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Baron: Difference between revisions

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|flavor_text=Units with great strength and impenetrable defense. Not the most nimble of the fighters, but they don't have to be.
|flavor_text=Units with great strength and impenetrable defense. Not the most nimble of the fighters, but they don't have to be.
|type=Armored
|type=Armored
|weapons=*[[Lance (weapon)|Lance]] <small>(''Gaiden'', ''Echoes: Shadows of Valentia'')</small>
|weapons=*[[Lance]] <small>(''Gaiden'', ''Echoes: Shadows of Valentia'')</small>
*[[Sword]], [[Lance (weapon)|Lance]], [[Axe]], [[Bow]], [[Fire (magic)|Fire]], [[Thunder (magic)|Thunder]], [[Wind (magic)|Wind]], [[Staff]] <small>(''Genealogy of the Holy War'', ''Thracia 776'')</small>
*[[Sword]], [[Lance]], [[Axe]], [[Bow]], [[Fire (magic)|Fire]], [[Thunder (magic)|Thunder]], [[Wind (magic)|Wind]], [[Staff]] <small>(''Genealogy of the Holy War'', ''Thracia 776'')</small>
|skills=*[[Pavise]] <small>(''Genealogy of the Holy War'', ''Thracia 776'')</small>
|skills=*[[Pavise]] <small>(''Genealogy of the Holy War'', ''Thracia 776'')</small>
*[[Heavy Armor]] <small>(''Shadows of Valentia'')</small>
*[[Heavy Armor]] <small>(''Shadows of Valentia'')</small>
}}
}}


'''Baron''' (Japanese: {{hl|バロン|Baron}} ''Baron'') is an advanced armored [[class]] debuting in {{FE2}}. Present in only four games, it has filled two rather different gameplay roles among its appearances. In its initial ''Gaiden'' appearance and again in its remake, {{title|Echoes: Shadows of Valentia}}, the Baron was a [[:Category:Third-tier advanced classes|third-tier advanced class]], [[Class change|promoting from]] [[Knight]]s, acting as the final stage in the [[Soldier]] class change line and as such being a potential final class option for [[Villager]]s. In this incarnation, it only wields [[Lance (weapon)|lances]] and acts in a largely identical manner to the [[General]], the primary class change option for Knights in future games.
'''Baron''' (Japanese: {{hl|バロン|Baron}} ''Baron'') is an advanced armored [[class]] debuting in {{FE2}}. Present in only four games, it has filled two rather different gameplay roles among its appearances. In its initial ''Gaiden'' appearance and again in its remake, {{title|Echoes: Shadows of Valentia}}, the Baron was a [[:Category:Third-tier advanced classes|third-tier advanced class]], [[Class change|promoting from]] [[Knight]]s, acting as the final stage in the [[Soldier]] class change line and as such being a potential final class option for [[Villager]]s. In this incarnation, it only wields [[lance]]s and acts in a largely identical manner to the [[General]], the primary class change option for Knights in future games.


The second version of the Baron is used in {{title|Genealogy of the Holy War}} and {{title|Thracia 776}}, here an enemy-exclusive class. Here, the Baron is noted primarily for possessing access to almost every weapon type in the game; they can use [[sword]]s, lances, [[axe]]s, [[bow]]s, [[Fire (magic)|fire magic]], [[Thunder (magic)|thunder magic]], [[Wind (magic)|wind magic]], and [[staff|staves]], and the only weapons not available to them are [[Light (magic)|light]] and [[Dark (magic)|dark]] magic. With the exception of the [[Gelb Ritter]] in [[End of the Holy War|the final chapter]], all appearing Barons act as bosses.
The second version of the Baron is used in {{title|Genealogy of the Holy War}} and {{title|Thracia 776}}, here an enemy-exclusive class. Here, the Baron is noted primarily for possessing access to almost every weapon type in the game; they can use [[sword]]s, lances, [[axe]]s, [[bow]]s, [[fire magic]], [[thunder magic]], [[wind magic]], and [[staff|staves]], and the only weapons not available to them are [[Light (magic)|light]] and [[dark]] magic. With the exception of the [[Gelb Ritter]] in [[End of the Holy War|the final chapter]] of ''Genealogy of the Holy War'', all appearing Barons act as bosses.


