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Fire Emblem Warriors: Difference between revisions

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|released={{JP}}September 28, 2017<br>{{NA}}October 20, 2017<ref>{{Cite web| quote=#FireEmblemWarriors Special Edition includes 3 CDs, a dual-sided poster & 25 character art cards! Available Oct. 20th for #NintendoSwitch.| author= NintendoAmerica | published= August 28, 2017 | retrieved = August 28, 2017 | url=https://twitter.com/NintendoAmerica/status/902285893427499009| title= NintendoAmerica on Twitter| site=twitter.com}}</ref><br>{{EU}}October 20, 2017<ref>{{Cite web|quote=Available 20th October|author=Nintendo UK|retrieved=August 22, 2017|published=August 22, 2017|url=https://www.youtube.com/watch?v=xEw2yRactuk|title=Fire Emblem Warriors - A Twist of Fate (Nintendo Switch)|site=youtube.com}}</ref><br>{{AUS}}October 20, 2017<br>{{NZ}}October 20, 2017
|released={{JP}}September 28, 2017<br>{{NA}}October 20, 2017<ref>{{Cite web| quote=#FireEmblemWarriors Special Edition includes 3 CDs, a dual-sided poster & 25 character art cards! Available Oct. 20th for #NintendoSwitch.| author= NintendoAmerica | published= August 28, 2017 | retrieved = August 28, 2017 | url=https://twitter.com/NintendoAmerica/status/902285893427499009| title= NintendoAmerica on Twitter| site=twitter.com}}</ref><br>{{EU}}October 20, 2017<ref>{{Cite web|quote=Available 20th October|author=Nintendo UK|retrieved=August 22, 2017|published=August 22, 2017|url=https://www.youtube.com/watch?v=xEw2yRactuk|title=Fire Emblem Warriors - A Twist of Fate (Nintendo Switch)|site=youtube.com}}</ref><br>{{AUS}}October 20, 2017<br>{{NZ}}October 20, 2017
|platforms=[[Nintendo Switch]]<br>[[Nintendo 3DS|New Nintendo 3DS]]
|platforms=[[Nintendo Switch]]<br>[[Nintendo 3DS|New Nintendo 3DS]]
|rating={{Rating|CERO=C|ESRB=T|PEGI=12|USK=12|ACB=M}}
|rating={{Rating|CERO=C|ESRB=T|PEGI=12|USK=12|ACB=M|GRAC=12|GCAM=12}}
}}
}}
'''''Fire Emblem Warriors''''' (Japanese: {{hover|ファイアーエムブレム 無双|Faiā emuburemu Musō}} ''Fire Emblem Unrivaled'') is a {{FES}} crossover with the [[wikipedia:Dynasty Warriors|''Dynasty Warriors'']] Series. It is Nintendo's second crossover title with ''Dynasty Warriors'', with the first being ''[[zeldawiki:Hyrule Warriors|Hyrule Warriors]]''. It was released on both the [[Nintendo Switch]] and the [[Nintendo 3DS|New Nintendo 3DS]] systems in Fall 2017.
'''''Fire Emblem Warriors''''' (Japanese: {{hover|ファイアーエムブレム 無双|Faiā emuburemu Musō}} ''Fire Emblem Unrivaled'') is a {{FES}} crossover with the [[wikipedia:Dynasty Warriors|''Dynasty Warriors'']] Series. It is Nintendo's second crossover title with ''Dynasty Warriors'', with the first being ''[[zeldawiki:Hyrule Warriors|Hyrule Warriors]]''. It was released on both the [[Nintendo Switch]] and the [[Nintendo 3DS|New Nintendo 3DS]] systems in Fall 2017.
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Rowan, Lianna, and Darios, having escaped with the [[Shield of Flames]], decide to gather Gleamstones to implant into the Shield and defeat the invading monsters and their source, [[Velezark]]. The trio travels the continent searching for the Gleamstone-bearers, heroes from other worlds, [[Chrom]], [[Ryoma]], [[Xander]], [[Corrin]], and [[Marth]]. During this Darios and the Shield of Flames is captured when the group is retreating from a failed siege on a Gristonne fortress.  
Rowan, Lianna, and Darios, having escaped with the [[Shield of Flames]], decide to gather Gleamstones to implant into the Shield and defeat the invading monsters and their source, [[Velezark]]. The trio travels the continent searching for the Gleamstone-bearers, heroes from other worlds, [[Chrom]], [[Ryoma]], [[Xander]], [[Corrin]], and [[Marth]]. During this Darios and the Shield of Flames is captured when the group is retreating from a failed siege on a Gristonne fortress.  


After regrouping and gathering more heroes Rowan and Lianna assault the fortress again and rescue Darios. This respite is short lived as Darios, possessed by a dark force lurking in the fortress at their initial arrival, turns on the twins. Darios steals Shield of Flames and retreats to the Aytolis capital.  
Rowan and Lianna then journey out to obtain [[Enliron]] and [[Facinna]], two swords made from the fangs of a [[Divine Dragon]] that defended Aytolis from Velezark long ago. After obtaining the swords and gathering more heroes Rowan and Lianna assault the fortress again and rescue Darios. This respite is short lived as Darios, possessed by a dark force lurking in the fortress at their initial arrival, turns on the twins. Darios steals Shield of Flames and retreats to the Aytolis capital.  


The twins are crushed by Darios's betrayal and return to Aytolis to take it back from Gristonne and the monsters. At Aytolis they find the possessed Darios and his father, [[Oskar]]. Oskar intends to sacrifice Yelena to revive and control Velezark. However, the plan goes awry when Rowan and Lianna rescue Yelena before she can be sacrificed. Oskar, frustrated with his son's failure in the plan, asks him how he intends to rectify the situation in their favor. Darios reassures Oskar that he has another plan, and then impales him with his sword, offering Oskar's blood in place of Yelena's.  
The twins are crushed by Darios's betrayal and return to Aytolis to take it back from Gristonne and the monsters. At Aytolis they find the possessed Darios and his father, [[Oskar]]. Oskar intends to sacrifice Yelena to revive and control Velezark. However, the plan goes awry when Rowan and Lianna rescue Yelena before she can be sacrificed. Oskar, frustrated with his son's failure in the plan, asks him how he intends to rectify the situation in their favor. Darios reassures Oskar that he has another plan, and then impales him with his sword, offering Oskar's blood in place of Yelena's.  


