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Fire Emblem Echoes: Shadows of Valentia: Difference between revisions

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==Plot==
==Plot==
{{Sectstub}}
As a remake of {{FE2}}, ''Echoes: Shadows of Valentia'' recounts the general story of ''Gaiden''. The remake expands the script and roles of characters significantly.
As a remake of {{FE2}}, ''Echoes: Shadows of Valentia'' recounts the general story of ''Gaiden''. The remake expands the script and roles of characters significantly.


Like the original, it is set in [[Valentia]] in the centuries after the clash between the sibling gods, [[Mila]] and [[Duma]]. After swearing to go their separate ways, the gods created their own kingdoms: Duma's harsh and militaristic nation of [[Rigel]] in the north, and Mila's hedonistic kingdom of [[Zofia]] in the south. The game follows [[Alm]] and [[Celica]], a pair of childhood friends, as they conduct separate campaigns during a time of crisis in Valentia.
Like the original, it is set in [[Valentia]] in the centuries after the clash between the sibling gods, [[Mila]] and [[Duma]]. After swearing to go their separate ways, the gods created their own kingdoms: Duma's harsh and militaristic nation of [[Rigel]] in the north, and Mila's hedonistic kingdom of [[Zofia]] in the south. The game follows [[Alm]] and [[Celica]], a pair of childhood friends, as they conduct separate campaigns during a time of crisis in Valentia.
===Setting the stage===
<!--Cover Alm & Celica, history of Valentia, the Divine Accord, etc here. Consider not using the chapter names for the sections idk-->
===Zofia's Call===
===The Pilgrimage===
===War of Deliverance===
===Land of Sorrow===
===Together to the End===
===Archanea===
At the behest of a merchant in Zofia port, Alm and Celica escort him by boat to [[Ferox#Port_Ferox|Furia Harbor]], a port on the northwest coast of [[Archanea (continent)|Archanea]]. After arriving they explore the town and eventually end up hearing of [[Thabes]] [[Thabes Labyrinth|Labyrinth]].
Unsure of why they feel the need to enter the labyrinth, Alm and Celica eventually make their way to its deepest reaches, reading notes left behind by its previous inhabitants, and find [[Risen|corpses donning strange masks]] and a [[Grima (character)|strange powerful beast]]. After the beast's defeat the pair notes that the horrific presence doesn't seem entirely gone, and they depart through a warp bearing the [[Holy_Blood#Brands|Mark of Naga]], presumably to resume their overseeing of Valentia's restoration.
===Changes and additions to the original===
[[File:Cg fe15 celica meets saber.png|thumb|300px|[[Celica]] hires [[Saber]] in the tavern at [[Novis]]; in the original game this scene was portrayed in only a handful of dialogue lines.]]
The most obvious change to the game is that every dialogue scene is expanded compared to the original, with many scenes being expanded to the point of almost being unrecognizable by comparison; ''Gaiden''{{'}}s story had a minimal story presence at best with many of the game's battles featuring no dialogue and few cutscenes. The original game had one, out of place, narration segment for [[Land of Sorrow (Gaiden)/Siege of Nuibaba's Abode|the battle against]] [[Nuibaba]], while the remake adds new narration and cutscenes at the start of every act. The game also adds many instances of new artwork and pre-rendered cutscenes to enhance story presentation.
[[Mila's Turnwheel/Memory Prisms|Memory Prisms]] further increase the number of entirely new scenes by adding events that happened in the past. Some of the scenes featured in the prisms, such as [[Mila's_Turnwheel/Memory_Prisms#The_Lasting_Promise|Rudolf's relinquishing of Alm]], and [[Mila's_Turnwheel/Memory_Prisms#A_Land_of_Gods_and_Men|Duma's and Mila's forging of the Divine Accord]], were mentioned in ''Gaiden'' but only in passing. Several of the prism scenes, like [[Mila's_Turnwheel/Memory_Prisms#May_I_Have_This_Dance.3F|Berkut and Rinea meeting for the first time]] and [[Mila's_Turnwheel/Memory_Prisms#The_Flirt_and_the_Faithful|Jesse rescuing Silque]] are entirely new.
Playable characters in the original had as little as one line of dialogue to express their motivations before joining. Playable characters received much more dialogue both in the main story and through the addition of [[List of supports in Fire Emblem Echoes: Shadows of Valentia|support conversations]] and [[Base_conversation#Base_conversations_in_Shadows_of_Valentia|base conversation]]s. The situation was similar for [[boss]]es; in the original ''Gaiden'' many bosses had no dialogue whatsoever, with some even lacking portraits. The remake remedies this by, at the bare minimum, giving every boss a portrait. While the handful of unique bosses in [[Together to the End|Act 5: Together to the End]] remain without dialogue, every other boss in the game received a battle quote and death quote.
