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A Man for Flowers: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Text replacement - "[Cc]hapter (\d+)" to "Chapter $1"
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{{Chapter Infobox
{{Chapter Infobox
|image=
|image=
|game={{FE13}}
|location=Great Gate
|location=Great Gate
|new units=[[Inigo]]
|new units=[[Inigo]]
|boss=[[Jamil (Awakening)|Jamil]]
|boss=[[Jamil (Awakening)|Jamil]]
}}
}}
{{Quote|I am Inigo, Lucina's younger brother and a crown prince of Ylisse myself. If you need further proof, I bear a Brand in the opposite eye as Lucina.|Inigo, should he be Chrom's son and talk to Chrom}}


'''A Man for Flowers''' is the sixth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing [[Of Sacred Blood|chapter 13]] and have [[Olivia]] [[Love#Awakening|married]]. Reaching this chapter has additional requirements; the player must either clear [[Flames on the Blue|chapter 14]] or unlock [[Disowned by Time|paralogue 12]].
{{Quote|Indeed. How does Inigo have your ring when there is only one in all the world? Unless it IS your ring and I brought it back from the future!|Inigo, to Olivia}}


In this chapter, the [[Shepherds (group)|Shepherds]] come across a bandit keep being defended by a [[Inigo|flirtatious wannabe male dancer]], helping him in the process. As it turns out, the man happens to be the son of a [[Olivia|dancer already in the Shepherds' company]].
'''A Man for Flowers''' (Japanese: {{hl|花の似合う男|Hana no niauotoko}} ''Man whom flowers suit'') is the sixth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after clearing [[Of Sacred Blood|Chapter 13]] and once [[Olivia]] is [[Love#Awakening|married]]. Reaching this chapter has additional requirements; the player must either clear [[Flames on the Blue|Chapter 14]] or unlock [[Disowned by Time|Paralogue 12]].
 
In this chapter, the [[Shepherds (group)|Shepherds]] come across a bandit keep being defended by [[Inigo]], who happens to be the son of [[Olivia]].


==Plot==
==Plot==
{{main|A Man for Flowers/Script}}
{{main|A Man for Flowers/Script}}
Having arrived at a somewhat mountainous area in far northeastern [[Valm]], we see [[Robin]] out of breath, wondering why mountains have to be so steep, to which [[Olivia]] offers him/her some water. Robin calls Olivia a lifesaver, but Olivia says she could hardly be called that--she mostly just flails around and pretends to [[dance]]; Olivia then says she's started looking for [[Reclass|new ways to be useful]]. Robin tells Olivia her dancing is spectacular, it never fails to pick him/her up; Olivia says she dances like a ham someone rolled down the stairs, and just thinking of people watching her makes her cringe. [[Chrom]] cuts in and reveals that they're near the bandit's camp; the bandits have ravaged surrounding towns with impunity for too long, something that ends today, to which Robin agrees.
While climbing mountain, [[Robin]] and Olivia converse; Olivia doubts her usefulness, but Robin assures her that her dancing is greatly helpful. [[Chrom]] then informs Robin that they are nearing a bandits; camp, and will begin battle soon. Near the bandits' camp, [[Inigo]] kills a bandit in defense of a woman from a nearby village; he assures her he will be fine, and urges her to return to town for her safety. As the battle begins, Chrom notices Inigo fighting the bandits alone, and moves to aid him.
 
We cut over to one of the bandits and a man named [[Inigo]], the latter telling the former it's not his lucky day before proceeding to kill the brigand. Inigo proceeds to tell a woman it's all safe now, telling her that the crying part is over and to give him a smile, and perhaps a wink if a fellow could be greedy. The woman tries to reveal that the bandit Inigo just killed has something; Inigo continues her sentence saying he has dozens of friends who will be terribly cross with him, and tells her not to worry, he'll mop up the bandits and be back in time for tea. The woman tries to talk Inigo out of it, saying the bandits would kill him; Inigo says he'd never let anything ruin his face, and that the woman surely wants the bandits gone as well so her people can rebuild in peace. As the woman agrees, Inigo tells her to stop frowning--a smile like hers is not a treasure to be locked in a king's dungeons, and he'll meet her in town once he's sorted out the bandits, that they could discuss his reward then. [[Battle preparations]] take place at this point.
 
