{{Item|14|Counter}} • {{Item|14|Countermagic}}
|last=y
|notes=Lead units of [[pair up]] with [[Rabbit Spirit]] Oni Chieftains.
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Hero
|class=Oni Chieftain
|version=vallite
|version=vallite
|lv=20
|lv=20
|#=3
|#=
|hp=54
|hp=49
|str=29
|str=33{{hover|+4|Granted by Pair Up with Oni Chieftain}}
|mag=0
|mag=24
|skill=35
|skill=16
|spd=31
|spd=23
|lck=14
|lck=6
|def=26
|def=33{{hover|+4|Granted by Pair Up with Oni Chieftain}}
|res=18
|res=22{{hover|+1|Granted by Rabbit Spirit}}
|mov=6
|mov=6
|inventory={{Item|14|Silver Sword|image=sword}}<br>{{Item|14|Darting Blow}}
|inventory={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Counter}} • {{Item|14|Countermagic}}
|notes=Immediately begins moving unprovoked.
|notes=Supporting units of [[pair up]] with [[Battering Club]] Oni Chieftains.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Onmyoji
|class=Paladin
|version=vallite
|version=vallite
|lv=20
|lv=20
|#=3
|#=
|hp=44
|hp=51
|str=0
|str=30{{hover|+2|Granted Pair Up with Paladin}}
|mag=33
|mag=1
|skill=25
|skill=25
|spd=28
|spd=25
|lck=10
|lck=15
|def=15
|def=30{{hover|+2|Granted by Pair Up with Paladin}}
|res=23{{hover|+1|Granted by Rabbit Spirit}}
|res=25{{hover|+2|Granted by Pair Up with Paladin}}
|mov=6
|mov=8{{hover|+1|Granted by Pair Up with Paladin}}
|inventory={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Vantage}}
|inventory={{Item|14|Silver Lance|image=lance}}<br>{{Item|14|Aegis}} • {{Item|14|Armored Blow}}
|notes=Immediately begins moving unprovoked.
|notes=Lead units of [[pair up]] with [[Wyrmslayer]] Paladins.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Oni Chieftain
|class=Paladin
|version=vallite
|version=vallite
|lv=20
|lv=20
|#=2
|#=
|hp=49
|hp=51
|str=33
|str=30{{hover|+2|Granted Pair Up with Paladin}}
|mag=24
|mag=1
|skill=16
|skill=25
|spd=23
|spd=25
|lck=6
|lck=15
|def=33
|def=30{{hover|+2|Granted by Pair Up with Paladin}}
|res=22
|res=25{{hover|+2|Granted by Pair Up with Paladin}}
|mov=6
|mov=8{{hover|+1|Granted by Pair Up with Paladin}}
|inventory={{Item|14|Silver Club|image=club}}<br>{{Item|14|Armored Blow}}
|inventory={{Item|14|Silver Lance|image=lance}} • {{Item|14|Wyrmslayer|image=sword}}<br>{{Item|14|Aegis}} • {{Item|14|Armored Blow}}
|notes=Begins moving if another Oni Chieftain is provoked.
|notes=Supporting units of [[pair up]] with [[Silver Lance]] Paladins.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Oni Chieftain
|class=Master Ninja
|version=vallite
|version=vallite
|lv=20
|lv=20
|#=2
|#=
|hp=49
|hp=47
|str=33
|str=26
|mag=24
|mag=0
|skill=16
|skill=35{{hover|+2|Granted by Pair Up with Master Ninja}}
|spd=23
|spd=35{{hover|+6|+4 granted by Pair Up with Master Ninja, +2 granted by Silver Shuriken}}
|lck=6
|lck=13
|def=33
|def=18
|res=22{{hover|+1|Granted by Rabbit Spirit}}
|res=33
|mov=6
|mov=6{{hover|+1|Granted by Pair Up with Master Ninja}}
|inventory={{Item|14|Rabbit Spirit|image=scroll}} {{Item|14|Silver Club|image=club}}<br>{{Item|14|Armored Blow}}
|inventory={{Item|14|Silver Shuriken|image=shuriken}}<br>{{Item|14|Pass}} {{Item|14|Shurikenfaire}}
|notes=Begins moving if another Oni Chieftain is provoked.
|notes=Lead units of [[pair up]] with [[Spy's Shuriken]] Master Ninjas.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Maid
|class=Master Ninja
|version=vallite
|version=vallite
|lv=20
|lv=20
|#=1
|#=
|hp=45
|hp=47
|str=24
|str=26
|mag=28
|mag=0
|skill=32
|skill=35{{hover|+2|Granted by Pair Up with Master Ninja}}
|spd=28
|spd=35{{hover|+6|+4 granted by Pair Up with Master Ninja, +2 granted by Spy's Shuriken}}
|lck=18
|lck=13
|def=21
|def=18
|res=19
|res=33
|inventory={{Item|14|Silver Dagger|image=dagger}} • {{Item|14|Freeze|image=staff}} • {{Item|14|Physic|image=staff}}<br>{{Item|14|Demoiselle}} • {{Item|14|Staff Savant}} • {{Item|14|Inevitable End}}
|mov=6{{hover|+1|Granted by Pair Up with Master Ninja}}
|inventory={{Item|14|Spy's Shuriken|image=shuriken}} • {{Item|14|Silver Katana|image=katana}}<br>{{Item|14|Pass}} • {{Item|14|Shurikenfaire}}
|notes=Supporting units of [[pair up]] with [[Silver Shuriken]] Master Ninjas.
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=[[Takumi]]
|class=Maid
|class=Sniper
|version=vallite
|version=takumi vallite
|lv=20
|lv=20
|#=3
|#=2
|hp=45
|hp={{hover|75|Breaks cap}}
|str=24
|str=28{{hover|+2|Granted by Pair Up with Replica}}
|mag=28
|mag=0
|skill=32
|skill=34{{hover|+3|Granted by Pair Up with Replica}}
|spd=28
|spd=27{{hover|+3|Granted by Pair Up with Replica}}
|lck=18
|lck=15
|def=21
|def=26
|res=19
|res=22{{hover|+2|Granted by Skadi}}
|inventory={{Item|14|Silver Dagger|image=dagger}} • {{Item|14|Enfeeble|image=staff}}<br>{{Item|14|Demoiselle}} • {{Item|14|Staff Savant}} • {{Item|14|Inevitable End}}
|inventory={{Item|14|Skadi|image=yumi}}<br>{{Item|14|Competitive}} • {{Item|14|Draconic Hex}} • {{Item|14|Vengeance}} {{Item|14|Lifetaker}} • {{Item|14|Dragonskin}} • {{Item|14|Bold Stance}}
|notes=• [[Pair Up|Paired up]] together; the supporting Takumi is a [[Replicate|Replica]].<br>• Uses an area-of-effect attack that deals 50% of a unit's maximum HP as damage to playable units in the main hall every 2 turns.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=General
|class=Hero
|version=vallite
|version=vallite
|lv=20
|lv=20
|#=1
|#=3
|hp=58
|hp=54
|str=36
|str=29
|mag=0
|mag=0
|skill=29
|skill=35
|spd=13
|spd=31
|lck=15
|lck=14
|def=38
|def=26
|res=20
|res=18
|mov=5
|mov=6
|inventory={{Item|14|Silver Lance|image=lance}}<br>{{Item|14|Pavise}} • {{Item|14|Wary Fighter}}
|inventory={{Item|14|Silver Sword|image=sword}}<br>{{Item|14|Darting Blow}}
|notes=Begins moving if another General is provoked.
|notes=Immediately begins moving unprovoked.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=General
|class=Onmyoji
|version=vallite
|version=vallite
|lv=20
|lv=20
|#=2
|#=3
|hp=58
|hp=44
|str=36
|str=0
|mag=0
|mag=33
|skill=29
|skill=25
|spd=13
|spd=28
|lck=15
|lck=10
|def=38
|def=15
|res=20
|res=23{{hover|+1|Granted by Rabbit Spirit}}
|mov=5
|mov=6
|inventory={{Item|14|Silver Lance|image=lance}} • {{Item|14|Hammer|image=axe}}<br>{{Item|14|Pavise}} • {{Item|14|Wary Fighter}}
|inventory={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Vantage}}
|notes=Begins moving if another General is provoked.
|notes=Immediately begins moving unprovoked.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Master Ninja
|class=Oni Chieftain
|version=vallite
|version=vallite
|lv=20
|lv=20
|#=3
|#=2
|hp=47
|hp=49
|str=26
|str=33
|mag=0
|mag=24
|skill=35
|skill=16
|spd=35{{hover|+2|Granted by Silver Shuriken}}
|spd=23
|lck=13
|lck=6
|def=18
|def=33
|res=33
|res=22
|mov=6
|mov=6
|inventory={{Item|14|Silver Shuriken|image=shuriken}}<br>{{Item|14|Duelist's Blow}} • {{Item|14|Poison Strike}} • {{Item|14|Inevitable End}}
|inventory={{Item|14|Silver Club|image=club}}<br>{{Item|14|Armored Blow}}
|notes=Begins moving if another Oni Chieftain is provoked.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Great Master
|class=Oni Chieftain
|version=vallite
|lv=20
|#=1
|hp=51
|str=29
|mag=26
|skill=25
|spd=29
|lck=16
|def=22{{hover|+1|Granted by Silver Nageyari}}
|res=27{{hover|+1|Granted by Silver Nageyari}}
|inventory={{Item|14|Silver Nageyari|image=naginata}} • {{Item|14|Hexing Rod|image=rod}} • {{Item|14|Wane Festal|image=rod}}<br>{{Item|14|Renewal}} • {{Item|14|Staff Savant}}
}}
{{ChapUnitCellFE14
|name=Invader
|class=Great Master
|version=vallite
|version=vallite
|lv=20
|lv=20
|#=2
|#=2
|hp=51
|hp=49
|str=29
|str=33
|mag=26
|mag=24
|skill=25
|skill=16
|spd=29
|spd=23
|lck=16
|lck=6
|def=22{{hover|+1|Granted by Silver Nageyari}}
|def=33
|res=27{{hover|+1|Granted by Silver Nageyari}}
|res=22{{hover|+1|Granted by Rabbit Spirit}}
|inventory={{Item|14|Silver Nageyari|image=naginata}} • {{Item|14|Enfeeble|image=staff}}<br>{{Item|14|Renewal}} • {{Item|14|Staff Savant}} • {{Item|14|Inevitable End}}
|mov=6
|inventory={{Item|14|Rabbit Spirit|image=scroll}} • {{Item|14|Silver Club|image=club}}<br>{{Item|14|Armored Blow}}
|notes=Begins moving if another Oni Chieftain is provoked.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Paladin
|class=Maid
|version=vallite
|version=vallite
|lv=20
|lv=20
|#=2
|#=1
|hp=51
|hp=45
|str=30
|str=24
|mag=1
|mag=28
|skill=25
|skill=32
|spd=25
|spd=28
|lck=15
|lck=18
|def=30
|def=21
|res=25
|res=19
|mov=8
|inventory={{Item|14|Silver Dagger|image=dagger}} • {{Item|14|Freeze|image=staff}} • {{Item|14|Physic|image=staff}}<br>{{Item|14|Demoiselle}} • {{Item|14|Staff Savant}} • {{Item|14|Inevitable End}}
|inventory={{Item|14|Silver Lance|image=lance}} • {{Item|14|Beast Killer|image=lance}}<br>{{Item|14|Aegis}} • {{Item|14|Inspiration}}
|notes=Both begin moving if either is provoked.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Malig Knight
|class=Maid
|version=vallite
|version=vallite
|lv=20
|lv=20
|#=2
|#=3
|hp=48
|hp=45
|str=29
|str=24
|mag=28
|mag=28
|skill=23
|skill=32
|spd=17
|spd=28
|lck=7
|lck=18
|def=27
|def=21
|res=25
|res=19
|mov=8
|inventory={{Item|14|Silver Dagger|image=dagger}} • {{Item|14|Enfeeble|image=staff}}<br>{{Item|14|Demoiselle}} • {{Item|14|Staff Savant}} • {{Item|14|Inevitable End}}
|inventory={{Item|14|Ragnarok|image=tome}} • {{Item|14|Silver Axe|image=axe}}<br>{{Item|14|Trample}} • {{Item|14|Savage Blow}}
}}
|notes=Both begin moving if either is provoked.
{{ChapUnitCellFE14
|name=Invader
|class=General
|version=vallite
|lv=20
|#=1
|hp=58
|str=36
|mag=0
|skill=29
|spd=13
|lck=15
|def=38
|res=20
|mov=5
|inventory={{Item|14|Silver Lance|image=lance}}<br>{{Item|14|Pavise}} • {{Item|14|Wary Fighter}}
|notes=Begins moving if another General is provoked.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Paladin
|class=General
|version=vallite
|version=vallite
|lv=20
|lv=20
|#=2
|#=2
|hp=51
|hp=58
|str=30{{hover|+1|Granted by Defender}}
|str=36
|mag=1{{hover|+4|+3 granted by Pair Up with Dark Knight, +1 granted by Defender}}
|mag=0
|skill=25{{hover|+1|Granted by Defender}}
|skill=29
|spd=25{{hover|+1|Granted by Defender}}
|spd=13
|lck=15{{hover|+1|Granted by Defender}}
|lck=15
|def=30{{hover|+4|+3 granted by Pair Up with Dark Knight, +1 granted by Defender}}
|def=38
|res=25{{hover|+1|Granted by Defender}}
|res=20
|mov=8{{hover|+1|Granted by Pair Up with Dark Knight}}
|mov=5
|inventory={{Item|14|Silver Lance|image=lance}}<br>{{Item|14|Defender}}
|inventory={{Item|14|Silver Lance|image=lance}} • {{Item|14|Hammer|image=axe}}<br>{{Item|14|Pavise}} • {{Item|14|Wary Fighter}}
|notes=• Lead units of [[pair up]] with [[Dark Knight]]s.<br>• Begins moving unprovoked on turn 4.
|notes=Begins moving if another General is provoked.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Dark Knight
|class=Master Ninja
|version=vallite
|version=vallite
|lv=20
|lv=20
|#=2
|#=3
|hp=49
|hp=47
|str=28{{hover|+2|Granted by Pair Up with Paladin}}
|str=26
|mag=29
|mag=0
|skill=23
|skill=35
|spd=17
|spd=35{{hover|+2|Granted by Silver Shuriken}}
|lck=14
|lck=13
|def=32{{hover|+2|Granted by Pair Up with Paladin}}
|def=18
|res=20{{hover|+2|Granted by Pair Up with Paladin}}
|res=33
|mov=8{{hover|+1|Granted by Pair Up with Paladin}}
|mov=6
|inventory={{Item|14|Ragnarok|image=tome}}<br>{{Item|14|Warding Blow}}
|inventory={{Item|14|Silver Shuriken|image=shuriken}}<br>{{Item|14|Duelist's Blow}} • {{Item|14|Poison Strike}} • {{Item|14|Inevitable End}}
|notes=Supporting units of [[pair up]] with [[Paladin]]s.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Paladin
|class=Great Master
|version=vallite
|version=vallite
|lv=20
|lv=20
|#=2
|#=1
|hp=51
|hp=51
|str=30{{hover|+1|Granted by Defender}}
|str=29
|mag=1{{hover|+1|Granted by Defender}}
|mag=26
|skill=25{{hover|+4|+3 granted by Pair Up with Bow Knight, +1 granted by Defender}}
|skill=25
|spd=25{{hover|+4|+3 granted by Pair Up with Bow Knight, +1 granted by Defender}}
|spd=29
|lck=15{{hover|+1|Granted by Defender}}
|lck=16
|def=30{{hover|+1|Granted by Defender}}
|def=22{{hover|+1|Granted by Silver Nageyari}}
|res=25{{hover|+1|Granted by Defender}}
|res=27{{hover|+1|Granted by Silver Nageyari}}
|mov=8{{hover|+1|Granted by Pair Up with Bow Knight}}