The game begins with a new [[Alm and Celica|Prologue: Alm and Celica]]. Technically speaking, the story content of this prologue was present in the original ''Gaiden''{{'}}s instruction manual but it was added to the game due to modern games no longer including printed instruction manuals.<!--Dig up citation from interview for this-->
[[File:Cg fe15 nuibabas plot.png|thumb|left|300px|[[Nuibaba]] was redesigned from the ground up into, visually, an entirely different character.]]
For [[Alm]]'s side of the game, [[Tobin]] and [[Gray]] are elevated to prominent supporting characters. Three new antagonists, [[Berkut]], [[Rinea]], and [[Fernand]] were added and feature prominently. Nearly every scene featuring one of the three new antagonists is an addition added by the remake. [[Slayde]], a minor one-off boss in the original game, is also given an expanded role. Additionally, [[Nuibaba]]'s design was overhauled completely, becoming extremely feminine compared to her ambiguous and somewhat monstrous ''Gaiden'' appearance. She was also given more story presence and dialogue which mostly manifests as her interactions with Berkut.
Similarly to Alm's side, [[Celica]]'s side of the story elevates [[Boey]], [[Mae]], and [[Saber]] to prominent supporting characters. The new character [[Conrad]] is also a prominent supporting character for Celica's tale. By contrast, Celica did not receive any new antagonists, though [[Jedah]]'s story presence was greatly expanded and he was given much more dialogue; in the original game he is only introduced in-person late into [[Land of Sorrow (Gaiden)|Act 4: Land of Sorrow]], while in ''Echoes: Shadows of Valentia'' he appears in cutscenes as early as [[Zofia's Call|Act 1: Zofia's Call]]. [[Grieth]] was also given some more dialogue before his actually fought.
The larger story alterations, instead of just additions, take place nearer to the end of the game. Alm's entrapment at the Dragon's Maw was made less prominent compared to the original game; in the original Jedah uses the situation with Alm there to convince Celica to offer herself to Duma, and blatantly disregards Celica's questioning about Mila entirely when she asks him.<ref>{{Cite|Hehehe... Celica. Alm's trapped in Dragon Mountain. You must want to save him. If that's so, then follow after me. If you offer yourselves as sacrifices to Lord Duma, Alm's path shall also open up once more!|Jedah to Celica|Gaiden}}</ref> The remake instead has him convince Celica that [[Mila]] is still alive and will speak with Celica, and that becoming [[Duma]]'s sacrifice will result in the release of Mila. Upon Celica's arrival at the peak of the tower she sees Mila's self-petrified body and is confused as to why Mila would seal herself and Falchion, to Jedah's amusement. She goes through with the sacrifice anyway, despite Mila's state, in false hopes of restoring Duma and Mila.<ref>{{cite|'''Celica:''' Mila, I don't understand. Why would you do this? Have you truly forsaken us?<br>'''Jedah:''' Heh heh heh, Your lamentations are wasted, child. If you truly wish for her release, you know what must be done. You must offer up your soul to Lord Duma!|Jedah to Celica|Echoes: Shadows of Valentia}}</ref>
In ''Gaiden'' Celica's offering of herself to Duma originally entailed her and her party engaging Duma and his minions in a hopeless battle to the death at [[Duma Tower|Duma Temple]], while [[Alm]], elsewhere, obtains [[Falchion (Valentia)|Falchion]] from [[Rigel]]'s vaults and defeats the otherwise impervious Duma with it. In the remake Celica's sacrifice changes from a battle to the death to becoming a [[witch]] directly under Duma's control, she is then forced to fight Alm in the vault before he can obtain Falchion. Related to these scenes, [[Mila]]'s ultimate fate is not clearly explained in ''Gaiden''. In the remake her petrified corpse, with Falchion plunged into her brow, is shown again when Alm enters [[Duma Tower|Duma Altar]] and in the vault; Mila herself appears and speaks to the two after she frees Celica from Duma's control, encouraging them to use Falchion to free Duma from his madness before fading away.
After concluding Act 5 an entirely new Act becomes available where Alm and Celica can travel to [[Archanea (continent)|Archanea]], something that never happens in the original game at all.


