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Death Toll: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|boss=Alliance General
|boss=Alliance General
}}
}}
 
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'''Death Toll''' <!--(Japanese: {{hover|?|?}} ''?'')--> is a [[paralogue]] chapter in {{FE16}}. It is available from [[The Flame in the Darkness|Chapter 8]] to [[Throne of Knowledge|Chapter 11]]. In order to attempt this paralogue, the player must have recruited [[Raphael]] or [[Ignatz]] and neither one must have fallen in battle previously. In this chapter, Ignatz and Raphael rescue merchants under attack by Demonic Beasts in [[Leicester]] territory.
'''Death Toll''' (Japanese: {{hl|不穏な死の連鎖|Fuon'na shi no rensa}} ''Chain of Restless Death'') is a [[paralogue]] chapter in {{FE16}}. It is available from [[The Flame in the Darkness|Chapter&nbsp;8]] to [[Throne of Knowledge|Chapter&nbsp;11]]. In order to attempt this paralogue, the player must have recruited [[Raphael]] or [[Ignatz]] and neither one must have fallen in battle previously. In this chapter, Ignatz and Raphael rescue merchants under attack by Demonic Beasts in [[Leicester]] territory.


==Plot==
==Plot==
Line 21: Line 21:
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|content1={{ChapData
|content1={{ChapData
|victory=Defeat the boss [[Paladin]]
|victory=Defeat the boss [[Paladin]]
|defeat=[[Byleth]] or [[Edelgard]]{{hover|*|On the Black Eagles route}}/[[Dimitri]]{{hover|*|On the Blue Lions route}}/[[Claude]]{{hover|*|On the Golden Deer route}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Raphael]] or [[Ignatz]] die
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, or [[Raphael]] or [[Ignatz]] die
|ally={{hover|11|Byleth, Raphael, and Ignatz must be deployed}}
|ally=3–11
|other=5
|other=5
|enemy=20{{hover|+1|Reinforcement}}
|enemy={{h|21|20 during preparations}}
|map=[[File:Cm fe16 death toll.png|200px]]
|map=[[File:Cm fe16 death toll.png|200px]]
|col=26
|row=15
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat the boss [[Paladin]]
|victory=Defeat the boss [[Paladin]]
|defeat=[[Byleth]] or [[Edelgard]]{{hover|*|On the Black Eagles route}}/[[Dimitri]]{{hover|*|On the Blue Lions route}}/[[Claude]]{{hover|*|On the Golden Deer route}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Raphael]] or [[Ignatz]] die
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, or [[Raphael]] or [[Ignatz]] die
|ally={{hover|11|Byleth, Raphael, and Ignatz must be deployed}}
|ally=3–11
|other=5
|other=5
|enemy=26{{hover|+1|Reinforcement}}
|enemy={{h|27|26 during preparations}}
|map=[[File:Cm fe16 death toll h.png|200px]]
|map=[[File:Cm fe16 death toll h.png|200px]]
|col=26
|row=15
}}
|content3={{ChapData
|victory=Defeat the boss [[Paladin]]
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, or [[Raphael]] or [[Ignatz]] die
|ally=3–11
|other=5
|enemy={{h|32|31 during preparations}}
|map=[[File:Cm fe16 death toll m.png|200px]]
|col=26
|row=15
}}
}}
}}
}}
This paralogue features drawbridges; if a unit moves adjacent to one and uses the "Bridge" command, the drawbridge will be lowered, opening a new path to travel.


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{Tab
{{Tab
|tab1=Black Eagles
|tab1=Black Eagles {{Black Eagles}}
|tab2=Blue Lions
|tab2=Blue Lions {{Blue Lions}}
|tab3=Golden Deer
|tab3=Golden Deer {{Golden Deer}}
|content1={{ChapChars
|content1={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1={{#switch:{{#var:A}}|male=byleth m|female=byleth f}}
|forced1article=Byleth
|return1article=Byleth
|forced2=raphael
|return2=edelgard
|forced3=ignatz
|return3=hubert
|return1=edelgard
|return4=ferdinand
|return2=hubert
|return5=linhardt
|return3=ferdinand
|return6=caspar
|return4=linhardt
|return7=bernadetta
|return5=caspar
|return8=dorothea
|return6=bernadetta
|return9=petra
|return7=dorothea
|return10=felix
|return8=petra
|return11=ashe
|return9=felix
|return12=sylvain
|return10=ashe
|return13=mercedes
|return11=sylvain
|return14=annette
|return12=mercedes
|return15=ingrid
|return13=annette
|return16=lorenz
|return14=ingrid
|return16article=Lorenz (Three Houses)
|return15=lorenz
|return17=raphael
|return15article=Lorenz (Three Houses)
|return18=ignatz
|return16=lysithea
|return19=lysithea
|return17=marianne
|return20=marianne
|return18=leonie
|return21=leonie
|return19=constance 02
|return22=shamir
|return19article=Constance
|return23=flayn
|return20=balthus
|return24=hanneman
|return21=hapi
|return25=manuela
|return22=yuri
|return23=anna
|return23article=Anna/Three Houses
|return24=shamir
|return25=flayn
|return26=hanneman
|return27=manuela
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1={{#switch:{{#var:A}}|male=byleth m|female=byleth f}}
|forced1article=Byleth
|return1article=Byleth
|forced2=raphael
|return2=dimitri
|forced3=ignatz
|return3=dedue
|return1=dimitri
|return4=felix
|return2=dedue
|return5=ashe
|return3=felix
|return6=sylvain
|return4=ashe
|return7=mercedes
|return5=sylvain
|return8=annette
|return6=mercedes
|return9=ingrid
|return7=annette
|return10=ferdinand
|return8=ingrid
|return11=linhardt
|return9=ferdinand
|return12=caspar
|return10=linhardt
|return13=bernadetta
|return11=caspar
|return14=dorothea
|return12=bernadetta
|return15=petra
|return13=dorothea
|return16=lorenz
|return14=petra
|return16article=Lorenz (Three Houses)
|return15=lorenz
|return17=raphael
|return15article=Lorenz (Three Houses)
|return18=ignatz
|return16=lysithea
|return19=lysithea
|return17=marianne
|return20=marianne
|return18=hilda
|return21=hilda
|return19=leonie
|return22=leonie
|return20=constance 02
|return23=catherine
|return20article=Constance
|return24=shamir
|return21=balthus
|return25=cyril
|return22=hapi
|return26=flayn
|return23=yuri
|return27=hanneman
|return24=anna
|return28=manuela
|return24article=Anna/Three Houses
|return25=catherine
|return26=shamir
|return27=cyril
