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Armads: Difference between revisions

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{{Stub}}
{{Item Infobox
{{Item Infobox
|name=Armads
|image=[[File:FERK Armads.png|x300px]]
|image=[[File:Is gba armads.png]]
|caption=Artwork of Armads from {{title|The Blazing Blade}}.
|caption=
|help_text=Def +5. A timeless weapon.
|help_text=
|bearer=*[[Durban]]{{h|*|Prior to the games' events}}
*[[Hector]]
|type=[[Axe]]
|type=[[Axe]]
|first={{FE6}}}}
|first={{FE6}}
'''Armads''', also known as the thunder axe, is one of the Divine Weapons from [[Elibe]]. Near a millennium before the games' events, it was created to defeat the dragons during the Scouring. It is first wielder was [[Durban]], who would later found the [[Western Isles]].
}}


As all other Divine Weapons, it deals extra damage against dragons and wyverns.  
'''Armads''' (Japanese: {{hl|アルマーズ|Arumāzu}} ''Almaze''), also known as the '''Thunder Axe''' or '''thunder hammer''' (Japanese: {{hl|天雷の斧|Tenrai no ono}} ''Thunder Axe''), is a [[regalia]] [[axe]] introduced in {{FE6}}. It is one of the eight [[Legendary Weapons|legendary weapons]] of the continent [[Elibe]], forged to combat [[dragon]]s in [[the Scouring]] and originally wielded by [[Durban]] the [[Berserker]] of the [[Eight Legends]].


Armads appears in two games: {{FE6}} and {{FE7}}.
==History==
At the height of the Scouring, Armads was forged alongside the other Elibian legendary weapons, and was entrusted to Durban; its immense size prevented ordinary warriors from being able to wield it.<ref>{{Cite|This battle axe is so tremendous that normal men cannot even lift it. However, it's possible that you might be strong enough.|[[Athos]]|The Blazing Blade}}</ref> During his time wielding it, Durban came to identify strongly with Armads, considering himself and the axe to be one and the same and adopting Armads's name as his own.<ref>{{Cite|'''Durban:''' My name is... Durban... I am called Armads...<br>'''Hector:''' What is going on here?<br>'''Durban:''' I am power. Power without peer. I am the dragonhunter. I am the fleshbiter, the bonecrusher, the skullbreaker, the doombringer.<br>'''Hector:''' ......<br>'''Durban:''' I require no seals. I have no need of this idleness called peace. Power unused is power wasted. Better to lie spent in the grave than to sit in wait. I care not who... I would fight someone...|[[Durban]] and [[Hector]]|The Blazing Blade}}</ref> At the conclusion of the Scouring, Durban enshrined Armads in a cavern in the [[Western Isles]], near what would later become the capital Juteaux, whereupon it was sealed by [[Bramimond]]; after his death, Durban's spirit came to be bound to the axe's resting place, and the ghosts of soldies once loyal to Durban occupied the cave as guards. Durban believed that the immense power of Armads would doom any who wield it to a violent death in combat.<ref>{{Cite|You desire strength? Then prepare yourself. Once you have gained such power... Your life will not end in a comfortable bed. You will die on the battlefield. In the savage garden of war's bloody delights.|[[Durban]]|The Blazing Blade}}</ref>
 
980 years after the Scouring, on the advice of Durban's comrade [[Athos]], [[Hector]] of [[Ostia]] sought Armads to assist in the conflict against [[Nergal]]. Upon clearing the cave of its guards, he was granted access to Armads by Durban, considering Durban's warnings of a violent doom to be a risk worth taking if it meant aiding [[Eliwood]]. Following [[Ninian]]'s demise, Hector was reluctant to wield Armads until the final confrontation at the Dragon's Gate, in which he resumed its use. Following Nergal's defeat, Hector returned Armads to its shrine, but even a year later he claimed that he could still feel the axe's power within himself.<ref>{{Cite|I sealed Armads away, like it used to be, but... I can still feel its power pulsing inside me.|[[Hector]]|The Blazing Blade}}</ref> Durban's prophecy would later come true, as Hector ultimately died in battle at [[Araphen]] in the [[Disturbance of Bern]], fighting [[Brunnya]] and [[Narcian]].
 
