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Boo Camp: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Text replacement - "[Cc]hapter (\d+)" to "Chapter $1"
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m (Text replacement - "[Cc]hapter (\d+)" to "Chapter $1")
 
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{{images}}
{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe14 boo camp.png|200px]]
|location=[[Outrealms]]
|location=[[Outrealms]]
}}
}}
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This chapter was first made available on July 23, 2015 in Japan; February 25, 2016 in North America; May 26 in Europe; and May 27 in Australia.
This chapter was first made available on July 23, 2015 in Japan; February 25, 2016 in North America; May 26 in Europe; and May 27 in Australia.


In this chapter, [[Corrin]]'s retainer suggests they lead their army onto a haunted mountain to fight against the local monsters in the hopes of potentially [[Experience|coming out stronger]]. This chapter is notably the only situation in ''Conquest'' that is not a storyline chapter or a [[My Castle]] invasion<!--that is, stuff like "Invasion 1" after completing chapter 8 and the like--> that allows the player to grind experience and [[weapon level]]s.
In this chapter, [[Corrin]]'s retainer suggests they lead their army onto a haunted mountain to fight against the local monsters in the hopes of potentially [[Experience|coming out stronger]]. This chapter is notably the only situation in ''Conquest'' that is not a storyline chapter or a [[My Castle]] invasion<!--that is, stuff like "Invasion 1" after completing Chapter&nbsp;8 and the like--> that allows the player to grind experience and [[weapon level]]s.


==Plot==
==Plot==
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|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Corrin]] dies{{h|*|Classic mode}} or the player's army is routed
|defeat=[[Corrin]] dies{{h|*|Classic mode}} or the player's army is routed
|ally=12
|ally=1–12
|enemy=10{{h|+25|Reinforcements}}
|enemy=10{{h|+25|Reinforcements}}
|map=
|map=[[File:Cm fe14 boo camp.png]]
|difficulty=★
|difficulty=★
|col=26
|col=26
|row={{h|26|Anything north of row 6 needs a flying unit to reach}}
|row=26
|jpblocks=??
|jpblocks=??
|usblocks=18
|usblocks=18
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|content1={{ChapChars
|content1={{ChapChars
|game#=14
|game#=14
|return1=avatar {{#var:A}}-default
|return1=corrin {{#var:A}}
|return1article=Corrin
|return1article=Corrin
|return2=kaze
|return2=kaze
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|content2={{ChapChars
|content2={{ChapChars
|game#=14
|game#=14
|newunits=0
|return1=corrin {{#var:A}}
|return1=avatar {{#var:A}}-default
|return1article=Corrin
|return1article=Corrin
|return2={{#switch:{{#var:A}}|m=felicia|f=jakob}}
|return2={{#switch:{{#var:A}}|m=felicia|f=jakob}}
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|content3={{ChapChars
|content3={{ChapChars
|game#=14
|game#=14
|newunits=0
|return1=corrin {{#var:A}}
|return1=avatar {{#var:A}}-default
|return1article=Corrin
|return1article=Corrin
|return2=azura
|return2=azura
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===Enemy data===
===Enemy data===
:''Note: The following enemies' levels are those assuming the player plays this chapter closer to chapter 7 than to the final chapter. Levels may be higher depending on progress along the main story path.''
:''Note: The following enemies' levels are those assuming the player plays this chapter closer to Chapter&nbsp;7 than to the final chapter. Levels may be higher depending on progress along the main story path.''
:''The total number of initial number of enemies is 10, distributed at random.''
:''The total number of initial number of enemies is 10, distributed at random.''
:''Reinforcements appear in five groups of five each out of each of the stage's graves, but in randomized formations. Not all varieties appear in every playing of the stage, reinforcements may have additional skills not listed below, and the reinforcement listing may be incomplete.''
:''Reinforcements appear in five groups of five each out of each of the stage's graves, but in randomized formations. Not all varieties appear in every playing of the stage, reinforcements may have additional skills not listed below, and the reinforcement listing may be incomplete.''
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|lvr8=13
|lvr8=13
|#r8=Random
|#r8=Random
|inventoryr8={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Quixotic}} • {{Item|14|Sol|link=Sol (skill)}} • {{Item|14|Pass}} • {{Item|14|Resist Status}}
|inventoryr8={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Quixotic}} • {{Item|14|Sol}} • {{Item|14|Pass}} • {{Item|14|Resist Status}}
|-
|-
|namerl=Monster
|namerl=Monster
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{{Names
{{Names
|eng-name=Boo Camp
|eng-name=Boo Camp
|jap-name={{h|恐怖の霊山|Kyōfu no reizan}}
|jpn-name={{h|恐怖の霊山|Kyōfu no reizan}}
|jap-mean=Sacred Mountain of Fear
|jpn-mean=Sacred Mountain of Fear
|span-name=
|span-name=
|span-mean=
|span-mean=