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Bottom of the Deep Abyss: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m
Text replacement - "([Ll])evel (\d+)" to "$1evel $2"
m (Thecornerman moved page Depth of the Abyss to Bottom of the Deep Abyss)
m (Text replacement - "([Ll])evel (\d+)" to "$1evel $2")
 
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{{stub}}
{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe12 20x.png|200px]]
|image=[[File:Cm fe12 20x.png|200px]]
|location=
|boss=[[Eremiya]]
|boss=[[Eremiya]]
|weather=[[Fog of war]]
|previous=[[Dark Emperor]]
|next=[[The Wyvern's Dale]]
}}
}}


'''Depth of the Abyss''' (Japanese: {{hl|深き淵の底|Fukaki fuchi no soko}} ''Depth of the Abyss'') is the sixth and final [[sidequest]] in {{FE12}}. In order to reach this chapter, the player must have completed the previous chapter within a set number of turns, or must have at least 3 of the following be recruited and alive: [[Roshea]], [[Vyland]], [[Sedgar]], [[Wolf]], and [[Midia]],  
'''Bottom of the Deep Abyss''' (Japanese: {{hl|深き淵の底|Fukaki fuchi no soko}} ''Depth of the Abyss'') is the sixth and final [[side quest]] in {{FE12}}. In order to reach this chapter, the player must have assembled the [[Binding Shield]]; additionally, they must have completed the previous chapter within a set number of turns, or must have at least three of the following be recruited and alive: [[Roshea]], [[Vyland]], [[Sedgar]], [[Wolf]], and [[Midia]],  


==Plot==
==Plot==
{{main|Depth of the Abyss/Script|Depth of the Abyss/Conversations}}
{{main|Bottom of the Deep Abyss/Script|Bottom of the Deep Abyss/Conversations}}
{{sectstub}}
[[Marth]] and [[Kris]] are informed by [[Jagen]] that the leader of the assassins, [[Eremiya]], is in an orphanage in [[Archanea (country)|Archanea]]. They go there, and with [[Katarina]]'s help, they find their way into the dark rooms of the building. Katarina remarks that all the children were raised in the darkness, with no will of their own. Eremiya expresses her surprise that Katarina has become free, and orders her minions to attack.
 
After Eremiya is defeated, Jagen says that, according to locals, Eremiya used to be a kind bishop that took care of children in her orphanage. During the war, the orphanage was destroyed and all the children were killed. Kris and Marth express their relief that no children will be made into war machines anymore. Later, [[Gharnef]] shows up, scolding Eremiya for failing to kill Marth. He tells Eremiya that he cast a spell on her. He told her that if no children were to be killed anymore, she would have to make them strong and subject them to brutal training. He taunts Eremiya some more, who then breaks down into tears.


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|tab1=Normal
|tab2=Hard
|tab3=Maniac/Lunatic
|content1={{ChapData
|victory=Seize throne
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–7
|enemy=13
|map=[[File:Cm fe12 20x.png]]
|col=15
|row=21
}}
|content2={{ChapData
|victory=Seize throne
|victory=Seize throne
|defeat=[[Marth]] dies
|defeat=[[Marth]] or [[Kris]] dies
|ally=7
|ally=1–7
|enemy=8
|enemy=16
|map=[[File:Cm fe12 20x.png|200px]]
|map=[[File:Cm fe12 20x h.png]]
|col=15
|row=21
}}
|content3={{ChapData
|victory=Seize throne
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–7
|enemy=21
|map=[[File:Cm fe12 20x m.png]]
|col=15
|row=21
}}
}}
}}


