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Attack⁄Defense Catch: Difference between revisions

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|image=[[File:Is feh atk def catch 1.png]]
|image=[[File:Is feh atk def catch 1.png]]
|caption=Icon of the Atk/Def Catch 1 skill in {{title|Heroes}}.
|caption=Icon of the Atk/Def Catch 1 skill in {{title|Heroes}}.
|help_text=
|type=Passive (Type A)
|type=Passive (Type A)
|games={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


'''Attack/Defense Catch''' (Japanese: {{hl|攻撃守備の機先|Kōgeki-shubi no kisen}} ''Attack/Defense delay'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Def Catch 1''', '''Atk/Def Catch 2''', '''Atk/Def Catch 3''', and '''Atk/Def Catch 4''' in order from lowest to highest. Atk/Def Catch boosts its user's [[Attack (stat)|Attack]] and [[Defense]] during combat whenever their foe has full [[HP]] or any active penalties; the size of the boosts increase with the skill's tier, with the fourth tier providing an even larger boost if both potential activation criteria are active at once.
'''Attack/Defense Catch''' (Japanese: {{hl|攻撃守備の機先|Kōgeki-shubi no kisen}} ''Attack/Defense delay'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Def Catch 1''', '''Atk/Def Catch 2''', '''Atk/Def Catch 3''', and '''Atk/Def Catch 4''' in order from lowest to highest. Atk/Def Catch boosts its user's [[attack (stat)|attack]] and [[defense]] when their foe has full [[HP]] or active penalties; the size of the boosts increase with the skill's tier, with the fourth tier providing an even larger boost if both potential activation criteria are active at once.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH|y}}
|game1={{title|Heroes}}<br>(Atk/Def Catch 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh atk def catch 1.png|20px]]
|skill=Atk/Def Catch 1
|effect1=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by 3 each during combat.
|type=A
|active1=Target has full [[HP]] or an active penalty applied to it
|effect=If foe's [[HP]] = 100% or foe has active penalty at start of combat, grants +3 each to user's [[attack (stat)|attack]] and [[defense]] during combat.
|notes1=Cost: 60 SP
|sp=60
|-
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]]
|game2={{title|Heroes}}<br>(Atk/Def Catch 2)
}}
|sprite2=[[File:Is feh atk def catch 2.png|20px]]
{{PassiveDataCell FEH
|effect2=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by 4 each during combat.
|skill=Atk/Def Catch 2
|active2=Target has full [[HP]] or an active penalty applied to it
|type=A
|notes2=Cost: 120 SP
|effect=If foe's [[HP]] = 100% or foe has active penalty at start of combat, grants +4 each to user's [[attack (stat)|attack]] and [[defense]] during combat.
|-
|sp=120
|game3={{title|Heroes}}<br>(Atk/Def Catch 3)
|pre=[[Attack⁄Defense Catch|Atk/Def Catch&nbsp;1]]
|sprite3=[[File:Is feh atk def catch 3.png|20px]]
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]]
|effect3=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by 5 each during combat.
}}
|active3=Target has full [[HP]] or an active penalty applied to it
{{PassiveDataCell FEH
|notes3=Cost: 240 SP
|skill=Atk/Def Catch 3
|-
|type=A
|game4={{title|Heroes}}<br>(Atk/Def Catch 4)
|effect=If foe's [[HP]] = 100% or foe has active penalty at start of combat, grants +5 each to user's [[attack (stat)|attack]] and [[defense]] during combat.
|sprite4=[[File:Is feh atk def catch 4.png|20px]]
|sp=240
|effect4=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by 7 each during combat; additional +2 each if both potential activation criteria are true.
|pre=[[Attack⁄Defense Catch|Atk/Def Catch&nbsp;2]]
|active4=Target has full [[HP]] or an active penalty applied to it
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]]
|notes4=Cost: 300 SP
}}
{{PassiveDataCell FEH
|skill=Atk/Def Catch 4
|type=A
|effect=If foe's [[HP]] = 100% or foe has active penalty at start of combat, grants +7 each to user's [[attack (stat)|attack]] and [[defense]] during combat.<br>If foe's HP = 100% and foe has active penalty at start of combat, grants +2 each to user's attack and defense during combat.
|sp=300
|pre=[[Attack⁄Defense Catch|Atk/Def Catch&nbsp;3]]
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]]
}}
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
====Atk/Def Catch 1====
{{FEH skill availability
{{ItemLoc
|tiers=4
|method1=Units
|-
|data1=[[Gustav|Gustav: Sovereign Slain]] • [[Jeralt|Jeralt:  Blade Breaker]] • [[Múspell|Múspell:  Raging Inferno]] • [[Sigurd|Sigurd: Fated Holy Knight]] • [[Zeke|Zeke: Past Unknown]]
|trial1=[[Summer Aside]]: 10,000&nbsp;points
|method2=[[Tempest Trials+]]
|-
|data2=June 2022: 10,000 points
|seal1=100 {{Badge|Verdant}}, 20 {{GreatBadge|Verdant}}, 20 {{SacredCoin}}
|methodlast=[[Sacred Seal Forge]] (creation)
|seal2=200 {{Badge|Verdant}}, 60 {{GreatBadge|Verdant}}, 50 {{SacredCoin}}, [[Attack⁄Defense Catch|Atk/Def Catch 1]] seal
|datalast=Requires 100 {{Badge|Verdant}}, 20 {{GreatBadge|Verdant}}, and 20 {{SacredCoin}}
|seal3=1,000 {{Badge|Verdant}}, 400 {{GreatBadge|Verdant}}, 100 {{SacredCoin}}, [[Attack⁄Defense Catch|Atk/Def Catch 2]] seal
}}
}}