|return28=flayn
|return29=hanneman
|return30=manuela
}}
}}
|content3={{ChapChars
|content3={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1={{#switch:{{#var:A}}|male=byleth m|female=byleth f}}
|forced1article=Byleth
|return1article=Byleth
|forced2=raphael
|return2=claude
|forced3=ignatz
|return3=lorenz
|return1=claude
|return3article=Lorenz (Three Houses)
|return2=lorenz
|return4=raphael
|return2article=Lorenz (Three Houses)
|return5=ignatz
|return3=lysithea
|return6=lysithea
|return4=marianne
|return7=marianne
|return5=hilda
|return8=hilda
|return6=leonie
|return9=leonie
|return7=ferdinand
|return10=ferdinand
|return8=linhardt
|return11=linhardt
|return9=caspar
|return12=caspar
|return10=bernadetta
|return13=bernadetta
|return11=dorothea
|return14=dorothea
|return12=petra
|return15=petra
|return13=felix
|return16=felix
|return14=ashe
|return17=ashe
|return15=sylvain
|return18=sylvain
|return16=mercedes
|return19=mercedes
|return17=annette
|return20=annette
|return18=ingrid
|return21=ingrid
|return19=constance 02
|return22=catherine
|return19article=Constance
|return23=shamir
|return20=balthus
|return24=cyril
|return21=hapi
|return25=flayn
|return22=yuri
|return26=hanneman
|return23=anna
|return27=manuela
|return23article=Anna/Three Houses
|return24=catherine
|return25=shamir
|return26=cyril
|return27=flayn
|return28=hanneman
|return29=manuela
}}
}}
:''Other characters may be available if the paralogue is attempted later.''
 
This paralogue only requires Raphael ''or'' Ignatz to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats.
 
:''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter&nbsp;8, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter&nbsp;9 and later, at which point these units gain a level.''
{{Tab
|tab1=Raphael, Normal
|tab2=Raphael, Hard
|tab3=Raphael, Maddening
|tab4=Ignatz, Normal
|tab5=Ignatz, Hard
|tab6=Ignatz, Maddening
|content1={{BossStats FE16
|portrait=[[File:Small portrait raphael fe16.png|128px]]
|sprite=brawler raphael playable
|class=Brawler
|lv=17
|HP=46
|str=21
|mag=6
|dex=14
|spd=14
|luck=12
|def=16
|res=0
|cha=9{{h|+1|Granted by Seiros Brawlers}}
|move=5
|inventory={{Item|16|Steel Gauntlets|image=brawling}}<br>{{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Unarmed|image=brawling}}
|skills={{Item|16|Goody Basket|image=renewal}}<br>{{Item|16|Unarmed Combat}}
|battalion={{Item|16|Seiros Brawlers|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}}
|br=C
}}
|content2={{BossStats FE16
|portrait=[[File:Small portrait raphael fe16.png|128px]]
|sprite=brawler raphael playable
|class=Brawler
|lv=18
|HP=47
|str=22
|mag=6
|dex=15
|spd=14
|luck=12
|def=16
|res=0
|cha=9{{h|+1|Granted by Seiros Brawlers}}
|move=5
|inventory={{Item|16|Steel Gauntlets|image=brawling}}<br>{{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Unarmed|image=brawling}}
|skills={{Item|16|Goody Basket|image=renewal}}<br>{{Item|16|Unarmed Combat}}
|battalion={{Item|16|Seiros Brawlers|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}}
|br=C
}}
|content3={{BossStats FE16
|portrait=[[File:Small portrait raphael fe16.png|128px]]
|sprite=brawler raphael playable
|class=Brawler
|lv=25~26
|HP=57~59
|str=30~31
|mag=8
|dex=21~22
|spd=20~21
|luck=18~19
|def=21~22
|res=0
|cha=15{{h|+1|Granted by Seiros Brawlers}}
|move=5
|inventory={{Item|16|Silver Gauntlets|image=brawling}}<br>{{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Unarmed|image=brawling}}
|skills={{Item|16|Goody Basket|image=renewal}}<br>{{Item|16|Unarmed Combat}}
|battalion={{Item|16|Seiros Brawlers|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}}
|br=B
}}
|content4={{BossStats FE16
|portrait=[[File:Small portrait ignatz fe16.png|128px]]
|sprite=archer ignatz playable
|class=Archer
|lv=17
|HP=32
|str=16
|mag=10
|dex=19
|spd=16
|luck=20
|def=8
|res=12
|cha=9{{h|+1|Granted by Church of Seiros Soldiers}}
|move=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Vulnerary|image=potion}}
|skills={{Item|16|Watchful Eye|image=hit +20}}<br>{{Item|16|Bowrange +1}}
|battalion={{Item|16|Church of Seiros Soldiers|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}}
|bo=C
}}
|content5={{BossStats FE16
|portrait=[[File:Small portrait ignatz fe16.png|128px]]
|sprite=archer ignatz playable
|class=Archer
|lv=18
|HP=33
|str=17
|mag=10
|dex=19
|spd=17
|luck=21
|def=8
|res=12
|cha=9{{h|+1|Granted by Church of Seiros Soldiers}}
|move=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Vulnerary|image=potion}}
|skills={{Item|16|Watchful Eye|image=hit +20}}<br>{{Item|16|Bowrange +1}}
|battalion={{Item|16|Church of Seiros Soldiers|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}}
|bo=C
}}
|content6={{BossStats FE16
|portrait=[[File:Small portrait ignatz fe16.png|128px]]
|sprite=archer ignatz playable
|class=Archer
|lv=25~26
|HP=39~40
|str=24
|mag=16
|dex=27~28
|spd=24
|luck=29~30
|def=14
|res=18~19
|cha=15{{h|+1|Granted by Church of Seiros Soldiers}}
|move=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Vulnerary|image=potion}}
|skills={{Item|16|Watchful Eye|image=hit +20}}<br>{{Item|16|Bowrange +1}}
|battalion={{Item|16|Church of Seiros Soldiers|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}}
|bo=C
}}
}}
}}
}}
Line 150: Line 318:
|item1=Leicester Mercenaries
|item1=Leicester Mercenaries
|item1image=battalion infantry silver
|item1image=battalion infantry silver
|obtain1=Automatically at the end of the chapter if Raphapl is a party member
|obtain1=Automatically at the end of the chapter if Raphael is a party member
|item2=Victor Private Military
|item2=Victor Private Military
|item2image=battalion infantry silver
|item2image=battalion infantry silver
Line 173: Line 341:


===Enemy data===
===Enemy data===
:''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter&nbsp;8, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter&nbsp;9 and later, at which point the enemies gain a level.''