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{ChapChars
{{ChapChars
|game#=12
|game#=12
|return1=default {{#var:A}} player's unit
|forced1=marth
|return1=kris {{#var:A}}
|return1article=Kris
|return1article=Kris
|return2=ryan
|return2=ryan
|return3=luke
|return3=luke
|return4=roderick
|return4=roderick
|return5=cecil
|return5=gordin
|return6=marth
|return6=cecil
|return7=gordin
|return7=draug
|return8=draug
|return8=arran
|return9=arran
|return9=marisha
|return10=marisha
|return10=catria
|return11=catria
|return11=warren
|return12=warren
|return12=cord
|return13=cord
|return13=linde
|return14=linde
|return14=palla
|return15=palla
|return15=bord
|return16=bord
|return16=julian
|return17=julian
|return17=matthis
|return18=matthis
|return18=wrys
|return19=wrys
|return19=ogma
|return20=ogma
|return20=yuliya
|return21=yuliya
|return21=jubelo
|return22=jubelo
|return22=sirius
|return23=sirius
|return23=castor
|return24=castor
|return24=caeda
|return25=caeda
|return25=barst
|return26=barst
|return26=rickard
|return27=rickard
|return27=frey
|return28=frey
|return28=norne
|return29=norne
|return29=samuel
|return30=samuel
|return30=wendell
|return31=wendell
|return31=caesar
|return32=caesar
|return32=radd
|return33=radd
|return33=navarre
|return34=navarre
|return34=phina
|return35=phina
|return35=cain
|return36=cain
|return36=bantu
|return37=bantu
|return37=roger
|return38=roger
|return38=jeorge
|return39=jeorge
|return39=minerva
|return40=minerva
|return40=etzel
|return41=etzel
|return41=merric
|return42=merric
|return42=arlen
|return43=arlen
|return43=dice
|return44=dice
|return44=malice
|return45=malice
|return45=horace
|return46=horace
|return46=jake
|return47=jake
|return47=darros
|return48=darros
|return48=roberto
|return49=roberto
|return49=belf
|return50=belf
|return50=reiden
|return51=reiden
|return51=beck
|return52=beck
|return52=athena
|return53=athena
|return53=xane
|return54=xane
|return54=tiki
|return55=tiki
|return55=est
|return56=est
|return56=dolph
|return57=dolph
|return57=abel
|return58=abel
|return58=macellan
|return59=macellan
|return59=astram
|return60=astram
|return60=katarina
|return61=katarina
|return61=tomas
|return62=tomas
|return62=sheena
|return63=sheena
|return63=samson
|return64=samson
|return64=frost
|return65=frost
|return65=roshea
|return66=roshea
|return66=vyland
|return67=vyland
|return67=sedgar
|return68=sedgar
|return68=wolf
|return69=wolf
|return69=midia
|return69article=Wolf (Shadow Dragon)
|return70=midia
}}
}}


===Item data===
===Item data===
{{ChapItems
|platform=ds
|item1=Vulnerary
|obtain1=Dropped by a [[General]]
|item2=Longbow
|obtain2=Dropped by a [[Sniper]]
|item3=Excalibur
|obtain3=Western chest
|itemlast=Aura
|obtainlast=Northeastern chest
}}


