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===In other ''Fire Emblem'' series titles=== | ===In other ''Fire Emblem'' series titles=== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
|refine=Unrefined | |||
|type=Axe | |||
| | |mt=16 | ||
| | |rng=1 | ||
| | |sp=400 | ||
|inherit=n | |||
|notes=If bonus is active on user, grants +3 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat. | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=If bonus is active on user, grants +3 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat.<br>Grants +3 [[HP]].<br>If penalty is active on user or user's HP ≤ 99% at start of combat, grants +5 each to attack, speed, defense, and resistance to user during combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Axe | |||
|mt=18 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=If bonus is active on user, grants +3 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat.<br>Grants +5 [[HP]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=If bonus is active on user, grants +3 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat.<br>Grants +5 [[HP]] and +3 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=If bonus is active on user, grants +3 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat.<br>Grants +5 [[HP]] and +4 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=If bonus is active on user, grants +3 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat.<br>Grants +5 [[HP]] and +4 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Locations== | ==Locations== | ||
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===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
}} | |||
==Flavor text== | ==Flavor text== | ||
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|english=Male units only. Def+2. An axe for smiting<br>evildoers. | |english=Male units only. Def+2. An axe for smiting<br>evildoers. | ||
|japanese=男性専用/守備+2 | |japanese=男性専用/守備+2 | ||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}} | |||
|english=If a bonus granted by a skill like Rally or Hone<br>is active on unit, grants Atk/Spd/Def/Res+3<br>during combat. | |||
|japanese=自身が強化(応援、鼓舞等)を受けている時、<br>戦闘中、攻撃、速さ、守備、魔防+3 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=At start of combat, if【Penalty】<br>is active on unit or if unit's HP < 100%,<br>grants Atk/Spd/Def/Res+5 during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard). | |||
|japanese=戦闘開始時、自身が【不利な状態異常】を受けている、<br>または、自身のHPが99%以下の時、戦闘中、<br>攻撃、速さ、守備、魔防+5<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等) | |||
}} | }} | ||
{{DescriptionFtr}} | {{DescriptionFtr}} |