Twenty years later in the [[Disturbance of Bern]], Armads was sought by the [[Lycia]]n commander [[Roy]] during his campaign in the Western Isles, who had to confront a bandit group which had been tasked by the [[Bern]] army with destroying the cave and preventing Roy from accessing the axe.
 
==Stats==
===In the main ''Fire Emblem'' series===
{{WeaponStats
|game1={{title|The Binding Blade}}
|sprite1=[[File:Is gba armads.png]]
|rank1={{AxeGBA}} S
|mt1=18
|wt1=13
|hit1=75
|crt1=0
|rng1=1
|uses1=20
|worth1=Cannot be sold
|wex1=1
|notes1=+5 [[defense]] when equipped.<br>Deals [[bonus damage]] to [[Bonus damage#The Binding Blade|dragon units]].
|-
|game2={{title|The Blazing Blade}}
|sprite2=[[File:Is gba armads.png]]
|rank2={{AxeGBA}} [[Personal weapons|Prf]]{{h|*|Hector only}}
|mt2=18
|wt2=18
|hit2=85
|crt2=0
|rng2=1
|uses2=25
|worth2=Cannot be sold
|wex2=1
|notes2=+5 [[defense]] when equipped.<br>Deals [[bonus damage]] to [[Bonus damage#The Blazing Blade|dragon units]].
|-
|game3={{title|Awakening}}
|sprite3=[[File:Is 3ds01 armads.png]]
|rank3={{Axe13}} A
|mt3=17
|hit3=80
|crt3=10
|rng3=1
|uses3=25
|worth3=0
|wex3=2
|notes3=+5 [[defense]] when equipped.
|-
|game4={{title|Engage}}
|sprite4=[[File:Is ns02 armads.png|24px]]<br>[[File:Is ns02 armads solo.png|24px]]
|rank4={{Axe17}} D
|mt4=22
|wt4=18
|hit4=85
|crt4=0
|rng4=1
|worth4=100
|notes4=+5 [[defense]] when equipped.<br>Deals [[bonus damage]] to [[Bonus damage#Engage|dragon units]].
}}
 