With the reformation of Velezark's body Darios is able to break free of Velezark's control and return the Shield of Flames to the twins before falling to his death in a chasm that Velezark's formation created. Rowan and Lianna then journey out to obtain [[Enliron]] and [[Facinna]], two swords made from the fangs of a [[Divine Dragon]] that defended Aytolis from Velezark long ago. After obtaining the swords they strike down Velezark and return peace to the land and the summoned heroes to their homeworlds.
With the reformation of Velezark's body Darios is able to break free of Velezark's control and return the Shield of Flames to the twins before falling to his death in a chasm that Velezark's formation created. The twins restore order to Aytolis and pursue Velezark. They strike down Velezark and return peace to the land and the summoned heroes to their homeworlds.


==Gameplay==
==Gameplay==
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The game has several gameplay mechanics inspired by {{FES}} titles. The [[weapon triangle]] is present and has a large effect on how much damage is done to combatants; a [[sword]] using character will have difficulty taking down a [[lance (weapon)|lance]] user quickly. [[Dragon_Vein#Fire_Emblem_Warriors|Dragon Vein]]s also appear and can cause changes to the map such as opening new paths or removing hazardous terrain. [[Pair Up]] and [[support]]s are also featured in the game as avenues to power up characters during battle.
The game has several gameplay mechanics inspired by {{FES}} titles. The [[weapon triangle]] is present and has a large effect on how much damage is done to combatants; a [[sword]] using character will have difficulty taking down a [[lance (weapon)|lance]] user quickly. [[Dragon_Vein#Fire_Emblem_Warriors|Dragon Vein]]s also appear and can cause changes to the map such as opening new paths or removing hazardous terrain. [[Pair Up]] and [[support]]s are also featured in the game as avenues to power up characters during battle.


===Unique and reused movesets===
===Differences between the ''New Nintendo 3DS'' and ''Nintendo Switch'' releases===
The base game and [[Downloadable content in Fire Emblem Warriors|downloadable content]] features several characters that share movesets. In this context "moveset" refers to the attacks performed by characters using the regular attack button (set by default to the Y button) and strong attack button (set by default to the X button). Characters that share movesets are often referred to as "clones" unofficially by fans. The following list groups characters by shared movesets. It should be noted that clone characters still have unique [[warrior special|Warrior Special]]s and [[Awakening (warriors)|awakening]] attacks. Unplayable clone characters are included in parenthesis.
In terms of content the two versions are mostly identical. The ''Nintendo Switch'' release has a few more options, featuring a two player mode and settings allowing the player to alter settings to favor game performance over graphical fidelity.  


* [[Takumi]], [[Sakura]], [[Anna]], [[Niles]]<sup><small>DLC</small></sup>
The assets of the ''New Nintendo 3DS'' release are all of much lower quality than the ''Nintendo Switch'' release to allow for release on the smaller console. Additionally, some mission and ranking requirements were reduced in the ''New Nintendo 3DS'' release due to the game being unable to render as many enemy units at once; number of enemies defeated is a crucial grading metric used by the game's ranking system, making certain missions much harder to complete than intended until they were reduced in certain updates.
* [[Cordelia]], [[Hinoka]], [[Caeda]]
[[File:Ss fewa preparation.png|thumb|Lyn is on the dark blue tile; meaning the player controls her at the start of battle. [[Minerva]], [[Linde]], and [[Celica]] are on the light blue tiles meaning the player can change control to them. [[Tiki]] is on the green tile signifying her as an NPC combatant for this battle.]]
* [[Rowan]], [[Lianna]], ([[Darios]])
===Preparing for battle===
* [[Chrom]], [[Lucina]]
Like mainline {{FES}} titles the game has a preparations screen before the actual battle begins. When starting a map characters placed on blue tiles are the ones that can be freely swapped between during battle; there is one darker blue tile that signifies that the player will begin the battle controlling the character placed on it. Green tiles in the deployment screen signify NPC characters that cannot be swapped to, though they still can be given commands in the map menu. Depending on the scenario the player may be subject to deployment limits limiting units to a specific set of characters or weapons.
* [[Leo]], [[Elise]]
 
* [[Marth]], [[Celica]]
During preparations the player may view the map's objectives though these often change as the battle progresses.
* [[Ryoma]], [[Owain]]<sup><small>DLC</small></sup>
 
* [[Lyn]], [[Navarre]]<sup><small>DLC</small></sup>
===Combat===
* [[Camilla]], [[Minerva]]<sup><small>DLC</small></sup>
[[File:Ss fewa lyn moveset.png|thumb|[[Lyn]]'s fully unlocked moveset infographic as displayed on her stat screen.]]
* [[Robin]], [[Tharja]]<sup><small>DLC</small></sup>, ([[Gharnef]], [[Validar]], [[Iago]])
During battle the player will face [[boss|commanders]] as well as their weaker accompanying armies. Commanders are the only real threat to the player as the weak troops accompanying them rarely attack and are typically defeated from any single attack if they do not have a weapon triangle advantage. Commanders can be generic or be specific characters from the {{FES}}.
 
The two primary forms of attack are '''regular attacks''' and '''strong attacks'''. Characters can perform combos with regular attacks and perform strong attacks at the end of these combos. The strong attack changes depending on the length of the regular attack combo. ''Fire Emblem Warriors'' allows the player to chain up to five regular attacks. Regular attacks are set by default to the Y button and strong attacks are set by default to the X button. Characters do not come with their full moveset strings available; they must be unlocked by the player with [[Crest]]s.
 
