Anonymous

Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Fire Emblem (series): Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m
Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2"
(→‎Logos throughout the series: I don't think FE uses the 100% Japanese logo anymore. They stopped using it since Cipher ended three years ago. Japan uses the English version now, albeit with Japanese text added.)
m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2")
 
(4 intermediate revisions by 3 users not shown)
Line 33: Line 33:
{{FE8}} was released on October 7, 2004 in Japan and released internationally in 2005. It is the second title to be released internationally. ''The Sacred Stones'' is somewhat of a throwback to ''Gaiden'' in terms of gameplay; it reintroduces a traversable [[world map]] and features a wealth of [[monster]] enemies. It is a standalone title in terms of story and universe, the only ''Fire Emblem'' 'universe' to only have one game in its continuity. ''The Sacred Stones'' was developed in tandem with {{title|Path of Radiance}}.
{{FE8}} was released on October 7, 2004 in Japan and released internationally in 2005. It is the second title to be released internationally. ''The Sacred Stones'' is somewhat of a throwback to ''Gaiden'' in terms of gameplay; it reintroduces a traversable [[world map]] and features a wealth of [[monster]] enemies. It is a standalone title in terms of story and universe, the only ''Fire Emblem'' 'universe' to only have one game in its continuity. ''The Sacred Stones'' was developed in tandem with {{title|Path of Radiance}}.


A few years after the official release, three pre-release builds, two of ''The Blazing Blade'' and one of ''The Sacred Stones'', were leaked on the internet.<!--The exact details of this seem to have been somewhat lost...?--> The two ''The Blazing Blade''{{'}}s builds, called [[Fire Emblem: The Blazing Blade pre-release build 0206|fe7_0206]] and [[Fire Emblem: The Blazing Blade pre-release build 0219|fe7_0219]], are largely complete and in a playable state, though there are some bugs. The [[Fire Emblem: The Sacred Stones pre-release build|leaked build]] of ''The Sacred Stones'' is largely incomplete, and is only truly playable to [[It's a Trap!|Chapter 8]], though the backbone for the rest of the game—maps that would clearly become the ones appearing in the final game and basic setup like deployment positions for player units—is implemented, it is largely in a very unpolished state. Both prototypes feature a wealth of debug menus and features, allowing the player to, for example, warp to any chapter from a menu at leisure and max a unit's stats with a few button presses. These builds also feature some early character designs differing from the final game.
A few years after the official release, three pre-release builds, two of ''The Blazing Blade'' and one of ''The Sacred Stones'', were leaked on the internet.<!--The exact details of this seem to have been somewhat lost...?--> The two ''The Blazing Blade''{{'}}s builds, called [[Fire Emblem: The Blazing Blade pre-release build 0206|fe7_0206]] and [[Fire Emblem: The Blazing Blade pre-release build 0219|fe7_0219]], are largely complete and in a playable state, though there are some bugs. The [[Fire Emblem: The Sacred Stones pre-release build|leaked build]] of ''The Sacred Stones'' is largely incomplete, and is only truly playable to [[It's a Trap!|Chapter&nbsp;8]], though the backbone for the rest of the game—maps that would clearly become the ones appearing in the final game and basic setup like deployment positions for player units—is implemented, it is largely in a very unpolished state. Both prototypes feature a wealth of debug menus and features, allowing the player to, for example, warp to any chapter from a menu at leisure and max a unit's stats with a few button presses. These builds also feature some early character designs differing from the final game.