Once preparations are complete, Chrom reveals that the bandits' hold is just ahead, and is about to reveal its status when he notices Inigo fighting the bandits alone, asking the [[Shepherds (group)|Shepherds]] to lend a hand. The battle begins at this point.
 
Inigo can be spoken to with either Chrom or Olivia, and if spoken to with Chrom, can initiate one of two different conversations depending on whether or not he is Inigo's father. If Olivia speaks with Inigo, Olivia will ask him if he's all right; after two surprised reactions from Inigo and then Olivia, she asks what's wrong, to which Inigo reveals she surprised him and Olivia saying they're even on that count. Inigo says he shouldn't have shouted, then asks if they can start over, saying Olivia's beauty caught him off guard; Olivia says she doesn't know how to reply to that, with Inigo asking Olivia not look at him so intently, that it makes him terribly bashful. As Inigo leaves the scene, Olivia begs him not to go; once he's gone, Olivia reveals Inigo stole her line, yet finds it weird she didn't have a problem talking to him and his shyness might have countered her own. Both of Inigo's conversations with Chrom begin with Chrom asking Inigo if he's all right, followed by Inigo telling him it takes quite a bit to wound a rogue as charming as him; Inigo then asks Chrom who he is, assuming he's not an enemy, followed by Chrom introducing himself and revealing that he and the Shepherds have also come to deal with the bandits, a purpose they share. As Inigo repeats Chrom's name, it is at this point the conversations diverge. If Chrom is not Inigo's father, Inigo will start to ask if he's [[Lucina]]'s father, but can't quite complete the question, with Chrom asking Inigo what he was trying to say; after some awkward moments, Inigo asks Chrom not to stare at him the way he's doing, he gets terribly shy, with Chrom replying that Inigo's the one staring at him and asking why Inigo's line felt familiar. Inigo reveals that they share a common foe and is grateful for help, asking Chrom if he can trust him to help defend the place; Chrom asks Inigo what he's planning, with Inigo revealing he plans to crush the rascals who make trouble for the village and, once they're sorted, have tea with a beauty of the fields. Inigo says he's on his way, and appears to ask the woman from earlier to put the tea kettle on, that he won't be long now; Chrom says Inigo's nothing if not eager. If Chrom is Inigo's father, Inigo will bring up this point, Chrom expressing surprise at the fact that Inigo is also his child; Inigo will ask if Chrom has already met Lucina, and Chrom reveals that Lucina is with the Shepherds as they speak. Inigo reveals that Lucina was so terribly eager to see Chrom, then asks Chrom to forgive him as he still hasn't introduced himself; in this case, he introduces himself as Lucina's younger brother and himself a crown prince of [[Ylisse]], and if Chrom seeks further proof, his [[Brand]] is in the opposite eye compared to Lucina's. Chrom notices the Brand, with Inigo asking him to stop staring as he gets a little bashful, to which Chrom apologizes; Inigo tells Chrom it's back into the fray, then off to tea with a farm girl--and perhaps a little bit more, asking Chrom not to wait up. Chrom appears agitated as to how he raised a philanderer, but that Inigo is content enough and says he's pleasantly surprised to have a son. All three conversations converge at the point where Inigo says five kills should be enough to impress a simple village girl, although six might earn him a sweet kiss, something that does seem tempting; the player can now control Inigo at this point.


Once the battle ends, Chrom reveals that is the last of the bandits, the hold has been reclaimed; [[Frederick]] reveals that the villagers will sleep better thanks to the Shepherds' good work. Should Inigo have gotten at least one kill, the village woman says she can't begin to thank Chrom, but Chrom reveals Inigo did most of the heavy lifting; the woman reveals Inigo is brave and she says she wishes she could have been there to witness it, and to accept some gifts from the villagers. Chrom will then tell the woman that, if bandits ever trouble again, simply call the Shepherds and they'll come running--rebuilding a town may be hard work, but these villagers will be just fine.
If Chrom talks to Inigo and is not his father, Chrom offers to help and offers his name; Inigo recognizes it, and begins to act shyly. Inigo thanks Chrom for his help, and informs Chrom that he will put down the rebels then see a village girl for a date. If Chrom is Inigo's father, Inigo reveals himself to be Chrom's son upon hearing Chrom's name, and shows his Brand in his right eye. Inigo then says he will return to battle then have a date, then leaves. If Olivia talks to Inigo, they startle each other; Inigo asks her to not stare at him and leaves, and Olivia notes to herself that he does not make her feel shy.