==Gameplay==
==Gameplay==
===New features===
While the game's engine is based off those of {{FE13}} and {{title|Fates}}, ''Echoes: Shadows of Valentia'' is a departure from the gameplay of both due to being a remake of a {{FES}} game that has always been a bit different.
While the game's engine is based off those of {{FE13}} and {{title|Fates}}, ''Shadows of Valentia'' is a departure from the gameplay of both games. Specific new mechanics are: free-roaming [[world map]], [[dungeon]]s,<ref>{{Cite web|quote=Fire Emblem Echoes: Shadows of Valentia recreates classic Fire Emblem gameplay with a modern twist, mixing in exploration of dungeons crawling with enemies.|author=Nintendo|published=January 18th 2017|retrieved=January 19th 2017|url=http://www.nintendo.com/games/detail/fire-emblem-echoes-shadows-of-valentia-3ds|title=Fire Emblem Echoes: Shadows of Valentia|site=nintendo.com|type=webpage}}</ref> and flexible character progression though multiple [[class change]] options.  


The [[Magic (stat)|magic stat]] is completely absent; in the original ''Gaiden'', Magic was just a separate label for Strength, and was used for both physical and magical damage. Other new features include the world map now featuring the passage of time, represented as a date. This is similar to the original Gaiden's world map having a [[turn]] count. The new [[Mila's Turnwheel]] artifact allows players to undo mistakes by rewinding their actions. Units can also learn abilities from their equipped weapons by using that weapon often. The game also has [[amiibo]] compatibility similar to {{FE14}}, though the allies summoned from amiibo in ''Echoes: Shadows of Valentia'' are not permanent members of the party and vanish after one turn.
===World map===
{{main|World map}}
As ''Gaiden'' was the first ''Fire Emblem'' game to introduce a traversable [[world map]], it is no surprise that ''Echoes: Shadows of Valentia'' also features the very same map with virtually no alterations. As in the original, the player returns to the world map after every battle and can move Alm or Celica around freely, giving the choice to either move straight to their next destination or backtrack to visit a prior location for earning experience or other purposes.
[[File:Ss fe15 prerelease exploring deliverance hideout 2.png|thumb|300px|[[Alm]] exploring the [[Deliverance Hideout]].]]
In the original ''Gaiden'' the world map had [[turn]] count; the remake changes this to a date system that is essentially identical in function. The new date system progresses in a manner virtually identical to the original, in which a day elapses every time either Alm or Celica move, or at command by selecting the Rest menu option. On top of the new days measurement each act takes place during a season. Generally nothing happens due to the passage of days, but later in the game enemy armies will move towards Alm or Celica after they move. If an enemy moves onto a location currently occupied by Alm or Celica, a battle commences and the enemy units get to move first. If one of the lords attacks first the battle proceeds as normal.


The game is fully voiced,<ref>{{Cite web|quote=Every aspect of the Fire Emblem Gaiden game's presentation has been updated, along with the game being fully voiced.|author= Nintendo|published=January 18th 2017|retrieved=January 19th 2017|url=http://www.nintendo.com/games/detail/fire-emblem-echoes-shadows-of-valentia-3ds|title=Fire Emblem Echoes: Shadows of Valentia|site=nintendo.com|type=webpage}}</ref> which marks this game as the first mainline {{FES}} title to have full voice acting.
===Dungeons and villages===
{{main|Dungeon}}
Certain locations on the world map, such as dungeons, villages, or allied castles, can be visited. Unlike the original game, Alm and Celica can no longer move around freely in non-[[dungeon]] locations. The game instead uses a system similar to "point and click" games for non-dungeon exploration segments. Villages still serve their purpose of allowing the player to speak with recruitable characters and NPCs to glean information and items. In addition to the dungeons retaining their standard RPG-like movement all of them received greatly expanded layouts, with many not resembling the original game's overly simplistic layouts at all. Encounters in dungeons were also changed from being preset rooms to being triggered by touching roaming enemies.
 
A [[fatigue]] system was introduced as a new mechanic applying to dungeons. As the party progresses through battles in dungeons characters will become fatigued, eventually resulting in a sharp reduction of their maximum [[HP]]. Mila shrines can be used to remedy this.
{{clear}}
 
===Mila shrines===
[[File:Ss fe15 prerelease mila shrine.png|thumb|right|Visiting a Mila shrine.]]
{{main|Mila Shrine}}
 
Mila shrines are unique fixtures found in certain [[dungeon]]s and other areas, which perform several functions. In the remake their primary purpose is as a save point for the player, which is important in the later longer dungeons in the game. The springs present in the shrines in the original ''Gaiden'' were moved to their own rooms in most cases and became separate from the Mila shrines themselves. The statue of Mila is still required to [[class change|promote]] units. The remake enhances the class change process by providing a proper menu for the player to manage their unit's enhancements; in the original game promoting [[villager]]s resulted in a random possible class that the player had to decline until the desirable upgraded class was randomly selected.
 
The Mila shrines also have the new feature of accepting offerings of [[provision]]s in exchange for alleviating the party's [[fatigue]]. Alcoholic provisions may also be offered to restore charges of [[Mila's Turnwheel]].
 
===Auto-Battle===
{{main|Auto-Battle}}
''Echoes: Shadows of Valentia'' expands on ''Gaiden''{{'}}s primitive version of the auto-battle command system. The player may use four commands on all allied units who have not moved yet. The "Charge" command causes all player units to move to attack any nearby enemies, the "Gather" command has them move near Alm or Celica, the "Fall Back" command has units retreat from enemy range, and the "Improvise" command has characters act of their own accord.
 