===Enemy data===
===Enemy data===
:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard
|tab3=Maniac
|tab4=Lunatic
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Eremiya]]
|class=Bishop
|version=female
|lv=18
|#=1
|hp=38
|str=1
|mag=12
|skill=13
|spd=17
|lck=0
|def=12
|res=16
|inventory={{Item|12|Meteor}} • {{Item|12|Thoron}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=General
|lv=12
|#=2
|hp=34.9
|str=14.3
|mag=1
|skill=11.3
|spd=10.2
|lck=0
|def=17.2
|res=6.2
|mov=6
|inventory={{Item|12|Silver Lance}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=General
|lv=12
|#=1
|hp=34.9
|str=14.3
|mag=1
|skill=11.3
|spd=10.2
|lck=0
|def=17.2
|res=6.2
|mov=6
|inventory={{Item|12|Silver Lance}} • {{Item|12|Vulnerary|type=drop}}
|notes=Begins moving if a player unit can be attacked without moving.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=Sniper
|lv=12
|#=3
|hp=30.8
|str=12.2
|mag=1
|skill=15.3
|spd=15.3
|lck=0
|def=13.2
|res=5.2
|mov=7
|inventory={{Item|12|Longbow}}
|notes=All but the southeast one move to attack units in range; return to their starting positions if no one is in range.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=Sniper
|lv=12
|#=1
|hp=30.8
|str=12.2
|mag=1
|skill=15.3
|spd=15.3
|lck=0
|def=13.2
|res=5.2
|mov=7
|inventory={{Item|12|Longbow|type=drop}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=Berserker
|lv=12
|#=5
|hp=33.9
|str=16.5
|mag=0
|skill=11.1
|spd=15.2
|lck=0
|def=11.5
|res=1.1
|mov=7
|inventory={{Item|12|Silver Axe}}
|notes=• The southeast two will not move until a player unit is in range of both or until one is provoked, at which point they begin moving.<br>• The one blocking the east corridor begins moving if a player unit can be attacked without moving.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Eremiya]]
|class=Bishop
|version=female
|lv=18
|#=1
|hp=41.6
|str=1
|mag=14.8
|skill=16.2
|spd=19.8
|lck=0
|def=12
|res=16
|inventory={{Item|12|Meteor}} • {{Item|12|Thoron}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=General
|lv=12
|#=2
|hp=43.7
|str=19.1
|mag=1
|skill=15.3
|spd=14.6
|lck=0
|def=17.2
|res=6.2
|mov=6
|inventory={{Item|12|Silver Lance}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=General
|lv=12
|#=1
|hp=43.7
|str=19.1
|mag=1
|skill=15.3
|spd=14.6
|lck=0
|def=17.2
|res=6.2
|mov=6
|inventory={{Item|12|Spear}}
|notes=Begins moving if a player unit can be attacked without moving.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=General
|lv=12
|#=1
|hp=43.7
|str=19.1
|mag=1
|skill=15.3
|spd=14.6
|lck=0
|def=17.2
|res=6.2
|mov=6
|inventory={{Item|12|Spear}} • {{Item|12|Vulnerary|type=drop}}
|notes=Begins moving if a player unit can be attacked without moving.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=Sniper
|lv=12
|#=5
|hp=38.8
|str=16.6
|mag=1
|skill=19.3
|spd=19.3
|lck=0
|def=13.2
|res=5.2
|mov=7
|inventory={{Item|12|Longbow}}
|notes=All but the southeast one move to attack units in range; return to their starting positions if no one is in range.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=Sniper
|lv=12
|#=1
|hp=38.8
|str=16.6
|mag=1
|skill=19.3
|spd=19.3
|lck=0
|def=13.2
|res=5.2
|mov=7
|inventory={{Item|12|Longbow|type=drop}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=Berserker
|lv=12
|#=2
|hp=43.5
|str=21.14
|mag=0
|skill=15.1
|spd=19.12
|lck=0
|def=11.5
|res=1.1
|mov=7
|inventory={{Item|12|Tomahawk}}
|notes=The southeast one will not move until a player unit is in range of both him and the nearby Berserker or until one is provoked, at which point they begin moving.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=Berserker
|lv=12
|#=3
|hp=43.5
|str=21.14
|mag=0
|skill=15.1
|spd=19.12
|lck=0
|def=11.5
|res=1.1
|mov=7
|inventory={{Item|12|Silver Axe}}
|notes=• The southeast one will not move until a player unit is in range of both him and the nearby Berserker or until one is provoked, at which point they begin moving.<br>• The one blocking the east corridor begins moving if a player unit can be attacked without moving.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Eremiya]]
|class=Bishop
|version=female
|lv=18
|#=1
|hp=45.2
|str=1
|mag=17.6
|skill=19.4
|spd=22.6
|lck=0
|def=12
|res=16
|inventory={{Item|12|Meteor}} • {{Item|12|Thoron}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=General
|lv=12
|#=5
|hp=52.5
|str=23.9
|mag=1
|skill=19.3
|spd=19
|lck=0
|def=17.2
|res=6.2
|mov=6
|inventory={{Item|12|Spear}}
|notes=• The northwest two move to attack units in range; return to their starting position if no one is in range.<br>• The northeast and center-west two begin moving if a player unit can be attacked without moving.<br>• The mid-north one begins moving if a player unit can be attacked without moving or if the nearby General (that drops a [[Vulnerary]]) is provoked.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=General