We cut to inside the fort, where Olivia and Inigo have gathered; Inigo asks Olivia if she has a moment, with Olivia trying to ask why then asking Inigo how he knew her name, Inigo saying a little bird tweeted it out. Inigo continues to have difficulty talking, and remarks that talking with Olivia is harder than with other girls he's met, and says it would be quickest to show her something; Inigo takes out Olivia's ring, much to Olivia's surprise since she's wearing it herself. Olivia tries to ask how Inigo came across it; Inigo asks how he could be carrying Olivia's ring, which she's still wearing, when there's only supposed to be one of it in the world--unless it happens to be the same ring and he brought it with him from the future. Olivia asks if Inigo came the same way Lucina did, to which Inigo confirms; Inigo says he knew his mother was a dancer, and he's been scouring the land for all the dancers he could find, not the worst job in the world. Inigo says he's finally found his mother, and his dancing is all the better for it; Olivia asks Inigo if he actually dances, to which Inigo says he sort of does and he tries his best, yet some people don't appreciate male dancers--not that he cares, he's content to shaking his hips for the ladies. Olivia says she thinks Inigo's dancing is wonderful and says she'd love to watch him dance sometime; Inigo says it's impossible, he'd be far too embarrased for that, and he'd rather watch Olivia dance--to which Olivia says she couldn't possibly do so, Inigo saying he's even shyer than Olivia is, Olivia claiming otherwise. After a brief exchange of silence, Chrom comes onto the scene and asks that they stop--he's the one becoming embarrased!
After the battle, if Inigo killed at least one bandit, the village girl from before will present Chrom a reward for protecting them. Regardless of Inigo's kill count, he will present Olivia with his copy of her wedding ring to prove that he is her son from the future; he states that he spent his time looking for her by looking for dancers. Inigo reveals that he can dance, but both he and Olivia feel to shy to dance in front of each other. Later, when Inigo intends to visit the village girl for tea, Chrom informs him that the army is leaving, and Inigo goes with them.
 
As teatime arrives, Chrom tells Inigo that the Shepherds are leaving; Inigo is surprised to hear this, to which Chrom tells him war is hell, he should either come with the Shepherds or get left behind. Inigo says he's coming, supposing there'll be more buttercups blooming along the road ahead.


==Chapter data==
==Chapter data==
Line 35: Line 27:
|tab3=Lunatic
|tab3=Lunatic
|content1={{ChapData
|content1={{ChapData
|victory=Rout the enemy.
|victory=Rout the enemy
|defeat=Chrom or Robin die.
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{hover|+1|Once Inigo is recruited}}
|ally=1–13{{h|+1|Upon Inigo being recruited}}
|other=1{{hover|-1|Once Inigo is recruited}}
|other=1{{h|−1|Upon Inigo being recruited}}
|enemy=27
|enemy=27
|map=[[File:Cm fe13 6x.png]]
|col=30
|row=26
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Rout the enemy.
|victory=Rout the enemy
|defeat=Chrom or Robin die.
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{hover|+1|Once Inigo is recruited}}
|ally=1–13{{h|+1|Upon Inigo being recruited}}
|other=1{{hover|-1|Once Inigo is recruited}}
|other=1{{h|−1|Upon Inigo being recruited}}
|enemy=32
|enemy=32
|map=[[File:Cm fe13 6x h.png]]
|col=30
|row=26
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Rout the enemy.
|victory=Rout the enemy
|defeat=Chrom or Robin die.
|defeat=[[Chrom]] or [[Robin]] dies
|ally=13{{hover|+1|Once Inigo is recruited}}
|ally=1–13{{h|+1|Upon Inigo being recruited}}
|other=1{{hover|-1|Once Inigo is recruited}}
|other=1{{h|−1|Upon Inigo being recruited}}
|enemy=38
|enemy=38
|map=[[File:Cm fe13 6x l.png]]
|col=30
|row=26
}}
}}
}}
}}
The chapter's map is 30 columns by 26 rows.