|inventory={{Item|14|Silver Nageyari|image=naginata}} • {{Item|14|Hexing Rod|image=rod}} • {{Item|14|Wane Festal|image=rod}}<br>{{Item|14|Renewal}} • {{Item|14|Staff Savant}}
|inventory={{Item|14|Silver Lance|image=lance}}<br>{{Item|14|Defender}}
|notes=• Lead units of [[pair up]] with [[Bow Knight]]s.<br>• Begins moving unprovoked on turn 4.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Bow Knight
|class=Great Master
|version=vallite
|version=vallite
|lv=20
|lv=20
|#=2
|#=2
|hp=48
|hp=51
|str=28{{hover|+2|Granted by Pair Up with Paladin}}
|str=29
|mag=0
|mag=26
|skill=30
|skill=25
|spd=32
|spd=29
|lck=13
|lck=16
|def=20{{hover|+2|Granted by Pair Up with Paladin}}
|def=22{{hover|+1|Granted by Silver Nageyari}}
|res=26{{hover|+2|Granted by Pair Up with Paladin}}
|res=27{{hover|+1|Granted by Silver Nageyari}}
|mov=8{{hover|+1|Granted by Pair Up with Paladin}}
|inventory={{Item|14|Silver Nageyari|image=naginata}} • {{Item|14|Enfeeble|image=staff}}<br>{{Item|14|Renewal}} • {{Item|14|Staff Savant}} • {{Item|14|Inevitable End}}
|inventory={{Item|14|Silver Bow|image=bow}} • {{Item|14|Silver Sword|image=sword}}<br>{{Item|14|Certain Blow}}
|notes=Supporting units of [[pair up]] with [[Paladin]]s.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=[[Takumi]]
|name=Invader
|class=Sniper
|class=Paladin
|version=takumi vallite
|version=vallite
|lv=20
|lv=20
|#=2
|#=2
|hp={{hover|75|Breaks cap}}
|hp=51
|str=28{{hover|+2|Granted by Pair Up with Replica}}
|str=30
|mag=0
|mag=1
|skill=34{{hover|+3|Granted by Pair Up with Replica}}
|skill=25
|spd=27{{hover|+3|Granted by Pair Up with Replica}}
|spd=25
|lck=15
|lck=15
|def=26
|def=30
|res=22{{hover|+2|Granted by Skadi}}
|res=25
|inventory={{Item|14|Skadi|image=yumi}}<br>{{Item|14|Competitive}} • {{Item|14|Draconic Hex}} • {{Item|14|Vengeance|link=Vengeance (skill)}} • {{Item|14|Lifetaker}} • {{Item|14|Dragonskin}} • {{Item|14|Bold Stance}}
|mov=8
|notes=• [[Pair Up|Paired up]] together; the supporting Takumi is a [[Replicate|Replica]].<br>• Uses an area-of-effect attack that deals 50% of a unit's maximum HP as damage to playable units in the main hall every 2 turns.
|inventory={{Item|14|Silver Lance|image=lance}} • {{Item|14|Beast Killer|image=lance}}<br>{{Item|14|Aegis}} • {{Item|14|Inspiration}}
|last=y
|notes=Both begin moving if either is provoked.
}}
}}
{{ChapUnitReinf|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Faceless
|class=Malig Knight
|version=vallite
|version=vallite
|lv=35
|lv=20
|#=
|#=2
|hp=60
|hp=48
|str=24
|str=29
|mag=2
|mag=28
|skill=20
|skill=23
|spd=23
|spd=17
|lck=0
|lck=7
|def=29
|def=27
|res=23
|res=25
|mov=5
|mov=8
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Savage Blow}} • {{Item|14|Self-Destruct}}
|inventory={{Item|14|Ragnarok|image=tome}} • {{Item|14|Silver Axe|image=axe}}<br>{{Item|14|Trample}} • {{Item|14|Savage Blow}}
|notes=Both begin moving if either is provoked.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Faceless
|class=Paladin
|version=vallite
|version=vallite
|lv=35
|lv=20
|#=
|#=2
|hp=60
|hp=51
|str=24
|str=30{{hover|+1|Granted by Defender}}
|mag=2
|mag=1{{hover|+4|+3 granted by Pair Up with Dark Knight, +1 granted by Defender}}
|skill=20
|skill=25{{hover|+1|Granted by Defender}}
|spd=23
|spd=25{{hover|+1|Granted by Defender}}
|lck=0
|lck=15{{hover|+1|Granted by Defender}}
|def=29
|def=30{{hover|+4|+3 granted by Pair Up with Dark Knight, +1 granted by Defender}}
|res=23
|res=25{{hover|+1|Granted by Defender}}
|mov=5
|mov=8{{hover|+1|Granted by Pair Up with Dark Knight}}
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Seal Magic}} • {{Item|14|Self-Destruct}} {{Item|14|Inevitable End}}
|inventory={{Item|14|Silver Lance|image=lance}}<br>{{Item|14|Defender}}
|notes=Lead units of [[pair up]] with [[Dark Knight]]s.<br>Begins moving unprovoked on turn 4.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Faceless
|class=Dark Knight
|version=vallite
|version=vallite
|lv=35
|lv=20
|#=
|#=2
|hp=60
|hp=49
|str=24
|str=28{{hover|+2|Granted by Pair Up with Paladin}}
|mag=2
|mag=29
|skill=20
|skill=23
|spd=23
|spd=17
|lck=0
|lck=14
|def=29
|def=32{{hover|+2|Granted by Pair Up with Paladin}}
|res=23
|res=20{{hover|+2|Granted by Pair Up with Paladin}}
|mov=5
|mov=8{{hover|+1|Granted by Pair Up with Paladin}}
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Counter}} • {{Item|14|Self-Destruct}}
|inventory={{Item|14|Ragnarok|image=tome}}<br>{{Item|14|Warding Blow}}
|notes=Supporting units of [[pair up]] with [[Paladin]]s.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Faceless
|class=Paladin
|version=vallite
|version=vallite
|lv=35
|lv=20
|#=
|#=2
|hp=60
|hp=51
|str=24
|str=30{{hover|+1|Granted by Defender}}
|mag=2
|mag=1{{hover|+1|Granted by Defender}}
|skill=20
|skill=25{{hover|+4|+3 granted by Pair Up with Bow Knight, +1 granted by Defender}}
|spd=23
|spd=25{{hover|+4|+3 granted by Pair Up with Bow Knight, +1 granted by Defender}}
|lck=0
|lck=15{{hover|+1|Granted by Defender}}
|def=29
|def=30{{hover|+1|Granted by Defender}}
|res=23
|res=25{{hover|+1|Granted by Defender}}
|mov=5
|mov=8{{hover|+1|Granted by Pair Up with Bow Knight}}
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Self-Destruct}}
|inventory={{Item|14|Silver Lance|image=lance}}<br>{{Item|14|Defender}}
|notes=• Lead units of [[pair up]] with [[Bow Knight]]s.<br>• Begins moving unprovoked on turn 4.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Bow Knight
|version=vallite
|lv=20
|#=2
|hp=48
|str=28{{hover|+2|Granted by Pair Up with Paladin}}
|mag=0
|skill=30
|spd=32
|lck=13
|def=20{{hover|+2|Granted by Pair Up with Paladin}}
|res=26{{hover|+2|Granted by Pair Up with Paladin}}
|mov=8{{hover|+1|Granted by Pair Up with Paladin}}
|inventory={{Item|14|Silver Bow|image=bow}} • {{Item|14|Silver Sword|image=sword}}<br>{{Item|14|Certain Blow}}
|notes=Supporting units of [[pair up]] with [[Paladin]]s.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
Line 1,330: Line 1,352:
|res=23
|res=23
|mov=5
|mov=5
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Seal Strength}} • {{Item|14|Self-Destruct}} • {{Item|14|Inevitable End}}
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Savage Blow}} • {{Item|14|Self-Destruct}}
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
Line 1,347: Line 1,369:
|res=23
|res=23
|mov=5
|mov=5
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Wary Fighter}} • {{Item|14|Self-Destruct}}
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Seal Magic}} • {{Item|14|Self-Destruct}} • {{Item|14|Inevitable End}}
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
Line 1,364: Line 1,386:
|res=23
|res=23
|mov=5
|mov=5
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Seal Speed}} • {{Item|14|Self-Destruct}} • {{Item|14|Inevitable End}}
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Counter}} • {{Item|14|Self-Destruct}}
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
Line 1,381: Line 1,403:
|res=23
|res=23
|mov=5
|mov=5
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Heartseeker}} • {{Item|14|Self-Destruct}}
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Self-Destruct}}
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
Line 1,398: Line 1,420:
|res=23
|res=23
|mov=5
|mov=5
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Countermagic}} • {{Item|14|Self-Destruct}}
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Seal Strength}} • {{Item|14|Self-Destruct}} • {{Item|14|Inevitable End}}
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
Line 1,415: Line 1,437:
|res=23
|res=23
|mov=5
|mov=5
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Seal Defense}} • {{Item|14|Self-Destruct}} • {{Item|14|Inevitable End}}
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Wary Fighter}} • {{Item|14|Self-Destruct}}
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
Line 1,432: Line 1,454:
|res=23
|res=23
|mov=5
|mov=5
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Vantage}} • {{Item|14|Self-Destruct}}
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Seal Speed}} • {{Item|14|Self-Destruct}} • {{Item|14|Inevitable End}}
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
Line 1,449: Line 1,471:
|res=23
|res=23
|mov=5
|mov=5
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Poison Strike}} • {{Item|14|Self-Destruct}}
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Heartseeker}} • {{Item|14|Self-Destruct}}
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Malig Knight
|class=Faceless
|version=vallite
|version=vallite
|lv=20
|lv=35
|#=∞
|#=∞
|hp=48
|hp=60
|str=29
|str=24
|mag=28{{hover|+2|Granted by Pair Up with Malig Knight}}
|mag=2
|skill=23
|skill=20
|spd=17
|spd=23
|lck=7
|lck=0
|def=27{{hover|+2|Granted by Pair Up with Malig Knight}}
|def=29
|res=25{{hover|+2|Granted by Pair Up with Malig Knight}}
|res=23
|mov=8{{hover|+1|Granted by Pair Up with Malig Knight}}
|mov=5
|inventory={{Item|14|Bolt Axe|image=axe}}<br>{{Item|14|Trample}} • {{Item|14|Wary Fighter}}
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Countermagic}} • {{Item|14|Self-Destruct}}
|notes=Lead units of [[pair up]] with [[Ragnarok]] Malig Knights.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Malig Knight
|version=vallite
|lv=20
|#=∞
|hp=48
|str=29
|mag=28{{hover|+2|Granted by Pair Up with Malig Knight}}
|skill=23
|spd=17
|lck=7
|def=27{{hover|+2|Granted by Pair Up with Malig Knight}}
|res=25{{hover|+2|Granted by Pair Up with Malig Knight}}
|mov=8{{hover|+1|Granted by Pair Up with Malig Knight}}
|inventory={{Item|14|Ragnarok|image=tome}}<br>{{Item|14|Trample}} • {{Item|14|Wary Fighter}}
|notes=Supporting units of [[pair up]] with [[Bolt Axe]] Malig Knights.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
Line 1,502: Line 1,505:
|res=23
|res=23
|mov=5
|mov=5
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Aegis}} • {{Item|14|Self-Destruct}}
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Seal Defense}} • {{Item|14|Self-Destruct}} • {{Item|14|Inevitable End}}
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
Line 1,519: Line 1,522:
|res=23
|res=23
|mov=5
|mov=5
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Pavise}} • {{Item|14|Self-Destruct}}
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Vantage}} • {{Item|14|Self-Destruct}}
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Oni Chieftain
|class=Faceless
|version=vallite
|version=vallite
|lv=20
|lv=35
|#=∞
|#=∞
|hp=49
|hp=60
|str=33{{hover|+4|Granted by Pair Up with Oni Chieftain}}
|str=24
|mag=24
|mag=2
|skill=16
|skill=20
|spd=23
|spd=23
|lck=6
|lck=0
|def=33{{hover|+4|Granted by Pair Up with Oni Chieftain}}
|def=29
|res=22
|res=23
|mov=6
|mov=5
|inventory={{Item|14|Battering Club|image=club}} • {{Item|14|Silver Club|image=club}}<br>{{Item|14|Counter}} • {{Item|14|Countermagic}}
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Poison Strike}} • {{Item|14|Self-Destruct}}
|notes=Lead units of [[pair up]] with [[Rabbit Spirit]] Oni Chieftains.
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=Invader
|name=Invader
|class=Oni Chieftain
|class=Malig Knight
|version=vallite
|version=vallite
|lv=20
|lv=20
|#=∞
|#=∞
|hp=49
|hp=48
|str=33{{hover|+4|Granted by Pair Up with Oni Chieftain}}
|str=29
|mag=24
|mag=28{{hover|+2|Granted by Pair Up with Malig Knight}}
|skill=16
|skill=23
|spd=23
|spd=17
|lck=6
|lck=7
|def=33{{hover|+4|Granted by Pair Up with Oni Chieftain}}
|def=27{{hover|+2|Granted by Pair Up with Malig Knight}}
|res=22{{hover|+1|Granted by Rabbit Spirit}}
|res=25{{hover|+2|Granted by Pair Up with Malig Knight}}
|mov=6
|mov=8{{hover|+1|Granted by Pair Up with Malig Knight}}
|inventory={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Counter}} • {{Item|14|Countermagic}}
|inventory={{Item|14|Bolt Axe|image=axe}}<br>{{Item|14|Trample}} • {{Item|14|Wary Fighter}}
|notes=Supporting units of [[pair up]] with [[Battering Club]] Oni Chieftains.
|notes=Lead units of [[pair up]] with [[Ragnarok]] Malig Knights.
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitCellFE14
}}
|name=Invader
 