Regular attacks generally do not have special properties though strong attacks often have traits unique to the moveset; for instance some of [[Lyn]]'s and [[Navarre]]'s strong attacks allow them to jump into the air with their opponent and strike them with more regular attacks.
 
Strong attacks are denoted as follows ingame:
{|align=center width="30%" border=1 class="cellpadding-3 sortable" style="border-spacing: 3px; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none; color:#fff; width:15%;"|Button presses
!style="{{roundtr}}; border:none; color:#fff; width:15%;"|Name
|-
|style="border:none; background-color:{{Color3}}"|X
|style="border:none; background-color:{{Color3}}"|Strong I
|-
|style="border:none; background-color:{{Color3}}"|Y, X
|style="border:none; background-color:{{Color3}}"|Strong II
|-
|style="border:none; background-color:{{Color3}}"|Y, Y, X
|style="border:none; background-color:{{Color3}}"|Strong III
|-
|style="border:none; background-color:{{Color3}}"|Y, Y, Y, X
|style="border:none; background-color:{{Color3}}"|Strong IV
|-
|style="border:none; background-color:{{Color3}}"|Y, Y, Y, Y, X
|style="border:none; background-color:{{Color3}}"|Strong V
|-
|style="border:none; background-color:{{Color3}}"|Y, Y, Y, Y, Y, X
|style="border:none; background-color:{{Color3}}"|Strong VI
|}
 
====Unique and reused movesets====
The base game and [[Downloadable content in Fire Emblem Warriors|downloadable content]] features several characters that share movesets. In this context "moveset" refers to the attacks performed by characters using the regular attack button (set by default to the Y button) and strong attack button (set by default to the X button). Characters that share movesets are often referred to as "clones" unofficially by fans. The following list groups characters by shared movesets. It should be noted that clone characters still have unique [[Warrior Special|warrior specials]] and [[Awakening (Warriors)|awakening]] attacks. Unplayable clone characters are included in parenthesis.
 
{|width="75%" class="cellpadding-3 mw-collapsible mw-collapsed" align=center style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="5"|Shared movesets
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="33%"| Weapon used
!style="border:none; background-color:{{Color3}}" width="33%"| Characters sharing moveset
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="33%"| Notes
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Bow]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Takumi]], [[Sakura]], [[Anna]], [[Niles]]<sup><small>DLC</small></sup>
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Lance (weapon)|Lance]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Cordelia]], [[Hinoka]], [[Caeda]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Sword]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Rowan]], [[Lianna]], ([[Darios]])
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Sword]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Chrom]], [[Lucina]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Sword]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Marth]], [[Celica]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Sword]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Ryoma]], [[Owain]]<sup><small>DLC</small></sup>
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Sword]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Lyn]], [[Navarre]]<sup><small>DLC</small></sup>
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Tome]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Leo]], [[Elise]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Tome]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Robin]], [[Tharja]]<sup><small>DLC</small></sup>, ([[Gharnef]], [[Validar]], [[Iago]])
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Tharja has a different strong VI attack, she casts [[Goetia]] instead of [[Robin]]'s [[Rexaura]]; their movesets are otherwise identical.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Axe]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Camilla]], [[Minerva]]<sup><small>DLC</small></sup>
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|}


Characters with unique movesets not shared with anyone else are as follows.<Br>
Characters with unique movesets not shared with anyone else are as follows.<Br>
Base game:
*[[Corrin]], [[Xander]], [[Lissa]], [[Frederick]], [[Tiki]], [[Azura]]<sup><small>DLC</small></sup>, [[Oboro]]<sup><small>DLC</small></sup>, [[Linde]]<sup><small>DLC</small></sup>, [[Olivia]]<sup><small>DLC</small></sup>
* [[Corrin]], [[Xander]], [[Lissa]], [[Frederick]], [[Tiki]]
Downloadable content:
* [[Azura]], [[Oboro]], [[Linde]], [[Olivia]]


==Chapters==
===Battlefield structures===
{{main|List of chapters in Fire Emblem Warriors}}
[[File:Ss fewa allied base.png|thumb|The Allied Base as it appears on the map.]]
Across all battlefields in warriors are '''forts''' and '''outposts'''. Forts are the most important structures in nearly every battle. The '''Allied Base''' is usually the most important fort on the map, as losing it is very often an instant loss of the battle for the player.


The game's main story consists of twenty-three chapters total. Each chapter consists of one battle.
[[File:Ss fewa linde command.png|thumb|The player instructing [[Linde]] to attack an enemy fort.]]
===History Mode===
Every fort has a commander present and taking the commander's [[HP]] to zero changes control of the fort to the faction that defeated said commander. Commanders are always generic units and can take a variety of classes, this means fort commanders are subject to the [[weapon triangle]] and [[bonus damage]]. For instance, if a brigade of [[Archer]]s is approaching a vital fort with a [[Pegasus Knight]] commander the Archers will defeat the commander very quickly. The classes of fort commanders varies by the particular scenario and can vary when different scenarios take place on the same map.  
{{main|History Mode}}
[[File:Ss fewa history mode dark pontifex.jpg|thumb|A nearly completed history map]]
The game also has '''History Mode''', an alternate scenario mode featuring many battles. When entering History Mode, the player can choose from a selection of scenarios to play, most of them being retellings of chapters from previous ''Fire Emblem'' titles. A History Mode scenario consists of a picture of a map from that the game it is based on; the History Mode scenario called [[The Dark Pontifex]] takes place in [[Thabes|Thabes tower]] from [[Dark Pontifex|Chapter 23: Dark Pontifex]] of {{FE1}} and {{FE11}}. The History Mode maps use music and sound effects from the origin games, though The ''Shadow Dragon'' History Mode map makes the slight exception of using DS graphics but NES sound effects.