====Atk/Def Catch 2====
==Flavor text==
{{ItemLoc
{{DescriptionHdr}}
|method1=Units
{{DescriptionCell
|data1=[[Gustav|Gustav: Sovereign Slain]] • [[Jeralt|Jeralt:  Blade Breaker]] • [[Múspell|Múspell:  Raging Inferno]] • [[Sigurd|Sigurd: Fated Holy Knight]] • [[Zeke|Zeke: Past Unknown]]
|game={{title|Heroes}}<br><small>(Atk/Def Catch 1)</small>
|methodlast=[[Sacred Seal Forge]] (enhancement)
|english=At start of combat, if foe's HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Def+3<br>to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard).
|datalast=Requires 200 {{Badge|Verdant}}, 60 {{GreatBadge|Verdant}}, 50 {{SacredCoin}}, and the '''Atk/Def Catch 1''' seal
|japanese=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、守備+3<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等)
}}
}}
 
{{DescriptionCell
====Atk/Def Catch 3====
|game={{title|Heroes}}<br><small>(Atk/Def Catch 2)</small>
{{ItemLoc
|english=At start of combat, if foe's HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Def+4<br>to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard).
|method1=Units
|japanese=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、守備+4<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等)
|data1=[[Gustav|Gustav: Sovereign Slain]] • [[Jeralt|Jeralt:  Blade Breaker]] • [[Múspell|Múspell:  Raging Inferno]] • [[Sigurd|Sigurd: Fated Holy Knight]] • [[Zeke|Zeke: Past Unknown]]
|methodlast=[[Sacred Seal Forge]] (enhancement)
|datalast=Requires 1000 {{Badge|Verdant}}, 400 {{GreatBadge|Verdant}}, 100 {{SacredCoin}}, and the '''Atk/Def Catch 2''' seal
}}
}}
 
{{DescriptionCell
====Atk/Def Catch 4====
|game={{title|Heroes}}<br><small>(Atk/Def Catch 3)</small>
{{ItemLoc
|english=At start of combat, if foe's HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Def+5<br>to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard).
|methodlast=Units
|japanese=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、守備+5<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等)
|datalast=[[Gustav|Gustav: Sovereign Slain]] • [[Múspell|Múspell:  Raging Inferno]] • [[Sigurd|Sigurd: Fated Holy Knight]] • [[Zeke|Zeke: Past Unknown]]
}}
}}
 