{{Tab
{{Tab
|width=100%
|width=100%
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|content1={{ChapEnemies
|tab3=Maddening
|platform=ns01
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}}
|name1=Alliance Soldier
{{ChapUnitCellFE16
|class1=Brigand
|name=Alliance General
|lv1=15
|class=Paladin
|#1=1
|lv=17
|inventory1={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Alliance Infantry|image=battalion infantry}} Lv. 3: {{Item|16|Lure|image=gambit}}
|#=1
|notes1=Begins moving if the northern [[Giant Wolf]] is provoked.
|hp=36
|-
|str=19{{h|+2|Strength +2}}
|name2=Alliance Soldier
|mag=8
|class2=Archer
|dex=14
|lv2=15
|spd=13
|#2=2
|lck=10
|inventory2={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|def=15{{h|+2|Granted by Defense +2}}
|-
|res=10
|name3=Alliance Soldier
|cha=10{{h|+5|Granted by Alliance Knights}}
|class3=Mage
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 2}} {{Item|16|Defense +2}} • {{Item|16|Strength +2}} • {{Item|16|Seal Speed}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv 3: {{Item|16|Blaze|image=gambit}}
|lv3=15
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|#3=3
}}
|inventory3={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}
{{ChapUnitCellFE16
|notes3=The center one begins moving if the northern [[Giant Wolf]] is provoked.
|name=Alliance Soldier
|-
|class=Brigand
|name4=Alliance Soldier
|lv=15
|class4=Brawler
|#=1
|lv4=15
|hp=33
|#4=2
|str=15
|inventory4={{Item|16|Iron Gauntlets|image=brawling}} {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}
|mag=8
|notes4=The northern one begins moving if the nearby [[Archer]] is provoked.
|dex=8
|-
|spd=10
|name5=Alliance Soldier
|lck=8
|class5=Armored Knight
|def=8
|lv5=15
|res=4
|#5=1
|cha=9{{h|+1|Granted by Alliance Infantry}}
|inventory5={{Item|16|Steel Axe|image=axe}}
|mov=5
|-
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Alliance Infantry|image=battalion infantry}} Lv 3: {{Item|16|Lure|image=gambit}}
|name6=Alliance Soldier
|notes=Begins moving if the northern [[Giant Wolf]] is provoked.
|class6=Dark Mage
}}
|lv6=15
{{ChapUnitCellFE16
|#6=2
|name=Alliance Soldier
|inventory6={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} {{Item|16|Heartseeker}}
|class=Archer
|notes6=The southern one begins moving if the northern [[Giant Wolf]] is provoked.
|lv=15
|-
|#=2
|name7=Alliance Soldier
|hp=28
|class7=Brigand
|str=11
|lv7=15
|mag=8
|#7=3
|dex=12
|inventory7={{Item|16|Steel Axe|image=axe}}
|spd=10
|notes7=The center one begins moving if the northern [[Giant Wolf]] is provoked.
|lck=10
|-
|def=6
|name8=Alliance Soldier
|res=4
|class8=Mage
|cha=9
|lv8=15
|mov=5
|#8=1
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|inventory8={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Alliance Magic Corps|image=battalion infantry}} Lv. 3: {{Item|16|Group Lightning|image=gambit magic}}
|notes=The western one begins moving if the nearby [[Brawler]] is provoked.
|-
}}
|name9=Alliance Soldier
{{ChapUnitCellFE16
|class9=Archer
|name=Alliance Soldier
|lv9=15
|class=Mage
|#9=1
|lv=15
|inventory9={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|#=3
|notes9=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]], the escape point for the NPCs.
|hp=28
|-
|str=8
|name10=Alliance Soldier
|mag=11
|class10=Monk
|dex=9
|lv10=15
|spd=10
|#10=1
|lck=8
|inventory10={{Item|16|Heal|image=white magic}}
|def=6
|-
|res=10
|name11=Alliance Soldier
|cha=9
|class11=Fighter
|mov=4
|lv11=15
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}
|#11=1
|notes=The center one begins moving if the northern [[Giant Wolf]] is provoked.
|inventory11={{Item|16|Steel Axe|image=axe}}
}}
|-
{{ChapUnitCellFE16
|name12=Giant Wolf
|name=Alliance Soldier
|class12=Giant Wolf
|class=Brawler
|lv12=15
|lv=15
|#12=1
|#=2
|inventory12={{Item|16|Dark Stone (Wolf)|image=crest stone}}<br>{{Item|16|Pass}} • {{Item|16|Defiant Crit}} {{Item|16|Enclosing Wall|image=barrier}} • {{Item|16|Keen Intuition|image=barrier ability}} • {{Item|16|Defiant Avo}}{{hover|*|Latent, bar 2}}<br>{{Item|16|Cyclone|image=staggering blow}}
|hp=32
|notes12=[[Bonus damage|Weak]] to [[Lance (weapon)|Lance]]s.