Battle in History Mode are represented by the enemy sprites on the map. The player character-which varies by scenario-can only walk through defeated battles, which are indicated by the sprites becoming dim and no longer animated. Each mission features one of several types of objectives; battles may also have various requirements and restrictions, such as only being able to use characters from a particular game or characters who use a certain type of weapon. Battles in History Mode are also ranked, based on completion time, total number of enemies defeated, and total damage taken. History Mode battles can be completed in almost any order, though for certain scenarios there are requisites that must be met to unlock more battles or make them appear.
Forts benefit the holding faction in several ways. Forts slow down commanders and their brigades; though an enemy commander is usually perfectly capable of taking the player's fort on their own if they are not sent assistance. Outposts work in a similar fashion though their captains are much weaker and effect the tides of battle less substantially. Forts and outposts do not completely halt enemy advance; if an enemy commander is particularly aggressive they can pass through an enemy fort without wasting time on taking it to reach their target (which is told to the player by in game notifications).


Upon defeating the penultimate battle in a History Mode map, there will typically be a few extra battles that appear and are a very high level compared to the rest of the map, typically level 80. In most maps, these appear as dimensional distortions.  
When a character is in a fort of their own faction they slowly regenerate [[HP]]; this means it is wise to take the fort housing a strong [[boss]] before trying to engage the boss in their own fort. If the fort is not taken first the boss will regenerate HP as long as they are physically standing in the fort, though they may also be pushed out of the fort if they are attacked relentlessly. They will retreat to their fort if they are left alone.


History Mode maps contain a wealth of textual references to the games the scenarios are from, and also other games. For instance, one of the dimensional distortions in the [[Together to the End (Warriors)|Together to the End]] map partially reenacts [[Hidden treasure/Super Nintendo Entertainment System games#First generation|a secret event]] in [[Lady of the Forest|Chapter 1]] of {{FE4}}, where [[Lex]] drops his axe in a pond and is gifted a [[Brave Axe]] by a mysterious woman in the lake after honestly stating the gold and silver axes she had offered him were not the ones he dropped. Scenes typically use stand-ins for characters, with Lex being represented by [[Lissa]] and the mysterious lady of the lake by [[Celica]]. Numerous scenes from other games are represented in this fashion.
During battle the player has several options in commanding characters not directly under their control with regards to forts. The player can command one of their units to guard a particular fort of their's or an allied faction's. Units can also be commanded to attack a specific enemy fort. An update also granted the ability to command healing units to heal fort captains which can be extremely useful in defending the allied base from a large amount of aggressive enemy commanders.
{{Clear}}


==Characters==
==Characters==
[[File:FEWA key artwork.png|thumb|''Warriors''{{'}}s key artwork, which accurately reflects the ratio of {{title|Awakening}}, {{title|Fates}}, and {{title|Shadow Dragon}} characters appearing in the game's playable roster.]]
{{main|List of characters in Fire Emblem Warriors}}
{{main|List of characters in Fire Emblem Warriors}}


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Several original non-playable characters also appear: [[Yelena]], [[Darios]], [[Oskar]], and [[Velezark]].
Several original non-playable characters also appear: [[Yelena]], [[Darios]], [[Oskar]], and [[Velezark]].
==Chapters==
{{main|List of chapters in Fire Emblem Warriors}}
The game's main story consists of twenty-three chapters total. Each chapter consists of one battle.
===History Mode===
{{main|History Mode}}
[[File:Ss fewa history mode dark pontifex.jpg|thumb|A nearly completed history map]]
The game also has '''History Mode''', an alternate scenario mode featuring many battles. When entering History Mode, the player can choose from a selection of scenarios to play, most of them being retellings of chapters from previous ''Fire Emblem'' titles. A History Mode scenario consists of a picture of a map from that the game it is based on; the History Mode scenario called [[The Dark Pontifex]] takes place in [[Thabes|Thabes tower]] from [[Dark Pontifex|Chapter 23: Dark Pontifex]] of {{FE1}} and {{FE11}}. The History Mode maps use music and sound effects from the origin games, though The ''Shadow Dragon'' History Mode map makes the slight exception of using DS graphics but NES sound effects.
Battle in History Mode are represented by the enemy sprites on the map. The player character-which varies by scenario-can only walk through defeated battles, which are indicated by the sprites becoming dim and no longer animated. Each mission features one of several types of objectives; battles may also have various requirements and restrictions, such as only being able to use characters from a particular game or characters who use a certain type of weapon. Battles in History Mode are also ranked, based on completion time, total number of enemies defeated, and total damage taken. History Mode battles can be completed in almost any order, though for certain scenarios there are requisites that must be met to unlock more battles or make them appear.
Upon defeating the penultimate battle in a History Mode map, there will typically be a few extra battles that appear and are a very high level compared to the rest of the map, typically level 80. In most maps, these appear as dimensional distortions.
History Mode maps contain a wealth of textual references to the games the scenarios are from, and also other games. For instance, one of the dimensional distortions in the [[Together to the End (Warriors)|Together to the End]] map partially reenacts [[Hidden treasure/Super Nintendo Entertainment System games#First generation|a secret event]] in [[Lady of the Forest|Chapter 1]] of {{FE4}}, where [[Lex]] drops his axe in a pond and is gifted a [[Brave Axe]] by a mysterious woman in the lake after honestly stating the gold and silver axes she had offered him were not the ones he dropped. Scenes typically use stand-ins for characters, with Lex being represented by [[Lissa]] and the mysterious lady of the lake by [[Celica]]. Numerous scenes from other games are represented in this fashion.
==Support Conversations==
{{main|List of supports in Fire Emblem Warriors}}
''Warriors''{{'}}s [[support]] system is fairly similar to mainline {{FES}} titles. Every character in the game can support with every other character and all supports go up to at least "A" rank. However, not all pairs have conversations; only pairs with a maximum support of "A+" get a conversation upon unlocking it. The single conversation only occurs during A+ rank, the other ranks do not have conversations.
One of the primary benefit of gaining supports is obtaining character-related [[materials]] from unlocking a support rank.