|lv=12
|#=2
|hp=52.5
|str=23.9
|mag=1
|skill=19.3
|spd=19
|lck=0
|def=17.2
|res=6.2
|mov=6
|inventory={{Item|12|Silver Lance}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=General
|lv=12
|#=1
|hp=52.5
|str=23.9
|mag=1
|skill=19.3
|spd=19
|lck=0
|def=17.2
|res=6.2
|mov=6
|inventory={{Item|12|Spear}} • {{Item|12|Vulnerary|type=drop}}
|notes=Begins moving if a player unit can be attacked without moving or if the mid-north General is provoked.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=Sniper
|lv=12
|#=5
|hp=46.8
|str=21
|mag=1
|skill=23.3
|spd=23.3
|lck=0
|def=13.2
|res=5.2
|mov=7
|inventory={{Item|12|Longbow|type=forged}}
|notes=All but the southeast one move to attack units in range; return to their starting positions if no one is in range.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=Sniper
|lv=12
|#=1
|hp=46.8
|str=21
|mag=1
|skill=23.3
|spd=23.3
|lck=0
|def=13.2
|res=5.2
|mov=7
|inventory={{Item|12|Longbow|type=forged}} • {{Item|12|Longbow|type=drop}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=Berserker
|lv=12
|#=2
|hp=53.1
|str=25.78
|mag=0
|skill=19.1
|spd=23.04
|lck=0
|def=11.5
|res=1.1
|mov=7
|inventory={{Item|12|Tomahawk}}
|notes=The southeast one will not move until a player unit is in range of both him and the nearby Berserker or until one is provoked, at which point they begin moving.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=Berserker
|lv=12
|#=4
|hp=53.1
|str=25.78
|mag=0
|skill=19.1
|spd=23.04
|lck=0
|def=11.5
|res=1.1
|mov=7
|inventory={{Item|12|Silver Axe}}
|notes=• The southeast one will not move until a player unit is in range of both him and the nearby Berserker or until one is provoked, at which point they begin moving.<br>• The two blocking the east corridor begin moving if a player unit can be attacked without moving or if one of them is provoked.
|last=y
}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 might and +20 hit.
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Eremiya]]
|class=Bishop
|version=female
|lv=18
|#=1
|hp=47
|str=1
|mag=19
|skill=21
|spd=24
|lck=0
|def=12
|res=16
|inventory={{Item|12|Meteor}} • {{Item|12|Thoron|type=forged}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=General
|lv=12
|#=5
|hp=56.9
|str=26.3
|mag=1
|skill=21.3
|spd=21
|lck=0
|def=17.2
|res=6.2
|mov=6
|inventory={{Item|12|Spear|type=forged}}
|notes=• The northwest two move to attack units in range; return to their starting position if no one is in range.<br>• The northeast and center-west two begin moving if a player unit can be attacked without moving.<br>• The mid-north one begins moving if a player unit can be attacked without moving or if the nearby General (that drops a [[Vulnerary]]) is provoked.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=General
|lv=12
|#=2
|hp=56.9
|str=26.3
|mag=1
|skill=21.3
|spd=21
|lck=0
|def=17.2
|res=6.2
|mov=6
|inventory={{Item|12|Silver Lance|type=forged}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=General
|lv=12
|#=1
|hp=56.9
|str=26.3
|mag=1
|skill=21.3
|spd=21
|lck=0
|def=17.2
|res=6.2
|mov=6
|inventory={{Item|12|Spear|type=forged}} • {{Item|12|Vulnerary|type=drop}}
|notes=Begins moving if a player unit can be attacked without moving or if the mid-north General is provoked.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=Sniper
|lv=12
|#=5
|hp=50.8
|str=23.2
|mag=1
|skill=25.3
|spd=25.3
|lck=0
|def=13.2
|res=5.2
|mov=7
|inventory={{Item|12|Longbow|type=forged}}
|notes=All but the southeast one move to attack units in range; return to their starting positions if no one is in range.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=Sniper
|lv=12
|#=1
|hp=50.8
|str=23.2
|mag=1
|skill=25.3
|spd=25.3
|lck=0
|def=13.2
|res=5.2
|mov=7
|inventory={{Item|12|Longbow|type=forged}} • {{Item|12|Longbow|type=drop}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE12
|name=Assassin
|class=Berserker
|lv=12
|#=6
|hp=57.9
|str=28.1
|mag=0
|skill=21.1
|spd=25
|lck=0
|def=11.5
|res=1.1
|mov=7
|inventory={{Item|12|Tomahawk|type=forged}}
|notes=• The southeast two will not move until a player unit is in range of both or one is provoked, at which point they begin moving.<br>• The two blocking the east corridor begin moving if a player unit can be attacked without moving or if one of them is provoked.
|last=y
}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +20 hit; [[Longbow]]s have +8 might, while all other forged weapons have +4 might.
}}