|class=Malig Knight
====Reinforcements====
|version=vallite
*On Hard mode and above, all [[Faceless]] reinforcements have the skill [[Self-Destruct]]. On Lunatic mode, all reinforcements with [[debuff]]ing skills have the skill [[Inevitable End]].
|lv=20
*Turn 4
|#=
**4 [[Faceless]]; two from the northwestern and northeastern Dark Waters each
|hp=48
***On Hard and Lunatic, one from the west has [[Seal Magic]]
|str=29
***On Lunatic, one from the west has [[Savage Blow]], while one from the east has [[Counter]]
|mag=28{{hover|+2|Granted by Pair Up with Malig Knight}}
*Turn 5
|skill=23
**{{hover|2|Normal}}/{{hover|4|Hard/Lunatic}} [[Faceless]]; {{hover|one|Normal}}/{{hover|two|Hard/Lunatic}} from the western and eastern Dark Waters each
|spd=17
***On Hard and Lunatic, one from the west has [[Seal Strength]], while one from the east has [[Seal Speed]]
|lck=7
***On Lunatic, the other from the west has [[Wary Fighter]]
|def=27{{hover|+2|Granted by Pair Up with Malig Knight}}
*Turn 6
|res=25{{hover|+2|Granted by Pair Up with Malig Knight}}
**{{hover|4|Normal}}/{{hover|6|Hard/Lunatic}} [[Faceless]]; {{hover|two|Normal}}/{{hover|three|Hard/Lunatic}} from the southwestern and southeastern Dark Waters each
|mov=8{{hover|+1|Granted by Pair Up with Malig Knight}}
***On Hard and Lunatic, one from the west has [[Counter]], while one from the east has [[Wary Fighter]], and the last has [[Savage Blow]]
|inventory={{Item|14|Ragnarok|image=tome}}<br>{{Item|14|Trample}} {{Item|14|Wary Fighter}}
***On Lunatic, the last one from the east has [[Heartseeker]]
|notes=Supporting units of [[pair up]] with [[Bolt Axe]] Malig Knights.
*Turn 8
}}
**4 [[Faceless]]; two from the northwestern and northeastern Dark Waters each
{{ChapUnitCellFE14
***On Hard and Lunatic, one from the west has [[Seal Speed]], while one from the east has [[Seal Strength]]
|name=Invader
***On Lunatic, the other from the east has [[Countermagic]]
|class=Faceless
*Turn 9
|version=vallite
**{{hover|4|Normal/Hard}}/{{hover|6|Lunatic}} [[Faceless]]; {{hover|two|Normal/Hard}}/{{hover|three|Lunatic}} from the western and eastern Dark Waters each
|lv=35
***On Hard and Lunatic, one from the west has [[Seal Defense]], while one from the east has [[Seal Magic]]
|#=
***On Lunatic, one from the west has [[Vantage]], while one from the east has [[Poison Strike]]
|hp=60
*Turn 10
|str=24
**{{hover|4|Normal}}/{{hover|6|Hard/Lunatic}} [[Faceless]]; {{hover|two|Normal}}/{{hover|three|Hard/Lunatic}} from the southwestern and southeastern Dark Waters each
|mag=2
***On Hard and Lunatic, one from the west has [[Vantage]], another has [[Seal Speed]], and one from the east has [[Countermagic]]
|skill=20
***On Lunatic, one from the east has [[Seal Speed]]
|spd=23
*Turn 11 <small>(Hard/Lunatic only)</small>
|lck=0
**1 [[Pair Up|pair]] of [[Malig Knight]]s from the southeastern Dark Waters
|def=29
*Turn 12
|res=23
**6 [[Faceless]]; three from the northwestern and northeastern Dark Waters each
|mov=5
***On Hard and Lunatic, one from the west has [[Seal Speed]], while one from the east has [[Seal Defense]]
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Aegis}} {{Item|14|Self-Destruct}}
***On Lunatic, one from the east has [[Aegis]], while one from the east has [[Savage Blow]]
*Turn 13
**4 [[Faceless]]; two from the western and eastern Dark Waters each
***On Hard and Lunatic, one from the west has [[Pavise]], while one from the east has [[Countermagic]]
***On Lunatic, the other one from the east has [[Wary Fighter]]
*Turn 14
**{{hover|4|Normal}}/{{hover|6|Hard/Lunatic}} [[Faceless]]; {{hover|two|Normal}}/{{hover|three|Hard/Lunatic}} from the southwestern and southeastern Dark Waters each
***On Hard and Lunatic, one from the west has [[Seal Strength]], while one from the east has [[Wary Fighter]], and another has [[Aegis]]
***On Lunatic, another one from the west has [[Pavise]]
**1 [[Oni Chieftain]]{{hover|*|Hard}}/1 [[Pair Up|pair]] of [[Oni Chieftain]]s{{hover|*|Lunatic}} from the western Dark Waters <small>(Hard/Lunatic only)</small>
*The above pattern repeats infinitely, restarting on the second turn after the end of a pattern sequence.
 