===Character data===
===Character data===
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Inigo
|name=Inigo
Line 69: Line 68:
|HP=Varies
|HP=Varies
|lv=10
|lv=10
|recruitment method=[[NPC]], speak to with [[Chrom]] or [[Olivia]]
|inventory={{Item|13|Killing Edge}}<br>{{Item|13|Concoction}}
|recruitment method=[[NPC]], talk to with [[Chrom]] or [[Olivia]]
}}
}}
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
|forced1=chrom l
|return1=chrom l
|forced1article=Chrom  
|return1article=Chrom  
|return1=robin {{#var:A}}
|return2=avatar {{#switch:{{#var:A}}|male=m|female=f}}-default
|return1article=Robin
|return2article=Robin
|return2=lissa
|return3=lissa
|return3=frederick
|return4=frederick
|return4=sully
|return5=sully
|return5=virion
|return6=virion
|return6=stahl
|return7=stahl
|return7=vaike
|return8=vaike
|return8=miriel
|return9=miriel
|return9=sumia
|return10=sumia
|return10=kellam
|return11=kellam
|return11=lon'qu
|return12=lon'qu
|return12=ricken
|return13=ricken
|return13=maribelle
|return14=maribelle
|return14=panne
|return15=panne
|return15=gaius
|return16=gaius
|return16=cordelia
|return17=cordelia
|return17=gregor
|return18=gregor
|return18=nowi
|return19=nowi
|return19=libra
|return20=libra
|return20=tharja
|return21=tharja
|return21=olivia
|return22=olivia
|return22=cherche
|return23=cherche
|return23=henry
|return24=henry
|return24=lucina
|return25=lucina
}}
}}
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>


===Item data===
===Item data===
{{ChapItems|platform=3ds01|item1=Door Key
{{ChapItems|platform=3ds01
|obtain1=Dropped by an enemy [[General]]
|item1=Master Seal
|-
|obtain1=Dropped by [[Jamil (Awakening)|Jamil]]
|item2=Master Seal
|item2=Door Key
|obtain2=Dropped by [[Jamil (Awakening)|Jamil]]
|obtain2=Dropped by enemy [[General]]
|-
|item3=Elixir
|item3=Elixir
|obtain3=At chapter's end, if [[Inigo]] got at least one kill
|obtain3=At chapter's end, if [[Inigo]] got at least one kill
|-
|item4=Killing Edge
|item4=Killing Edge
|obtain4=At chapter's end, if Inigo got at least two kills
|obtain4=At chapter's end, if [[Inigo]] got at least two kills
|-
|item5=Speedwing
|item5=Speedwing
|obtain5=At chapter's end, if Inigo got at least three kills
|obtain5=At chapter's end, if [[Inigo]] got at least three kills
|-
|item6=Bullion (M)
|item6=Bullion (M)
|item6image=bullion medium
|item6image=bullion medium
|item6article=Bullion
|item6article=Bullion
|obtain6=At chapter's end, if Inigo got at least four kills
|obtain6=At chapter's end, if [[Inigo]] got at least four kills
|-
|itemlast=Hammerne
|itemlast=Hammerne
|obtainlast=At chapter's end, if Inigo got at least five kills
|obtainlast=At chapter's end, if [[Inigo]] got at least five kills
}}
}}


Line 163: Line 157:


===[[Event tile]]s===
===[[Event tile]]s===
*Column 23, row 16: In [[Terrain#Woods|woods]] northeast of [[Inigo]]'s starting position
*Column 23, row 16: In [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|woods]] northeast of [[Inigo]]'s starting position
*Column 9, row 13: Adjacent to both a [[door]] and a [[General]] that drops a [[Door Key]]
*Column 9, row 13: Adjacent to both a door and a [[General]] that drops a [[Door Key]]