In both of the class's incarnations, they have in common a very high range of stats; they possess high [[Strength]], in addition to the high [[HP]] and [[defense]] traditional of armored units, and are all-around competent in other stats, if lagging in [[Skill (stat)|skill]] and [[speed]] in ''Gaiden''. In ''Genealogy'' and ''Thracia'', Barons under most circumstances are stationed in castles or forts, further increasing their status as formidable bosses; that said, while their wide weapon range may lead to the assumption that Barons actively use multiple types to match situations as necessary, in practice practically all Barons in ''Genealogy of the Holy War'' wield a single weapon or weapon type, lessening that particular potential threat. However in ''Thracia 776'', almost all Barons have both a physical and magic weapon, increasing their threat.
In both of the class's incarnations, they have in common a very high range of stats; they possess high [[Strength]], in addition to the high [[HP]] and [[defense]] traditional of armored units, and are all-around competent in other stats, if lagging in [[Skill (stat)|skill]] and [[speed]] in ''Gaiden''. In ''Genealogy'' and ''Thracia'', Barons under most circumstances are stationed in castles or forts, further increasing their status as formidable bosses; that said, while their wide weapon range may lead to the assumption that Barons actively use multiple types to match situations as necessary, in practice practically all Barons in ''Genealogy of the Holy War'' wield a single weapon or weapon type, lessening that particular potential threat. However in ''Thracia 776'', almost all Barons have both a physical and magic weapon, increasing their threat.
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|res1=7
|res1=7
|mov1=4
|mov1=4
|exp1=200
|wpnr1=[[Lance]]
|crp1=1
|wpnr1=[[Lance (weapon)|Lance]]
|-
|-
|game2={{title|Genealogy of the Holy War}}
|game2={{title|Genealogy of the Holy War}}
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|res4=7
|res4=7
|mov4=4
|mov4=4
|exp4=200
|crp4=1
|wpnr4={{Lance15}}
|wpnr4={{Lance15}}
}}
}}
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|res1=40
|res1=40
|mov1=40
|mov1=40
|wpnr1=[[Lance (weapon)|Lance]]
|wpnr1=[[Lance]]
|-
|-
|game2={{title|Genealogy of the Holy War}}
|game2={{title|Genealogy of the Holy War}}
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|con3=20
|con3=20
|wpnr3={{SwordSNES|5}} A {{LanceSNES|5}} A {{AxeSNES|5}} A<br>{{BowSNES|5}} A{{FireSNES|5}} A {{ThunderSNES|5}} A <br>{{WindSNES|5}} A {{StaffSNES|5}} A
|wpnr3={{SwordSNES|5}} A {{LanceSNES|5}} A {{AxeSNES|5}} A<br>{{BowSNES|5}} A{{FireSNES|5}} A {{ThunderSNES|5}} A <br>{{WindSNES|5}} A {{StaffSNES|5}} A
}}
===Miscellaneous stats===
{{ClassMisc
|game1={{title|Gaiden}}
|exp1=200
|crp1=1
|-
|game2={{title|Genealogy of the Holy War}}
|gold2=5,000
|-
|game3={{title|Thracia 776}}
|crp3=5
|-
|game4={{title|Echoes: Shadows of Valentia}}
|exp4=200
|crp4=1
}}
}}


===Class growth rates===
===Class growth rates===
{{Missingstats}}<!--Thracia 776, anyone? The Serenes Forest class growth listing there was of no help...-->
{{ClassGrowths
{{ClassGrowths
|game1={{title|Gaiden}}
|game1={{title|Gaiden}}
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|-
|-
|game3={{title|Thracia 776}}
|game3={{title|Thracia 776}}
|hp3=??%
|hp3=70%
|str3=??%
|str3=30%
|mag3=??%
|mag3=5%
|skl3=??%
|skl3=30%
|spd3=??%
|spd3=20%
|luck3=??%
|luck3=20%
|def3=??%
|def3=30%
|res3=??%
|con3=30%
|con3=??%
|mov3=0%
|mov3=??%
|-
|-
|game4={{title|Echoes: Shadows of Valentia}}<br>(Player)
|game4={{title|Echoes: Shadows of Valentia}}
|hp4=5%
|hp4={{h|5|Player}}/{{h|120|Enemy}}%
|str4=5%
|str4={{h|5|Player}}/{{h|50|Enemy}}%
|skl4=0%
|skl4={{h|0|Player}}/{{h|50|Enemy}}%
|spd4=-10%
|spd4={{h|−10|Player}}/{{h|30|Enemy}}%
|luck4=-5%
|luck4={{h|−5|Player}}/{{h|0|Enemy}}%
|def4=5%
|def4={{h|5|Player}}/{{h|50|Enemy}}%
|res4=0%
|res4=0%
|-
|game5={{title|Echoes: Shadows of Valentia}}<br>(Enemy)
|hp5=120%
|str5=50%
|skl5=50%
|spd5=30%
|luck5=0%
|def5=50%
|res5=0%
}}
}}