==Development==
==Development==
''Fire Emblem Warriors'' is known to have began development some time in 2015,<ref>{{Cite web| quote='''Famitsu:''' This game had been discussed as a shocking collaboration, but could we ask from the episode of the project establishment time?<br>'''Hayashi:''' In the past Weekly Famitsu (3 December 2015 issue), there was a poll article on “which collab Warriors you want to play”, wasn’t it? Actually at that time, the project had already begun.<br>'''Famitsu:''' Was that so!?<br>'''Hayashi:''' That’s why at that time, we were in a condition where we couldn’t talk about it despite wanting to talk (laughs). | author=Kite Stenbuck | published= Jun 1, 2017 | retrieved = January 8, 2018 | url=https://www.patreon.com/posts/fire-emblem-11514239 | title=Fire Emblem Warriors Famitsu Interview Translation | site=patreon.com }}</ref> and was initially planned to release solely for the [[Nintendo 3DS]] console. It was only later that the game was moved to the [[Nintendo Switch]] console as well.<ref>{{Cite web| quote= The game was originally planned for the 3DS, as the game was planned before Nintendo Switch even came out. However, since the Nintendo Switch was being created (in secret), they decided to create it for the Nintendo Switch and used the Switch's hardware to the fullest capability. | author=HariyaSeki | published=September 24 2017 | retrieved = January 3rd 2018 | url= https://www.reddit.com/r/fireemblem/comments/71h0zz/tgs_warriors_stream_day_1/dnfg3oc/ | title= TGS Warriors Stream Day 1 | site=Reddit.com }}</ref> The game was pitched to Nintendo after the team's successful development of ''Hyrule Warriors''.<ref>{{Cite web| quote= '''Hayashi:''' With games like 3DS' Samurai Warriors Chronicles, we included a rather tactical gameplay feature where you could switch the player character real-time on the lower screen. That was accepted very favorably, so we also included that when we made Hyrule Warriors Legends for 3DS. Although the amount of characters shown [on screen] was inferior to the Wii U version, I also think it had a deeper strategic play. When I thought ‘If we put this into the weapon triangle of Sword, Spear and Axe, it may really fit with Fire Emblem’, that was the trigger.<br>'''ND:''' I see.<br>'''Hayashi:''' I was instantly able to imagine an image of [ordering] a Cavalier to go to ‘this spot’ and annihilate [enemies with] good advantage. So from there I contacted staff in our company who like Fire Emblem, giving them ‘a top-secret mission’, and we created a proposal document for Fire Emblem Warriors where we ‘want to make a Warriors where you hack and slash while switching characters and classes’.<br>'''ND:''' As Hayashi-san’s top-secret project.<br>'''Hayashi:''' I didn’t talk to anyone else in the company (laughs). After that, when we had a chance to talk with Nintendo, [offering us] to ‘do something together on a new console’, I felt ‘I’ve been waiting for this! Please let us do it!’ and delivered the proposal on that day. | author=HariyaSeki | published=July 15 2017 | retrieved = July 3rd 2018 | url= http://nintendoeverything.com/fire-emblem-warriors-devs-on-how-the-game-came-to-be-choosing-characters-games-original-characters-more/ | title= Fire Emblem Warriors devs on how the game came to be, choosing characters / games, original characters, more | site=Nintendoeverything.com }}</ref>
''Fire Emblem Warriors'' is known to have began development some time in 2015,<ref>{{Cite web| quote='''Famitsu:''' This game had been discussed as a shocking collaboration, but could we ask from the episode of the project establishment time?<br>'''Hayashi:''' In the past Weekly Famitsu (3 December 2015 issue), there was a poll article on “which collab Warriors you want to play”, wasn’t it? Actually at that time, the project had already begun.<br>'''Famitsu:''' Was that so!?<br>'''Hayashi:''' That’s why at that time, we were in a condition where we couldn’t talk about it despite wanting to talk (laughs). | author=Kite Stenbuck | published= Jun 1, 2017 | retrieved = January 8, 2018 | url=https://www.patreon.com/posts/fire-emblem-11514239 | title=Fire Emblem Warriors Famitsu Interview Translation | site=patreon.com }}</ref> and was initially planned to release solely for the [[Nintendo 3DS]] console. When the game first started development the [[Nintendo 3DS|New 3DS]] release of [[Zeldawiki:Hyrule Warriors|''Hyrule Warriors'']] was used as a base. They used [[Zeldawiki:Link|Link]] from [[Zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'']] as a playable test character in the very earliest versions of the game.<Ref name=Link>{{Cite web| quote='''Usuda:''' [...] At the very beginning, we were working with the 3DS version of Hyrule Warriors as a base, and we had Link running around in this very early, rough version. | author=Jedi | published=May 3 2018 | retrieved =May 4 2018 | url=https://serenesforest.net/2018/05/03/fire-emblem-warriors-final-interview-nintendo-dream/ | title=Fire Emblem Warriors: Final Interview with Nintendo Dream | site=Serenesforest.net }} </ref> It was only later that the game was moved to the [[Nintendo Switch]] console as well.<ref>{{Cite web| quote= The game was originally planned for the 3DS, as the game was planned before Nintendo Switch even came out. However, since the Nintendo Switch was being created (in secret), they decided to create it for the Nintendo Switch and used the Switch's hardware to the fullest capability. | author=HariyaSeki | published=September 24 2017 | retrieved = January 3rd 2018 | url= https://www.reddit.com/r/fireemblem/comments/71h0zz/tgs_warriors_stream_day_1/dnfg3oc/ | title= TGS Warriors Stream Day 1 | site=Reddit.com }}</ref> The game was pitched to Nintendo after the team's successful development of ''Hyrule Warriors''.<ref>{{Cite web| quote= '''Hayashi:''' With games like 3DS' Samurai Warriors Chronicles, we included a rather tactical gameplay feature where you could switch the player character real-time on the lower screen. That was accepted very favorably, so we also included that when we made Hyrule Warriors Legends for 3DS. Although the amount of characters shown [on screen] was inferior to the Wii U version, I also think it had a deeper strategic play. When I thought ‘If we put this into the weapon triangle of Sword, Spear and Axe, it may really fit with Fire Emblem’, that was the trigger.<br>'''ND:''' I see.<br>'''Hayashi:''' I was instantly able to imagine an image of [ordering] a Cavalier to go to ‘this spot’ and annihilate [enemies with] good advantage. So from there I contacted staff in our company who like Fire Emblem, giving them ‘a top-secret mission’, and we created a proposal document for Fire Emblem Warriors where we ‘want to make a Warriors where you hack and slash while switching characters and classes’.<br>'''ND:''' As Hayashi-san’s top-secret project.<br>'''Hayashi:''' I didn’t talk to anyone else in the company (laughs). After that, when we had a chance to talk with Nintendo, [offering us] to ‘do something together on a new console’, I felt ‘I’ve been waiting for this! Please let us do it!’ and delivered the proposal on that day. | author=HariyaSeki | published=July 15 2017 | retrieved = July 3rd 2018 | url= http://nintendoeverything.com/fire-emblem-warriors-devs-on-how-the-game-came-to-be-choosing-characters-games-original-characters-more/ | title= Fire Emblem Warriors devs on how the game came to be, choosing characters / games, original characters, more | site=Nintendoeverything.com }}</ref>


