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Laguz Friend: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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(Corrected infobox help text)
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==Data==
==Data==
===In the main ''Fire Emblem'' series===
{{SkillData
{{SkillData
|game1={{title|Engage}}
|game1={{title|Engage}}
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|effect2=−60% damage taken by user.<br>Sets user's [[avoid]] to 0.
|effect2=−60% damage taken by user.<br>Sets user's [[avoid]] to 0.
}}
}}
===In other ''Fire Emblem'' series titles===
{{PassiveDataHdr FEH|y}}
{{PassiveDataCell FEH
|tier=1
|type=B
|effect=If user's maximum special cooldown count ≥ 3 and user's attack can trigger their special, or if foe's attack can trigger user's special, reduces percentage of user's non-special "reduce damage by X%" effects by 50% (excluding area-of-effect specials), foe deals −&NoBreak;([greater of user's [[defense]] or [[resistance]]] × 5%) damage (excluding area-of-effect specials), and grants −2&nbsp;special cooldown count to user before foe's first attack during combat.<br>During combat, if user's maximum special cooldown count ≥ 3 and user's attack can trigger their special, when special triggers, user deals +&NoBreak;([greater of user's defense or resistance] × 5%) damage (excluding area-of-effect specials).<br>During combat, if foe's attack can trigger user's special, user's next attack during combat deals +&NoBreak;([greater of user's defense or resistance] × 5%) damage.
|sp=60
|use=[[File:Is feh infantry.png|20px|Infantry]]
}}
{{PassiveDataCell FEH
|tier=2
|type=B
|effect=If user's maximum special cooldown count ≥ 3 and user's attack can trigger their special, or if foe's attack can trigger user's special, reduces percentage of user's non-special "reduce damage by X%" effects by 50% (excluding area-of-effect specials), foe deals −&NoBreak;([greater of user's [[defense]] or [[resistance]]] × 10%) damage (excluding area-of-effect specials), and grants −2&nbsp;special cooldown count to user before foe's first attack during combat.<br>During combat, if user's maximum special cooldown count ≥ 3 and user's attack can trigger their special, when special triggers, user deals +&NoBreak;([greater of user's defense or resistance] × 10%) damage (excluding area-of-effect specials).<br>During combat, if foe's attack can trigger user's special, user's next attack during combat deals +&NoBreak;([greater of user's defense or resistance] × 10%) damage.
|sp=120
|pre=[[Laguz Friend|Laguz Friend&nbsp;1]]
|use=[[File:Is feh infantry.png|20px|Infantry]]
}}
{{PassiveDataCell FEH
|tier=3
|type=B
|effect=If user's maximum special cooldown count ≥ 3 and user's attack can trigger their special, or if foe's attack can trigger user's special, reduces percentage of user's non-special "reduce damage by X%" effects by 50% (excluding area-of-effect specials), foe deals −&NoBreak;([greater of user's [[defense]] or [[resistance]]] × 15%) damage (excluding area-of-effect specials), and grants −2&nbsp;special cooldown count to user before foe's first attack during combat.<br>During combat, if user's maximum special cooldown count ≥ 3 and user's attack can trigger their special, when special triggers, user deals +&NoBreak;([greater of user's defense or resistance] × 15%) damage (excluding area-of-effect specials).<br>During combat, if foe's attack can trigger user's special, user's next attack during combat deals +&NoBreak;([greater of user's defense or resistance] × 15%) damage.
|sp=240
|pre=[[Laguz Friend|Laguz Friend&nbsp;2]]
|use=[[File:Is feh infantry.png|20px|Infantry]]
}}
{{PassiveDataCell FEH
|tier=4
|type=B
|effect=Inflicts −5&nbsp;[[attack (stat)|attack]] on foe during combat.<br>If user's maximum special cooldown count ≥ 3 and user's attack can trigger their special, or if foe's attack can trigger user's special, reduces percentage of user's non-special "reduce damage by X%" effects by 50% (excluding area-of-effect specials), foe deals −&NoBreak;([greater of user's [[defense]] or [[resistance]]] × 20%) damage (excluding area-of-effect specials), and grants −2&nbsp;special cooldown count to user before foe's first attack during combat.<br>During combat, if user's maximum special cooldown count ≥ 3 and user's attack can trigger their special, when special triggers, user deals +&NoBreak;([greater of user's defense or resistance] × 20%) damage (excluding area-of-effect specials).<br>During combat, if foe's attack can trigger user's special, user's next attack during combat deals +&NoBreak;([greater of user's defense or resistance] × 20%) damage.
|sp=300
|pre=[[Laguz Friend|Laguz Friend&nbsp;3]]
|use=[[File:Is feh infantry.png|20px|Infantry]]
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
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|methodlast=[[Emblem Rings]]
|methodlast=[[Emblem Rings]]
|datalast=[[Ike]], when engaged
|datalast=[[Ike]], when engaged
}}
===''Heroes''===
{{FEH skill availability
|tiers=4
}}
}}


==Flavor text==
==Flavor text==
{{sectstub}}
{{DescriptionHdr}}
{{DescriptionHdr}}
{{DescriptionCell
{{DescriptionCell
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|english=Unit takes 50% less damage, but<br>sets unit's Avo to 0.<br>[Dragon] Extra -10% to damage.
|english=Unit takes 50% less damage, but<br>sets unit's Avo to 0.<br>[Dragon] Extra -10% to damage.
|japanese=回避が0になる代わりに<br>受けるダメージ-50%<br>【竜族】さらに受けるダメージ-10%
|japanese=回避が0になる代わりに<br>受けるダメージ-50%<br>【竜族】さらに受けるダメージ-10%
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Laguz Friend 1)</small>
|english=?
|japanese=?
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Laguz Friend 2)</small>
|english=?
|japanese=?
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Laguz Friend 3)</small>
|english=?
|japanese=?
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Laguz Friend 4)</small>
|english=?
|japanese=?
}}
}}
{{DescriptionFtr}}
{{DescriptionFtr}}
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==Etymology and other languages==
==Etymology and other languages==
{{sectstub}}<!--Heroes names-->
{{Names
{{Names
|eng-name=Laguz Friend
|eng-name=Laguz Friend