===Boss data===
{{main|Takumi}}
{{Tab
|tab1=Normal
|tab2=Hard
|tab3=Lunatic
|content1={{BossStats FE14
|portrait=[[File:Small portrait takumi valla fe14.png]]
|sprite=sniper takumi vallite enemy
|class=Sniper
|dv=y
|lv=20
|HP={{hover|60|Breaks cap}}
|str=26{{hover|+2|Granted by Pair Up with Replica}}
|magic=0
|skill=31{{hover|+3|Granted by Pair Up with Replica}}
|spd=25{{hover|+3|Granted by Pair Up with Replica}}
|luck=15
|def=24
|res=20{{hover|+2|Granted by Skadi}}
|inventory={{Item|14|Skadi|image=yumi}}
|skills={{Item|14|Competitive}}<br>{{Item|14|Draconic Hex}}<br>{{Item|14|Dragonskin}}<br>{{Item|14|Bold Stance}}
|bo=S
}}
}}
|content2={{BossStats FE14
{{ChapUnitCellFE14
|portrait=[[File:Small portrait takumi valla fe14.png]]
|name=Invader
|sprite=sniper takumi vallite enemy
|class=Faceless
|class=Sniper
|version=vallite
|dv=y
|lv=35
|#=∞
|hp=60
|str=24
|mag=2
|skill=20
|spd=23
|lck=0
|def=29
|res=23
|mov=5
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Pavise}} • {{Item|14|Self-Destruct}}
}}
{{ChapUnitCellFE14
|name=Invader
|class=Oni Chieftain
|version=vallite
|lv=20
|lv=20
|HP={{hover|65|Breaks cap}}
|#=
|str=28{{hover|+2|Granted by Pair Up with Replica}}
|hp=49
|magic=0
|str=33{{hover|+4|Granted by Pair Up with Oni Chieftain}}
|skill=34{{hover|+3|Granted by Pair Up with Replica}}
|mag=24
|spd=27{{hover|+3|Granted by Pair Up with Replica}}
|skill=16
|luck=15
|spd=23
|def=26
|lck=6
|res=22{{hover|+2|Granted by Skadi}}
|def=33{{hover|+4|Granted by Pair Up with Oni Chieftain}}
|inventory={{Item|14|Skadi|image=yumi}}
|res=22
|skills={{Item|14|Competitive}}<br>{{Item|14|Draconic Hex}}<br>{{Item|14|Vengeance|link=Vengeance (skill)}}<br>{{Item|14|Dragonskin}}<br>{{Item|14|Bold Stance}}
|mov=6
|bo=S
|inventory={{Item|14|Battering Club|image=club}} {{Item|14|Silver Club|image=club}}<br>{{Item|14|Counter}} {{Item|14|Countermagic}}
|notes=Lead units of [[pair up]] with [[Rabbit Spirit]] Oni Chieftains.
}}
}}
|content3={{BossStats FE14
{{ChapUnitCellFE14
|portrait=[[File:Small portrait takumi valla fe14.png]]
|name=Invader
|sprite=sniper takumi vallite enemy
|class=Oni Chieftain
|class=Sniper
|version=vallite
|dv=y
|lv=20
|lv=20
|HP={{hover|75|Breaks cap}}
|#=
|str=28{{hover|+2|Granted by Pair Up with Replica}}
|hp=49
|magic=0
|str=33{{hover|+4|Granted by Pair Up with Oni Chieftain}}
|skill=34{{hover|+3|Granted by Pair Up with Replica}}
|mag=24
|spd=27{{hover|+3|Granted by Pair Up with Replica}}
|skill=16
|luck=15
|spd=23
|def=26
|lck=6
|res=22{{hover|+2|Granted by Skadi}}
|def=33{{hover|+4|Granted by Pair Up with Oni Chieftain}}
|inventory={{Item|14|Skadi|image=yumi}}
|res=22{{hover|+1|Granted by Rabbit Spirit}}
|skills={{Item|14|Competitive}}<br>{{Item|14|Draconic Hex}}<br>{{Item|14|Vengeance|link=Vengeance (skill)}}<br>{{Item|14|Lifetaker}}<br>{{Item|14|Dragonskin}}<br>{{Item|14|Bold Stance}}
|mov=6
|bo=S
|inventory={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Counter}} • {{Item|14|Countermagic}}
|notes=Supporting units of [[pair up]] with [[Battering Club]] Oni Chieftains.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Paladin
|version=vallite
|lv=20
|#=∞
|hp=51
|str=30{{hover|+2|Granted Pair Up with Paladin}}
|mag=1
|skill=25
|spd=25
|lck=15
|def=30{{hover|+2|Granted by Pair Up with Paladin}}
|res=25{{hover|+2|Granted by Pair Up with Paladin}}
|mov=8{{hover|+1|Granted by Pair Up with Paladin}}
|inventory={{Item|14|Silver Lance|image=lance}}<br>{{Item|14|Aegis}} • {{Item|14|Armored Blow}}
|notes=Lead units of [[pair up]] with [[Wyrmslayer]] Paladins.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Paladin
|version=vallite
|lv=20
|#=∞
|hp=51
|str=30{{hover|+2|Granted Pair Up with Paladin}}
|mag=1
|skill=25
|spd=25
|lck=15
|def=30{{hover|+2|Granted by Pair Up with Paladin}}
|res=25{{hover|+2|Granted by Pair Up with Paladin}}
|mov=8{{hover|+1|Granted by Pair Up with Paladin}}
|inventory={{Item|14|Silver Lance|image=lance}} • {{Item|14|Wyrmslayer|image=sword}}<br>{{Item|14|Aegis}} • {{Item|14|Armored Blow}}
|notes=Supporting units of [[pair up]] with [[Silver Lance]] Paladins.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Master Ninja
|version=vallite
|lv=20
|#=∞
|hp=47
|str=26
|mag=0
|skill=35{{hover|+2|Granted by Pair Up with Master Ninja}}
|spd=35{{hover|+6|+4 granted by Pair Up with Master Ninja, +2 granted by Silver Shuriken}}
|lck=13
|def=18
|res=33
|mov=6{{hover|+1|Granted by Pair Up with Master Ninja}}
|inventory={{Item|14|Silver Shuriken|image=shuriken}}<br>{{Item|14|Pass}} • {{Item|14|Shurikenfaire}} • {{Item|14|Inevitable End}}
|notes=Lead units of [[pair up]] with [[Spy's Shuriken]] Master Ninjas.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Master Ninja
|version=vallite
|lv=20
|#=∞
|hp=47
|str=26
|mag=0
|skill=35{{hover|+2|Granted by Pair Up with Master Ninja}}
|spd=35{{hover|+6|+4 granted by Pair Up with Master Ninja, +2 granted by Spy's Shuriken}}
|lck=13
|def=18
|res=33
|mov=6{{hover|+1|Granted by Pair Up with Master Ninja}}
|inventory={{Item|14|Spy's Shuriken|image=shuriken}} • {{Item|14|Silver Katana|image=katana}}<br>{{Item|14|Pass}} {{Item|14|Shurikenfaire}} {{Item|14|Inevitable End}}
|notes=Supporting units of [[pair up]] with [[Silver Shuriken]] Master Ninjas.
|last=y
}}
{{ChapUnitFtr}}
}}
}}
}}
 