Interviews with the developers have stated that there was some strife over the game's roster, to the point that some of the staff threatened to leave the project, relating to how many games and what characters should be represented.<ref>{{Cite web| quote=Some staff even got into quarrels with us to the point that they were saying ‘I’m going to leave this project’. They said bizarre things like ‘Hayashi doesn’t know anything about Fire Emblem!’. Even I had to make this bitter decision, because if we didn’t narrow them down it wouldn’t develop into [proper] gameplay! (laughs) | author=Brian | published=August 12 2017 | retrieved = January 3 2018 | url= http://nintendoeverything.com/fire-emblem-warriors-devs-on-how-the-game-came-to-be-choosing-characters-games-original-characters-more/2/ | title=Fire Emblem Warriors devs – Chrom was made first, Lissa / Lucina / Frederick / Robin talk, much more | site=Nintendoeverything.com }}</ref> They eventually settled on ''Awakening'' and ''Fates'' due to, at least partially, having the most 3D references for those characters; they began the game's roster with [[Chrom]] due to wanting to imitate the prerendered cutscene style used in ''Awakening'' and ''Fates''.<ref name=chrom>{{Cite web| quote='''ND:''' From here we'd like to hear about the characters announced this time. So these are characters from Awakening, right?<br>'''Hayashi:''' Yes. Chrom was also the very first character we created.<br>'''ND:''' So Chrom is the very first character created among them all?<br>'''Usuda:''' Chrom was the very first, and the rest were created in parallel after him. The reason why we picked Chrom first was because there were talks of improving graphics to the level of pre-rendered movies in the original games, and there are models for Chrom and Lissa there.<br>'''ND:''' So you already had something to use as a reference with him. | author=Brian | published=August 12 2017 | retrieved = January 3 2018 | url= http://nintendoeverything.com/fire-emblem-warriors-devs-on-how-the-game-came-to-be-choosing-characters-games-original-characters-more/2/ | title=Fire Emblem Warriors devs – Chrom was made first, Lissa / Lucina / Frederick / Robin talk, much more | site=Nintendoeverything.com }}</ref> ''Shadow Dragon'' was chosen in addition to these games due to the developers feelings of "A Fire Emblem without Marth is not a Fire Emblem after all.".<ref>{{Cite web| quote=Yes. So among those three titles, the reason why we chose Shadow Dragon is simple. A Fire Emblem without Marth is not a Fire Emblem after all. | author=Brian | published=August 12 2017 | retrieved = January 3 2018 | url= http://nintendoeverything.com/fire-emblem-warriors-devs-on-how-the-game-came-to-be-choosing-characters-games-original-characters-more/2/ | title=Fire Emblem Warriors devs – Chrom was made first, Lissa / Lucina / Frederick / Robin talk, much more | site=Nintendoeverything.com }}</ref>
Interviews with the developers have stated that there was some strife over the game's roster, to the point that some of the staff threatened to leave the project, relating to how many games and what characters should be represented.<ref>{{Cite web| quote=Some staff even got into quarrels with us to the point that they were saying ‘I’m going to leave this project’. They said bizarre things like ‘Hayashi doesn’t know anything about Fire Emblem!’. Even I had to make this bitter decision, because if we didn’t narrow them down it wouldn’t develop into [proper] gameplay! (laughs) | author=Brian | published=August 12 2017 | retrieved = January 3 2018 | url= http://nintendoeverything.com/fire-emblem-warriors-devs-on-how-the-game-came-to-be-choosing-characters-games-original-characters-more/2/ | title=Fire Emblem Warriors devs – Chrom was made first, Lissa / Lucina / Frederick / Robin talk, much more | site=Nintendoeverything.com }}</ref> They eventually settled on ''Awakening'' and ''Fates'' due to, at least partially, having the most 3D references for those characters; they began the game's roster with [[Chrom]] due to wanting to imitate the prerendered cutscene style used in ''Awakening'' and ''Fates''.<ref name=chrom>{{Cite web| quote='''ND:''' From here we'd like to hear about the characters announced this time. So these are characters from Awakening, right?<br>'''Hayashi:''' Yes. Chrom was also the very first character we created.<br>'''ND:''' So Chrom is the very first character created among them all?<br>'''Usuda:''' Chrom was the very first, and the rest were created in parallel after him. The reason why we picked Chrom first was because there were talks of improving graphics to the level of pre-rendered movies in the original games, and there are models for Chrom and Lissa there.<br>'''ND:''' So you already had something to use as a reference with him. | author=Brian | published=August 12 2017 | retrieved = January 3 2018 | url= http://nintendoeverything.com/fire-emblem-warriors-devs-on-how-the-game-came-to-be-choosing-characters-games-original-characters-more/2/ | title=Fire Emblem Warriors devs – Chrom was made first, Lissa / Lucina / Frederick / Robin talk, much more | site=Nintendoeverything.com }}</ref> ''Shadow Dragon'' was chosen in addition to these games due to the developers feelings of "A Fire Emblem without Marth is not a Fire Emblem after all.".<ref>{{Cite web| quote=Yes. So among those three titles, the reason why we chose Shadow Dragon is simple. A Fire Emblem without Marth is not a Fire Emblem after all. | author=Brian | published=August 12 2017 | retrieved = January 3 2018 | url= http://nintendoeverything.com/fire-emblem-warriors-devs-on-how-the-game-came-to-be-choosing-characters-games-original-characters-more/2/ | title=Fire Emblem Warriors devs – Chrom was made first, Lissa / Lucina / Frederick / Robin talk, much more | site=Nintendoeverything.com }}</ref>
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==Reception==
==Reception==
{{sectstub}}
===Sales===
===Sales===
''Fire Emblem Warriors'' is reported to have sold through 50% of its initial shipment in Japan at release.<ref>http://nintendoeverything.com/fire-emblem-warriors-sold-through-50-of-its-initial-shipment-in-japan/</ref> Opening sales were 41,491 copies for the [[Nintendo Switch]] release and 18,357 copies for the [[Nintendo 3DS|New Nintendo 3DS]] release.<ref>https://gematsu.com/2017/10/media-create-sales-92517-10117</ref> At the end of 2017 the Nintendo Switch release sold 64,747 copies in Japan.<ref>https://sites.google.com/site/gamedatalibrary/games-by-year/2017-top-100</ref>  