===GameCube and Wii games===
===GameCube and Wii games===
Line 89: Line 89:
| [[Family Computer]]
| [[Family Computer]]
| {{JP}}April 20, 1990<ref name="fe releases">{{cite web|url=https://www.nintendo.co.jp/fe/history/index.html|title=History|site=Fire Emblem World|retrieved=November 3, 2020}}</ref><br>{{US}}December 4, 2020<br>{{EU}}December 4, 2020<br>{{AUS}} December 4, 2020
| {{JP}}April 20, 1990<ref name="fe releases">{{cite web|url=https://www.nintendo.co.jp/fe/history/index.html|title=History|site=Fire Emblem World|retrieved=November 3, 2020}}</ref><br>{{US}}December 4, 2020<br>{{EU}}December 4, 2020<br>{{AUS}} December 4, 2020
| The tale of [[Marth]] and his struggles against [[Dolhr]] and [[Medeus]] on the continent of [[Archanea (continent)|Archanea]].
| The tale of [[Marth]], prince of [[Altea]], and his struggles against the [[Dolhr]] empire and [[Medeus]] on the continent of [[Archanea (continent)|Archanea]].
|-
|-
| [[File:Ba japan fe02.png|100px|center]]
| [[File:Ba japan fe02.png|100px|center]]
Line 96: Line 96:
| [[Family Computer]]
| [[Family Computer]]
| {{JP}} March 14, 1992<ref name="fe releases"/>
| {{JP}} March 14, 1992<ref name="fe releases"/>
| A tale of the turning of an age on the neighboring but unconnected continent of [[Valentia]]. [[Alm]] and [[Celica]] navigate the conflct between [[Rigel]] and [[Zofia]] as well as death of their gods.
| A tale of the beginning of a new era on the continent of [[Valentia]]. [[Alm]] and [[Celica]] navigate the conflict between [[Rigel]] and [[Zofia]] as well as death of their gods [[Duma]] and [[Mila]].
|-
|-
| [[File:Ba japan fe03.jpg|100px|center]]
| [[File:Ba japan fe03.jpg|100px|center]]
Line 103: Line 103:
| [[Super Famicom]]
| [[Super Famicom]]
| {{JP}}January 21, 1994<ref name="fe releases"/>
| {{JP}}January 21, 1994<ref name="fe releases"/>
| An unusual entry, featuring a remake of the first game and a direct sequel in one package. [[Marth]]'s combats a new era of unrest, clashing with his former friend [[Hardin]] and a newly-revived [[Medeus]].
| A game separated into two books. The first is an abbreviated retelling of the events in Shadow Dragon & the Blade of Light, and the second being a direct sequel covering Marth's struggle with a new era of unrest, clashing with his former friend [[Hardin]] and a newly-revived [[Medeus]].
|-
|-
| [[File:Ba japan fe04.png|100px|center]]
| [[File:Ba japan fe04.png|100px|center]]
Line 110: Line 110:
| [[Super Famicom]]
| [[Super Famicom]]
| {{JP}}May 14, 1996<ref name="fe releases"/>
| {{JP}}May 14, 1996<ref name="fe releases"/>
| A game that takes place long before [[Marth]]'s time on the distant continent [[Jugdral]]. The game features two protagonists over a much longer timescale than usual. [[Sigurd]], and his son [[Seliph]], become entwined in the machinations of the [[Loptr Church]] as the cult's influence spreads over the continent.
| A game that takes place long before [[Marth]]'s time on the distant continent of [[Jugdral]]. The game features two protagonists over a much larger timescale than previously. [[Sigurd]], and his son [[Seliph]], become entwined in the machinations of the [[Loptr Church]] as the cult's influence spreads over the continent.
|-
|-
| [[File:Ba japan fe05.png|100px|center]]
| [[File:Ba japan fe05.png|100px|center]]
Line 117: Line 117:
| [[Super Famicom]]
| [[Super Famicom]]
| {{JP}}September 1, 1999<ref name="fe releases"/> (Nintendo Power)<ref name="fe5 site">{{cite web|url=https://www.nintendo.co.jp/n02/shvc/bfej/index.html|title=home page|site=''Thracia 776'' main site|retrieved=November 3, 2020}}</ref><br>{{JP}}January 21, 2000 (ROM cartridge)<ref name="fe5 site"/>
| {{JP}}September 1, 1999<ref name="fe releases"/> (Nintendo Power)<ref name="fe5 site">{{cite web|url=https://www.nintendo.co.jp/n02/shvc/bfej/index.html|title=home page|site=''Thracia 776'' main site|retrieved=November 3, 2020}}</ref><br>{{JP}}January 21, 2000 (ROM cartridge)<ref name="fe5 site"/>
| Relative to the previous game, this is a smaller scale title. The game takes place at the same time as {{title|Genealogy of the Holy War}} and takes a more detailed look on [[Leif]]'s struggles in [[Thracia]].