===Enemy data===
===Enemy data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Tab
{{Tab
|width=100%
|width=100%
Line 172: Line 167:
|tab2=Hard
|tab2=Hard
|tab3=Lunatic(+)
|tab3=Lunatic(+)
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|platform=3ds01
{{ChapUnitCellFE13
|name1=Ruffian
|name=[[Jamil (Awakening)|Jamil]]
|class1=Dark Flier
|class=Assassin
|lv1=8
|lv=15
|#1=2
|#=1
|inventory1={{Item|13|Arcwind}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0-1 skill(s) at random</small>
|hp=50
|-
|str=24
|name2=Ruffian
|mag=0
|class2=Griffon Rider
|skill=30
|lv2=8
|spd=27
|#2=3
|lck=15
|inventory2={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0-1 skill(s) at random</small>
|def=14
|-
|res=8
|name3=Ruffian
|mov=6
|class3=Dark Flier
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|Avoid +10}}
|lv3=8
|notes=Only moves to attack units in range.
|#3=2
}}
|inventory3={{Item|13|Arcfire}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0-1 skill(s) at random</small>
{{ChapUnitCellFE13
|-
|name=Ruffian
|name4=Ruffian
|class=Dark Flier
|class4=Dark Flier
|lv=8
|lv4=8
|#=2
|#4=1
|hp=38~39
|inventory4={{Item|13|Arcthunder}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0-1 skill(s) at random</small>
|str=11~12
|-
|mag=16~17
|name5=Ruffian
|skill=18~19
|class5=Griffon Rider
|spd=20~21
|lv5=8
|lck=19~20
|#5=2
|def=11~12
|inventory5={{Item|13|Tomahawk}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0-1 skill(s) at random</small>
|res=20~21
|-
|mov=8
|name6=Ruffian
|inventory={{Item|13|Arcwind}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0–1 skill(s) at random</small>
|class6=Sorcerer
|notes=Immediately begins moving unprovoked.
|lv6=8
}}
|#6=2
{{ChapUnitCellFE13
|inventory6={{Item|13|Ruin}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|name=Ruffian
|-
|class=Griffon Rider
|name7=Ruffian
|lv=8
|class7=Assassin
|#=3
|lv7=8
|hp=45~46
|#7=4
|str=19~20
|inventory7={{Item|13|Silver Bow}} • {{Item|13|Silver Sword}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0-1 skill(s) at random</small>
|mag=0
|-
|skill=20~21
|name8=Ruffian
|spd=19~20
|class8=Assassin
|lck=15~16
|lv8=8
|def=15~16
|#8=2
|res=6~7
|inventory8={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0-1 skill(s) at random</small>
|mov=8
|-
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small>
|name9=Ruffian
|notes=Immediately begins moving unprovoked.
|class9=General
}}
|lv9=8
{{ChapUnitCellFE13
|#9=2
|name=Ruffian
|inventory9={{Item|13|Spear}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0-1 skill(s) at random</small>
|class=Dark Flier
|-
|lv=8
|name10=Ruffian
|#=2
|class10=Sorcerer
|hp=38~39
|lv10=8
|str=11~12
|#10=1
|mag=16~17
|inventory10={{Item|13|Nosferatu}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|skill=18~19
|-
|spd=20~21
|name11=Ruffian
|lck=19~20
|class11=General
|def=11~12
|lv11=8
|res=20~21
|#11=1
|mov=8
|inventory11={{Item|13|Silver Lance}} • {{Item|13|Defense +2}} {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0–1 skill(s) at random</small>
|-
|notes=Immediately begins moving unprovoked.
|name12=Ruffian
}}
|class12=Sorcerer
{{ChapUnitCellFE13
|lv12=8
|name=Ruffian
|#12=1
|class=Dark Flier
|inventory12={{Item|13|Waste}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|lv=8
|-
|#=1
|name13=Ruffian
|hp=38~39
|class13=General
|str=11~12
|lv13=8
|mag=16~17
|#13=1
|skill=18~19
|inventory13={{Item|13|Tomahawk}}<br>{{Item|13|Defense +2}} {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0-1 skill(s) at random</small>
|spd=20~21
|-
|lck=19~20
|name14=Ruffian
|def=11~12
|class14=Sorcerer
|res=20~21
|lv14=8
|mov=8
|#14=1
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0–1 skill(s) at random</small>
|inventory14={{Item|13|Arcfire}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|-
}}
|name15=Ruffian
{{ChapUnitCellFE13
|class15=General
|name=Ruffian
|lv15=8
|class=Griffon Rider
|#15=1
|lv=8
|inventory15={{Item|13|Silver Lance}}<br>{{Item|13|Defense +2}} {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0-1 skill(s) at random</small>
|#=2
|-
|hp=45~46
|nameb=[[Jamil (Awakening)|Jamil]]
|str=19~20
|classb=Assassin
|mag=0
|lvb=15
|skill=20~21
|inventoryb={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}} {{Item|13|Master Seal|type=drop}}<br>{{Item|13|Avoid +10}}
|spd=19~20
|lck=15~16
|def=15~16
|res=6~7
|mov=8
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sorcerer
|lv=8
|#=2
|hp=46~47
|str=2
|mag=17~18
|skill=11~12
|spd=11~12
|lck=10~11
|def=15~16
|res=16~17
|mov=6
