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Marth: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
26 bytes removed ,  4 June 2023
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===Analysis===
===Analysis===
{{analysis}}
{{analysis}}
While Marth is not as good as he was in the original ''Fire Emblem'' he still manages to be a solid unit. He comes with decent enough bases in both books and high growths which allow him to snowball quickly with enough investment. He also comes with a high weapon level and he can quickly get the needed level to wield the Silver Sword which will significantly improve his combat. While the [[Mercurius]] is not exclusive to Marth anymore, the Rapier and Falchion are still solid weapons. The Rapier allows him to one round the cavaliers in book 2 and the Falchion helps deal with annoying Manaketes, Marth is also one of the best candidates to fight [[Medeus]] in both books. Marth is somewhat dependent on his growths to keep him relevant, but because of stat boosting items giving +4 in a desired stat, Marth can make great use of them as he will be deployed on every map, unlike some mounted or unmounted units depending on the map. Marth is in particular the best user of the [[Boots]] as he is the only unit who can visit villages, which might make him miss some important battles. Marth also has nice utility as a backup thief, even if it is usually faster to just deploy a thief for opening chests. Marth will not be as important once the player receives [[Warp (staff)|Warp]], which will lead Marth to just seizing the throne instead of fighting, still Marth is an excellent lord and is well worth the little investment he desires.
While Marth is not as good as he was in the original ''Fire Emblem'' he still manages to be a solid unit. He comes with decent enough bases in both books and high growths which allow him to snowball quickly with enough investment. He also comes with a high weapon level and he can quickly get the needed level to wield the Silver Sword which will significantly improve his combat. While the [[Mercurius]] is not exclusive to Marth anymore, the Rapier and Falchion are still solid weapons. The Rapier allows him to one round the cavaliers in book 2 and the Falchion helps deal with annoying Manaketes, Marth is also one of the best candidates to fight [[Medeus]] in both books. Marth is somewhat dependent on his growths to keep him relevant, but because of stat boosting items giving +4 in a desired stat, Marth can make great use of them as he will be deployed on every map, unlike some mounted or unmounted units depending on the map. Marth is in particular the best user of the [[Boots]] as he is the only unit who can visit villages, which might make him miss some important battles. Marth also has nice utility as a backup thief, even if it is usually faster to just deploy a thief for opening chests. Marth will not be as important once the player receives [[Warp]], which will lead Marth to just seizing the throne instead of fighting, still Marth is an excellent lord and is well worth the little investment he desires.


=={{FE11}}==
=={{FE11}}==
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Marth has a few advantages, despite these significant drawbacks. For instance, he can contribute with effective weapons now and then. The [[Rapier]] is effective against armored units and cavalry, and only Marth can use it. The [[Wyrmslayer]] is effective against Manaketes, but this is rarely useful until the endgame, when Marth likely has access to [[Falchion (Archanea)|Falchion]] anyway.
Marth has a few advantages, despite these significant drawbacks. For instance, he can contribute with effective weapons now and then. The [[Rapier]] is effective against armored units and cavalry, and only Marth can use it. The [[Wyrmslayer]] is effective against Manaketes, but this is rarely useful until the endgame, when Marth likely has access to [[Falchion (Archanea)|Falchion]] anyway.


Marth also benefits from the design of ''Shadow Dragon''. Since every map except Endgame is a seize map, they can all be skipped by using the [[Warp (staff)|Warp]] staff, and the player gets one as early as Chapter 3. To minimize exposing Marth to enemies, he can be warped to the seize point and seize, even on turn 1, as long as another unit kills the boss beforehand.
Marth also benefits from the design of ''Shadow Dragon''. Since every map except Endgame is a seize map, they can all be skipped by using the [[Warp]] staff, and the player gets one as early as Chapter 3. To minimize exposing Marth to enemies, he can be warped to the seize point and seize, even on turn 1, as long as another unit kills the boss beforehand.


=={{FE12}}==
=={{FE12}}==