===Bonus experience===
The bonus experience system, also formerly called "group experience" in fan materials, allows extra [[experience]] to be collected by the entire army, returns from ''Gaiden''.
 
During a battle, every time a unit fights an opponent, does damage and would normally gain experience, a small amount of experience (usually 1 or 2 points) is added to a group pool. At the end of the battle all accumulated group experience is applied to all units, ensuring all the player's units get at least some experience per battle. For example, if 10 experience was accumulated, all recruited units present will gain 10 experience. However, this experience cannot level units up, capping at 99 experience, so the unit has to gain the last experience the normal way.
 
In ''Gaiden'' this feature was mostly applied invisibly, though ''Echoes: Shadows of Valentia'' adds a screen at the end of every battle tallying the bonus experience given to the party.
 
This feature has not returned in any game since, although it shares its name with [[bonus experience]] system which features in {{title|Path of Radiance}} and {{title|Radiant Dawn}} and has a somewhat similar purpose.
 
===New features compared to the original===
While most of the original game's unique features remain or were enhanced in the remake, several new features were added in addition to them.
{{clear}}
====Sidequests====
{{main|List of sidequests in Fire Emblem Echoes: Shadows of Valentia}}
With the expansion of villages and dungeons the game includes several new sidequests. Technically speaking, the original game did have some sidequests, such as rescuing a lost child from the [[Sylvan Shrine]], but this game formalizes it into its own system and populates it with several new quests involving new NPCs added to many villages.
 
Most quests simply involve delivering a desired item or set of items in exchange for a useful weapon or rarer item. Locations with NPCs that have requested an active sidequests are indicated on the bottom screen of the world map with an icon that can be tapped for more information.
 
====Weapons and items overhaul====
While the original game's single [[inventory]] slot per character remains, numerous new items and weapons were added to the game for the player to use.
 
The original game features approximately enough weapons and [[Item#Accessory_items|accessories]] for each character in the cast to hold something with little surplus. The remakes does away with this limited approach by adding currency, [[Silver Mark]]s and [[Gold Mark]]s, which was not in the original, allowing the player to purchase or [[Forge]] new weapons.
 
Numerous [[Provision]]s, healing foodstuffs, were added to the game and can be used by player characters. The original ''Gaiden'' featured no consumable items at all, not even the otherwise series-standard [[Vulnerary]].
 
====Combat arts====
{{main|Combat art}}
'''Combat arts''', are a type of [[Skills|skill]] linked to the new weapons and items added to the game, allows units to learn abilities from their equipped weapons and shields by using that weapon often. Skills, in their modern form, were absent from ''Gaiden'', though some weapon and [[class]] attributes appearing in the original are re-presented as skills, such as the [[Recovery]] skill, featuring in the original as a passive [[HP]] regeneration attribute on several weapons and items.
 
====Mila's Turnwheel====
{{main|Mila's Turnwheel}}
The new Mila's Turnwheel artifact allows players access to several new features. Its most famous and prominent is to undo player mistakes by rewinding their actions, a first for the {{FES}}. The game also has [[amiibo]] compatibility, accessed by the turnwheel, similar to {{FE14}}, though the allies summoned from amiibo in ''Echoes: Shadows of Valentia'' are not permanent members of the party and vanish after one turn.
 
====Voice acting====
The game is fully voiced,<ref>{{Cite web|quote=Every aspect of the Fire Emblem Gaiden game's presentation has been updated, along with the game being fully voiced.|author= Nintendo|published=January 18th 2017|retrieved=January 19th 2017|url=http://www.nintendo.com/games/detail/fire-emblem-echoes-shadows-of-valentia-3ds|title=Fire Emblem Echoes: Shadows of Valentia|site=nintendo.com|type=webpage}}</ref> outside of certain minor NPCs in villages, which marks this game as the first mainline {{FES}} title to have full voice acting. In addition to voicing the standard dialogue scenes, this also allowed the game to use 3D models in cutscenes without needing to use the text box and 2D portraits.


==Characters==
==Characters==
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Overall, the remake opts to greatly expand on existing characters, ally and enemy alike, instead of adding new ones. Many characters received new unique designs and more dialogue. In the original ''Gaiden'' several characters shared portraits and many bosses lacked dialogue entirely.
Overall, the remake opts to greatly expand on existing characters, ally and enemy alike, instead of adding new ones. Many characters received new unique designs and more dialogue. In the original ''Gaiden'' several characters shared portraits and many bosses lacked dialogue entirely.


