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* {{FE8}} was the first game to give all [[boss]]es an affinity, {{FE6}} and {{FE7}}, the two previous games with affinities, did not give all bosses the attribute. | * {{FE8}} was the first game to give all [[boss]]es an affinity, {{FE6}} and {{FE7}}, the two previous games with affinities, did not give all bosses the attribute. | ||
**Additionally, all [[monster]]s in ''The Sacred Stones'' have the [[dark (affinity)|dark affinity]]. | **Additionally, all [[monster]]s in ''The Sacred Stones'' have the [[dark (affinity)|dark affinity]]. | ||
*{{FE7}}{{'}}s support viewer calls affinities by the abbreviation "ATL" (presumably intended to be short for "attribute") | *{{FE7}}{{'}}s support viewer calls affinities by the abbreviation "ATL" (presumably intended to be short for "attribute"); this seems to have been a mix-up of R and L, which occurs occasionally in Japanese materials (for example, {{FE3}} abbreviates [[critical rate]] as "CLT" in battle). This hiccup remains in the English <!--(US, did the EU localization fix it?)-->localization. This minor error was fixed in {{FE8}}'s support viewer, which uses the abbreviation "AFFIN" in Japanese and English releases instead. | ||
{{clear}} | {{clear}} | ||