:''Takumi is paired up with a [[Replicate|Replica]] of himself.''
====Reinforcements====
 
*On Hard mode and above, all [[Faceless]] reinforcements have the skill [[Self-Destruct]]. On Lunatic mode, all reinforcements with [[debuff]]ing skills have the skill [[Inevitable End]].
==Strategy==
*Turn 4
{{Strategy}}
**4 [[Faceless]]; two from the northwestern and northeastern dark waters each
This is the final chapter of ''Fire Emblem Fates: Conquest'', and you cannot save your progress after this chapter; thus, no changes to your army or inventory can be carried over. If you have been saving rare and valuable items like stat boosters, status staves, and the [[Bifröst]] for a rainy day, it's time to take out your umbrella.
***On Hard and Lunatic, one from the west has [[Seal Magic]]
***On Lunatic, one from the west has [[Savage Blow]], while one from the east has [[Counter]]
*Turn 5
**2 <small>(Normal)</small>/4 <small>(Hard/Lunatic)</small> [[Faceless]]; one <small>(Normal)</small>/two <small>(Hard/Lunatic)</small> from the western and eastern dark waters each
***On Hard and Lunatic, one from the west has [[Seal Strength]], while one from the east has [[Seal Speed]]
***On Lunatic, the other from the west has [[Wary Fighter]]
*Turn 6
**4 <small>(Normal)</small>/6 <small>(Hard/Lunatic)</small> [[Faceless]]; two <small>(Normal)</small>/three <small>(Hard/Lunatic)</small> from the southwestern and southeastern dark waters each
***On Hard and Lunatic, one from the west has [[Counter]], while one from the east has [[Wary Fighter]], and the last has [[Savage Blow]]
***On Lunatic, the last one from the east has [[Heartseeker]]
*Turn 8
**4 [[Faceless]]; two from the northwestern and northeastern dark waters each
***On Hard and Lunatic, one from the west has [[Seal Speed]], while one from the east has [[Seal Strength]]
***On Lunatic, the other from the east has [[Countermagic]]
*Turn 9
**4 <small>(Normal/Hard)</small>/6 <small>(Lunatic)</small> [[Faceless]]; two <small>(Normal/Hard)</small>/three <small>(Lunatic)</small> from the western and eastern dark waters each
***On Hard and Lunatic, one from the west has [[Seal Defense]], while one from the east has [[Seal Magic]]
***On Lunatic, one from the west has [[Vantage]], while one from the east has [[Poison Strike]]
*Turn 10
**4 <small>(Normal)</small>/6 <small>(Hard/Lunatic)</small> [[Faceless]]; two <small>(Normal)</small>/three <small>(Hard/Lunatic)</small> from the southwestern and southeastern dark waters each
***On Hard and Lunatic, one from the west has [[Vantage]], another has [[Seal Speed]], and one from the east has [[Countermagic]]
***On Lunatic, one from the east has [[Seal Speed]]
*Turn 12
**6 [[Faceless]]; three from the northwestern and northeastern dark waters each
***On Hard and Lunatic, one from the west has [[Seal Speed]], while one from the east has [[Seal Defense]]
***On Lunatic, one from the east has [[Aegis]], while one from the east has [[Savage Blow]]
*Turn 13
**4 [[Faceless]]; two from the western and eastern dark waters each
***On Hard and Lunatic, one from the west has [[Pavise]], while one from the east has [[Countermagic]]
***On Lunatic, the other one from the east has [[Wary Fighter]]
*Turn 14
**4 <small>(Normal)</small>/6 <small>(Hard/Lunatic)</small> [[Faceless]]; two <small>(Normal)</small>/three <small>(Hard/Lunatic)</small> from the southwestern and southeastern dark waters each
***On Hard and Lunatic, one from the west has [[Seal Strength]], while one from the east has [[Wary Fighter]], and another has [[Aegis]]
***On Lunatic, another one from the west has [[Pavise]]
*The above pattern for [[Faceless]] repeats infinitely, restarting on the second turn after the end of a pattern sequence.
*Turn 11 <small>(Hard/Lunatic only)</small>
**1 [[Pair Up|pair]] of [[Malig Knight]]s from the southeastern dark waters
*Turn 14 <small>(Hard/Lunatic only)</small>
**1 [[Pair Up|pair]] of [[Oni Chieftain]]s from the western dark waters
*Turn 17 <small>(Hard/Lunatic only)</small>
**1 [[Pair Up|pair]] of [[Paladin]]s from the northeastern dark waters
*Turn 23 <small>(Hard/Lunatic only)</small>
**1 [[Pair Up|pair]] of [[Master Ninja]]s from the southwestern dark waters
*Turn 26 <small>(Hard/Lunatic only)</small>
**1 [[Pair Up|pair]] of [[Malig Knight]]s from the eastern dark waters
*Turn 29 <small>(Hard/Lunatic only)</small>
**1 [[Pair Up|pair]] of [[Oni Chieftain]]s from the northwestern dark waters
*Turn 35 <small>(Hard/Lunatic only)</small>
**1 [[Pair Up|pair]] of [[Paladin]]s from the southeastern dark waters
*Turn 38 <small>(Hard/Lunatic only)</small>
**1 [[Pair Up|pair]] of [[Master Ninja]]s from the western dark waters
*Turn 41 <small>(Hard/Lunatic only)</small>
**1 [[Pair Up|pair]] of [[Malig Knight]]s from the northeastern dark waters
*Turn 47 <small>(Hard/Lunatic only)</small>
**1 [[Pair Up|pair]] of [[Oni Chieftain]]s from the southwestern dark waters
*Turn 50 <small>(Hard/Lunatic only)</small>
**1 [[Pair Up|pair]] of [[Paladin]]s from the eastern dark waters
*Turn 53 <small>(Hard/Lunatic only)</small>
**1 [[Pair Up|pair]] of [[Master Ninja]]s from the northwestern dark waters
*The above pattern for [[Malig Knight]]s, [[Oni Chieftain]]s, [[Paladin]]s, and [[Master Ninja]]s repeats infinitely, restarting on the sixth turn after the end of a pattern sequence.
 