{|align=center border=1 cellpadding=3 cellspacing="3" style="{{roundt}}; {{roundb}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{|align=center border=1 class="cellpadding-3" style="border-spacing: 3px; {{roundt}}; {{roundb}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none; color:#fff"|Portrait
!style="{{roundtl}}; border:none; color:#fff"|Portrait
!style="border:none; color:#fff"|Character
!style="border:none; color:#fff"|Character
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|style="border:none; background-color:{{Color3}}"|[[Zofia's Call|Act 1]]
|style="border:none; background-color:{{Color3}}"|[[Zofia's Call|Act 1]]
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:portrait grima fe15.png|100x100px]]
|style="{{roundbl}}; border:none; background-color:{{Color3}}"|[[File:portrait grima fe15.png|100x100px]]
|style="border:none; background-color:{{Color3}}"|[[Grima (character)|The Creation]]
|style="border:none; background-color:{{Color3}}"|[[Grima (character)|The Creation]]
|style="border:none; background-color:{{Color3}}"|[[Fell Dragon]]
|style="border:none; background-color:{{Color3}}"|[[Fell Dragon]]
|style="border:none; background-color:{{Color3}}"|[[Act 6]]
|style="{{roundbr}}; border:none; background-color:{{Color3}}"|[[Act 6]]
|}
|}


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==Support and Base Conversations==
==Support and Base Conversations==
{{main|List of supports in Fire Emblem Echoes: Shadows of Valentia}}
{{main|List of supports in Fire Emblem Echoes: Shadows of Valentia}}
{{main|Base conversations in Fire Emblem Echoes: Shadows of Valentia}}
{{main|Base_conversation#Base_conversations_in_Shadows_of_Valentia}}


''Echoes: Shadows of Valentia'' introduces both base and support conversations to the game, neither of which existed in ''Gaiden''. These conversations expand on the existing cast. Additionally, [[Mila's Turnwheel/Memory Prisms|Memory Prisms]], when combined with [[Mila's Turnwheel]], provide further character interactions, though these take place in the past rather than the present.
''Echoes: Shadows of Valentia'' introduces both base and support conversations to the game, neither of which existed in ''Gaiden''. These conversations expand on the existing cast. Additionally, [[Mila's Turnwheel/Memory Prisms|Memory Prisms]], when combined with [[Mila's Turnwheel]], provide further character interactions, though these take place in the past rather than the present.


==Development==
==Development==
{{main|Fire Emblem Echoes: Shadows of Valentia pre-release information}}
The game was pitched and began development in 2015 with an intended development time of one year and a release goal of September 2016. They decided to develop the game with the intent of having something to release in the interim until they could begin developing {{FE16}}; at the time it had been too early to begin developing a {{FES}} title on the [[Nintendo Switch]].<ref>{{Cite web| quote='''Mr. Hitoshi Yamagami (from now on: Yamagami):''' After the completion of Fire Emblem: Fates (from now on, just Fates)’s development, I started thinking of a game for the Nintendo Switch. However, it was still too early to begin development of titles for that system. While thinking of what to do, several people from Intelligent Systems approached me saying: “There are many things we could not do in Fates [that we wish we could have]. We wish to implement them in a remake for Gaiden.” Gaiden had not been featured much up until now, and I figured if we got started on development at that time, we would be able to release the game before the new Nintendo Switch would come out. So, we began development.<br>'''Q:''' To be more specific, around when are we talking?<br>'''Mr. Masahiro Higuchi:''' This is back in 2015.<br>'''Yamagami:''' Back then, we thought: “Okay, let’s do this in a year and release it September 2016.” | published= June 2017 | retrieved = September 22, 2018 | url=https://serenesforest.net/general/interviews/echoes/dengeki-staff-interview-page-1/ | title=Dengeki Staff Interview | site=Serenesforest.net }}</ref> As is now evident, this goal was not met and the game was released worldwide in early 2017, overshooting their September 2016 goal by about five months. According to the developers, this delay was partially caused by wanting to implement both traditional and simplified Chinese localizations.<ref>{{Cite web| quote='''Higuchi:''' The delay came about partially due to Mr. Yamagami’s request to include both simplified and traditional Chinese characters in hopes of reaching a broader audience. | published= August 16, 2017 | retrieved = October 19, 2018 | url=https://kantopia.wordpress.com/2017/08/16/fire-emblem-echoes-shadows-of-valentia-nintendo-dream-interview-july-2017-complete/ | title=Fire Emblem Echoes: Shadows of Valentia Nintendo Dream Interview (July 2017) [Complete] | site=kantopia.wordpress.com}}</ref>
''Echoes: Shadows of Valentia'' was revealed in the ''Fire Emblem Direct'' alongside {{FEH}} on the 18th of January 2017 at 2PM PT/5PM ET. During the direct gameplay footage, animated cutscenes, and character artwork of [[Alm]] and [[Celica]] were shown.
 
