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Axe Experience: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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{{Skill Infobox
{{Skill Infobox
|name=Axe Experience
|image=[[File:Is feh axe experience 1.png]]
|image=[[File:Is feh axe experience 1.png]]
|caption=Icon of the Axe Experience 1 skill in {{title|Heroes}}.
|caption=Icon of the Axe Experience 1 skill in {{title|Heroes}}.
|help_text=
|type=Passive (Type C)
|type=Passive (Type C)
|games=
|first={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Axe Experience''' (Japanese: {{hl|斧の経験|Ono no keiken}} ''Axe Experience'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Axe Experience 1''', '''Axe Experience 2''', and '''Axe Experience 3''' in order from lowest to highest. Units with an Axe Experience skill allows wielders of [[axe]] skills to boost their [[experience]] gained should the unit bearing the skill survive; tier 1 boosts only this skill's user, tier 2 expands the effect to all axe skill users on the player's team, and tier 3 increases the multiplier of the experience boost. Multiple Axe Experience skills do not overlap; only one instance of the skill can be applied, and the highest tier deployed takes precedence.  
'''Axe Experience''' (Japanese: {{hl|斧の経験|Ono no keiken}} ''Axe Experience'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Axe Experience 1''', '''Axe Experience 2''', and '''Axe Experience 3''' in order from lowest to highest. Axe Experience boosts the [[experience]] gained by wielders of [[lance]] weapons; tier 1 affects only the skill's user, tier 2 affects the whole team, and tier 3 provides a greater boost.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH|y}}
|game1={{title|Heroes}}<br>(Axe Experience 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh axe experience 1.png|20px]]
|skill=Axe Experience 1
|effect1=Multiplies [[experience]] earned by user by ×1.5.  Does not overlap with another Axe Experience.
|type=C
|active1=--
|effect=While user is alive, user gains +50%&nbsp;[[experience]].
|capacity1=--
|sp=30
|notes1=Cost: 50 SP
|use={{AxeFEH}}
|-
|notes=Does not stack with additional instances of Axe Experience
|game2={{title|Heroes}}<br>(Axe Experience 2)
|sprite2=[[File:Is feh axe experience 2.png|20px]]
|effect2=Multiplies [[experience]] earned by all wielders of [[axe]] skills by ×1.5.  Does not overlap with another Axe Experience.
|active2=--
|capacity2=--
|notes2=Cost: 100 SP
|-
|gameo={{title|Heroes}}<br>(Axe Experience 3)
|spriteo=[[File:Is feh axe experience 3.png|20px]]
|effecto=Multiplies [[experience]] earned by all wielders of [[axe]] skills by ×2.  Does not overlap with another Axe Experience.
|activeo=--
|capacityo=--
|noteso=Cost: 200 SP
}}
}}
{{PassiveDataCell FEH
|skill=Axe Experience 2
|type=C
|effect=While user is alive, all [[axe]] units on team gain +50%&nbsp;[[experience]].
|sp=60
|use={{AxeFEH}}
|pre=[[Axe Experience|Axe Experience&nbsp;1]]
|notes=Does not stack with additional instances of Axe Experience
}}
{{PassiveDataCell FEH
|skill=Axe Experience 3
|type=C
|effect=While user is alive, all [[axe]] units on team gain +100%&nbsp;[[experience]].
|sp=120
|use={{AxeFEH}}
|pre=[[Axe Experience|Axe Experience&nbsp;2]]
|notes=Does not stack with additional instances of Axe Experience
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability
|method=Units
|tiers=3
|data=[[Chrom|Chrom:  Spring Exalt]]
}}
}}


==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Axe Experience 1)</small>
|english=While unit lives and uses an axe, unit gets<br>1.5x EXP. (Only highest value applied. Does<br>not stack.)
|japanese=生存時、自身が武器種・斧なら入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Axe Experience 2)</small>
|english=While unit lives, all axe allies on team get 1.5x<br>EXP. (Only highest value applied. Does not stack.)
|japanese=生存時、自軍の武器種・斧は全員、入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Axe Experience 3)</small>
|english=While unit lives, all axe allies on team get 2x EXP.<br>(Only highest value applied. Does not stack.)
|japanese=生存時、自軍の武器種・斧は全員、入手経験値2倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
}}
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Axe Experience 1<br>Axe Experience 2<br>Axe Experience 3
|eng-name=Axe Experience
|eng-mean=
|jpn-name={{h|斧の経験|Ono no keiken}}
|jap-name={{hl|斧の経験|Ono no keiken}}
|jpn-mean=Axe Experience
|jap-mean=Axe Experience
|span-name=Experiencia con hacha
|span-name=
|span-mean=Experience with axe; abbreviated as ''{{lang|es|Exp con hacha}}'' in the European localization and as ''{{lang|es|Exp. con hacha}}'' in Latin American localization.
|span-mean=
|fren-name=Expérience hache
|fren-name=
|fren-mean=Axe expdrience
|fren-mean=
|ger-name=Axterfahrung
|ger-name=
|ger-mean=Axe Experience
|ger-mean=
|ital-name=Esperienza ascia
|ital-name=
|ital-mean=Axe experience; abbreviated as ''{{lang|it|Esp ascia}}''.
|ital-mean=
|por-name=Machado experiência
|por-br-name=
|por-mean=Axe experience; abbreviated as ''{{lang|pt|Machado exp.}}''
|por-br-mean=
|ch-trad-name={{h|斧之經驗|fǔ zhī jīngyàn}}
|ch-trad-mean=Axe experience
}}
}}
 
<!--
==Gallery==
==Gallery==
 
-->
==See also==
==See also==
*[[Sword Experience]]
{{div col}}
*[[Lance Experience]]
*[[Sword Exp.]]
*[[Bow Experience]]
*[[Lance Exp.]]
*[[Dagger Experience]]
*[[Bow Exp.]]
*[[Red Tome Experience]]
*[[Dagger Exp.]]
*[[Blue Tome Experience]]
*[[R Tome Exp.]]
*[[Green Tome Experience]]
*[[B Tome Exp.]]
*[[Staff Experience]]
*[[G Tome Exp.]]
*[[Beast Experience]]
*[[Staff Exp.]]
*[[Dragon Exp.]]
*[[Beast Exp.]]
{{div col end}}


{{NavPassiveH}}
{{NavPassiveCH}}