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Thecornerman (talk | contribs) m (Text replacement - "[Cc]hapter (\d+)" to "Chapter $1") |
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{{Chapter Infobox | {{Chapter Infobox | ||
|image=[[File:Cm fe07 H-11.png|200px]] | |image=[[File:Cm fe07 H-11.png|200px]] | ||
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Inside Castle Ostia, a guardsman informs Uther that Hector has been spotted departing from the castle; Uther, however, sends no one to force him back to the palace. Rather, he asks [[Oswin]] to accompany Hector on his journey, which Oswin undertakes. | Inside Castle Ostia, a guardsman informs Uther that Hector has been spotted departing from the castle; Uther, however, sends no one to force him back to the palace. Rather, he asks [[Oswin]] to accompany Hector on his journey, which Oswin undertakes. | ||
==Chapter data== | ==Chapter data== | ||
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|platform=gba | |platform=gba | ||
|item1=Vulnerary | |item1=Vulnerary | ||
|obtain1= | |obtain1=Steal from [[Wire]] | ||
|item2=Vulnerary | |item2=Vulnerary | ||
|obtain2=Dropped by enemy [[ | |obtain2=Dropped by enemy [[Knight]] | ||
|item3=Vulnerary | |item3=Vulnerary | ||
|obtain3=Steal from enemy [[Archer]] | |obtain3=Steal from enemy [[Archer]] | ||
|item4=Lockpick | |item4=Vulnerary | ||
| | |obtain4=Dropped by enemy [[Archer]] | ||
|item5=Lockpick | |||
|obtain5=Steal from enemy [[Thief]]<br><small>(Hard Mode only)</small> | |||
|itemlast=Red Gem | |itemlast=Red Gem | ||
|obtainlast=Open [[chest]] | |obtainlast=Open [[chest]] | ||
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|tab2=Hard | |tab2=Hard | ||
|content1={{ChapUnitHdr|type=Enemy|platform=gba}} | |content1={{ChapUnitHdr|type=Enemy|platform=gba}} | ||
{{ChapUnitCellGBA | |||
|name=[[Wire]] | |||
|class=Knight | |||
|lv=7 | |||
|#=1 | |||
|hp=25 | |||
|str=9 | |||
|skill=6 | |||
|spd=3 | |||
|lck=3 | |||
|def=13 | |||
|res=3 | |||
|con=13 | |||
|mov=4 | |||
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}} | |||
|notes=Does not move. | |||
}} | |||
{{ChapUnitCellGBA | {{ChapUnitCellGBA | ||
|name=Black Fang | |name=Black Fang | ||
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|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary|type=drop}} | |inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary|type=drop}} | ||
|notes=Immediately begins moving unprovoked, even when blocked by terrain. | |notes=Immediately begins moving unprovoked, even when blocked by terrain. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | {{ChapUnitCellGBA | ||
|name=[[Wire]] | |name=[[Wire]] | ||
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|lv=7 | |lv=7 | ||
|#=1 | |#=1 | ||
|hp= | |hp=28~30 | ||
|str= | |str=10~12 | ||
|skill= | |skill=7~8 | ||
|spd=3 | |spd=3~4 | ||
|lck=3 | |lck=3 | ||
|def= | |def=14~15 | ||
|res=3 | |res=3~5 | ||
|con=13 | |con=13 | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}} | |inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}} | ||
|notes=Does not move. | |notes=Does not move. | ||
}} | }} | ||
{{ChapUnitCellGBA | {{ChapUnitCellGBA | ||
|name=Black Fang | |name=Black Fang | ||
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|lv=1 | |lv=1 | ||
|#=1 | |#=1 | ||
|hp=18~ | |hp=18~19 | ||
|str=3~ | |str=3~4 | ||
|skill=2~ | |skill=2~4 | ||
|spd=10~ | |spd=10~12 | ||
|lck=0 | |lck=0 | ||
|def=2~ | |def=2~3 | ||
|res=0~ | |res=0~2 | ||
|con=6 | |con=6 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}} | |inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}} | ||
|notes=Does not move on turn 1, then moves to open the [[chest]] | |notes=Does not move on turn 1, then ignores combat and moves to open doors and the [[chest]]; once all doors and chests are open, moves to escape southwest, and attacks units in range. | ||
|last=y | |last=y | ||
}} | }} | ||
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==Strategy== | ==Strategy== | ||
{{augury|character=none|note=[[Hannah]] will offer her services beginning in [[False Friends|Chapter 14]].}} | {{augury|character=none|note=[[Hannah]] will offer her services beginning in [[False Friends|Chapter 14]].}} | ||
{{strategy}} | {{strategy}} | ||
As there are neither enemy [[thief|thieves]] nor enemies carrying door keys on the map, you're more or less able to control the flow of enemy units in the level by selectively opening doors. The quickest way to clear the chapter is by breaking down the nearest wall and moving westward from the starting position. This also allows you easy access to the [[Red Gem]] in the nearby [[chest]]. Unless [[Matthew]] received a significant experience investment in [[Lyn]]'s tale he will likely be unable to deal any damage to the [[knight]]s in this chapter, and is better off taking out enemy [[archer]]s. [[Hector]]'s [[Wolf Beil]] will make easy work of enemy knights and will have an advantage against the lance-wielding [[soldier]]s. If you find yourself low on HP, you can have Matthew steal a [[vulnerary]] from [[Wire]] or one of the archers. Also remember that you can stand on [[Terrain/Game_Boy_Advance_games#Fire_Emblem:_The_Blazing_Blade|pillar]]s for a defensive bonus, which complements [[Matthew]]'s ability to avoid attacks given his high speed. The boss of the chapter, Wire, will stand his ground, but you are essentially forced to KO him using the Wolf Beil unless you intend to wear out your [[Hand Axe]], which deals minimal damage per turn. | As there are neither enemy [[thief|thieves]] nor enemies carrying door keys on the map, you're more or less able to control the flow of enemy units in the level by selectively opening doors. The quickest way to clear the chapter is by breaking down the nearest wall and moving westward from the starting position. This also allows you easy access to the [[Red Gem]] in the nearby [[chest]]. Unless [[Matthew]] received a significant experience investment in [[Lyn]]'s tale he will likely be unable to deal any damage to the [[knight]]s in this chapter, and is better off taking out enemy [[archer]]s. [[Hector]]'s [[Wolf Beil]] will make easy work of enemy knights and will have an advantage against the lance-wielding [[soldier]]s. If you find yourself low on HP, you can have Matthew steal a [[vulnerary]] from [[Wire]] or one of the archers. Also remember that you can stand on [[Terrain/Game_Boy_Advance_games#Fire_Emblem:_The_Blazing_Blade|pillar]]s for a defensive bonus, which complements [[Matthew]]'s ability to avoid attacks given his high speed. The boss of the chapter, Wire, will stand his ground, but you are essentially forced to KO him using the Wolf Beil unless you intend to wear out your [[Hand Axe]], which deals minimal damage per turn. | ||
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|eng-name=Another Journey | |eng-name=Another Journey | ||
|eng-mean= | |eng-mean= | ||
| | |jpn-name={{h|もう一つの旅立ち|Mōhitotsu no tabidachi}} | ||
| | |jpn-mean=Another Journey | ||
|span-name= | |span-name= | ||
|span-mean= | |span-mean= |