===Boss data===
===Boss data===
:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{main|Eremiya}}
{{main|Eremiya}}
{{Tab
{{Tab
Line 131: Line 685:
|class=Bishop
|class=Bishop
|lv=18
|lv=18
|HP=42
|HP=41.6
|str=1
|str=1
|magic=15
|magic=14.8
|skill=16
|skill=16.2
|spd=19
|spd=19.8
|luck=0
|luck=0
|def=12
|def=12
Line 148: Line 702:
|class=Bishop
|class=Bishop
|lv=18
|lv=18
|HP=45
|HP=45.2
|str=1
|str=1
|magic=18
|magic=17.6
|skill=19
|skill=19.4
|spd=23
|spd=22.6
|luck=0
|luck=0
|def=12
|def=12
Line 178: Line 732:
|12=y
|12=y
}}
}}
:''Note: Boss stats in Lunatic Mode are rounded to the nearest whole number.''
}}
}}


==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
In order to access this chapter, the player must have completed the [[Binding Shield]] in [[Dark Emperor|the previous chapter]]; they must also have recruited and kept alive at least three of Wolf, Sedgar, Vyland, Roshea, and Midia, or they must clear the previous chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:
{| style="margin: auto; text-align: center"
! style="width: 50%" | Difficulty
! style="width: 50%" | Turn Count
|-
| Normal || 24
|-
| Hard || 28
|-
| Maniac || 33
|-
| Lunatic || 38
|-
| Lunatic′ || 43
|}
Like [[Within the White Darkness|Chapter&nbsp;13x]], this chapter has fog of war, where any unit can not see more than two tiles ahead of them, including [[Thief|Thieves]]. All the enemies can see through the fog, so they can approach and attack you from the darkness. All the [[Sniper]]s have [[Longbow]]s, so to avoid taking damage, a unit has to stay away from the walls. Units with low defensive stats are especially vulnerable, since [[Eremiya]] will also launch the Meteor spell at you if you go past the first choke point [[General]]. There are also multiple Generals guarding Eremiya, who move once you get into their range. It is probably prudent to use armorslaying weapons, along with a [[Barrier]] or [[Pure Water]] to guard against Eremiya's attacks.
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==Trivia==
==Trivia==
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==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Bottom of the Deep Abyss
|eng-mean=Mentioned in dialogue in {{title|Heroes}}.<ref>{{Cite|Shrouded in darkness at the bottom of the deep Abyss... My children grew to become strong and proper 'dolls.'&hairsp;|[[Eremiya]]: Bishop of Woe, when reaching 5-star level&nbsp;40|Heroes}}</ref>
|eng-fan-name=Depth of the Abyss
|eng-fan-name=Depth of the Abyss
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'' fan translation]].
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'' fan translation]].{{clarify|which?}}
|jap-name={{h|深き淵の底|Fukaki fuchi no soko}}
|jpn-name={{h|深き淵の底|Fukaki fuchi no soko}}
|jap-mean=Depth of the Abyss
|jpn-mean=Depth of the Abyss
|span-name=Encerrados en un vacuo abismo
|span-mean=Trapped in a vacant abyss; mentioned in ''Heroes''.
|fren-name=Plongés dans les abysses
|fren-mean=Plunged into the abyss; mentioned in ''Heroes''.
|ger-name=Dunkelheit des tiefsten Abgrunds
|ger-mean=Darkness of the deepest Abyss; mentioned in ''Heroes''.
|ital-name=Tenebre dell'oscuro abisso
|ital-mean=Darkness of the dark abyss; mentioned in ''Heroes''.
|por-name=Fundo do abismo profundo
|por-mean=Bottom of the deep abyss; mentioned in ''Heroes''.
|ch-trad-name={{h|深淵底部|Shēnyuān dǐbù}}
|ch-trad-mean=Abyss depths; mentioned in ''Heroes''.
}}
}}
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