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|sprite1=[[File:Bs fe02 villager sword.png]]
|sprite1=[[File:Bs fe02 villager sword.png]]
|trainee class=Villager
|trainee class=Villager
|promotion method 1=After reaching Level 3, at any [[Mila Shrine]].
|promotion method 1=After reaching Level&nbsp;3, at any [[Mila Shrine]].
|sprite2=[[File:Bs fe02 soldier lance.png]]
|sprite2=[[File:Bs fe02 soldier lance.png]]
|basic class=Soldier
|basic class=Soldier
|promotion method 2=After reaching Level 7, at any [[Mila Shrine]].
|promotion method 2=After reaching Level&nbsp;7, at any [[Mila Shrine]].
|sprite3=[[File:Bs fe02 knight lance 01.png]]
|sprite3=[[File:Bs fe02 knight lance 01.png]]
|promoted class 1=Knight
|promoted class 1=Knight
|promotion method 3=After reaching Level 10, at any [[Mila Shrine]].
|promotion method 3=After reaching Level&nbsp;10, at any [[Mila Shrine]].
|sprite4=[[File:Bs fe02 baron lance.png]]
|sprite4=[[File:Bs fe02 baron lance.png]]
|promoted class 2=Baron
|promoted class 2=Baron
}}
}}


===''Genealogy of the Holy War'', ''Thracia 776''===
===''Genealogy of the Holy War''===
The class a unit changes into in ''Genealogy of the Holy War'' is determined by the unit and not the class; however, no units change into or out of the Baron class.
{{Class Change 1
{{Class Change 1
|tier=Advanced
|tier=Advanced
|sprite=[[File:Bs fe04 enemy baron sword.png]]
|sprite=[[File:Bs fe04 enemy baron sword.png]]
|class=Baron
}}
===''Thracia 776''===
The class a unit changes into in ''Thracia 776'' is determined by the unit and not the class; however, no units change into or out of the Baron class.
{{Class Change 1
|tier=Advanced
|sprite=[[File:Bs fe05 enemy baron sword.png]]
|class=Baron
|class=Baron
}}
}}
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|sprite1=[[File:Ma 3ds03 villager playable.gif]]
|sprite1=[[File:Ma 3ds03 villager playable.gif]]
|trainee class=Villager
|trainee class=Villager
|promotion method 1=After reaching Level 3, at any [[Mila Shrine]].
|promotion method 1=After reaching Level&nbsp;3, at any [[Mila Shrine]].
|sprite2=[[File:Ma 3ds03 soldier playable.gif]]
|sprite2=[[File:Ma 3ds03 soldier playable.gif]]
|basic class=Soldier
|basic class=Soldier
|promotion method 2=After reaching Level 7, at any [[Mila Shrine]].
|promotion method 2=After reaching Level&nbsp;7, at any [[Mila Shrine]].
|sprite3=[[File:Ma 3ds03 knight playable.gif]]
|sprite3=[[File:Ma 3ds03 knight playable.gif]]
|promoted class 1=Knight
|promoted class 1=Knight
|promotion method 3=After reaching Level 10, at any [[Mila Shrine]].
|promotion method 3=After reaching Level&nbsp;10, at any [[Mila Shrine]].
|sprite4=[[File:Ma 3ds03 baron playable.gif]]
|sprite4=[[File:Ma 3ds03 baron playable.gif]]
|promoted class 2=Baron
|promoted class 2=Baron
|promotion method 4=After reaching Level 20, at the [[Altar of the Titan]].
|promotion method 4=After reaching Level&nbsp;20, at the [[Altar of the Titan]].
|sprite5=[[File:Ma 3ds03 spartan playable.gif]]
|sprite5=[[File:Ma 3ds03 spartan playable.gif]]
|promoted class 3=Spartan
|promoted class 3=Spartan
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|name14=Wolf (Thracia 776){{!}}Wolf
|name14=Wolf (Thracia 776){{!}}Wolf
|game14={{title|Thracia 776}}
|game14={{title|Thracia 776}}
|name15=Baraat
|name15=Baráth
|game15={{title|Thracia 776}}
|game15={{title|Thracia 776}}
|name16=Zaom
|name16=Zaom
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==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Echoes: Shadows of Valentia}}<br><small>(class roll)<br>
{{DescriptionCell
|english1=Units with great strength and impenetrable defense. Not the most nimble of the fighters, but they don't have to be.
|game={{title|Echoes: Shadows of Valentia}}<br><small>(class roll)<br>
|japanese1=??
|english=Units with great<br>strength and<br>impenetrable<br>defense. Not the<br>most nimble of<br>fighters, but they<br>don't have to be.
|-
|japanese=他を圧倒する攻撃力と<br>絶大な守備力を誇る。<br>機動力において<br>他に一歩譲るものの、<br>全体的に隙がない。
|game2={{title|Echoes: Shadows of Valentia}}<br><small>(help)<br>
}}
|english2=A unit with overwhelming strength and defense.
{{DescriptionCell
|japanese2=??
|game={{title|Echoes: Shadows of Valentia}}<br><small>(help)<br>
|english=A unit with overwhelming<br>strength and defense.
|japanese=他を圧倒する攻撃力と<br>絶大な守備力を誇る
}}
}}
{{DescriptionFtr}}