|str=11
|-
|mag=7
|nameb=Alliance General
|dex=12
|classb=Paladin
|spd=155
|lvb=17
|lck=8
|inventoryb={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 2}} • {{Item|16|Defense +2}} • {{Item|16|Strength +2}} • {{Item|16|Seal Speed}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv. 3: {{Item|16|Blaze|image=gambit}}
|def=8
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].
|res=3
|-
|cha=9
|namerl=Giant Wolf
|mov=5
|classrl=Giant Wolf
|inventory={{Item|16|Iron Gauntlets|image=brawling}} {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}
|lvrl=15
|notes=The northern one begins moving if the nearby [[Archer]] is provoked.
|#rl=1
}}
|inventoryrl={{Item|16|Dark Stone (Wolf)|image=crest stone}}<br>{{Item|16|Pass}} • {{Item|16|Defiant Crit}} • {{Item|16|Enclosing Wall|image=barrier}} • {{Item|16|Keen Intuition|image=barrier ability}} • {{Item|16|Defiant Avo}}{{hover|*|Latent, bar 2}}<br>{{Item|16|Cyclone|image=staggering blow}}
{{ChapUnitCellFE16
|notesrl=[[Bonus damage|Weak]] to [[Lance (weapon)|Lance]]s.
|name=Alliance Soldier
|class=Armored Knight
|lv=15
|#=1
|hp=33
|str=11
|mag=8
|dex=8
|spd=4
|lck=8
|def=16
|res=3
|cha=9
|mov=4
|inventory={{Item|16|Steel Axe|image=axe}}
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Dark Mage
|lv=15
|#=2
|hp=28
|str=8
|mag=12
|dex=9
|spd=10
|lck=8
|def=6
|res=9
|cha=8
|mov=4
|inventory={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} {{Item|16|Heartseeker}}
|notes=The southern one begins moving if the northern [[Giant Wolf]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Brigand
|lv=15
|#=3
|hp=33
|str=15
|mag=8
|dex=8
|spd=10
|lck=8
|def=8
|res=4
|cha=9
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}
|notes=The center one begins moving if the northern [[Giant Wolf]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Mage
|lv=15
|#=1
|hp=28
|str=8
|mag=11
|dex=9
|spd=10
|lck=8
|def=6
|res=10
|cha=9{{h|+3|Granted by Alliance Magic Corps}}
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Alliance Magic Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}}
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Archer
|lv=15
|#=1
|hp=28
|str=11
|mag=8
|dex=12
|spd=10
|lck=10
|def=6
|res=4
|cha=9
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]], the escape point for the NPCs.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Monk
|lv=15
|#=1
|hp=28
|str=9
|mag=8
|dex=8
|spd=10
|lck=4
|def=6
|res=7
|cha=9
|mov=4
|inventory={{Item|16|Heal|image=white magic}}
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Fighter
|lv=15
|#=1
|hp=28
|str=12
|mag=8
|dex=8
|spd=10
|lck=4
|def=6
|res=4
|cha=9
|mov=4
|inventory={{Item|16|Steel Axe|image=axe}}
}}
{{ChapUnitCellFE16
|name=Giant Wolf
|class=Giant Wolf
|lv=15
|#=2
|hp=36<br>36
|str=12
|mag=2
|dex=9
|spd=12
|lck=10
|def=6
|res=4
|cha=0
|mov=6
|inventory={{Item|16|Dark Stone (Wolf)|image=crest stone}}<br>{{Item|16|Pass}} • {{Item|16|Defiant Crit}} • {{Item|16|Enclosing Wall|image=barrier}} • {{Item|16|Keen Intuition|image=barrier ability}} • {{Item|16|Defiant Avo}} {{Latent|1|0}}<br>{{Item|16|Cyclone|image=staggering blow}}
|notes=• [[File:Is ns01 weakness lance.png|x20px]] [[Bonus damage|Weak]] to [[Lance]]s.<br>• The southern one is not present during preparations.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Alliance General
|class=Paladin
|lv=18
|#=1
|hp=39
|str=19{{h|+2|Granted by Strength +2}}
|mag=10
|dex=14
|spd=13
|lck=10
|def=17{{h|+2|Granted by Defense +2}}
|res=10
|cha=13{{h|+5|Granted by Alliance Knights}}
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 2}} • {{Item|16|Defense +2}} • {{Item|16|Strength +2}} • {{Item|16|Seal Speed}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv 3: {{Item|16|Blaze|image=gambit}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Mercenary
|lv=16
|#=1
|hp=33
|str=15
|mag=11
|dex=11
|spd=15
|lck=8
|def=10
|res=4
|cha=11{{h|+1|Granted by Alliance Duelists}}
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Alliance Duelists|image=battalion infantry}} Lv 3: {{Item|16|Mad Melee|image=gambit}}
|notes=Begins moving if the northern [[Giant Wolf]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Brigand
|lv=16
|#=1
|hp=35
|str=17
|mag=11
|dex=11
|spd=13
|lck=8
|def=10
|res=4
|cha=11{{h|+1|Granted by Alliance Infantry}}
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Alliance Infantry|image=battalion infantry}} Lv 3: {{Item|16|Lure|image=gambit}}
|notes=Begins moving if the northern [[Giant Wolf]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Archer
|lv=16
|#=4
|hp=30
|str=14
|mag=11
|dex=14
|spd=13
|lck=10
|def=9
|res=5
|cha=11
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes=• The western two both begin moving if either of them or the nearby [[Brawler]] is provoked.<br>• The northeastern one begins moving if the nearby [[Cavalier]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Brigand
|lv=16
|#=4
|hp=35
|str=17
|mag=11
|dex=11
|spd=13
|lck=8
|def=10
|res=4
|cha=11
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|`The center one begins moving if the northern [[Giant Wolf]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Mage
|lv=16
|#=3
|hp=30
|str=11
|mag=13
|dex=12
|spd=13
|lck=8
|def=7
|res=13
|cha=11
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}
|notes=The center one begins moving if the northern [[Giant Wolf]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Brawler
|lv=16
|#=2
|hp=34
|str=14
|mag=9
|dex=14