|inventory={{Item|13|Ruin}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northern one begins moving if an [[Assassin]] in the same row, or a [[General]] or Assassin in the furthest southern row of the fortress is provoked.<br>• The southern one only moves to attack units in range.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Assassin
|lv=8
|#=4
|hp=41~42
|str=20~21
|mag=0
|skill=27
|spd=25
|lck=11~12
|def=11~12
|res=4~5
|mov=6
|inventory={{Item|13|Silver Bow}} • {{Item|13|Silver Sword}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The furthest northern one and the furthest southern one both begin moving if either of them, the [[Sorcerer]] or Assassin in the furthest northern row of the fortress, or a [[General]] or Assassin from the furthest southern row of the fortress is provoked.<br>• The center-northern one only moves to attack units in range.<br>• The center-southern one begins moving if the General or Assassin in the same row is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Assassin
|lv=8
|#=2
|hp=41~42
|str=20~21
|mag=0
|skill=27
|spd=25
|lck=11~12
|def=11~12
|res=4~5
|mov=6
|inventory={{Item|13|Silver Sword}} • {{Item|13|Silver Bow}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northern one begins moving if the [[Sorcerer]] or Assassin in the same row, or a [[General]] or Assassin in the furthest southern row of the fortress is provoked.<br>• The southern one begins moving if the General or Assassin in the same row is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=General
|lv=8
|#=2
|hp=54
|str=25
|mag=0
|skill=17~18
|spd=10~11
|lck=14~15
|def=24~25
|res=9~10
|mov=5
|inventory={{Item|13|Spear}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The northern one only moves to attack units in range.<br>• The southern one begins moving if the General or [[Assassin]] in the same row, or a [[Sorcerer]] or Assassin in the furthest northern row of the fortress is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sorcerer
|lv=8
|#=1
|hp=46~47
|str=2
|mag=17~18
|skill=11~12
|spd=11~12
|lck=10~11
|def=15~16
|res=16~17
|mov=6
|inventory={{Item|13|Nosferatu}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Only moves to attack units in range.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=General
|lv=8
|#=1
|hp=54
|str=25
|mag=0
|skill=17~18
|spd=10~11
|lck=14~15
|def=24~25
|res=9~10
|mov=5
|inventory={{Item|13|Silver Lance}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if an [[Assassin]] in the same row is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sorcerer
|lv=8
|#=1
|hp=46~47
|str=2
|mag=17~18
|skill=11~12
|spd=11~12
|lck=10~11
|def=15~16
|res=16~17
|mov=6
|inventory={{Item|13|Waste}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Only moves to attack units in range.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=General
|lv=8
|#=1
|hp=54
|str=25
|mag=0
|skill=17~18
|spd=10~11
|lck=14~15
|def=24~25
|res=9~10
|mov=5
|inventory={{Item|13|Tomahawk}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Only moves to attack units in range.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sorcerer
|lv=8
|#=1
|hp=46~47
|str=2
|mag=17~18
|skill=11~12
|spd=11~12
|lck=10~11
|def=15~16
|res=16~17
|mov=6
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Only moves to attack units in range.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=General
|lv=8
|#=1
|hp=54
|str=25
|mag=0
|skill=17~18
|spd=10~11
|lck=14~15
|def=24~25
|res=9~10
|mov=5
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} {{Item|13|Rally Defense}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Begins moving if the [[Assassin]] or General in the same row, or a [[Sorcerer]] or Assassin in the furthest northern row of the fortress is provoked.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Jamil (Awakening)|Jamil]]
|class=Assassin
|lv=15
|#=1
|hp=57
|str=28
|mag=0
|skill=35
|spd=32
|lck=18
|def=16
|res=9
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|Avoid +10}} • {{Item|13|Pass}}
|notes=Only moves to attack units in range.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Dark Flier
|lv=8
|#=2
|hp=45~46
|str=13~14
|mag=19~20
|skill=22
|spd=24~25
|lck=24~25
|def=13~14
|res=24~25
|mov=8
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|14 Mt, 95 Hit}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Griffon Rider
|lv=8
|#=4
|hp=53~54
|str=23
|mag=0
|skill=24
|spd=23
|lck=19
|def=18~19
|res=8~9
|mov=8
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|19 Mt, 75 Hit}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Lancebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Dark Flier
