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Experience: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Text replacement - "([Ll])evel (\d+)" to "$1evel $2"
m (Text replacement - "([Ll])evel (\d+)" to "$1evel $2")
 
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Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like using [[staves]], [[Dance|dancing]] or [[Steal|stealing]], units are rewarded for performing these actions with small amounts of experience, directly tying a unit's growth to their active participation in the activities in battle.
Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like using [[staves]], [[Dance|dancing]] or [[Steal|stealing]], units are rewarded for performing these actions with small amounts of experience, directly tying a unit's growth to their active participation in the activities in battle.


Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in a [[:Category:Base classes|base class]] will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up or [[class change|change class]]. Conversely, higher-leveled and promoted enemies will award allied units progressively higher experience amounts; [[boss]]es award the most significant amount of all, and for lower-leveled units defeating a boss will often award them a full 100 experience, enough to guarantee leveling up.
Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in a [[:Category:Base classes|base class]] will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up or [[class change|change class]]. Conversely, higher-leveled and promoted enemies will award allied units progressively higher experience amounts; [[boss]]es award the most significant amount of all, and for lower-leveled units defeating a boss will often award them a full 100 experience, enough to guarantee leveling up.


===Gameplay modes and experience===
===Gameplay modes and experience===
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|-
|-
| {{title|Three Houses}}
| {{title|Three Houses}}
| '''Levels 1–21:''' 100 × [1.1 ^ (Player's level − 1)]<br>'''Level 22:''' 100 × [~1.06545 ^ (Player's level − 1)]<br>'''Levels 23+:''' 100 × [1.05 ^ (Player's level − 1)]
| '''Levels 1–21:''' 100 × [1.1 ^ (Player's level − 1)]<br>'''Level&nbsp;22:''' 100 × [~1.06545 ^ (Player's level − 1)]<br>'''Levels 23+:''' 100 × [1.05 ^ (Player's level − 1)]
| <ref name=SF16>{{Cite web|url=https://forums.serenesforest.net/index.php?/topic/89413-healingsupport-action-exp-formula-exp-table-from-level-1-to-50/|author=Cysx|title=Healing/Support action Exp formula + Exp table from level 1 to 50|site=Serenes Forest Forums|retrieved=August 25, 2021}}</ref>
| <ref name=SF16>{{Cite web|url=https://forums.serenesforest.net/index.php?/topic/89413-healingsupport-action-exp-formula-exp-table-from-level-1-to-50/|author=Cysx|title=Healing/Support action Exp formula + Exp table from level&nbsp;1 to 50|site=Serenes Forest Forums|retrieved=August 25, 2021}}</ref>
|-
|-
| style="border-bottom-left-radius: 15px" | {{title|Heroes}}
| style="border-bottom-left-radius: 15px" | {{title|Heroes}}
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| {{title|Gaiden}}
| {{title|Gaiden}}
| [Enemy's [[Class]] EXP × (Enemy's [[Level]] + 9) / 10)] × [[Class relative power]] × Level Factor / 100
| [Enemy's [[Class]] EXP × (Enemy's [[Level]] + 9) / 10)] × [[Class relative power]] × Level Factor / 100
| [Enemy's Class EXP × (Enemy's Level + 9 ) / 10] cannot exceed 255.<br>Level factor is 10 if the user's level is 1 or 2, and decreases by 1 for every level until level 10, where the level factor is 2.
| [Enemy's Class EXP × (Enemy's Level + 9 ) / 10] cannot exceed 255.<br>Level factor is 10 if the user's level is 1 or 2, and decreases by 1 for every level until level&nbsp;10, where the level factor is 2.
|-
|-
| {{title|Mystery of the Emblem}} and {{title|Archanea Saga}}
| {{title|Mystery of the Emblem}} and {{title|Archanea Saga}}
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| {{title|Radiant Dawn}}
| {{title|Radiant Dawn}}
| Experience from doing damage + (Enemy's [[level]] × Enemy's transformation factor + Enemy promotion bonus − Player's level × Player's transformation factor − Player promotion bonus) + (Enemy Class bonus − Player Class bonus) + Mode bonus + Boss bonus + Thief bonus)
| Experience from doing damage + (Enemy's [[level]] × Enemy's transformation factor + Enemy promotion bonus − Player's level × Player's transformation factor − Player promotion bonus) + (Enemy Class bonus − Player Class bonus) + Mode bonus + Boss bonus + Thief bonus)
| Maximum 100; minimum is equal to experience from doing damage, the total calculated from the previous table, "Player unit deals damage but does not kill the enemy."<br>Transformation factor is 2 for transformed [[Laguz]], 1 for all other units.<br>The promotion bonus for both player and enemy units is 40 for third-tier [[Beorc]], 20 for second-tier promoted Beorc, 0 otherwise.<br>Class bonus is always 0 if playing on Hard mode; if playing on Easy or Normal mode, it is 5 for Laguz under level 15 and unpromoted Beorc, 15 for transformed Laguz level 15 or above, and 10 for all other units.<br>Mode bonus is 28 if playing on Easy mode, otherwise 15.<br>Boss bonus is 0 if enemy is not a [[boss]]; if it is a boss, 60 if playing on Easy mode, 40 on Normal mode, and 30 on Hard mode.<br>Thief bonus is 0 if the enemy does not have the [[Steal]] skill; if it does, 30 if playing on Easy mode, 20 on Normal mode, and 10 on Hard mode.