|spd=18
|lck=8
|def=10
|res=3
|cha=11
|mov=5
|inventory={{Item|16|Iron Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}
|notes=The northern one begins moving if a nearby [[Archer]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Mercenary
|lv=16
|#=1
|hp=33
|str=15
|mag=11
|dex=11
|spd=15
|lck=8
|def=10
|res=4
|cha=11
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Armored Knight
|lv=16
|#=1
|hp=35
|str=14
|mag=11
|dex=11
|spd=6
|lck=8
|def=18
|res=3
|cha=11
|mov=4
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Dark Mage
|lv=16
|#=2
|hp=30
|str=11
|mag=14
|dex=12
|spd=13
|lck=8
|def=7
|res=12
|cha=10
|mov=4
|inventory={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 2}}
|notes=The southern one begins moving if the northern [[Giant Wolf]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Mage
|lv=16
|#=1
|hp=30
|str=11
|mag=13
|dex=12
|spd=13
|lck=8
|def=7
|res=13
|cha=11{{h|+3|Granted by Alliance Magic Corps}}
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}<br>{{Item|16|Alliance Magic Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}}
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Archer
|lv=16
|#=1
|hp=30
|str=14
|mag=11
|dex=14
|spd=13
|lck=10
|def=9
|res=5
|cha=11{{h|+3|Granted by Alliance Archers}}
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Alliance Archers|image=battalion infantry}} Lv 3: {{Item|16|Poisoned Arrows|image=gambit}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]], the escape point for the NPCs.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Monk
|lv=16
|#=1
|hp=30
|str=12
|mag=11
|dex=11
|spd=13
|lck=5
|def=9
|res=9{{h|+2|Granted by Resistance +2}}
|cha=11
|mov=4
|inventory={{Item|16|Heal|image=white magic}}<br>{{Item|16|Resistance +2}}
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Cavalier
|lv=16
|#=1
|hp=33
|str=16
|mag=11
|dex=13
|spd=12
|lck=8
|def=12
|res=5
|cha=11
|mov=7
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}
|notes=Begins moving if the nearby [[Archer]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Fighter
|lv=16
|#=1
|hp=30
|str=14
|mag=11
|dex=11
|spd=13
|lck=5
|def=9
|res=4
|cha=11
|mov=4
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 1}}
}}
{{ChapUnitCellFE16
|name=Giant Wolf
|class=Giant Wolf
|lv=16
|#=2
|hp=45<br>45
|str=15
|mag=3
|dex=11
|spd=15
|lck=13
|def=9
|res=6
|cha=0
|mov=6
|inventory={{Item|16|Dark Stone (Wolf)|image=crest stone}}<br>{{Item|16|Pass}} • {{Item|16|Defiant Crit}} • {{Item|16|Enclosing Wall|image=barrier}} • {{Item|16|Keen Intuition|image=barrier ability}} • {{Item|16|Defiant Avo}} {{Latent|1|0}}<br>{{Item|16|Cyclone|image=staggering blow}}
|notes=• [[File:Is ns01 weakness lance.png|x20px]] [[Bonus damage|Weak]] to [[Lance]]s.<br>• The southern one is not present during preparations.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Alliance General
|class=Paladin
|lv=25~26
|#=1
|hp=47~48
|str=21~22{{h|+2|Granted by Strength +2}}
|mag=16
|dex=18
|spd=13
|lck=11~12
|def=21~22{{h|+2|Granted by Defense +2}}
|res=15
|cha=19~20{{h|+5|Granted by Alliance Knights}}
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 2}} • {{Item|16|Defense +2}} • {{Item|16|Strength +2}} • {{Item|16|Seal Speed}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv 3: {{Item|16|Blaze|image=gambit}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Mercenary
|lv=23~24
|#=2
|hp=39~40
|str=21~22
|mag=16
|dex=16
|spd=23
|lck=10
|def=16~17
|res=7~8
|cha=17~18{{h|+1|Granted by Alliance Duelists}}
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Alliance Duelists|image=battalion infantry}} Lv 3: {{Item|16|Mad Melee|image=gambit}}
|notes=Begins moving if the northern [[Giant Wolf]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Brigand
|lv=23~24
|#=2
|hp=42~43
|str=24~25
|mag=16
|dex=16
|spd=19~20
|lck=10
|def=16~17
|res=7~8
|cha=17~18{{h|+1|Granted by Alliance Infantry}}
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Alliance Infantry|image=battalion infantry}} Lv 3: {{Item|16|Lure|image=gambit}}
|notes=The northern one begins moving if the northern [[Giant Wolf]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Archer
|lv=23~24
|#=4
|hp=36~37
|str=20~21
|mag=16
|dex=20~21
|spd=19~20
|lck=14
|def=14
|res=10
|cha=17~18
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes=• The western two both begin moving if either of them or a nearby [[Brawler]] or [[Mercenary]] is provoked.<br>• The northeastern one begins moving if the nearby [[Cavalier]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Brigand
|lv=23~24
|#=3
|hp=42~43
|str=24~25
|mag=16
|dex=16
|spd=19~20
|lck=10
|def=16~17
|res=7~8
|cha=17~18
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=The center one begins moving if the northern [[Giant Wolf]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Mage
|lv=23~24
|#=3
|hp=36~37
|str=16
|mag=19~20{{h|+2|Granted by Magic +2}}
|dex=17
|spd=19~20
|lck=10
|def=12
|res=18~19
|cha=17~18
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}
|notes=The center one begins moving if the northern [[Giant Wolf]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Brawler
|lv=23~24
|#=2
|hp=41~42
|str=20~21
|mag=14
|dex=20~21
|spd=26~27
|lck=10
|def=16~17
|res=6~7
|cha=17~18
|mov=5
|inventory={{Item|16|Iron Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}
|notes=The northern one begins moving if a nearby [[Archer]] or [[Mercenary]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Mercenary
|lv=23~24