==Trivia==
==Trivia==
* [[Raydrik]] is the only Baron in ''Thracia 776'' to only carry one weapon.
* [[Raydrik]] is the only Baron in ''Thracia 776'' to only carry one weapon.
* [[Reptor]] in ''Genealogy of the Holy War'' breaks the Baron's magic cap of 22 by having a magic stat of 30.
* [[Reptor]] in ''Genealogy of the Holy War'' breaks the Baron's magic cap of 22 by having a magic stat of 30.
* Barons make a cameo appearance in ''[[Fire Emblem Engage]]'' as statues found on the bridge of Chapter&nbsp;7.


==Etymology and other languages==
==Etymology and other languages==
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|eng-fan-name=Baron
|eng-fan-name=Baron
|eng-fan-mean=Used in all relevant [[fan translation]] patches.
|eng-fan-mean=Used in all relevant [[fan translation]] patches.
|jap-name={{h|バロン|Baron}}
|jpn-name={{h|バロン|Baron}}
|jap-mean=Baron
|jpn-mean=Baron
|span-name=Barón
|span-name=Barón
|span-mean=Baron
|span-mean=Baron
|fren-name=Baron
|fren-name=Baron
|fren-mean=As above.
|ger-name=Baron
|ger-name=Baron
|ger-mean=As above.
|ital-name=Barone
|ital-name=Barone
|ital-mean=Baron
|ital-mean=Baron
|dut-name=Baron
|dut-name=Baron
|dut-mean=As above.
|kor-name={{h|바론|Balon}}
|ch-simp-name=重骑将军
|kor-mean=Baron
|ch-simp-mean=
|ch-simp-name={{h|重骑将军|zhòng qí jiāngjūn}}
|ch-trad-name=重騎將軍
|ch-simp-mean=Heavy knight general
|ch-trad-mean=
|ch-trad-name={{h|重騎將軍|zhòng qí jiāngjūn}}
|ch-trad-mean=Heavy knight general
}}
}}


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==See also==
==See also==
{{div col|11em}}
* [[Emperor]]
* [[Emperor]]
* [[Fiend]]
* [[Fiend]]
* [[Marshall]]
* [[Marshall]]
* [[Master Knight]]
* [[Master Knight]]
{{div col end}}


{{Project Classes}}
{{Project Classes}}
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[[Category:Third-tier advanced classes]]
[[Category:Third-tier advanced classes]]
[[Category:Enemy-exclusive classes]]
[[Category:Enemy-exclusive classes]]
[[Category:Advanced classes]]