''Fire Emblem Warriors'' is reported to have sold through 50% of its initial shipment in Japan at release.<ref>http://nintendoeverything.com/fire-emblem-warriors-sold-through-50-of-its-initial-shipment-in-japan/</ref> Opening sales were 41,491 copies for the [[Nintendo Switch]] release and 18,357 copies for the [[Nintendo 3DS|New Nintendo 3DS]] release.<ref>https://gematsu.com/2017/10/media-create-sales-92517-10117</ref> At the end of 2017 the Nintendo Switch release sold 64,747 copies in Japan.<ref>https://sites.google.com/site/gamedatalibrary/games-by-year/2017-top-100</ref>  
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* Due to ''Warriors'' being in development at the same time as {{FE15}}, but before ''Echoes: Shadows of Valentia'' was publicly announced, [[Celica]] was listed as a representative of {{FE2}} to some of the development staff. Some of them wondered why the game had a seemingly random single representative from a very old entry in the series.<ref>{{Cite web| quote= Hayashi says that they couldn't even mention Celica's existence to the staff at Koei Tecmo since Intelligent Systems was still working on Echoes at the time, and that they had to put her as "a character from Fire Emblem Gaiden," and people asked why there was a single character from Fire Emblem Gaiden showing up in the game.  | published= September 24th 2017 | retrieved = December 24th 2017 | url=https://www.reddit.com/r/fireemblem/comments/71h0zz/tgs_warriors_stream_day_1/dnfg3oc/ | title= TGS Warriors Stream Day 1 | site=http://reddit.com}}</ref> While not explicitly stated, this may also be the reason behind a lot of [[Together to the End (Warriors)|the content]] associated with Celica in Warriors being based off of ''Gaiden'' visuals and audio instead of ''Echoes: Shadows of Valentia''.
* Due to ''Warriors'' being in development at the same time as {{FE15}}, but before ''Echoes: Shadows of Valentia'' was publicly announced, [[Celica]] was listed as a representative of {{FE2}} to some of the development staff. Some of them wondered why the game had a seemingly random single representative from a very old entry in the series.<ref>{{Cite web| quote= Hayashi says that they couldn't even mention Celica's existence to the staff at Koei Tecmo since Intelligent Systems was still working on Echoes at the time, and that they had to put her as "a character from Fire Emblem Gaiden," and people asked why there was a single character from Fire Emblem Gaiden showing up in the game.  | published= September 24th 2017 | retrieved = December 24th 2017 | url=https://www.reddit.com/r/fireemblem/comments/71h0zz/tgs_warriors_stream_day_1/dnfg3oc/ | title= TGS Warriors Stream Day 1 | site=http://reddit.com}}</ref> While not explicitly stated, this may also be the reason behind a lot of [[Together to the End (Warriors)|the content]] associated with Celica in Warriors being based off of ''Gaiden'' visuals and audio instead of ''Echoes: Shadows of Valentia''.
** Celica is shown with the [[Archanea (continent)|Archanean]] [[Falchion]], a weapon she cannot use in any game, in her prerendered cutscenes in ''Warriors''. It is unknown if this error is a result of or has any connection to Celica's somewhat secret development during the making of the game.
** Celica is shown with the [[Archanea (continent)|Archanean]] [[Falchion]], a weapon she cannot use in any game, in her prerendered cutscenes in ''Warriors''. It is unknown if this error is a result of or has any connection to Celica's somewhat secret development during the making of the game.
* [[Chrom]] was the first character made in the game.<ref name=chrom></ref>
* [[Chrom]] was the first ''Fire Emblem'' character made in the game.<ref name=chrom></ref>
** [[Zeldawiki:Link|Link]] from [[Zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'']] was used as a placeholder playable character in the earliest stages of development before any ''Fire Emblem'' characters were implemented.<ref name=Link></ref>
* According to a Switch news article, ''Fire Emblem Warriors'' was the thirteenth most played game on Nintendo Switch in 2017 in North America.<ref>http://nintendoeverything.com/nintendo-reveals-the-most-played-games-on-switch-since-launch-in-north-america/</ref>
* According to a Switch news article, ''Fire Emblem Warriors'' was the thirteenth most played game on Nintendo Switch in 2017 in North America.<ref>http://nintendoeverything.com/nintendo-reveals-the-most-played-games-on-switch-since-launch-in-north-america/</ref>
[[File:Bs fe03 divine dragon breath of fog.png|thumb|Tiki's [[Divine Dragon]] form in Book Two of {{title|Mystery of the Emblem}}.]]
* Warriors does not exclusively reference {{FE11}} and instead appears to use a blend of the original game's and their remake's content.
* Warriors does not exclusively reference {{FE11}} and instead appears to use a blend of the original game's and their remake's content.
[[File:Bs fe03 divine dragon mist breath.png|thumb|Tiki's [[Divine Dragon]] form in Book Two of {{title|Mystery of the Emblem}}.]]
** The ''Shadow Dragon'' themed [[History Mode|History Map]]s use [[NES]] console sound effects from {{FE1}} while featuring ''Shadow Dragon'' graphical assets.
** The ''Shadow Dragon'' themed [[History Mode|History Map]]s use [[NES]] console sound effects from {{FE1}} while featuring ''Shadow Dragon'' graphical assets.
** [[Navarre]] starts as a [[Mercenary]] and promotes to [[Hero]] in ''Warriors'', referencing his class line in ''Shadow Dragon and the Blade of Light'' and {{FE3}} instead of the remakes, where he is a [[Myrmidon]], {{FE11}} and {{FE12}}. This contrasts [[Linde]]'s promotion line where she goes from [[Mage]] to [[Sage]], like in the remakes, while in the original games she promoted from Mage to [[Bishop]]
** [[Navarre]] starts as a [[Mercenary]] and promotes to [[Hero]] in ''Warriors'', referencing his class line in ''Shadow Dragon and the Blade of Light'' and {{FE3}} instead of the remakes, where he is a [[Myrmidon]], {{FE11}} and {{FE12}}. This contrasts [[Linde]]'s promotion line where she goes from [[Mage]] to [[Sage]], like in the remakes, while in the original games she promoted from Mage to [[Bishop]]
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|jap-mean=''Fire Emblem Unrivaled'', following the crossover name pattern of "(Series) Unrivaled".
|jap-mean=''Fire Emblem Unrivaled'', following the crossover name pattern of "(Series) Unrivaled".
|fren-name=''Fire Emblem Warriors''
|fren-name=''Fire Emblem Warriors''
|fren-mean=As above.
|ger-name=
|ger-name=
|ger-mean=
|span-name=
|span-name=
|span-mean=
|ital-name=
|ital-name=
|ital-mean=
}}
}}