===In other ''Fire Emblem'' series titles===
{{Tab
|width=100%
|tab1=Armads
|tab2=Berserk Armads
|tab3=Thunder Armads
|content1={{WeaponDataHdr FEH}}
{{WeaponDataCell FEH
|skill=Armads
|type=Axe
|mt=16
|rng=1
|sp=400
|pre=[[Silver Axe]]
|inherit=n
|notes=If user's [[HP]] ≥ 80% and foe initiates combat, user makes guaranteed [[follow-up attack]].
}}
{{WeaponDataFtr FEH}}
|content2={{WeaponDataHdr FEH}}
{{WeaponDataCell FEH
|skill=Berserk Armads
|refine=Unrefined
|type=Axe
|mt=16
|rng=1
|sp=400
|pre=[[Silver Axe]]
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user's [[HP]] ≥ 75% at start of turn and user's attack can trigger their special, grants −1&nbsp;special cooldown count and user deals +10&nbsp;damage when special triggers.
}}
{{WeaponDataCell FEH
|skill=Berserk Armads
|refine=Effect
|type=Axe
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user's [[HP]] ≥ 75% at start of turn and user's attack can trigger their special, grants −1&nbsp;special cooldown count and user deals +10&nbsp;damage when special triggers.<br>Grants +3&nbsp;HP.<br>If foe initiates combat or foe's HP = 100% at start of combat, inflicts −5 each to foe's [[attack (stat)|attack]] and defense during combat, and if user deals damage to foe using special (including 0&nbsp;damage), restores 30% of user's maximum HP after combat.
}}
{{WeaponDataCell FEH
|skill=Berserk Armads
|refine=Atk
|type=Axe
|mt=18
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user's [[HP]] ≥ 75% at start of turn and user's attack can trigger their special, grants −1&nbsp;special cooldown count and user deals +10&nbsp;damage when special triggers.<br>Grants +5&nbsp;HP.
}}
{{WeaponDataCell FEH
|skill=Berserk Armads
|refine=Spd
|type=Axe
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user's [[HP]] ≥ 75% at start of turn and user's attack can trigger their special, grants −1&nbsp;special cooldown count and user deals +10&nbsp;damage when special triggers.<br>Grants +5&nbsp;HP and +3&nbsp;[[speed]].
}}
{{WeaponDataCell FEH
|skill=Berserk Armads
|refine=Def
|type=Axe
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user's [[HP]] ≥ 75% at start of turn and user's attack can trigger their special, grants −1&nbsp;special cooldown count and user deals +10&nbsp;damage when special triggers.<br>Grants +5&nbsp;HP and +4&nbsp;defense.
}}
{{WeaponDataCell FEH
|skill=Berserk Armads
|refine=Res
|type=Axe
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user's [[HP]] ≥ 75% at start of turn and user's attack can trigger their special, grants −1&nbsp;special cooldown count and user deals +10&nbsp;damage when special triggers.<br>Grants +5&nbsp;HP and +4&nbsp;[[resistance]].
}}
{{WeaponDataFtr FEH}}
|content3={{WeaponDataHdr FEH}}
{{WeaponDataCell FEH
|skill=Thunder Armads
|refine=Unrefined
|type=Axe
|mt=16
|rng=1
|sp=400
|pre=[[Silver Axe]]
|inherit=n
|notes=Grants +3&nbsp;[[defense]].<br>If number of allies within 2&nbsp;spaces of user > number of enemies within 2&nbsp;spaces of user (excluding foe), foe cannot make a [[follow-up attack]].
}}
{{WeaponDataCell FEH
|skill=Thunder Armads
|refine=Effect
|type=Axe
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[defense]].<br>If user is within 3&nbsp;spaces of an ally, inflicts −5 each to foe's [[attack (stat)|attack]] and defense during combat and foe cannot make a [[follow-up attack]].<br>Grants +3&nbsp;[[HP]].<br>If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to foe's attack and defense during combat and foe's first attack deals −40%&nbsp;damage.
}}
{{WeaponDataCell FEH
|skill=Thunder Armads
|refine=Atk
|type=Axe
|mt=18
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[defense]].<br>If user is within 3&nbsp;spaces of an ally, inflicts −5 each to foe's [[attack (stat)|attack]] and defense during combat and foe cannot make a [[follow-up attack]].<br>Grants +5&nbsp;[[HP]].
}}
{{WeaponDataCell FEH
|skill=Thunder Armads
|refine=Spd
|type=Axe
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[defense]].<br>If user is within 3&nbsp;spaces of an ally, inflicts −5 each to foe's [[attack (stat)|attack]] and defense during combat and foe cannot make a [[follow-up attack]].<br>Grants +5&nbsp;[[HP]] and +3&nbsp;[[speed]].
}}
{{WeaponDataCell FEH
|skill=Thunder Armads
|refine=Def
|type=Axe
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[defense]].<br>If user is within 3&nbsp;spaces of an ally, inflicts −5 each to foe's [[attack (stat)|attack]] and defense during combat and foe cannot make a [[follow-up attack]].<br>Grants +5&nbsp;[[HP]] and +4&nbsp;defense.
}}
{{WeaponDataCell FEH
|skill=Thunder Armads
|refine=Res
|type=Axe
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[defense]].<br>If user is within 3&nbsp;spaces of an ally, inflicts −5 each to foe's [[attack (stat)|attack]] and defense during combat and foe cannot make a [[follow-up attack]].<br>Grants +5&nbsp;[[HP]] and +4&nbsp;[[resistance]].
}}
{{WeaponDataFtr FEH}}
}}
 
==Locations==
===''The Binding Blade''===
{{ItemLoc
|methodlast=Event
|datalast=[[The Thunder Axe|Chapter&nbsp;12x]], closing cutscene
}}
 
===''The Blazing Blade''===
{{ItemLoc
|methodlast=[[Inventory]]
|datalast=[[Athos]]
}}
 
===''Awakening''===
{{ItemLoc
|method1=Treasure
|data1=[[Infinite Regalia]], chosen at random from a pool of other items.
|methodlast=[[SpotPass]] distribution
|datalast=Available for download from August 2nd, 2012{{JP}}/May 16th, 2013{{US}}/August 1st, 2013{{EU}} onward.
}}
 
===''Engage''===
{{ItemLoc
|methodlast=[[Emblem Rings]]
|datalast=[[Hector]], when engaged (obtained at bond level&nbsp;15)
}}
 