The <i>Echoes</i> title was devised out of the developer's desire to avoid using the word "Gaiden" as to not confuse players with the numerous other entries now comprising the series. ''Echoes'' was also something that could be used in both Japanese and worldwide markets and is meant to evoke the idea of "older games could now “echo” to the modern players".<ref name=Echo>{{Cite web| quote='''Nakanishi:''' Well, when Gaiden came out, it was just Dark Dragon and the Blade of Light before it. Fast forward over ten releases later to modern day, and it can be confusing which Fire Emblem’s ”gaiden” this is! We wanted to emphasize its status as a spin off without using the word “gaiden”, so started to think hard about it…<br>Translator’s Note: Gaiden is a Japanese word that basically means “side story.” It is the word for “sidequests” in Blazing Blade and other FE games for instance. So you can see why this may cause confusion for the Japanese players.<Br>'''Kusakihara:''' A lot of the recent Fire Emblem games all have extra maps called “gaiden chapters,” so we feared players being left very confused. So Mr. Nakanishi specifically told us to avoid calling it New Gaiden.<br>'''Yamagami:''' Avoiding calling it New Gaiden is something we had in mind from the start of development. At the same time, we wanted a title that the rest of the world would also use, so wanted to settle on an English word. Somewhere in that conversation, the word “echoes” surfaced. We imagined it was fitting as older games could now “echo” to the modern players. We were very pleased with the choice, and, if there were to be more remakes in the future, we figured we could use the Echoes title again. | published= June 2017 | retrieved = September 22, 2018 | url=https://serenesforest.net/general/interviews/echoes/dengeki-staff-interview-page-1/ | title=Dengeki Staff Interview | site=Serenesforest.net }}</ref> Other pitched ideas were the use of a "Re:" prefix, or simply using a capital G.<ref>{{Cite web| quote='''Nakanishi:''' Well we wanted something that keeps the feeling of a “remake.” So one idea was attaching “Re:” to the title. It was pretty popular with the development team, but the foreign branches suggested “再度(saido)*” instead, and so it was out of the final short list.<br>TN: Lit: “Once again/2nd time”<br>'''Higuchi:''' There was also an idea to simply use a capitalized “G” (for Gaiden) as the title and leave it at that, but that idea didn’t get very far.| published= June 2017 | retrieved = September 22, 2018 | url=https://serenesforest.net/general/interviews/echoes/dengeki-staff-interview-page-1/ | title=Dengeki Staff Interview | site=Serenesforest.net }}</ref>


In Japan, ''Echoes: Shadows of Valentia'' will also be available in two special editions: the more basic Limited Edition contains the game, a soundtrack CD, a download code for early [[downloadable content]], and a {{TCGCipher}} card featuring Alm. The Valentia Complete edition includes all of the Limited Edition's contents, as well as another ''Cipher'' card featuring Celica, a copy of the ''Valentia Artbook'', a collection of concept art from the game, and a Blu-Ray copy of the ''Fire Emblem HD Movie Collection'', featuring high-definition cutscenes from ''Echoes: Shadows of Valentia'' itself, {{title|Radiant Dawn}}, {{title|Awakening}}, and {{title|Fates}}.<ref>{{cite web|url=https://serenesforest.net/2017/01/18/fire-emblem-echoes-trailer-info-analysis/|title=Fire Emblem Echoes Trailer Info + Analysis|author=VincentASM|site=Serenes Forest|published=2017-1-18|retrieved=2017-2-13}}</ref>  
The 3D exploration engine used in ''Echoes: Shadows of Valentia''{{'}}s dungeons was originally developed for use in {{FE14}}. The developers were unable to get said system running adequately for full use in ''Fates'', though a simplified version, where the player walks around as a character sprite and can zoom in for an over-the-shoulder 3D view but is rendered motionless, is used for [[My Castle]] in the final release of ''Fates''.<ref>{{Cite web| quote='''Mr. Toshiyuki Kusakihara (from now on, Kusakihara):''' For one, adding dungeons and allowing the character to roam around freely. In Fates, you can move around “My Castle” and see it over your shoulder view, but, the truth is by then we had already developed a fully functioning roaming function. However, it was not up to the standards we wanted, and so Fates was left with just being able to observe your surroundings [rather than move around in it]. Gaiden meanwhile was already built with free movement in mind, so we figured it was a perfect fit. | published= June 2017 | retrieved = September 22, 2018 | url=https://serenesforest.net/general/interviews/echoes/dengeki-staff-interview-page-1/ | title=Dengeki Staff Interview | site=Serenesforest.net }}</ref>