===Boss data===
{{main|Takumi}}
{{Tab
|tab1=Normal
|tab2=Hard
|tab3=Lunatic
|content1={{BossStats FE14
|portrait=[[File:Small portrait takumi valla fe14.png]]
|sprite=sniper takumi vallite enemy
|class=Sniper
|dv=y
|lv=20
|HP={{hover|60|Breaks cap}}
|str=26{{hover|+2|Granted by Pair Up with Replica}}
|magic=0
|skill=31{{hover|+3|Granted by Pair Up with Replica}}
|spd=25{{hover|+3|Granted by Pair Up with Replica}}
|luck=15
|def=24
|res=20{{hover|+2|Granted by Skadi}}
|inventory={{Item|14|Skadi|image=yumi}}
|skills={{Item|14|Competitive}}<br>{{Item|14|Draconic Hex}}<br>{{Item|14|Dragonskin}}<br>{{Item|14|Bold Stance}}
|bo=S
}}
|content2={{BossStats FE14
|portrait=[[File:Small portrait takumi valla fe14.png]]
|sprite=sniper takumi vallite enemy
|class=Sniper
|dv=y
|lv=20
|HP={{hover|65|Breaks cap}}
|str=28{{hover|+2|Granted by Pair Up with Replica}}
|magic=0
|skill=34{{hover|+3|Granted by Pair Up with Replica}}
|spd=27{{hover|+3|Granted by Pair Up with Replica}}
|luck=15
|def=26
|res=22{{hover|+2|Granted by Skadi}}
|inventory={{Item|14|Skadi|image=yumi}}
|skills={{Item|14|Competitive}}<br>{{Item|14|Draconic Hex}}<br>{{Item|14|Vengeance}}<br>{{Item|14|Dragonskin}}<br>{{Item|14|Bold Stance}}
|bo=S
}}
|content3={{BossStats FE14
|portrait=[[File:Small portrait takumi valla fe14.png]]
|sprite=sniper takumi vallite enemy
|class=Sniper
|dv=y
|lv=20
|HP={{hover|75|Breaks cap}}
|str=28{{hover|+2|Granted by Pair Up with Replica}}
|magic=0
|skill=34{{hover|+3|Granted by Pair Up with Replica}}
|spd=27{{hover|+3|Granted by Pair Up with Replica}}
|luck=15
|def=26
|res=22{{hover|+2|Granted by Skadi}}
|inventory={{Item|14|Skadi|image=yumi}}
|skills={{Item|14|Competitive}}<br>{{Item|14|Draconic Hex}}<br>{{Item|14|Vengeance}}<br>{{Item|14|Lifetaker}}<br>{{Item|14|Dragonskin}}<br>{{Item|14|Bold Stance}}
|bo=S
}}
}}
:''Takumi is paired up with a [[Replicate|Replica]] of himself.''
 