===''Heroes''===
====Armads====
{{FEH skill availability}}
 
====Berserk Armads====
{{FEH skill availability
|skill=Berserk Armads
|-
|forge1=[[Armads]] (375 {{ArenaMedal}}, 150 {{DivineDew}})
}}
 
====Thunder Armads====
{{FEH skill availability
|skill=Thunder Armads
}}
 
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|The Binding Blade}}
|english=Increases defense by 5 pts.{{h|*|Fan translation}}
|japanese=『神将器』 天雷の斧 守備+5
}}
{{DescriptionCell
|game={{title|The Blazing Blade}}
|english=Lightning-charged axe.
|japanese=『神将器』 天雷の斧 守備+5
}}
{{DescriptionCell
|game={{title|Awakening}}
|english=Def +5. A timeless weapon.
|japanese=守備+5 古の狂戦士の斧
}}
{{DescriptionCell
|game={{title|Engage}}
|english=Lightning-charged axe wielded by<br>Emblem Hector. Grants Def+5.<br>Effective: Dragon.
|japanese=??
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Armads)</small>
|english=If unit’s HP ≥ 80% and foe initiates combat, unit<br>makes a guaranteed follow-up attack.
|japanese=自分のHPが80%以上で、敵から攻撃された時、<br>絶対追撃
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Berserk Armads)</small>
|english=Accelerates Special trigger (cooldown count-1).<br>At start of turn, if unit's HP ≤ 75% and unit's<br>attack can trigger their Special, grants Special<br>cooldown count-1, and deals +10 damage<br>when Special triggers.
|japanese=奥義が発動しやすい(発動カウント-1)<br>自身のHP75%以下で、攻撃時発動の奥義装備時、<br>ターン開始時、奥義発動カウント-1<br>奥義発動時、奥義によるダメージ+10
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Berserk Armads; refined: +effect)</small>
|english=If foe initiates combat or foe's HP = 100% at<br>start of combat, inflicts Atk/Def-5 on foe during<br>combat, and also, if unit deals damage to foe<br>using a Special, restores 30% of unit's<br>maximum HP. (Triggers even if 0 damage<br>is dealt.)
|japanese=敵から攻撃された時、または<br>敵のHPが100%で戦闘開始時、戦闘中、<br>敵の攻撃、守備-5、かつ<br>戦闘中、奥義による攻撃でダメージを与えた時、<br>自分の最大HPの30%回復<br>(与えたダメージが0でも効果は発動)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Thunder Armads; unrefined)</small>
|english=Grants Def+3. If the number of allies<br>within 2 spaces (excluding unit) > the<br>number of foes within 2 spaces (excluding<br>target), foe cannot make a follow-up attack.
|japanese=守備+3<br>周囲2マス以内の<br>敵の数より味方の数(自身と戦闘相手を除く)が<br>多い時、敵は追撃不可
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Thunder Armads; refined)</small>
|english=Grants Def+3. If unit is within 3 spaces of an<br>ally, inflicts Atk/Def-5 on foe during combat<br>and foe cannot make a follow-up attack.
|japanese=守備+3<br>周囲3マス以内に味方がいる時、<br>戦闘中、敵の攻撃、守備-5、敵は追撃不可
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Thunder Armads; refined: +effect)</small>
|english=If foe initiates combat or if foe's HP ≥ 75%<br>at start of combat, inflicts Atk/Def-5 on foe<br>during combat and reduces damage from<br>foe's first attack during combat by 40%.
|japanese=敵から攻撃された時、または<br>戦闘開始時、敵のHPが75%以上の時、<br>戦闘中、敵の攻撃、守備-5、かつ、<br>戦闘中、最初に受けた攻撃のダメージを40%軽減
}}
{{DescriptionFtr}}
 
==Trivia==
*Like many legacy weapons appearing in ''Awakening'', Armads experienced a significant redesign; whereas its original design was a conventional axe, its ''Awakening'' incarnation bears a stronger resemblance to a scythe.
*Armads is the only one of the Elibean legendary weapons to appear in ''Awakening''; although the [[Sol Katti]] appears too, it is not actually part of the group of eight Scouring weapons.
**Armads has also made more appearances than any other Elibean regalia.
 
