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Flight Toward Freedom: Difference between revisions

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{{stub}}
{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe06 11B.png|200px]]
|image=[[File:Cm fe06 11B.png|200px]]
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{{Quote|More people escaped?! Where were the guards?!|[[Arcardo]]}}
{{Quote|More people escaped?! Where were the guards?!|[[Arcardo]]}}


'''Flight Toward Freedom''' (Japanese: {{hl|自由への脱出|Jiyū e no dasshutsu}} ''Escape to freedom'') is chapter 11B of {{FE6}}. In order to play this chapter, you must have visited the [[village]] which holds a [[Restore]] staff in [[The Misty Isles|chapter 9]] and thus headed west toward Caldonia.
'''Flight Toward Freedom''' (Japanese: {{hl|自由への脱出|Jiyū e no dasshutsu}} ''Escape to freedom'') is Chapter 11B of {{FE6}}. In order to play this chapter, you must have visited the [[village]] which holds a [[Restore]] staff in [[The Misty Isles|Chapter 9]] and thus headed west toward Caldonia.


==Plot==
==Plot==
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|victory=Seize the castle gate
|victory=Seize the castle gate
|defeat=[[Roy]] dies
|defeat=[[Roy]] dies
|ally=13{{h|+3|Upon Elffin, Geese, and Bartre being recruited}}
|ally=1–13{{h|+3|Upon Elffin, Geese, and Bartre being recruited}}
|other=4{{h|+4|Reinforcements}}{{h|-2|Upon Geese and Bartre being recruited}}
|other=4{{h|+4|Reinforcements}}{{h|−2|Upon Geese and Bartre being recruited}}
|enemy=24{{h|+21|Reinforcements}}
|enemy=24{{h|+21|Reinforcements}}
|map=[[File:Cm fe06 11B.png]]
|map=[[File:Cm fe06 11B.png]]
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|victory=Seize the castle gate
|victory=Seize the castle gate
|defeat=[[Roy]] dies
|defeat=[[Roy]] dies
|ally=13{{h|+3|Upon Elffin, Geese, and Bartre being recruited}}
|ally=1–13{{h|+3|Upon Elffin, Geese, and Bartre being recruited}}
|other=4{{h|+4|Reinforcements}}{{h|-2|Upon Geese and Bartre being recruited}}
|other=4{{h|+4|Reinforcements}}{{h|−2|Upon Geese and Bartre being recruited}}
|enemy=24{{h|+27|Reinforcements}}
|enemy=24{{h|+27|Reinforcements}}
|map=[[File:Cm fe06 11B.png]]
|map=[[File:Cm fe06 11B.png]]
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|portrait=[[File:portrait elffin fe06.png]]
|portrait=[[File:portrait elffin fe06.png]]
|class=Bard
|class=Bard
|classarticle=Bard (Elibe)
|HP=15
|HP=15
|lv=1
|lv=1
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|recruitment method=NPC, talk to with [[Roy]] or [[Fir]]
|recruitment method=NPC, talk to with [[Roy]] or [[Fir]]
}}
}}
|return1=roy
|forced1=roy
|return2=marcus
|return1=marcus
|return3=alen
|return2=alen
|return4=bors
|return3=bors
|return5=wolt
|return4=wolt
|return6=lance
|return5=lance
|return6article=Lance (character)
|return5article=Lance (character)
|return7=merlinus
|return6=merlinus
|return8=elen
|return7=elen
|return9=wade
|return8=ward
|return10=lot
|return8article=Ward (character)
|return11=dieck
|return9=lot
|return12=shanna
|return10=dieck
|return13=chad
|return11=shanna
|return14=lugh
|return12=chad
|return15=clarine
|return13=lugh
|return16=rutger
|return14=clarine
|return17=saul
|return15=rutger
|return18=dorothy
|return16=saul
|return19=sue
|return17=dorothy
|return20=zelot
|return18=sue
|return21=trec
|return19=zelot
|return22=noah
|return20=trec
|return23=astolfo
|return21=noah
|return24=lilina
|return22=astolfo
|return25=gwendolyn
|return23=lilina
|return26=barthe
|return24=gwendolyn
|return27=ogier
|return25=barthe
|return28=fir
|return26=ogier
|return29=sin
|return27=fir
|return30=gonzalez
|return28=sin
|return31=klein
|return29=gonzalez
|return32=thea
|return30=klein
|return31=thea
}}
}}