| A game focusing on a smaller section of Jugdral. The game takes place at the same time as {{title|Genealogy of the Holy War}} and takes a more detailed look on [[Leif]]'s struggles in [[Thracia]].
|-
|-
| [[File:Ba japan fe06.jpg|100px|center]]
| [[File:Ba japan fe06.jpg|100px|center]]
Line 124: Line 124:
| [[Game Boy Advance]]
| [[Game Boy Advance]]
| {{JP}}March 29, 2002<ref name="fe releases"/>
| {{JP}}March 29, 2002<ref name="fe releases"/>
| The first game on a handheld console. The first game to take place in an entirely new and unconnected setting. The continent of [[Elibe]] has fallen into war after the Empire of [[Bern]] embarks on a war of conquest. [[Roy]] takes up arms to stop Bern and prevent the return of the banished [[dragon]]s.
| The first Fire Emblem game released on a handheld console. The continent of [[Elibe]] has fallen into chaos after the Empire of [[Bern]] embarks on a war of conquest. [[Roy]] takes up arms to stop Bern and prevent the return of the banished [[dragon]]s.
|-
|-
| [[File:Ba america fe07.jpg|100px|center]]
| [[File:Ba america fe07.jpg|100px|center]]
Line 131: Line 131:
| [[Game Boy Advance]]
| [[Game Boy Advance]]
| {{JP}}April 25, 2003<ref name="fe releases"/><br>{{NA}}November 3, 2003<br>{{AUS}}February 20, 2004<br>{{EU}}July 16, 2004
| {{JP}}April 25, 2003<ref name="fe releases"/><br>{{NA}}November 3, 2003<br>{{AUS}}February 20, 2004<br>{{EU}}July 16, 2004
| The first game to leave Japan and be officially localized for the international market. A loosely-related prequel to {{FE6}}, featuring a trio of lords, [[Lyn]], [[Eliwood]] and [[Hector]] in a more subdued conflict. Eliwood leaves home in search of his missing [[Elbert|father]] who is suspected of rebellion. However, Eliwood and friends become involved in a much more dire conspiracy than he could have imagined.
| The first game to leave Japan and be officially localized for the international market. A prequel to {{FE6}}, featuring a trio of lords, [[Lyn]], [[Eliwood]] and [[Hector]] in a previous conflict. Eliwood leaves home in search of his missing [[Elbert|father]] who is suspected of rebellion. However, Eliwood and friends become involved in a much more dire conspiracy than he could have imagined.
|-
|-
| [[File:Ba america fe08.jpg|100px|center]]
| [[File:Ba america fe08.jpg|100px|center]]
Line 138: Line 138:
| [[Game Boy Advance]]
| [[Game Boy Advance]]
| {{JP}}October 7, 2004<ref name="fe releases"/><br>{{NA}}May 23, 2005<br>{{EU}}November 4, 2005
| {{JP}}October 7, 2004<ref name="fe releases"/><br>{{NA}}May 23, 2005<br>{{EU}}November 4, 2005
| A throwback to ''Gaiden'', featuring branched promotions, [[monster]]s, and an explorable [[world map]]. Taking place in another standalone universe on the continent of [[Magvel]], the twins [[Eirika]] and [[Ephraim]] are suddenly locked in bitter conflict with the formerly ally country [[Grado]]. Discovering the true instigator of the conflict leads to the revelation of a much more disastrous foe behind it all.