==Etymology and other languages==
{{Names
|eng-name=Armads
|eng-mean=Corruption of [[wikipedia:Almace|Almace]], the sword wielded by Archbishop [[Durban|Turpin]] of ''[[wikipedia:The Song of Roland|La Chanson de Roland]]''.<ref>{{cite web|url=https://serenesforest.net/general/mythological-references/elibe/|title=Mythological references|site=Serenes Forest|retrieved=January 11, 2012}}</ref>
|jpn-name={{h|アルマーズ|Arumāzu}}
|jpn-mean="Almaze"; corruption of {{hl|アルマース|Arumāsu}}, "Almace", as above.
|fren-name=Armadès
|fren-mean=Variant of Armads, adjusted for the French language.
|ger-name=Armads
|span-name=Armads
|ital-name=Fragore
|ital-mean="Crash", "thunder"
|por-name=Armads
|kor-name={{h|알마즈|Almajeu}}
|kor-mean=Almaze
|ch-simp-name={{h|阿尔玛兹|Ā'ěrmǎzī}}
|ch-simp-mean=Armads
|ch-trad-name={{h|阿爾瑪茲|Ā'ěrmǎzī}}
|ch-trad-mean=Armads
}}
 
===Berserk Armads===
{{Names
|eng-name=Berserk Armads
|eng-mean=Used for the strengthened version of Armads in ''Heroes''.
|jpn-name={{h|狂斧アルマーズ|Kyōfu Arumāzu}}
|jpn-mean=Mad axe Armads
|span-sp-name=Armads berséker
|span-sp-mean=Berserk Armads
|span-la-name=Armads bárbara
|span-la-mean=Barbaric Armads
|fren-name=Armadès berserk
|fren-mean=Berserk Armadès
|ger-name=Zornige Armads
|ger-mean=Wrathful Armads
|ital-name=Fragore berserk
|ital-mean=Berserk Crash
|por-name=Armads atroz
|por-mean=Atrocious Armads
|ch-trad-name={{h|狂斧阿爾瑪茲|kuáng fǔ Ā'ěrmǎzī}}
|ch-trad-mean=Mad axe Armads
}}
 
===Thunder Armads===
{{Names
|eng-name=Thunder Armads
|eng-mean=Used for the version of Armads wielded by [[Hector]]: Marquess of Ostia in ''Heroes''.
|jpn-name={{h|天雷アルマーズ|Tenrai Arumāzu}}
|jpn-mean=Thunder Armads
|span-name=Armads eléctrica
|span-mean=Electric Armads
|fren-name=Armadès foudre
|fren-mean=Lighting Armadès
|ger-name=Donner-Armads
|ger-mean=Thunder Armads
|ital-name=Fragore tuono
|ital-mean=Thunder Crash
|por-name=Armads trovão
|por-mean=Thunder Armads
|ch-trad-name={{h|天雷阿爾瑪茲|tiānléi Ā'ěrmǎzī}}
|ch-trad-mean=Thunder Armads
}}
 
==Gallery==
<gallery>
FERK Armads.png|Artwork of Armads from {{title|The Blazing Blade}}.
Is feh armads.png|Armads as it appears in {{title|Heroes}}.
FERK Armads 02.png|Graphic of Armads from {{FE7}}{{'}}s title screen.
Ss fe07 hector wielding armads.png|[[Hector]] wielding Armads in {{FE7}}.
Ss fe13 basilio wielding armads.png|[[Basilio]] wielding Armads in {{title|Awakening}}.
Ss fe17 panette wielding armads.jpg|[[Panette]] wielding Armads in {{title|Engage}}.
</gallery>
 
{{refbar}}
 
{{NavAxe}}
{{Nav6}}
{{Nav6}}
{{NavWeaponFE6}}
{{Nav7}}
{{Nav7}}
{{NavWeaponFE7}}
{{Nav13}}
{{NavWeaponFE13}}
{{NavWeaponFE17}}
{{NavAxeH}}
[[Category:Personal weapons and items]]
[[Category:Bonus damage-dealing weapons and skills]]
[[Category:Axes of Fire Emblem: The Binding Blade]]
[[Category:Axes of Fire Emblem: The Blazing Blade]]
[[Category:Axes of Fire Emblem Awakening]]
[[Category:Axes of Fire Emblem Engage]]