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{{ChapShop GBA
{{ChapShop GBA
|anima1=Fire
|anima1=Fire
|anima1article=Fire (tome)
|ancost1=420
|ancost1=420
|anima2=Thunder
|anima2=Thunder
|anima2article=Thunder (tome)
|ancost2=500
|ancost2=500
|light1=Lightning
|light1=Lightning
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====Reinforcements====
====Reinforcements====
*Enemy phase of turn 4
*Enemy phase of turn 4
**1 [[Druid]], 1 level 14 [[Fighter]], and 1 [[Shaman]] from east of the gate
**1 [[Druid]], 1 level 14 [[Fighter]], and 1 [[Shaman]] from east of the gate
*Enemy phase of turns 5–7
*Enemy phase of turns 5–7
**1 [[Pirate]] with a [[Steel Axe]] from the upper southwest fort
**1 [[Pirate]] with a [[Steel Axe]] from the upper southwest fort
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*Enemy phase of turns 13, 16, and 19, if [[Morgan (The Binding Blade)|Morgan]] is alive each turn
*Enemy phase of turns 13, 16, and 19, if [[Morgan (The Binding Blade)|Morgan]] is alive each turn
**1 [[Archer]] and 1 [[Mercenary]] from around the gate
**1 [[Archer]] and 1 [[Mercenary]] from around the gate
*Enemy phase of turns 12, 15, and 18, if [[Morgan (The Binding Blade)|Morgan]] is alive each turn (Hard Mode only)
*(Hard Mode only) Enemy phase of turns 12, 15, and 18, if [[Morgan (The Binding Blade)|Morgan]] is alive each turn
**1 [[Mercenary]] and 1 level 14 [[Fighter]] from around the gate
**1 [[Mercenary]] and 1 level 14 [[Fighter]] from around the gate


===NPC data===
===NPC data===
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==Strategy==
==Strategy==
{{sectstub}}
{{sectstub}}
<!--
[[Geese]] will appear as a green unit on turn 5, and [[Bartre]], along with two fighters, will appear on turn 8. To recruit them, have [[Roy]] talk to Geese and either [[Fir]] or Roy speak to Bartre. Bartre's allies will stay as green units, but their survival is inconsequential as they offer no rewards. However, keeping the green NPC villagers alive is important. Also, be mindful not to waste Bartre's unique weapon, the [[Brave Axe]].
==Trivia==
 
-->
This map is relatively straightforward. Deploy your [[Cavalier]]s and other fast-moving units. Equipping them with [[lance]]s and [[sword]]s should suffice, as the enemies here only wield [[axe]]s and swords. Divide your forces into two teams: send one along the upper road and the other along the lower one. The first team should clear the upper road of enemies to allow the villagers to escape safely. Strangely, the [[Ballista (weapon)|Ballista]] won't target these villagers. The second team should reach the village before [[Pirate]] reinforcements destroy it.
 
Avoid deploying low-HP units, or if you must, keep them out of the Ballista's range. You can deplete the Ballista's ammunition by placing a high-HP unit within its range and using vulneraries to heal any damage sustained. This tactic is advised because your healers are vulnerable to ballista fire. Also, don't forget that [[Elphin]] can refresh your units, granting them extra movement during your turn. The only tricky aspect of this chapter is the enemy reinforcements near the boss. However, as long as you know their spawn locations and timings, you can prepare adequately to deal with them.
 
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
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==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe06 11B.png|Map of the chapter
</gallery>


{{refbar}}
{{refbar}}