{{DescriptionCell
==Flavor text==
|game={{title|Heroes}}<br><small>(Atk/Def Catch 4)</small>
{{Flavor Text
|english=At start of combat, if foe's HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Def+7<br>to unit during combat. At start of combat, if<br>foe's HP = 100% and【Penalty】is active on<br>foe, grants an additional Atk/Def+2 to unit<br>during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard).
|game1={{title|Heroes}}<br><small>(Atk/Def Catch 1)</small>
|japanese=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、守備+7<br><br>敵のHPが100%で戦闘開始時、かつ<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、さらに自分の攻撃、守備+2<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等)
|english1=At start of combat, if foe's HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Def+3<br>to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard).
|japanese1=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、守備+3<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等)
|-
|game2={{title|Heroes}}<br><small>(Atk/Def Catch 2)</small>
|english2=At start of combat, if foe's HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Def+4<br>to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard).
|japanese2=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、守備+4<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等)
|-
|game3={{title|Heroes}}<br><small>(Atk/Def Catch 3)</small>
|english3=At start of combat, if foe's HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Def+5<br>to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard).
|japanese3=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、守備+5<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等)
|-
|game4={{title|Heroes}}<br><small>(Atk/Def Catch 4)</small>
|english4=At start of combat, if foe's HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Def+7<br>to unit during combat. At start of combat, if<br>foe's HP = 100% and【Penalty】is active on<br>foe, grants an additional Atk/Def+2 to unit<br>during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard).
|japanese4=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、守備+7<br><br>敵のHPが100%で戦闘開始時、かつ<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、さらに自分の攻撃、守備+2<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等)
}}
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
Line 96: Line 86:
{{Names
{{Names
|eng-name=Attack/Defense Catch
|eng-name=Attack/Defense Catch
|eng=mean=Abbreviated as '''Atk/Def Catch'''.
|eng=mean=Abbreviated as ''Atk/Def Catch''.
|jap-name={{h|攻撃守備の機先|Kōgeki-shubi no kisen}}
|jpn-name={{h|攻撃守備の機先|Kōgeki-shubi no kisen}}
|jap-mean=Attack/Defense delay
|jpn-mean=Attack/Defense delay
|span-sp-name=Captura Ataque/Defensa
|span-sp-name=Captura Ataque/Defensa
|span-sp-mean=Attack/Defense catch; abbreviated as '''{{lang|es|Captura Ata/Def}}'''.
|span-sp-mean=Attack/Defense catch; abbreviated as ''{{lang|es|Captura Ata/Def}}''.
|span-la-name=Presa Ataque/Defensa
|span-la-name=Presa Ataque/Defensa
|span-la-mean=Attack/Defense capture; abbreviated as '''{{lang|es|Presa Atq./Def.}}'''
|span-la-mean=Attack/Defense capture; abbreviated as ''{{lang|es|Presa Atq./Def.}}''
|fren-name=Prise Attaque/Défense
|fren-name=Prise Attaque/Défense
|fren-mean=Attack/Defense hold; abbreviated as '''{{lang|fr|Prise Atq/Déf}}'''.
|fren-mean=Attack/Defense hold; abbreviated as ''{{lang|fr|Prise Atq/Déf}}''.
|ger-name=Angriff/Verteidigung-Fang
|ger-name=Angriff/Verteidigung-Fang
|ger-mean=Attack/Defense Catch; abbreviated as '''{{lang|de|Agr./Ver.-Fang}}'''.
|ger-mean=Attack/Defense Catch; abbreviated as ''{{lang|de|Agr./Ver.-Fang}}''.
|ital-name=Cogli Attacco/Difesa
|ital-name=Cogli Attacco/Difesa
|ital-mean=Grasped Attack/Defense; abbreviated as '''{{lang|it|Cogli Att/Dif}}'''.
|ital-mean=Grasped Attack/Defense; abbreviated as ''{{lang|it|Cogli Att/Dif}}''.
|por-br-name=Captura Ataque/Defesa
|por-name=Captura Ataque/Defesa
|por-br-mean=Attack/Defense capture; abbreviated as '''{{lang|pt|Captur. Atq./Def.}}''' prior to the Bridal Grace update, and as '''{{lang|pt|Capt. Atq./Def.}}''' from the Bridal Grace update onward.
|por-mean=Attack/Defense capture; abbreviated as ''{{lang|pt|Captur. Atq./Def.}}'' prior to the Bridal Grace update, and as ''{{lang|pt|Capt. Atq./Def.}}'' from the Bridal Grace update onward.
|ch-trad-name={{h|攻擊防守的先機|gōngjī fángshǒu de xiānjī}}
|ch-trad-name={{h|攻擊防守的先機|gōngjī fángshǒu de xiānjī}}
|ch-trad-mean=Attack/Defense key movement
|ch-trad-mean=Attack/Defense key movement
Line 121: Line 111:
*[[Atk/Res Catch]]
*[[Atk/Res Catch]]
*[[Spd/Def Catch]]
*[[Spd/Def Catch]]
*[[Spd/Res Catch]]
*[[Def/Res Catch]]
*[[Def/Res Catch]]


{{NavPassiveAH}}
{{NavPassiveAH}}
{{NavPassiveSH}}
{{NavPassiveSH}}