|#=4
|hp=39~40
|str=21~22
|mag=16
|dex=16
|spd=23
|lck=10
|def=16~17
|res=7~8
|cha=17~18
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|notes=The western two both begin moving if either of them or a nearby [[Archer]] or [[Brawler]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Armored Knight
|lv=23~24
|#=1
|hp=41~42
|str=20~21
|mag=16
|dex=16
|spd=11
|lck=10
|def=22~23
|res=4
|cha=17~18{{h|+3|Granted by Alliance Armored Co.}}
|mov=4
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Armored Blow}}<br>{{Item|16|Alliance Armored Co.|image=battalion armored}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Dark Mage
|lv=23~24
|#=3
|hp=36~37
|str=16
|mag=20~21
|dex=17
|spd=19~20
|lck=10
|def=12
|res=17~18
|cha=16~17
|mov=4
|inventory={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 4}} • {{Item|16|Seal Strength}}
|notes=The southern two begin moving if the northern [[Giant Wolf]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Mage
|lv=23~24
|#=1
|hp=36~37
|str=16
|mag=19~22{{h|+2|Granted by Magic +2}}
|dex=17
|spd=19~20
|lck=10
|def=12
|res=18~19
|cha=17~18{{h|+3|Granted by Alliance Magic Corps}}
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}<br>{{Item|16|Alliance Magic Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}}
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Archer
|lv=23~24
|#=1
|hp=36~37
|str=20~21
|mag=16
|dex=20~21
|spd=19~20
|lck=14
|def=14
|res=10
|cha=17~18{{h|+3|Granted by Alliance Archers}}
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Alliance Archers|image=battalion infantry}} Lv 3: {{Item|16|Poisoned Arrows|image=gambit}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]], the escape point for the NPCs.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Monk
|lv=23~24
|#=1
|hp=36~37
|str=17
|mag=16
|dex=16
|spd=19~20
|lck=10
|def=14
|res=15~16{{h|+2|Granted by Resistance +2}}
|cha=17~18
|mov=4
|inventory={{Item|16|Heal|image=white magic}}<br>{{Item|16|Resistance +2}}
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Cavalier
|lv=23~24
|#=1
|hp=39~40
|str=22~23
|mag=16
|dex=18
|spd=18~19
|lck=10
|def=18~19
|res=10
|cha=17~18
|mov=7
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}}
|notes=Begins moving if the nearby [[Archer]] is provoked.
}}
{{ChapUnitCellFE16
|name=Alliance Soldier
|class=Fighter
|lv=23~24
|#=1
|hp=36~37
|str=20~21
|mag=16
|dex=16
|spd=19~20
|lck=10
|def=14
|res=7~8
|cha=17~18
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Giant Wolf
|name1=Alliance Soldier
|class=Giant Wolf
|class1=Mercenary
|lv=23~34
|lv1=16
|#=2
|#1=1
|hp=64~66<br>64~66
|inventory1={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Alliance Duelists|image=battalion infantry}} Lv. 3: {{Item|16|Mad Melee|image=gambit}}
|str=21~22
|notes1=Begins moving if the northern [[Giant Wolf]] is provoked.
|mag=7
|-
|dex=17~18
|name2=Alliance Soldier
|spd=21~22
|class2=Brigand
|lck=18
|lv2=16
|def=14
|#2=1
|res=11
|inventory2={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Alliance Infantry|image=battalion infantry}} Lv. 3: {{Item|16|Lure|image=gambit}}
|cha=0
|notes2=Begins moving if the northern [[Giant Wolf]] is provoked.
|mov=6
|-
|inventory={{Item|16|Dark Stone (Wolf)|image=crest stone}}<br>{{Item|16|Pass}} • {{Item|16|Defiant Crit}} • {{Item|16|Enclosing Wall|image=barrier}} • {{Item|16|Keen Intuition|image=barrier ability}} • {{Item|16|Defiant Avo}} {{Latent|1|0}}<br>{{Item|16|Cyclone|image=staggering blow}}
|name3=Alliance Soldier
|notes=• [[File:Is ns01 weakness lance.png|x20px]] [[Bonus damage|Weak]] to [[Lance]]s.<br>• The southern one is not present during preparations.
|class3=Archer
|last=y
|lv3=16
|#3=4
|inventory3={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes3=The western two begin moving if either is provoked.
|-
|name4=Alliance Soldier
|class4=Brigand
|lv4=16
|#4=4
|inventory4={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes4=The center one begins moving if the northern [[Giant Wolf]] is provoked.
|-
|name5=Alliance Soldier
|class5=Mage
|lv5=16
|#5=3
|inventory5={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}
|notes5=The center one begins moving if the northern [[Giant Wolf]] is provoked.
|-
|name6=Alliance Soldier
|class6=Brawler
|lv6=16
|#6=2
|inventory6={{Item|16|Iron Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}
|notes6=The northern one begins moving if a nearby [[Archer]] is provoked.
|-
|name7=Alliance Soldier
|class7=Mercenary
|lv7=16
|#7=1
|inventory7={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}
|-
|name8=Alliance Soldier
|class8=Armored Knight
|lv8=16
|#8=1
|inventory8={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|-
|name9=Alliance Soldier
|class9=Dark Mage
|lv9=16
|#9=2
|inventory9={{Item|16|Miasma Δ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 2}}
|notes9=The southern one begins moving if the northern [[Giant Wolf]] is provoked.
|-
|name10=Alliance Soldier
|class10=Mage
|lv10=16
|#10=1
|inventory10={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}<br>{{Item|16|Alliance Magic Corps|image=battalion infantry}} Lv. 3: {{Item|16|Group Lightning|image=gambit magic}}
|-
|name11=Alliance Soldier
|class11=Archer
|lv11=16
|#11=1
|inventory11={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Alliance Archers|image=battalion infantry}} Lv. 3: {{Item|16|Poisoned Arrows|image=gambit}}
|notes11=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]], the escape point for the NPCs.