Outside of Japan, the game has received one Limited Edition, featuring the game itself, the Valentia art book, a reversible cover featuring the original {{FE2}} artwork, a pixel art pin set, and a sound selection CD.<ref>{{cite web|url=http://www.gamestop.com/nintendo-3ds/games/fire-emblem-echoes-shadows-of-valentia-limited-edition/129160|quote=
Due to Genki Yokota, the director of {{title|Awakening}} and {{title|Fates}}, being busy Kenta Nakanishi became the director. His story about how he played {{FE2}} with his late father is brought up in an interview to express his deep emotional attachment to the original game.<ref>{{Cite web| quote='''Yamagami:''' Once we decided upon Gaiden, we invited the director for Fates, Mr. Yokota*, to reprise his role for this game. However, he was caught up in another project at the time and so we were left with an opening. It was during that difficult time that Nakanishi came forward saying, “Hey, you know, I really like Gaiden. Let me tell you what that game means to me…” and then he went on to talk about his father…<Br><nowiki>*</nowiki>Genki Yokota, part of Nintendo. Director of Awakening and Fates. Outside of Fire Emblem, he directed Xenoblade.<Br>'''Mr. Kenta Nakanishi (from now on, Nakanishi):''' Wait. Wait. You want me to recite that, Mr. Yamagami?<Br>'''Yamagami:''' I’m sure you were just waiting to talk about it! You had that look on your face. (Laughs)<br>'''Nakanishi:''' My father died when I was really young. I remember, though, that he loved Fire Emblem. He is the one who got me interested in playing the series, and taught me how to play. When my father passed away, the latest game in the series was Mystery of the Emblem. I included a copy of it as part of other memorabilia with his coffin. After that, when sorting through the things he left behind, I came across his copy of Dark Dragon and the Blade of Light, as well as Gaiden. Needless to say, I reminisced about the times with my deceased father as I played through them. As such, I have an incredibly strong emotional attachment to these two games. | published= June 2017 | retrieved = September 22, 2018 | url=https://serenesforest.net/general/interviews/echoes/dengeki-staff-interview-page-1/ | title=Dengeki Staff Interview | site=Serenesforest.net }}</ref>
*Fire Emblem Echoes: Shadows of Valentia Limited Edition Includes:
*Fire Emblem Echoes: Shadows of Valentia Game
*A Hardcover Valentia Artbook
*Fire Emblem Echoes: Shadows of Valentia Sound Selection CD
*Fire Emblem Echoes: Shadows of Valentia Pin Set depicting characters Alm, Celica and Marth
*Reversible cover sheet that looks like the packaging for the original Famicom game this new one is based on |title=Fire Emblem Echoes: Shadows of Valentia Limited Edition|author=Gamestop|site=gamestop.com|published=|accessdate=2017-04-1}}</ref> The international Limited Edition unfortunately does not include the ''Fire Emblem HD Movie Collection'', [[DLC]] codes, or trading cards from the Japanese Editions. Though the pixel art pin set is exclusive to international Limited Editions. Additionally, the European Limited Edition comes bundled with one Alm [[amiibo]] and one Celica amiibo.


''Echoes: Shadows of Valentia'' will be the first title in the ''Fire Emblem'' series to be localized for Chinese markets, featuring both [[wikipedia:Traditional Chinese|Traditional]] and [[wikipedia:Simplified Chinese|Simplified Chinese]] versions of the script. The announcement of the Chinese version, released on February 12th 2017, also confirmed that the spinoff {{FEWA}} would receive Chinese localizations.<ref>{{cite web|url=https://serenesforest.net/2017/02/13/fire-emblem-echoes-warriors-receiving-official-chinese-translations/|title=Fire Emblem Echoes and Warriors Receiving Official Chinese Translations|author=VincentASM|site=Serenes Forest|published=2017-02-13|accessdate=2017-02-13}}</ref> This follows the introduction of the ''Fire Emblem'' series to the South Korean market with ''Fates''.
===Pre-release===
{{main|Fire Emblem Echoes: Shadows of Valentia pre-release information}}
''Echoes: Shadows of Valentia'' was revealed in the ''Fire Emblem Direct'' alongside {{FEH}} on the 18th of January 2017 at 2PM PT/5PM ET. During the direct gameplay footage, animated cutscenes, and character artwork of [[Alm]] and [[Celica]] were shown. It received coverage in Nintendo's various social media outlets as well as Japanese magazines to release.


On April 3, 2017 the Japanese version of ''Echoes: Shadows of Valentia'' leaked on the internet, roughly seventeen days before its official Japanese release.<ref>https://serenesforest.net/forums/index.php?/topic/70712-data-mined-information-spoilers-please-read-first-post/</ref>
On April 3, 2017 the Japanese version of ''Echoes: Shadows of Valentia'' leaked on the internet, roughly seventeen days before its official Japanese release.<ref>https://serenesforest.net/forums/index.php?/topic/70712-data-mined-information-spoilers-please-read-first-post/</ref>