| A throwback to ''Gaiden'', featuring branched promotions, [[monster]]s, and an explorable [[world map]]. Taking place in another standalone universe on the continent of [[Magvel]], the twins [[Eirika]] and [[Ephraim]] are locked in bitter conflict with the formerly friendly empire of [[Grado]]. Discovering the true instigator of the conflict leads to the revelation of a much more disastrous foe behind it all.
|-
|-
| [[File:Ba america fe09.jpg|100px|center]]
| [[File:Ba america fe09.jpg|100px|center]]
Line 145: Line 145:
| [[Nintendo GameCube]]
| [[Nintendo GameCube]]
| {{JP}}April 20, 2005<ref name="fe releases"/><br>{{NA}}October 10, 2005<br>{{EU}}November 11, 2005<br>{{AUS}}December 1, 2005
| {{JP}}April 20, 2005<ref name="fe releases"/><br>{{NA}}October 10, 2005<br>{{EU}}November 11, 2005<br>{{AUS}}December 1, 2005
| Chronicles [[Ike]]'s rise from trainee mercenary to liberator of [[Crimea]]. Along the way Ike witnesses the strife between the polarized [[Beorc]] and [[Laguz]] races on [[Tellius]].
| Chronicles [[Ike]]'s rise from trainee mercenary to liberator of [[Crimea]] from the grips of [[Daein]]. Along the way Ike witnesses the strife between the polarized [[Beorc]] and [[Laguz]] races on [[Tellius]].
|-
|-
| [[File:Ba america fe10.jpg|100px|center]]
| [[File:Ba america fe10.jpg|100px|center]]
Line 159: Line 159:
| [[Nintendo DS]]
| [[Nintendo DS]]
| {{JP}}August 7, 2008<ref name="fe releases"/><br>{{EU}}December 5, 2008<br>{{NA}}February 16, 2009<br>{{AUS}}February 26, 2009
| {{JP}}August 7, 2008<ref name="fe releases"/><br>{{EU}}December 5, 2008<br>{{NA}}February 16, 2009<br>{{AUS}}February 26, 2009
| A remake of {{FE1}}.<ref>{{cite web|url=http://fire-emblem.com/shadowdragon/interview/interview1.html|title=''Shadow Dragon''|site=fire-emblem.com|retrieved=December 9, 2010}}</ref> A straightforward updated telling of [[Marth]]'s story.
| A remake of {{FE1}}.<ref>{{cite web|url=http://fire-emblem.com/shadowdragon/interview/interview1.html|title=''Shadow Dragon''|site=fire-emblem.com|retrieved=December 9, 2010}}</ref> A straightforward updated telling of [[Marth]]'s story, featuring a prologue and a few new characters.
|-
|-
| [[File:Ba japan fe12.png|100px|center]]
| [[File:Ba japan fe12.png|100px|center]]
Line 166: Line 166:
| [[Nintendo DS]]
| [[Nintendo DS]]
| {{JP}}July 15, 2010
| {{JP}}July 15, 2010
| A remake of Book 2 of {{FE3}} and the last title of the ''Fire Emblem'' series to go unlocalized outside of Japan. Compared to ''Shadow Dragon'', this game modifies the plot of the original more heavily, introducing the knight [[Kris]] who serves Archanea and a faction of assassins bent on ending Marth's tale prematurely.
| A remake of Book 2 of {{FE3}} and the last title of the ''Fire Emblem'' series to not be localized outside of Japan. Compared to ''Shadow Dragon'', this game modifies the plot of the original more heavily, introducing the knight [[Kris]] who serves Archanea and a faction of assassins aiming to end Marth's tale prematurely.