|-
|name12=Alliance Soldier
|class12=Monk
|lv12=16
|#12=1
|inventory12={{Item|16|Heal|image=white magic}}<br>{{Item|16|Resistance +2}}
|-
|name13=Alliance Soldier
|class13=Cavalier
|lv13=16
|#13=1
|inventory13={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}
|-
|name14=Alliance Soldier
|class14=Fighter
|lv14=16
|#14=1
|inventory14={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 1}}
|-
|name15=Giant Wolf
|class15=Giant Wolf
|lv15=16
|#15=1
|inventory15={{Item|16|Dark Stone (Wolf)|image=crest stone}}<br>{{Item|16|Pass}} • {{Item|16|Defiant Crit}} • {{Item|16|Enclosing Wall|image=barrier}} • {{Item|16|Keen Intuition|image=barrier ability}} • {{Item|16|Defiant Avo}}{{hover|*|Latent, bar 2}}<br>{{Item|16|Cyclone|image=staggering blow}}
|notes15=[[Bonus damage|Weak]] to [[Lance (weapon)|Lance]]s.
|-
|nameb=Alliance General
|classb=Paladin
|lvb=17
|inventoryb={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 2}} • {{Item|16|Defense +2}} • {{Item|16|Strength +2}} • {{Item|16|Seal Speed}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv. 3: {{Item|16|Blaze|image=gambit}}
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].
|-
|namerl=Giant Wolf
|classrl=Giant Wolf
|lvrl=16
|#rl=1
|inventoryrl={{Item|16|Dark Stone (Wolf)|image=crest stone}}<br>{{Item|16|Pass}} • {{Item|16|Defiant Crit}} • {{Item|16|Enclosing Wall|image=barrier}} • {{Item|16|Keen Intuition|image=barrier ability}} • {{Item|16|Defiant Avo}}{{hover|*|Latent, bar 2}}<br>{{Item|16|Cyclone|image=staggering blow}}
|notesrl=[[Bonus damage|Weak]] to [[Lance (weapon)|Lance]]s.
}}
}}
{{ChapUnitFtr}}
}}
}}
====Reinforcements====
*At the start of the battle, a [[Giant Wolf]] will appear in the southeast corner of the map.


===NPC data===
===NPC data===
{{ChapOthers
:''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter&nbsp;8, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter&nbsp;9 and later, at which point the NPCs gain a level.''
|platform=ns01
{{Tab
|namel=Merchant
|width=100%
|classl=Commoner
|tab1=Normal
|lvl={{hover|15|Normal}}/{{hover|16|Hard}}
|tab2=Hard
|#l=5
|tab3=Maddening
|inventoryl={{Item|16|Iron Sword|image=sword}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Merchant Military|image=battalion infantry}} Lv. 3: {{Item|16|Poison Tactic|image=gambit}}
|content1={{ChapUnitHdr|type=NPC|platform=ns01}}
|notesl=Immobile until turn 2, at which point they prioritize escaping via the west.
{{ChapUnitCellFE16
|name=Merchant
|class=Commoner
|type=other
|lv=15
|#=5
|hp=29
|str=8
|mag=9
|dex=7
|spd=13
|lck=12
|def=7
|res=4
|cha=13{{h|+1|Granted by Merchant Military}}
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Merchant Military|image=battalion infantry}} Lv 3: {{Item|16|Poison Tactic|image=gambit}}
|notes=Immobile until turn 2, at which point they prioritize escaping via the west.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=NPC|platform=ns01}}
{{ChapUnitCellFE16
|name=Merchant
|class=Commoner
|type=other
|lv=16
|#=5
|hp=29
|str=8
|mag=9
|dex=7
|spd=14
|lck=12
|def=7
|res=4
|cha=13{{h|+1|Granted by Merchant Military}}
|mov=4
|inventory={{Item|16|Iron Sword|image=sword}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Merchant Military|image=battalion infantry}} Lv 3: {{Item|16|Poison Tactic|image=gambit}}
|notes=Immobile until turn 2, at which point they prioritize escaping via the west.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=NPC|platform=ns01}}
{{ChapUnitCellFE16
|name=Merchant
|class=Commoner
|type=other
|lv=23~24
|#=5
|hp=34
|str=13
|mag=14
|dex=12
|spd=20~21
|lck=18~19
|def=12
|res=9
|cha=19~20{{h|+1|Granted by Merchant Military}}
|mov=4
|inventory={{Item|16|Steel Sword|image=sword}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Merchant Military|image=battalion infantry}} Lv 3: {{Item|16|Poison Tactic|image=gambit}}
|notes=Immobile until turn 2, at which point they prioritize escaping via the west.
|last=y
}}
{{ChapUnitFtr}}
}}
}}


===Boss data===
===Boss data===
:''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter&nbsp;8, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter&nbsp;9 and later, at which point this boss gains a level.''