==Reception==
==Reception==
{{sectstub}}
===Sales===
===Sales===
At Japanese release it sold through 80% of its initial shipment, selling about 132,000 copies; this is a similar number to the [[Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow|previous remake]] released in Japan.<ref>http://nintendoeverything.com/fire-emblem-echoes-shadows-of-valentia-sold-through-80-of-its-initial-shipment-in-japan/</ref> By the end of 2017 ''Shadows of Valentia'' sold a total of 199,701 copies in Japan.<ref>https://sites.google.com/site/gamedatalibrary/games-by-year/2017-top-100</ref>
At Japanese release it sold through 80% of its initial shipment, selling about 132,000 copies; this is a similar number to the [[Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow|previous remake]] released in Japan.<ref>http://nintendoeverything.com/fire-emblem-echoes-shadows-of-valentia-sold-through-80-of-its-initial-shipment-in-japan/</ref> By the end of 2017 ''Shadows of Valentia'' sold a total of 199,701 copies in Japan.<ref>https://sites.google.com/site/gamedatalibrary/games-by-year/2017-top-100</ref>
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==Fan translation==
==Fan translation==
{{main|Fan translation#Fire Emblem Echoes: Shadows of Valentia}}
{{main|Fan translation#Fire Emblem Echoes: Shadows of Valentia}}
When the Japanese version of the game leaked shortly before the game's official release a simple menu translation was released on April 3, 2017 by SciresM. It translates the menus, character, class, and item names, as well as some descriptions.<ref>https://github.com/SciresM/FireEmblemSoVTextTranslation/releases</ref> The project was never planned to become a full translation and was only made for English speaking fans to play the game early more easily.
When the Japanese version of the game leaked shortly before the game's official release a simple menu translation was released on April 3, 2017 by SciresM. It translates the menus, character, class, and item names, as well as some descriptions.<ref>https://github.com/SciresM/FireEmblemSoVTextTranslation/releases</ref> The project was never planned to become a full translation and was only made for English-speaking fans to play the game early more easily.


==Trivia==
==Trivia==
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{{Names
{{Names
|eng-name=''Fire Emblem Echoes: Shadows of Valentia''
|eng-name=''Fire Emblem Echoes: Shadows of Valentia''
|eng-mean=[[Valentia]] is the name of the continent the game is set on. An echo is a repeated sound, possibly referring to its remake status.
|eng-mean=[[Valentia]] is the name of the continent the game is set on. An echo is a repeated sound, referring to its remake status.<ref name=Echo></ref>
|pal-name=
|pal-name=
|jap-name={{hover|ファイアーエムブレム Echoes もうひとりの英雄王|Faiā Emuburemu Ekōzu Mō Hitori no Eiyū-ō}}
|jap-name={{hover|ファイアーエムブレム Echoes もうひとりの英雄王|Faiā Emuburemu Ekōzu Mō Hitori no Eiyū-ō}}
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|dut-name=''Fire Emblem Echoes: Shadows of Valentia''
|dut-name=''Fire Emblem Echoes: Shadows of Valentia''
|dut-mean=As above.
|dut-mean=As above.
|ch-name=Fire Emblem Echoes {{hover|另一位英雄王|Lìng yī wèi yīngxióng wáng (Mandarin), ling6 jat1 wai6 jing1 hung4 wong4 (Cantonese)}}
|ch-trad-name=Fire Emblem Echoes {{hover|另一位英雄王|Lìng yī wèi yīngxióng wáng (Mandarin), ling6 jat1 wai6 jing1 hung4 wong4 (Cantonese)}}
|ch-mean=''Fire Emblem Echoes: Another Hero-King''
|ch-trad-mean=''Fire Emblem Echoes: Another Hero-King''
|ch-simp-name=Fire Emblem Echoes {{hover|另一位英雄王|Lìng yī wèi yīngxióng wáng (Mandarin), ling6 jat1 wai6 jing1 hung4 wong4 (Cantonese)}}
|ch-simp-mean=''Fire Emblem Echoes: Another Hero-King''
|kor-name={{hover|파이어 엠블렘|Paieo embeullem}} Echoes {{hover|또 하나의 영웅왕|tto hanaui yeong-ung-wang}}
|kor-name={{hover|파이어 엠블렘|Paieo embeullem}} Echoes {{hover|또 하나의 영웅왕|tto hanaui yeong-ung-wang}}
|kor-mean=''Fire Emblem Echoes: Another Hero-King''
|kor-mean=''Fire Emblem Echoes: Another Hero-King''
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Ba japan valentia complete fe15.png|Japanese Valentia Complete box art.
Ba japan valentia complete fe15.png|Japanese Valentia Complete box art.
FESoV Boxart.jpg|Full box artwork.
FESoV Boxart.jpg|Full box artwork.
FESoV Boxart alt.jpg|Box artwork without [[Alm]] and [[Celica]].
FESoV limited edition art book.png|The cover of the English art book accompanying the Limited Edition.
FESoV limited edition art book.png|The cover of the English art book accompanying the Limited Edition.
FESoV Valentia edition art book.png|Sample image of the art book included with the Japanese ''Valentia Complete'' and international Limited Editions.
FESoV Valentia edition art book.png|Sample image of the art book included with the Japanese ''Valentia Complete'' and international Limited Editions.