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{{Chapter Infobox | {{Chapter Infobox | ||
|title=An Inevitable Encounter | |title=An Inevitable Encounter<br>A Skirmish at Dawn | ||
|image=[[File:Cm fe16 prologue.png|200px]] | |image=[[File:Cm fe16 prologue.png|200px]] | ||
|location=[[Remire Village]] | |location=[[Remire Village]] | ||
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|boss=[[Kostas]] | |boss=[[Kostas]] | ||
}} | }} | ||
{{Quote|Please forgive our intrusion. We wouldn't bother you were the situation not dire. We're being pursued by a group of bandits. I can only hope that you will be so kind as to lend your support.|[[Dimitri]]}} | {{Quote|Please forgive our intrusion. We wouldn't bother you were the situation not dire. We're being pursued by a group of bandits. I can only hope that you will be so kind as to lend your support.|[[Dimitri]]}} | ||
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==Plot== | ==Plot== | ||
{{main|An Inevitable Encounter/Script}} | {{main|An Inevitable Encounter/Script}} | ||
In | In Imperial Year 91, the divine [[Seiros]] engages the Liberation King [[Nemesis]] in battle and slays him, avenging an incident at the Red Canyon. Approximately one millennium later in 1180, a person named [[Byleth]] has a dream of the battle and of a mysterious girl. Afterwards, they are woken up by their father [[Jeralt]]. The nobles [[Edelgard]], [[Dimitri]], and [[Claude]] appear and explain that bandits have attacked them while they were resting at camp. Jeralt agrees to protect them, and he and Byleth ride out. With Jeralt's guidance, the four rout the bandits and injure their leader [[Kostas]]. | ||
As the battle ends, Kostas | As the battle ends, Kostas attacks Edelgard, but Byleth sacrifices themselves to protect her. They have another vision of the girl, who scolds them for being so reckless, introduces herself as [[Sothis]], and grants them the ability to rewind time with [[Divine Pulse]]. Byleth redoes the past several seconds and this time counters Kostas's strike and drives him off. The group is then reinforced by the [[Knights of Seiros]] led by [[Alois]]. Alois recognizes Jeralt and reveals that he was once the respected captain of the Knights of Seiros who vanished approximately 20 years ago; he browbeats Jeralt into returning to [[Garreg Mach Monastery]] with him and invites Byleth to accompany them. The three lords thank Byleth for their actions and offer Byleth a position with their respective homelands. | ||
===Unused | ===Unused beginning log=== | ||
In Remire Village, three youths pursued by bandits solicit aid from Jeralt and his mercenaries. Together, you help them fight off their pursuers and defend the village. | In Remire Village, three youths pursued by bandits solicit aid from Jeralt and his mercenaries. Together, you help them fight off their pursuers and defend the village. | ||
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==Strategy== | ==Strategy== | ||
{{Strategy}} | {{Strategy}} | ||
Every player unit is capable of wielding every weapon, and Claude's [[Iron Bow]] can be traded multiple times to allow for multiple attacks that the enemy cannot retaliate against; however, units only have a [[combat art]] tied to the weapon they start with, notably [[Dimitri]] is the only unit with [[Tempest Lance]]. Dimitri with Tempest Lance is capable of one-shotting every enemy but [[Kostas]] on every difficulty; [[Byleth]] with [[Wrath Strike]] and [[Edelgard]] with [[Smash]] can one-shot every enemy but Kostas on Normal and Hard. Enemies on Normal and Hard cannot double any units, but the [[sword]]-wielding enemies on Maddening can double a unit wielding the [[Iron Axe]] or [[Iron Lance]]. On every difficulty, without healing, and from full [[HP]], Byleth and Claude can survive four attacks from the sword-wielding Thieves, while Edelgard and Dimtri can survive five; Byleth, Edelgard, and Claude can survive two attacks from the axe-wielding Thieves, while Dimitri can survive three—Edelgard can also survive three attacks from the west-most axe-wielding Thief; and Byleth and Claude can survive one attack from Kostas, while Edelgard and Dimitri can survive two. | |||
Edelgard can safely provoke the western enemies into moving from the forest south of the rock, which she can reach after two full turns of movement; Dimitri can provoke the enemies present only on Maddening from the forest north of him, requiring the same movement. However, provoking both groups at once will require at least one unit to survive at least one additional round of combat, as there are four units but five enemies, and no enemy can be defeated on enemy phase; enemies will prefer to attack the unit with the bow as they cannot retaliate, however, equipping the Iron Bow raises every unit's [[attack speed]] to the point where they will not be doubled. Kostas can be defeated after two attacks using combat arts from any unit other than Claude; moving units east as they fight enemies will allow at least two to reach and defeat Kostats the turn after he moves. | |||
If a route is already planned to be chosen, it may be beneficial to prioritize giving kills to Byleth and that particular lord; additionally, as the two lords whose routes are not picked will leave the party, trading their inventories to Byleth and the chosen lord may also be beneficial. If there is no plan for a route, items and experience can be given to Byleth. | |||
==Trivia== | ==Trivia== | ||
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{{Names | {{Names | ||
|eng-name=An Inevitable Encounter | |eng-name=An Inevitable Encounter | ||
|jap-name={{ | |jap-name={{h|必然の出会い|Hitsuzen no deai}} | ||
|jap-mean=Inevitable Encounter | |jap-mean=Inevitable Encounter | ||
|span-name=Un encuentro inevitable | |span-name=Un encuentro inevitable | ||
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|ital-name=Un incontro inevitabile | |ital-name=Un incontro inevitabile | ||
|ital-mean=An inevitable encounter | |ital-mean=An inevitable encounter | ||
|kor-name={{ | |kor-name={{h|필연의 만남|Piryeonui mannam}} | ||
|kor-mean=An inevitable encounter | |kor-mean=An inevitable encounter | ||
|ch-simp-name={{ | |ch-simp-name={{h|必然的相遇|bìrán de xiāngyù}} | ||
|ch-simp-mean=An inevitable encounter | |ch-simp-mean=An inevitable encounter | ||
|ch-trad-name={{ | |ch-trad-name={{h|必然的相遇|bìrán de xiāngyù}} | ||
|ch-trad-mean=An inevitable encounter | |ch-trad-mean=An inevitable encounter | ||
}} | }} | ||
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{{Names | {{Names | ||
|eng-name=A Skirmish at Dawn | |eng-name=A Skirmish at Dawn | ||
|jap-name={{ | |jap-name={{h|夜明けの遭遇戦|Yoake no sōgū-sen}} | ||
|jap-mean=Battle at Dawn | |jap-mean=Battle at Dawn | ||
|span-name=Escaramuza al alba | |span-name=Escaramuza al alba | ||
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|ital-name=Scaramuccia all'alba | |ital-name=Scaramuccia all'alba | ||
|ital-mean=Skirmish at dawn | |ital-mean=Skirmish at dawn | ||
|kor-name={{ | |kor-name={{h|새벽녘의 조우전|Saebyeongnyeokkui joujeon}} | ||
|kor-mean=Encounter at dawn | |kor-mean=Encounter at dawn | ||
|ch-simp-name={{ | |ch-simp-name={{h|黎明遭遇战|límíng zāoyù zhàn}} | ||
|ch-simp-mean=Dawn battle | |ch-simp-mean=Dawn battle | ||
|ch-trad-name={{ | |ch-trad-name={{h|黎明遭遇戰|límíng zāoyù zhàn}} | ||
|ch-trad-mean=Dawn battle | |ch-trad-mean=Dawn battle | ||
}} | }} |