{{Tab
{{Tab
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|content1={{BossStats FE16
|content1={{BossStats FE16
|portrait=[[File:Generic small portrait paladin fe16.png|128px]]
|portrait=[[File:Generic small portrait paladin fe16.png|128px]]
|sprite=paladin enemy
|class=Paladin
|class=Paladin
|lv=17
|lv=17
|HP=35
|HP=35
|str=19{{hover|+2|Granted by Strength +2}}
|str=19{{h|+2|Granted by Strength +2}}
|mag=8
|mag=8
|dex=14
|dex=14
|spd=13
|spd=13
|luck=10
|luck=10
|def=15{{hover|+2|Granted by Defense +2}}
|def=15{{h|+2|Granted by Defense +2}}
|res=10
|res=10
|cha=10{{hover|+5|Granted by Alliance Knights}}
|cha=10{{h|+5|Granted by Alliance Knights}}
|move=-
|inventory={{Item|16|Steel Lance|image=lance}}
|inventory={{Item|16|Steel Lance|image=lance}}
|skills={{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Terrain Resistance}}<br>{{Item|16|Lance Prowess Lv 2}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Strength +2}}<br>{{Item|16|Seal Speed}}
|skills={{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Terrain Resistance}}<br>{{Item|16|Lance Prowess Lv 2}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Strength +2}}<br>{{Item|16|Seal Speed}}
|battalion={{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv. 3<br>{{Item|16|Blaze|image=gambit}}
|battalion={{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv 3<br>{{Item|16|Blaze|image=gambit}}
|sw=E
|la=B
|la=B
|ax=E
|bo=E
|br=E
|re=E
|fa=E
|au=C
|au=C
|ri=B
|ri=B
Line 434: Line 1,253:
|content2={{BossStats FE16
|content2={{BossStats FE16
|portrait=[[File:Generic small portrait paladin fe16.png|128px]]
|portrait=[[File:Generic small portrait paladin fe16.png|128px]]
|sprite=paladin enemy
|class=Paladin
|class=Paladin
|lv=18
|lv=18
|HP=39
|HP=39
|str=19{{hover|+2|Granted by Strength +2}}
|str=19{{h|+2|Granted by Strength +2}}
|mag=10
|mag=10
|dex=14
|dex=14
|spd=13
|spd=13
|luck=10
|luck=10
|def=17{{hover|+2|Granted by Defense +2}}
|def=17{{h|+2|Granted by Defense +2}}
|res=10
|res=10
|cha=13{{hover|+5|Granted by Alliance Knights}}
|cha=13{{h|+5|Granted by Alliance Knights}}
|move=-
|inventory={{Item|16|Steel Lance|image=lance}}
|inventory={{Item|16|Steel Lance|image=lance}}
|skills={{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Terrain Resistance}}<br>{{Item|16|Lance Prowess Lv 2}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Strength +2}}<br>{{Item|16|Seal Speed}}
|skills={{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Terrain Resistance}}<br>{{Item|16|Lance Prowess Lv 2}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Strength +2}}<br>{{Item|16|Seal Speed}}
|battalion={{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv. 3<br>{{Item|16|Blaze|image=gambit}}
|battalion={{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv 3<br>{{Item|16|Blaze|image=gambit}}
|sw=E
|la=B
|au=C
|ri=B
}}
|content3={{BossStats FE16
|portrait=[[File:Generic small portrait paladin fe16.png|128px]]
|sprite=paladin enemy
|class=Paladin
|lv=25~26
|HP=47~48
|str=21~22{{h|+2|Granted by Strength +2}}
|mag=16
|dex=18
|spd=13
|luck=11~12
|def=21~22{{h|+2|Granted by Defense +2}}
|res=15
|cha=19~20{{h|+5|Granted by Alliance Knights}}
|inventory={{Item|16|Steel Lance|image=lance}}
|skills={{Item|16|Canto}}<br>{{Item|16|Lancefaire}}<br>{{Item|16|Terrain Resistance}}<br>{{Item|16|Lance Prowess Lv 2}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Strength +2}}<br>{{Item|16|Seal Speed}}
|battalion={{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv 3<br>{{Item|16|Blaze|image=gambit}}
|la=B
|la=B
|ax=E
|bo=E
|br=E
|re=E
|fa=E
|au=C
|au=C
|ri=B
|ri=B
Line 464: Line 1,298:
{{strategy}}
{{strategy}}
If you have a short fuse and want to one-turn this map, you can have a bowman pick off the Dark Mage next to the boss and charge in with a strong flier to smash right through said boss. If you want to do this the long way, put plenty of cavalry on the west side of the map - your immediate concern is lowering the southern drawbridge and clearing out the southwest enemies so that the NPC merchants can escape before they get turned into wolf chow. Once the bridge is down, you can hit the Giant Wolf with a gambit to draw his attention away from the helpless green units. Meanwhile, the east group wants to start hammering away at the group guarding the boss. Be careful here, as Archers are prowling and you can get overrun quickly if you're not smart in your advance. Once the merchants are safe, the map is fairly straightforward. Smack down the boss and win the chapter. Note that the merchants don't actually need to reach the escape point for you to get the full reward; simply keeping them alive is enough.
If you have a short fuse and want to one-turn this map, you can have a bowman pick off the Dark Mage next to the boss and charge in with a strong flier to smash right through said boss. If you want to do this the long way, put plenty of cavalry on the west side of the map - your immediate concern is lowering the southern drawbridge and clearing out the southwest enemies so that the NPC merchants can escape before they get turned into wolf chow. Once the bridge is down, you can hit the Giant Wolf with a gambit to draw his attention away from the helpless green units. Meanwhile, the east group wants to start hammering away at the group guarding the boss. Be careful here, as Archers are prowling and you can get overrun quickly if you're not smart in your advance. Once the merchants are safe, the map is fairly straightforward. Smack down the boss and win the chapter. Note that the merchants don't actually need to reach the escape point for you to get the full reward; simply keeping them alive is enough.
 
<!--
==Trivia==
==Trivia==


-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Death Toll
|eng-name=Death Toll
|eng-mean=A play on words of a "toll", a price that must be payed to use a road, and a "death toll", the number of casualties caused by an incident.
|eng-mean=A play on words of a "toll", a price that must be payed to use a road, and a "death toll", the number of casualties caused by an incident.
|jap-name=<!--{{hover|?|?}}-->
|jpn-name={{hover|不穏な死の連鎖|Fuon'na shi no rensa}}
|jap-mean=
|jpn-mean=Chain of Restless Death
|span-name=
|span-name=Ruta mortal
|span-mean=
|span-mean=Deadly route
|fren-name=
|fren-name=La route de la mort
|fren-mean=
|fren-mean=The road of the death
|ger-name=
|ger-name=Blutzoll
|ger-mean=
|ger-mean=Blood Toll
|ital-name=
|ital-name=Il bilancio delle vittime
|ital-mean=
|ital-mean=The toll of death
|kor-name={{hover|불온한 죽음의 연쇄|Buronhan jugeumui yeonswae}}
|kor-mean=Restless chain of death
|ch-simp-name={{hover|令人不安的死之连锁|língrén bùān de sǐ zhī liánsuǒ}}
|ch-simp-mean=The disturbing chain of death
|ch-trad-name={{hover|令人不安的死之連鎖|língrén bùān de sǐ zhī liánsuǒ}}
|ch-trad-mean=The disturbing chain of death
}}
}}