129,904
edits
Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
m (Text replacement - "\{\{FE(.*)\}\}'" to "{{FE$1}}{{'}}") |
|||
Line 380: | Line 380: | ||
* {{FE8}} was the first game to give all [[boss]]es an affinity, {{FE6}} and {{FE7}}, the two previous games with affinities, did not give all bosses the attribute. | * {{FE8}} was the first game to give all [[boss]]es an affinity, {{FE6}} and {{FE7}}, the two previous games with affinities, did not give all bosses the attribute. | ||
**Additionally, all [[monster]]s in ''The Sacred Stones'' have the [[dark (affinity)|dark affinity]]. | **Additionally, all [[monster]]s in ''The Sacred Stones'' have the [[dark (affinity)|dark affinity]]. | ||
*{{FE7}}{{'}}s support viewer calls affinities by the abbreviation "ATL" (presumably intended to be short for "attribute"); this seems to have been a mix-up of R and L, which occurs occasionally in Japanese materials (for example, {{FE3}} abbreviates [[critical rate]] as "CLT" in battle). This hiccup remains in the English <!--(US, did the EU localization fix it?)-->localization. This minor error was fixed in {{FE8}}'s support viewer, which uses the abbreviation "AFFIN" in Japanese and English releases instead. | *{{FE7}}{{'}}s support viewer calls affinities by the abbreviation "ATL" (presumably intended to be short for "attribute"); this seems to have been a mix-up of R and L, which occurs occasionally in Japanese materials (for example, {{FE3}} abbreviates [[critical rate]] as "CLT" in battle). This hiccup remains in the English <!--(US, did the EU localization fix it?)-->localization. This minor error was fixed in {{FE8}}{{'}}s support viewer, which uses the abbreviation "AFFIN" in Japanese and English releases instead. | ||
{{clear}} | {{clear}} | ||