==Strategy==
{{Strategy}}
This is the final chapter of ''Fire Emblem Fates: Conquest'', and you cannot save your progress after this chapter; thus, no changes to your army or inventory can be carried over. If you have been saving rare and valuable items like stat boosters, status staves, and the [[Bifröst]] for a rainy day, it's time to take out your umbrella.


Takumi has a dangerous area-of-effect attack that triggers every {{hover|3|Normal/Hard}}/{{hover|2|Lunatic}} turns. You can hide behind barriers erected by the Dragon Veins to avoid it. If a unit is not straight north of one of these barriers, they will take non-lethal damage equal to half of their maximum HP.
Takumi has a dangerous area-of-effect attack that triggers every {{hover|3|Normal/Hard}}/{{hover|2|Lunatic}} turns. You can hide behind barriers erected by the Dragon Veins to avoid it. If a unit is not straight north of one of these barriers, they will take non-lethal damage equal to half of their maximum HP.


There are two basic ways to approach this map: the Rescue-Pass cheese strategy and conventional strategy.
There are two basic ways to approach this map: the Rescue-Pass cheese strategy and conventional strategy.
 
 
===Rescue-Pass cheese===
===Rescue-Pass cheese===
For the most optimal version of this strategy, you need:
For the most optimal version of this strategy, you need:
* One Takumi killer in a class that grants +1 Mov as the supporting unit in Pair-Up. They must be able to reach 31 Speed to double Enfeebled Takumi. Corrin can one-round him with {{hover|74 attack with the Shadow Yato|74 minus Takumi's Enfeebled 22 defense and -1 damage taken thanks to Competitive equals 51 damage, times 0.75 due to Dragonskin equals 38.25, which rounds down to 38, times 2 hits equals 76 damage equals one dead Takumi}}; one sample build to reach this benchmark makes them a +Strength -Defense Great Knight. Accounting for their statue in My Castle, this gives them a Strength cap of 40 right off the bat plus 3 extra damage from a B rank in swords and weapon triangle advantage, giving them 43 attack. If they had Samurai as their secondary, they can get Life and Death and Swordfaire for another 15. The Shadow Yato itself has 16 might, raising the total to 74. If you can't reach 74 attack, another potential benchmark to aim for is 66 attack, to one-round him with one trigger of Dragon Fang. Other units can one-round him with 73 attack wielding a Brave weapon or 71 attack wielding the Lightning tome. Note that Brave Weapon users must 3HKO Takumi; the fourth hit will be blocked by a Dual Guard.
* One Takumi killer in a class that grants +1 Mov as the supporting unit in Pair-Up. They must be able to reach 31 Speed to double Enfeebled Takumi. Corrin can one-round him with {{hover|74 attack with the Shadow Yato|74 minus Takumi's Enfeebled 22 defense and -1 damage taken thanks to Competitive equals 51 damage, times 0.75 due to Dragonskin equals 38.25, which rounds down to 38, times 2 hits equals 76 damage equals one dead Takumi}}; one sample build to reach this benchmark makes them a +Strength -Defense Great Knight. Accounting for their statue in My Castle, this gives them a Strength cap of 40 right off the bat plus 3 extra damage from a B rank in swords and weapon triangle advantage, giving them 43 attack. If they had Samurai as their secondary, they can get Life and Death and Swordfaire for another 15. The Shadow Yato itself has 16 might, raising the total to 74. If you can't reach 74 attack, another potential benchmark to aim for is 66 attack, to one-round him with one trigger of Dragon Fang. Other units can one-round him with 73 attack wielding a Brave weapon or 71 attack wielding the Lightning tome. Note that Brave Weapon users must 3HKO Takumi; the fourth hit will be blocked by a Dual Guard.
* Two Bow Knights with Movement +1; one of them must have Pass and have used a single pair of Boots. Niles or Shura should easily fill one of these slots, while the other is easiest to fill by recruiting Nina beforehand, using the Offspring Seal to promote her to Adventurer to instantly get Pass, using a Heart Seal to move her to Bow Knight, and giving her the Boots.
* Two Bow Knights with Movement +1; one of them must have Pass and have used a single pair of Boots. Niles or Shura should easily fill one of these slots, while the other is easiest to fill by recruiting Nina beforehand, using the Offspring Seal to promote her to Adventurer to instantly get Pass, using a Heart Seal to move her to Bow Knight, and giving her the Boots.
* Four mounted healers; three of them must have a D-rank in staves and the last must have a C-rank and have used Magic and Skill Tonics. Jakob, Felicia, and Flora all have base access to Strategist and appropriate staff ranks, while the fourth slot will probably be filled by Elise.
* Four mounted healers; three of them must have a D-rank in staves and the last must have a C-rank and have used Magic and Skill Tonics. Jakob, Felicia, and Flora all have base access to Strategist and appropriate staff ranks, while the fourth slot will probably be filled by Elise.
* One cavalryman.
* One cavalryman.
* One Azura.
* One Azura.
* One Rallyman.
* One Rallyman.
* Two Rescue staves, one of which must have both charges.
* Two Rescue staves, one of which must have both charges.
* One Enfeeble staff.
* One Enfeeble staff.
* Two characters with Shove or Swap. You will need to capture someone to do this; Haitaka and Kumagera fit the bill quite nicely.
* Two characters with Shove or Swap. You will need to capture someone to do this; Haitaka and Kumagera fit the bill quite nicely.
 
 
Note that you do not need the pair of Boots you get from killing Shura to pull this off. It does make the movement requirements a little looser, though - for example, you could use the second pair of Boots on your Pass Bow Knight and make the Takumi killer an infantry unit.
Note that you do not need the pair of Boots you get from killing Shura to pull this off. It does make the movement requirements a little looser, though - for example, you could use the second pair of Boots on your Pass Bow Knight and make the Takumi killer an infantry unit.
 
Your deployment should be as follows. The bottom row should be, from left to right: your Pass Bow Knight, your cavalryman with Azura paired up and the cavalryman in front, a D-rank mounted healer holding a Rescue staff with two charges, and another D-rank mounted healer. Your third D-rank mounted healer should be one space above the cavalryman/Azura pair and holding the other Rescue staff. Your non-Pass Bow Knight should be paired with your C-rank mounted healer and placed on the rightmost square of the second row from the bottom with the Bow Knight in front and the healer holding the Enfeeble staff. Rallyman should be right above Corrin, and your Shove/Swap guys should be as close to the Pass Bow Knight as this setup allows.
 
Once you've done all that, it's time to move out.
 
* Have Rallyman rally.
* Pair the Takumi killer up with the Pass Bow Knight.
* Use Shove and Swap to move Bow Knight/Takumi killer down two spaces.
* Move Bow Knight/Takumi killer down 11 spaces, keeping the Bow Knight in front. They should be nestled between a Maid, a General, and a piece of rubble.
* The healer to Cavalryman/Azura's right should move down 7 spaces and right one space, landing them to the right of a Dragon Vein and three spaces above an Oni Chieftain; they must then Rescue the healer 7 spaces above them.
* Move the healer you just Rescued below the one who just Rescued them, trade over the Rescue staff, and Rescue the Bow Knight/C-healer pair.
* Move the Bow Knight/C-healer as close as possible to Takumi and Enfeeble him.
* Move the healer who starts above Cavalryman/Azura down 7 and left 1 and have them rescue Cavalryman/Azura.
* Move Cavalryman/Azura downwards and sing for the Takumi killer's pairing.
* Move to Takumi and plunge your blade into his foul heart.
 
===Conventional===
Though this is highly dangerous, if you lack a unit strong enough to ORKO Takumi, this is your only choice. Since the party has to make their way across the map slowly, this entails fighting basically all of the starting enemies on the map, and potentially the waves upon waves upon ocean's gray waves of Faceless reinforcements.
 