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Ba japan n3ds fewa.png|Japanese box art for the New [[Nintendo 3DS]] version.
Ba japan n3ds fewa.png|Japanese box art for the New [[Nintendo 3DS]] version.
FEWA key artwork.png|Box artwork featuring [[Rowan]], [[Lianna]], [[Marth]], [[Chrom]], [[Corrin]], [[Xander]] and [[Ryoma]].
FEWA key artwork.png|Box artwork featuring [[Rowan]], [[Lianna]], [[Marth]], [[Chrom]], [[Corrin]], [[Xander]] and [[Ryoma]].
FEWA famitsu rowan & lianna.jpg|[[Rowan]] and [[Lianna]]'s reveal in the Famitsu magazine.
FEWA famitsu marth.jpg|[[Marth]]'s confirmation as being playable in the Famitsu magazine.
Fire Emblem Warriors Shield of Flames Wallpaper.jpg|My Nintendo desktop wallpaper showing the [[Shield of Flames]]
Fire Emblem Warriors Shield of Flames Wallpaper.jpg|My Nintendo desktop wallpaper showing the [[Shield of Flames]]
Fire Emblem Warriors Shield of Flames Phonepaper.jpg|My Nintendo smartphone wallpaper showing the [[Shield of Flames]]
Fire Emblem Warriors Shield of Flames Phonepaper.jpg|My Nintendo smartphone wallpaper showing the [[Shield of Flames]]
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===Screenshots===
===Screenshots===
<gallery>
<gallery>
Ss fewa prerelease 01.png|Image of the Shield of Flames from the teaser trailer.
Ss fewa title screen english.jpg|The game's English title screen.
Ss fewa prerelease 02.png|Image of [[Chrom]] and [[Falchion]] from the teaser trailer.
Ss fewa yelana watches the two fight prerelease.png|[[Yelena]] watches [[Rowan]] and [[Lianna]] bicker in a cutscene.
Ss fewa chrom 02 prerelease.png|Image of Chrom.
Ss fewa marth 02 prerelease.png|[[Marth]], with [[Rowan]] and [[Lianna]] in the background in a cutscene.
Ss fewa marth 02 prerelease.png|Image of [[Marth]], with [[Rowan]] and [[Lianna]] in the background.
Ss fewa select scenario.jpg|Selecting a scenario on the [[world map]].
Ss fewa rowan 01 prerelease.png|Image of Rowan.
Ss fewa history mode scenarios.jpg|Selecting a scenario in [[History Mode]].
Ss fewa lianna 01 prerelease.png|Image of Lianna.
Ss fewa deploying units.jpg|Managing units to engage in the battle during preparations.
Ss fewa training with darios prerelease.png|Image of [[Darios]].
Ss fewa convoy unit management.jpg|Managing units in the [[supply convoy|convoy menu]].
Ss fewa yelena trapped prerelease.png|Image of [[Yelena]].
Ss fewa corrin robin support.jpg|[[Corrin]] and [[Robin]] achieve an A+ [[support]].
Ss fewa linde thoron.jpg|[[Linde]] attacking enemies with [[Thoron]].
Ss fewa two player mode.jpg|Two player mode; both Linde and [[Tiki]] are under player control.
Ss fewa rowan loves knights.jpg|Rowan informing [[Cordelia]] of his love of knights.
Ss fewa robin prepares.jpg|[[Robin]] tells the others of his strategy.
</gallery>
</gallery>


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