| Maximum 100; minimum is equal to experience from doing damage, the total calculated from the previous table, "Player unit deals damage but does not kill the enemy."<br>Transformation factor is 2 for transformed [[Laguz]], 1 for all other units.<br>The promotion bonus for both player and enemy units is 40 for third-tier [[Beorc]], 20 for second-tier promoted Beorc, 0 otherwise.<br>Class bonus is always 0 if playing on Hard mode; if playing on Easy or Normal mode, it is 5 for Laguz under level&nbsp;15 and unpromoted Beorc, 15 for transformed Laguz level&nbsp;15 or above, and 10 for all other units.<br>Mode bonus is 28 if playing on Easy mode, otherwise 15.<br>Boss bonus is 0 if enemy is not a [[boss]]; if it is a boss, 60 if playing on Easy mode, 40 on Normal mode, and 30 on Hard mode.<br>Thief bonus is 0 if the enemy does not have the [[Steal]] skill; if it does, 30 if playing on Easy mode, 20 on Normal mode, and 10 on Hard mode.
|-
|-
| {{title|Shadow Dragon}}
| {{title|Shadow Dragon}}
| '''Level difference > 0:''' 30 + (Level difference × 3.33) + (Thief/Boss bonus)<br>'''0 ≥ Level difference ≥ -2:''' 30 + (Thief/Boss bonus)<br>'''Level difference < -2:''' 37 (Level difference × 3.33) + (Thief/boss bonus)<br>If calculated experience would be < 15: (54 + Level difference) / 3
| '''Level difference > 0:''' 30 + (Level difference × 3.33) + (Thief/Boss bonus)<br>'''0 ≥ Level difference ≥ -2:''' 30 + (Thief/Boss bonus)<br>'''Level difference < -2:''' 37 + (Level difference × 3.33) + (Thief/boss bonus)<br>If calculated experience would be < 15: (54 + Level difference) / 3
| Maximum 100; minimum 8.<br>Level difference is [Enemy's level + (15 if the enemy is promoted, 0 otherwise)] − [Player's level (15 if the unit is promoted, 0 otherwise)].<br>Thief/Boss bonus is 20 if the enemy is a [[Thief]] or [[boss]], 0 otherwise.<ref name=SF11/>
| Maximum 100; minimum 8.<br>Level difference is [Enemy's level + (15 if the enemy is promoted, 0 otherwise)] − [Player's level (15 if the unit is promoted, 0 otherwise)].<br>Thief/Boss bonus is 20 if the enemy is a [[Thief]] or [[boss]], 0 otherwise.<ref name=SF11/>
|-
|-
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| --
| --
|-
|-
| {{title|Mystery of the Emblem}}, {{title|Archanea Saga}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}
| {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}}, {{title|Thracia 776}}, {{title|Archanea Saga}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}
| (Staff's EXP value)
| (Staff's EXP value)
| This value is shown on the staff's description.
| This value is shown on the staff's description.
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| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| (Staff's EXP value) / (Promotion divisor)
| (Staff's EXP value) / (Promotion divisor)
| Promotion divisor is 2 if promoted, 1 if not.
| Staff's EXP value = (cost per use) / 20 + 10, rounded down.<br>Promotion divisor is 2 if promoted, 1 if not.