|-
|-
| [[File:Ba america fe13.png|100px|center]]
| [[File:Ba america fe13.png|100px|center]]
Line 173: Line 173:
| [[Nintendo 3DS]]
| [[Nintendo 3DS]]
| {{JP}}April 19, 2012<br>{{US}}February 4, 2013<ref name="america">{{Cite web|url=https://www.youtube.com/watch?v=IAmmCIcq4H8|title=Nintendo Direct - December 5, 2012|site=YouTube|author=Nintendo of America|published=December 5, 2012|retrieved=August 12, 2013}}</ref><br>{{EU}}April 19, 2013<ref name=europe>{{Cite web|url=https://www.nintendo.co.uk/News/Nintendo-Direct/2013/Nintendo-3DS-Direct-14-02-2013/Nintendo-3DS-Direct-733155.html|title=Nintendo 3DS Direct|site=nintendo.co.uk|retrieved=August 12, 2013}}</ref><br>{{AUS}}April 20, 2013
| {{JP}}April 19, 2012<br>{{US}}February 4, 2013<ref name="america">{{Cite web|url=https://www.youtube.com/watch?v=IAmmCIcq4H8|title=Nintendo Direct - December 5, 2012|site=YouTube|author=Nintendo of America|published=December 5, 2012|retrieved=August 12, 2013}}</ref><br>{{EU}}April 19, 2013<ref name=europe>{{Cite web|url=https://www.nintendo.co.uk/News/Nintendo-Direct/2013/Nintendo-3DS-Direct-14-02-2013/Nintendo-3DS-Direct-733155.html|title=Nintendo 3DS Direct|site=nintendo.co.uk|retrieved=August 12, 2013}}</ref><br>{{AUS}}April 20, 2013
| A revisit of [[Archanea (continent)|Archanea]] in the distant future. It features [[Chrom]], a descendant of [[Marth]], as he fights to protect his homeland from the neighboring country of [[Plegia]]. Conflict would eventually spread to the neighboring continent of [[Valm]] and later culminate with the revival of the Fell Dragon [[Grima]].
| A revisit of [[Archanea (continent)|Archanea]] in the distant future. It features [[Chrom]], a descendant of [[Marth]], as he fights to protect his homeland from the neighboring country of [[Plegia]]. The conflict develops as the neighboring [[Valm]] attempts an invasion, and culminates with the resurrection of the Fell Dragon [[Grima]].
|-
|-
| [[File:Ba america Hoshido fe14.png|100px|center]][[File:Ba america Nohr fe14.png|100px|center]]
| [[File:Ba america Hoshido fe14.png|100px|center]][[File:Ba america Nohr fe14.png|100px|center]]
Line 180: Line 180:
| [[Nintendo 3DS]]
| [[Nintendo 3DS]]
| {{JP}}June 25, 2015<br>{{US}}February 19, 2016<br>{{EU}}May 20, 2016<br>{{AUS}}May 21, 2016<br>{{KOR}}September 8, 2016
| {{JP}}June 25, 2015<br>{{US}}February 19, 2016<br>{{EU}}May 20, 2016<br>{{AUS}}May 21, 2016<br>{{KOR}}September 8, 2016
| A title with a heavy focus on multiplule story routes, featuring ''Birthright'', ''Conquest'', and ''Revelation'' paths. The first game where the [[Avatar]], [[Corrin]], is the explicit main character. Corrin's choice alters the future of the warring states drastically, though only one choice reveals the nature of the true enemy.
| A title with a heavy focus on multiple story routes, featuring ''Birthright'', ''Conquest'', and ''Revelation'' paths. The first game where the [[Avatar]], [[Corrin]], is the explicit main character. Corrin may choose between the peaceful kingdom of [[Hoshido]], the warmongering kingdom of [[Nohr]], or not take a side and uncover a [[Anankos|hidden threat]].
|-
|-
| [[File:Ba america fe15.png|100px|center]]
| [[File:Ba america fe15.png|100px|center]]
Line 194: Line 194:
| [[Nintendo Switch]]
| [[Nintendo Switch]]
| {{WW}}July 26, 2019
| {{WW}}July 26, 2019
| style="border-bottom-right-radius: 15px" | Features a splitting story similar to ''Fates'', wherein the [[Byleth]] chooses between three student houses. Byleth becomes close with one of the three House leaders, [[Dimitri]], [[Edelgard]], or [[Claude]], and deeply influences the fate of [[Fódlan]] in the years afterwards
| style="border-bottom-right-radius: 15px" | Features a splitting story similar to ''Fates''. The player avatar [[Byleth]] leads one of three classes in the [[Garreg Mach Monastery|Officer's Academy]] of [[Fódlan]], and must pick a side in the upcoming conflict.
