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Another Journey: Difference between revisions

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Text replacement - "[Cc]hapter (\d+)" to "Chapter $1"
m (Text replacement - "[Cc]hapter (\d+)" to "Chapter $1")
 
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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe07 H-11.png|200px]]
|image=[[File:Cm fe07 H-11.png|200px]]
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Inside Castle Ostia, a guardsman informs Uther that Hector has been spotted departing from the castle; Uther, however, sends no one to force him back to the palace. Rather, he asks [[Oswin]] to accompany Hector on his journey, which Oswin undertakes.
Inside Castle Ostia, a guardsman informs Uther that Hector has been spotted departing from the castle; Uther, however, sends no one to force him back to the palace. Rather, he asks [[Oswin]] to accompany Hector on his journey, which Oswin undertakes.
===Beginning log===
"A month has passed since word came of [[Elbert|Marquess Pherae]]'s disappearance. Rumors and speculation run rampant throughout [[Lycia]]. The head of House [[Ostia]], Lord [[Uther]], takes no apparent interest. The marquess's younger brother is considered odd by the populace. He and Marquess Pherae's son, [[Eliwood]], are fast friends. A hot-blooded youth, he cannot ignore his friend's plight. Marquess Ostia's younger brother, [[Hector]]. He would one day be a courageous general, a steel warrior to be feared. The path he chooses will test him to the limits of his strength."


==Chapter data==
==Chapter data==
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|platform=gba
|platform=gba
|item1=Vulnerary
|item1=Vulnerary
|obtain1=Dropped by enemy [[Knight]]
|obtain1=Steal from [[Wire]]
|item2=Vulnerary
|item2=Vulnerary
|obtain2=Dropped by enemy [[Archer]]
|obtain2=Dropped by enemy [[Knight]]
|item3=Vulnerary
|item3=Vulnerary
|obtain3=Steal from enemy [[Archer]]
|obtain3=Steal from enemy [[Archer]]
|item4=Lockpick
|item4=Vulnerary
|obtain4=Steal from enemy [[Thief]]<br><small>(Hard Mode only)</small>
|obtain4=Dropped by enemy [[Archer]]
|item5=Vulnerary
|item5=Lockpick
|obtain5=Steal from [[Wire]]
|obtain5=Steal from enemy [[Thief]]<br><small>(Hard Mode only)</small>
|itemlast=Red Gem
|itemlast=Red Gem
|obtainlast=Open [[chest]]
|obtainlast=Open [[chest]]
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|tab2=Hard
|tab2=Hard
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Wire]]
|class=Knight
|lv=7
|#=1
|hp=25
|str=9
|skill=6
|spd=3
|lck=3
|def=13
|res=3
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}}
|notes=Does not move.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Black Fang
|name=Black Fang
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|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary|type=drop}}
|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked, even when blocked by terrain.
|notes=Immediately begins moving unprovoked, even when blocked by terrain.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Wire]]
|name=[[Wire]]
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|lv=7
|lv=7
|#=1
|#=1
|hp=25
|hp=28~30
|str=9
|str=10~12
|skill=6
|skill=7~8
|spd=3
|spd=3~4
|lck=3
|lck=3
|def=13
|def=14~15
|res=3
|res=3~5
|con=13
|con=13
|mov=4
|mov=4
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}}
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}}
|notes=Does not move.
|notes=Does not move.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Black Fang
|name=Black Fang
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|lv=1
|lv=1
|#=1
|#=1
|hp=18~21
|hp=18~19
|str=3~5
|str=3~4
|skill=2~6
|skill=2~4
|spd=10~13
|spd=10~12
|lck=0
|lck=0
|def=2~4
|def=2~3
|res=0~3
|res=0~2
|con=6
|con=6
|mov=6
|mov=6
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}}
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}}
|notes=Does not move on turn 1, then moves to open the [[chest]] then escape to the southwest.
|notes=Does not move on turn&nbsp;1, then ignores combat and moves to open doors and the [[chest]]; once all doors and chests are open, moves to escape southwest, and attacks units in range.
}}
{{ChapUnitCellGBA
|name=[[Wire]]
|class=Knight
|lv=7
|#=1
|hp=28~30
|str=10~12
|skill=7~8
|spd=3~4
|lck=3
|def=14~15
|res=3~5
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}}
|notes=Does not move.
|last=y
|last=y
}}
}}
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==Strategy==
==Strategy==
{{augury|character=none|note=[[Hannah]] will offer her services beginning in [[False Friends|Chapter 14]].}}
{{augury|character=none|note=[[Hannah]] will offer her services beginning in [[False Friends|Chapter&nbsp;14]].}}
{{strategy}}
{{strategy}}
As there are neither enemy [[thief|thieves]] nor enemies carrying door keys on the map, you're more or less able to control the flow of enemy units in the level by selectively opening doors. The quickest way to clear the chapter is by breaking down the nearest wall and moving westward from the starting position. This also allows you easy access to the [[Red Gem]] in the nearby [[chest]]. Unless [[Matthew]] received a significant experience investment in [[Lyn]]'s tale he will likely be unable to deal any damage to the [[knight]]s in this chapter, and is better off taking out enemy [[archer]]s. [[Hector]]'s [[Wolf Beil]] will make easy work of enemy knights and will have an advantage against the lance-wielding [[soldier]]s. If you find yourself low on HP, you can have Matthew steal a [[vulnerary]] from [[Wire]] or one of the archers. Also remember that you can stand on [[Terrain/Game_Boy_Advance_games#Fire_Emblem:_The_Blazing_Blade|pillar]]s for a defensive bonus, which complements [[Matthew]]'s ability to avoid attacks given his high speed. The boss of the chapter, Wire, will stand his ground, but you are essentially forced to KO him using the Wolf Beil unless you intend to wear out your [[Hand Axe]], which deals minimal damage per turn.
As there are neither enemy [[thief|thieves]] nor enemies carrying door keys on the map, you're more or less able to control the flow of enemy units in the level by selectively opening doors. The quickest way to clear the chapter is by breaking down the nearest wall and moving westward from the starting position. This also allows you easy access to the [[Red Gem]] in the nearby [[chest]]. Unless [[Matthew]] received a significant experience investment in [[Lyn]]'s tale he will likely be unable to deal any damage to the [[knight]]s in this chapter, and is better off taking out enemy [[archer]]s. [[Hector]]'s [[Wolf Beil]] will make easy work of enemy knights and will have an advantage against the lance-wielding [[soldier]]s. If you find yourself low on HP, you can have Matthew steal a [[vulnerary]] from [[Wire]] or one of the archers. Also remember that you can stand on [[Terrain/Game_Boy_Advance_games#Fire_Emblem:_The_Blazing_Blade|pillar]]s for a defensive bonus, which complements [[Matthew]]'s ability to avoid attacks given his high speed. The boss of the chapter, Wire, will stand his ground, but you are essentially forced to KO him using the Wolf Beil unless you intend to wear out your [[Hand Axe]], which deals minimal damage per turn.
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|eng-name=Another Journey
|eng-name=Another Journey
|eng-mean=
|eng-mean=
|jap-name={{h|もう一つの旅立ち|Mōhitotsu no tabidachi}}
|jpn-name={{h|もう一つの旅立ち|Mōhitotsu no tabidachi}}
|jap-mean=Another Journey
|jpn-mean=Another Journey
|span-name=
|span-name=
|span-mean=
|span-mean=