|-
|-
| {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}
| {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}
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| style="border-bottom-left-radius: 15px" | {{title|Three Houses}}
| style="border-bottom-left-radius: 15px" | {{title|Three Houses}}
| (Level + 9) × (Skill bonus) × (Bonus multipliers) × (Turn penalty)
| (Level + 9) × (Skill bonus) × (Bonus multipliers) × (Turn penalty)
| style="border-bottom-right-radius: 15px" | Skill bonus is 1 if the spell used is [[Heal]]; 1.5 if it is [[Recover]], [[Physic]], or [[Restore]]; 2 if it is [[Silence (staff)|Silence]] or [[Rescue (staff)|Rescue]]; 3 if it is [[Fortify]] or [[Warp (staff)|Warp]]; 0 if it is a supportive [[gambit]].<br>Turn penalty is 1 during turns 1–20, 0.95 from turns 21–25, 0.9 from 26–30, 0.85 from 31–35, 0.8 from 36–40, 0.7 from 41–45, 0.6 from 46–50, 0.5 from 51–55, 0.4 from 56–60, 0.3 from 61 onward.<ref name=SF16/>
| style="border-bottom-right-radius: 15px" | Skill bonus is 1 if the spell used is [[Heal]]; 1.5 if it is [[Recover]], [[Physic]], or [[Restore]]; 2 if it is [[Silence (staff)|Silence]] or [[Rescue (staff)|Rescue]]; 3 if it is [[Fortify]] or [[Warp]]; 0 if it is a supportive [[gambit]].<br>Turn penalty is 1 during turns 1–20, 0.95 from turns 21–25, 0.9 from 26–30, 0.85 from 31–35, 0.8 from 36–40, 0.7 from 41–45, 0.6 from 46–50, 0.5 from 51–55, 0.4 from 56–60, 0.3 from 61 onward.<ref name=SF16/>
|}
|}


===Miscellaneous actions===
===Miscellaneous actions===
{{sectstub}}
{{sectstub}}
;Participating in battle map
{| class="calculation"
! style="border-top-left-radius: 15px" | Game
! Formula
! style="border-top-right-radius: 15px" | Notes
|-
| style="border-bottom-left-radius: 15px" | {{title|Gaiden}}
| [[Class relative power]] × Level Factor / 5
| style="border-bottom-right-radius: 15px" | Level factor is 10 if the user's level is 1 or 2, and decreases by 1 for every level until level&nbsp;10, where the level factor is 2.<ref name=SF2>{{Cite web|url=https://serenesforest.net/gaiden/other/calculations/|title=Gaiden - Calculations|site=Serenes Forest|retrieved=December 12, 2023}}</ref>
|-
|}
;[[Dance|Dancing]], playing, [[sing]]ing, etc.
;[[Dance|Dancing]], playing, [[sing]]ing, etc.
{| class="calculation"
{| class="calculation"
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! style="border-top-right-radius: 15px" | Notes
! style="border-top-right-radius: 15px" | Notes
|-
|-
| {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}},<br>{{title|Thracia 776}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}
| {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}},<br>{{title|Thracia 776}}, {{title|The Binding Blade}}
| 10
| --
|-
| {{title|The Blazing Blade}}
| 10 or 20
| 10 if Dance or Play is used.<br>20 if [[Ninis's Grace]], [[Filla's Might]], [[Thor's Ire]], or [[Set's Litany]] is used.
|-
| {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}
| 10
| 10
| --
| --
|-
|-
| {{title|Awakening}}
| {{title|Awakening}}
| 17 - (max{0,Player's internal level − 5} / 3) + (Exceptions)
| 17 (max{0,Player's internal level − 5} / 3) + (Exceptions)
| Exceptions is -1 if the user's internal level is 8 or 11, 1 if it is 30, 0 otherwise.<ref name=SF13/>
| Exceptions is −1 if the user's internal level is 8 or 11, 1 if it is 30, 0 otherwise.<ref name=SF13/>
|-
|-
| style="border-bottom-left-radius: 15px" | {{title|Three Houses}}
| style="border-bottom-left-radius: 15px" | {{title|Three Houses}}
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| [[Mercurius]]
| [[Mercurius]]
| Doubles the user's experience gain when equipped.
| Doubles the user's experience gain when equipped.
| {{title|Mystery of the Emblem}}{{h|*|Appears in many other games, but only has this effect in Mystery}}
| {{title|Mystery of the Emblem}}, {{title|Engage}}{{h|*|Appears in many other games, but only has this effect in Mystery and Engage}}
|-
|-
| [[File:Is snes01 parthia.png]]
| [[File:Is snes01 parthia.png]]
| [[Parthia]]
| [[Parthia]]
| Doubles the user's experience gain when equipped.
| Doubles the user's experience gain when equipped.
| {{title|Mystery of the Emblem}}{{h|*|Appears in many other games, but only has this effect in Mystery}}
| {{title|Mystery of the Emblem}}, {{title|Engage}}{{h|*|Appears in many other games, but only has this effect in Mystery and Engage}}
|-
|-
| [[File:Is 3ds01 paragon.png]]
| [[File:Is 3ds01 paragon.png]]
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| {{title|Thracia 776}}
| {{title|Thracia 776}}
|-
|-
| [[File:Is_wii_blossom.png]]
| [[File:Is wii blossom.png]]
| [[Blossom]]
| [[Blossom]]
| Multiplies the user's experience gain by {{h|0.7|Path of Radiance}}/{{h|0.5|Radiant Dawn}}.
| Multiplies the user's experience gain by {{h|0.7|Path of Radiance}}/{{h|0.5|Radiant Dawn}}.