To begin the chapter, a squad of [[Silver Sword]] [[Hero]]es (Left)/a squad of [[Rabbit Spirit]] [[Onmyoji]] (Right) will begin charging down the flanks. They're the only initially aggressive enemies, and they'll still take a turn to reach you. The Onmyoji can be handled by a strong [[Master Ninja]], while the Hero squad requires a bit more attention. Tank their hits with someone with high physical bulk, like [[Xander]] then kill them with magic. The [[Oni Chieftain]] crew won't move until one of them is provoked, though they'll all charge in at once if you do. They'll [[Armored Blow|take little damage from physical counterattacks]], so try to bait them with a magic user that can take a hit.


Your deployment should be as follows. The bottom row should be, from left to right: your Pass Bow Knight, your cavalryman with Azura paired up and the cavalryman in front, a D-rank mounted healer holding a Rescue staff with two charges, and another D-rank mounted healer. Your third D-rank mounted healer should be one space above the cavalryman/Azura pair and holding the other Rescue staff. Your non-Pass Bow Knight should be paired with your C-rank mounted healer and placed on the rightmost square of the second row from the bottom with the Bow Knight in front and the healer holding the Enfeeble staff. Rallyman should be right above Corrin, and your Shove/Swap guys should be as close to the Pass Bow Knight as this setup allows.
Once you move closer to the center, the real threat emerges. The [[Maid]] brigade in the middle includes 2 [[Enfeeble]] users on the sides and a [[Freeze]] user in the middle, and are under the protection of [[Master Ninja]]s, and all of them have [[Inevitable End]] to let their debuffs stack. You ''cannot'' engage in a prolonged fight in status staff range, so assassinating the Maids is a must. If you have any [[Rescue (staff)|Rescue]] charges left, now is the time to use them (by using them to pull units out after they move in to kill a Maid). Spending 2 Rescue uses on the Enfeeble Maids makes the center of the map much more manageable. As for the Master Ninjas, forget about killing them on retaliation [[Duelist's Blow|due to their high Avo]]. Just bait them with someone who doesn't care about the stat drop or is fast enough so a Dual Guard negates the only hit. The 3rd Enfeeble Maid also needs to be assassinated with Rescue as you approach, though the Freeze Maid can be distracted by leaving someone in 1-2 range of her, as the AI prioritizes attacking over using staves.  


Once you've done all that, it's time to move out.
Starting turn 4, the Faceless spam begins, as 4-6 of them will spawn every 1-2 turns with a wide array of debuffing skills and Inevitable End. On this turn, the paired-up [[Paladin]]s also start moving. It is recommended to let the Paladins approach and kill them, rather than having to deal with them while fighting the other enemies further south. While the Faceless come in numbers, there is a trick to dealing with them effectively. All the Faceless reinforcements here have [[Self-Destruct]], which makes the Faceless blow up and deal (non-lethal) out-of-combat damage if they have HP<50% at the start of Enemy Phase, and more importantly, ''they will unconditionally blow up as long as their HP is low enough, even if there's nothing in range to blow up and/or if they could cause more damage/kill by moving to attack''. This means that you only need to deal 31 damage to each Faceless and they will dispose of themselves at the start of their turn, before any enemy healers get a chance to heal them. As long as you pay attention to their skills (some have [[Counter]], others [[Countermagic]] and most have a Seal-skill) and ensure nobody gets hit with a Seal-skill in a stat they can't afford to lose, the Faceless can be handled rather easily.


* Have Rallyman rally.
As for the last group, the real threats are the Paladins and [[Malig Knight]]s. The [[Great Master]] crew in the middle has Enfeeble and even a [[Hexing Rod]], so finding room to bait the mounted units can be difficult. However, you only need to bait out one of each type, and the other will move as well. Beware of the [[Beast Killer]]s the Paladins have; don't bait with Cavs/Pegasi/Kinshi, but remember that Wyvern-riding classes are ''not'' weak to the Beast Killer. Once they're gone, you can neuter all three Great Masters by putting someone in their combined attack ranges, as they will attack with their rather lackluster offense.  
* Pair the Takumi killer up with the Pass Bow Knight.
* Use Shove and Swap to move Bow Knight/Takumi killer down two spaces.
* Move Bow Knight/Takumi killer down 11 spaces, keeping the Bow Knight in front. They should be nestled between a Maid, a General, and a piece of rubble.
* The healer to Cavalryman/Azura's right should move down 7 spaces and right one space, landing them to the right of a Dragon Vein and three spaces above an Oni Chieftain; they must then Rescue the healer 7 spaces above them.
* Move the healer you just Rescued below the one who just Rescued them, trade over the Rescue staff, and Rescue the Bow Knight/C-healer pair.
* Move the Bow Knight/C-healer as close as possible to Takumi and Enfeeble him.
* Move the healer who starts above Cavalryman/Azura down 7 and left 1 and have them rescue Cavalryman/Azura.
* Move Cavalryman/Azura downwards and sing for the Takumi killer's pairing.
* Move to Takumi and plunge your blade into his foul heart.


===Conventional===
Once the Faceless situation is under control and all the starting enemies are dead, it's finally time to confront Takumi himself. While his giant energy wave dealt heavy damage to your units, as long as they didn't need the HP to bait enemies, it doesn't actually matter that much if you are not taking enemy attacks in the first place. But this can't be said for fighting Takumi himself. In [[Bold Stance]] with himself, he will charge up Dual Guards incredibly quickly and also has [[Vengeance]], which is basically a death sentence if it goes off. While Bold Stance leaves himself vulnerable to Dual Strikes, you won't be going for them as they are decidedly very unsafe due to the aforementioned Vengeance. You will need to attack him in Pair-Up with a Dual Guard charged (if you need to charge it, go attack some Faceless), while also having enough SPD to avoid being doubled. Fortunately, this SPD threshold is quite low; just 25 SPD, which can go even lower with debuffs (and he's not immune to your own Enfeeble). If you have both on a unit, then that unit should hit Takumi with the strongest weapon at their disposal by waiting in range so they can retreat to safety next turn; even weapons that would leave them open to being OHKO'd like [[Excalibur]] or [[Brave Sword]] as the Dual Guard will negate that. You do not need to kill Takumi in one go either; he doesn't heal unless you ''let him get a kill during his turn'' so it's OK to retreat and recharge your Dual Guard on the Faceless. Rinse and repeat and Takumi will go down after a few such hits.
{{sectstub}}


==Trivia==
==Trivia==
*This chapter is one of few chapters in the game where the [[preparations]] theme doesn't play during that phase of setup. In this case, the music from the preceding cutscene continues onto the battle preparations screen.
*This chapter is one of few chapters in the game where the [[preparations]] theme doesn't play during that phase of setup. In this case, the music from the preceding cutscene continues onto the battle preparations screen.
*This is the only endgame chapter in ''Fates'' where the boss from the previous chapter is not fought again as the final boss, as [[Garon]] was the boss of Chapter 27, Takumi serves as the final boss of the Endgame.
*This is the only endgame chapter in ''Fates'' where the boss from the previous chapter is not fought again as the final boss, as [[Garon]] was the boss of Chapter&nbsp;27, while here, Takumi serves as the final boss of the Endgame.


==Etymology and other languages==
==Etymology and other languages==
Line 1,715: Line 1,909:
|eng-name=Night Breaks Through
|eng-name=Night Breaks Through
|jpn-name={{h|光去り行く黄昏|Hikari sariiku tasogare}}
|jpn-name={{h|光去り行く黄昏|Hikari sariiku tasogare}}
|jpn-mean=The Dusk Parts the Light
|jpn-mean=The Light-dispersed Dusk
|span-name=
|span-name=La noche vence
|span-mean=
|span-mean=The night wins
|fren-name=
|fren-name=La nuit tombera
|fren-mean=
|fren-mean=The night falls
|ger-name=Die Nacht bricht herein
|ger-name=Die Nacht bricht herein
|ger-mean=The Night comes upon
|ger-mean=The Night comes upon
|ital-name=
|ital-name=Eclissi
|ital-mean=
|ital-mean=Eclipse
|kor-name={{h|빛이 사라지는 황혼|Bich-i salajineun hwanghon}}
|kor-name={{h|빛이 사라지는 황혼|Bich-i salajineun hwanghon}}
|kor-mean=Light vanishes into dusk
|kor-mean=Light vanishes into dusk