|-
|-
| style="border-bottom-left-radius: 15px" | [[File:Ba america fe17.jpg|100px|center]]
| style="border-bottom-left-radius: 15px" | [[File:Ba america fe17.jpg|100px|center]]
Line 290: Line 290:
In the second incarnation of the system, introduced in {{title|The Binding Blade}}, supports are two-sided, and most characters start off with no supports; the units must manually unlock them by fighting alongside the character(s) they are compatible with. Supports are ranked, and the unlocking of a support rank is also accompanied by a conversation between the two supporting units, further fleshing out the characters in question.
In the second incarnation of the system, introduced in {{title|The Binding Blade}}, supports are two-sided, and most characters start off with no supports; the units must manually unlock them by fighting alongside the character(s) they are compatible with. Supports are ranked, and the unlocking of a support rank is also accompanied by a conversation between the two supporting units, further fleshing out the characters in question.


{{FE4}}, the only game released after ''Mystery of the Emblem'' to not have any version of the support mechanic, instead features the [[love]] system, which functions similarly to the second incarnation of the support system; when a unit fights with another unit of the opposite gender, the relationship between the two will deepen, potentially unlocking extra events and cutscenes involving them and eventually culminating in the marriage between the two characters. The marriages between ''Genealogy of the Holy War''{{'}}s playable characters are crucial due to the game's two-generation structure; the parents are playable in the first half of the game, while [[Inheritance|their offspring]] will become playable in the game's latter half. To date, the concept of the offspring of paired characters being playable units has returned in two games to date: {{title|Awakening}} and {{title|Fates}}, which integrate it into the support system.
{{FE4}}, the only game released after ''Mystery of the Emblem'' to not have any version of the support mechanic, instead features the [[love]] system, which functions similarly to the second incarnation of the support system; when a unit fights with another unit of the opposite gender, the relationship between the two will deepen, potentially unlocking extra events and cutscenes involving them and eventually culminating in the marriage between the two characters. The marriages between ''Genealogy of the Holy War''{{'}}s playable characters are crucial due to the game's two-generation structure; the parents are playable in the first half of the game, while [[Inheritance|their offspring]] will become playable in the game's latter half. To date, the concept of the offspring of paired characters being playable units has returned in two games: {{title|Awakening}} and {{title|Fates}}, which integrate it into the support system.


===Out of battle===
===Out of battle===
Line 372: Line 372:
FESoV logo jp.png|{{title|Echoes: Shadows of Valentia}}{{'}}s logo.
FESoV logo jp.png|{{title|Echoes: Shadows of Valentia}}{{'}}s logo.
FETH logo Japanese.png|{{title|Three Houses}}{{'}}s logo.
FETH logo Japanese.png|{{title|Three Houses}}{{'}}s logo.
FEE Japanese logo dark.png|{{title|Engage}}{{'}}s logo.
</gallery>
</gallery>


Line 389: Line 390:
FESoV logo en.png|{{title|Echoes: Shadows of Valentia}}{{'}}s logo.
FESoV logo en.png|{{title|Echoes: Shadows of Valentia}}{{'}}s logo.
FETH logo.png|{{title|Three Houses}}{{'}}s logo.
FETH logo.png|{{title|Three Houses}}{{'}}s logo.
FEE English logo dark.png|{{title|Engage}}{{'}}s logo.
</gallery>
</gallery>
==Trivia==
* Fans of the ''Fire Emblem'' series are referred to as "Emblemiers".<ref>"Emblemier" is an option in the "Identity" section of {{FE13}}'s profile cards.</ref>


{{refbar}}
{{refbar}}