| {{title|Path of Radiance}}, {{title|Radiant Dawn}}
| {{title|Path of Radiance}}, {{title|Radiant Dawn}}
|-
| [[File:Is 3ds01 veteran.png]]
| [[Veteran (Awakening)|Veteran]]
| Multiplies the user's experience gain by 1.5 when [[Pair Up]] is in effect.
| {{title|Awakening}}
|-
|-
| [[File:Is 3ds03 golden apple.png]]
| [[File:Is 3ds03 golden apple.png]]
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| Gives the user 100 experience points when consumed.
| Gives the user 100 experience points when consumed.
| {{title|Echoes: Shadows of Valentia}}
| {{title|Echoes: Shadows of Valentia}}
|-
| [[File:Is feh universal shard.png|20px]]
| [[Shards and Crystals]]
| Used to increase a character's level via the Level Up option. Only usable if there are enough to reach the next level.
| {{title|Heroes}}
|-
| [[File:Is 3ds01 veteran.png]]
| [[Veteran (Awakening)|Veteran]]
| Multiplies the user's experience gain by 1.5 when [[Pair Up]] is in effect.
| {{title|Awakening}}
|-
|-
| [[File:Is 3ds02 nobility.png]]
| [[File:Is 3ds02 nobility.png]]
| [[Nobility]]
| [[Nobility]]
| Multiplies the user's experience gain by 1.2.
| Multiplies the user's experience gain by 1.2.
| {{title|Fates}}
| {{title|Fates}}, {{title|Engage}}
|-
|-
| [[File:Is 3ds02 future sight.png]]
| [[File:Is 3ds02 future sight.png]]
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| [[Void Curse]]
| [[Void Curse]]
| Nullifies a unit's potential experience gain from fighting or killing the user. Enemy only.
| Nullifies a unit's potential experience gain from fighting or killing the user. Enemy only.
| {{title|Fates}}
| {{title|Fates}}, {{title|Engage}}
|-
|-
| [[File:Is ns01 professor's guidance.png|20px]]
| [[File:Is ns01 professor's guidance.png|20px]]
| [[Professor's Guidance]]
| [[Professor's Guidance]]
| Multiplies the unit's and any adjacent unit experience gain by 1.2.
| Multiplies the unit's and any adjacent unit experience gain by 1.2.
| {{title|Three Houses}}
| {{title|Three Houses}}, {{title|Engage}}
|-
|-
| [[File:Is ns01 imperial lineage.png|20px]]
| [[File:Is ns01 imperial lineage.png|20px]]
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| Multiplies the experience gain of the user's equipped [[battalion]] by ×2.
| Multiplies the experience gain of the user's equipped [[battalion]] by ×2.
| {{title|Three Houses}}
| {{title|Three Houses}}
|-
| —
| [[Saint Statues]]
| Multiplies the experience gain of all units based on statue levels (maximum bonus: +40%).
| {{title|Three Houses}}
|-
| [[File:Is feh universal shard.png|20px]]
| [[Shards and Crystals]]
| Used to increase a character's level via the Level Up option. Only usable if there are enough to reach the next level.
| {{title|Heroes}}
|-
|-
| [[File:Is feh sword exp 1.png|20px]]
| [[File:Is feh sword exp 1.png|20px]]
Line 487: Line 512:


==Flavor text==
==Flavor text==
{{sectstub}}
{{DescriptionHdr}}
{{DescriptionHdr}}
{{DescriptionCell
{{DescriptionCell
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|game={{title|Awakening}}
|game={{title|Awakening}}
|english=Experience gained in battle.<br>At 100, the unit gains a level.
|english=Experience gained in battle.<br>At 100, the unit gains a level.
|japanese=??
|japanese=戦闘経験を積んだ値<br>100になるとレベルアップ
}}
}}
{{DescriptionCell
{{DescriptionCell
|game={{title|Fates}}
|game={{title|Fates}}
|english=Experience gained in battle.<br>At 100, the unit gains a level.
|english=Experience gained in battle.<br>At 100, the unit gains a level.
|japanese=??
|japanese=戦闘経験を積んだ値<br>100になるとレベルアップ
}}
}}
{{DescriptionCell
{{DescriptionCell
|game={{title|Echoes: Shadows of Valentia}}
|game={{title|Echoes: Shadows of Valentia}}
|english=Experience gained in battle.<br>At 100, the unit gains a level.
|english=Experience gained in battle.<br>At 100, the unit gains a level.
|japanese=??
|japanese=戦闘経験を積んだ値<br>100になるとレベルアップ
}}
}}
{{DescriptionCell
{{DescriptionCell
|game={{title|Three Houses}}
|game={{title|Three Houses}}
|english=Experience gained in battle.
|english=Experience gained in battle.
|japanese=??
|japanese=戦闘経験を積んだ値。
}}
}}
{{DescriptionFtr}}
{{DescriptionFtr}}