|lv=8
|#=2
|hp=45~46
|str=13~14
|mag=19~20
|skill=22
|spd=24~25
|lck=24~25
|def=13~14
|res=24~25
|mov=8
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Dark Flier
|lv=8
|#=2
|hp=45~46
|str=13~14
|mag=19~20
|skill=22
|spd=24~25
|lck=24~25
|def=13~14
|res=24~25
|mov=8
|inventory={{Item|13|Thoron|type=forged}}{{h|*|18 Mt, 75 Hit}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Griffon Rider
|lv=8
|#=2
|hp=53~54
|str=23
|mag=0
|skill=24
|spd=23
|lck=19
|def=18~19
|res=8~9
|mov=8
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Lancebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sorcerer
|lv=8
|#=2
|hp=54~55
|str=2
|mag=21
|skill=14~15
|spd=14~15
|lck=13~14
|def=18~19
|res=19~20
|mov=6
|inventory={{Item|13|Ruin|type=forged}}{{h|*|8 Mt, 70 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The northern one begins moving if an [[Assassin]] in the same row, a [[General]] or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.<br>• The southern one begins moving if the Assassin, General, or Sorcerer in the same row is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Assassin
|lv=8
|#=4
|hp=49
|str=24
|mag=0
|skill=31~32
|spd=29~30
|lck=14~15
|def=13~14
|res=6~7
|mov=6
|inventory={{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The furthest northern one and the furthest southern one both begin moving if either of them, a [[Sorcerer]], Assassin, or [[General]] in the furthest northern two rows of the fortress, or a General or Assassin from the furthest southern row of the fortress is provoked.<br>• The center-northern one begins moving if a Sorcerer or General in the same row is provoked.<br>• The center-southern one begins moving if the General or Assassin in the same row is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Assassin
|lv=8
|#=2
|hp=49
|str=24
|mag=0
|skill=31~32
|spd=29~30
|lck=14~15
|def=13~14
|res=6~7
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The northern one begins moving if the [[Sorcerer]] or Assassin in the same row, a [[General]] or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.<br>• The southern one begins moving if the General or Assassin in the same row is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=General
|lv=8
|#=2
|hp=63
|str=29~30
|mag=0
|skill=20~21
|spd=12~13
|lck=18
|def=27~28
|res=11
|mov=5
|inventory={{Item|13|Spear|type=forged}}{{h|*|12 Mt, 80 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The northern one begins moving if a [[Sorcerer]] or [[Assassin]] in the same row is provoked.<br>• The southern one begins moving if the General or Assassin in the same row, or a Sorcerer, Assassin, or General in the furthest northern two rows of the fortress is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sorcerer
|lv=8
|#=2
|hp=54~55
|str=2
|mag=21
|skill=14~15
|spd=14~15
|lck=13~14
|def=18~19
|res=19~20
|mov=6
|inventory={{Item|13|Nosferatu|type=forged}}{{h|*|15 Mt, 85 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=• The southern one begins moving if the Sorcerer, [[Assassin]], or [[General]] in the same row is provoked.<br>• The northern one begins moving if the General or Sorcerer in the same row, a Sorcerer or Assassin in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=General
|lv=8
|#=1
|hp=63
|str=29~30
|mag=0
|skill=20~21
|spd=12~13
|lck=18
|def=27~28
|res=11
|mov=5
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving if an [[Assassin]] in the same row is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sorcerer
|lv=8
|#=1
|hp=54~55
|str=2
|mag=21
|skill=14~15
|spd=14~15
|lck=13~14
|def=18~19
|res=19~20
|mov=6
|inventory={{Item|13|Waste|type=forged}}{{h|*|14 Mt, 55 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving if the [[General]] or Sorcerer in the same row is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=General
|lv=8
|#=1
|hp=63
|str=29~30
|mag=0
|skill=20~21
|spd=12~13
|lck=18
|def=27~28
|res=11
|mov=5
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|14 Mt, 70 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving if a [[Sorcerer]] in the same row is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sorcerer
|lv=8
|#=1
|hp=54~55
|str=2
|mag=21
|skill=14~15
|spd=14~15
|lck=13~14
|def=18~19
|res=19~20
|mov=6
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|16 Mt, 85 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving if the Sorcerer or [[General]] in the same row is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=General
|lv=8
|#=2
|hp=63
|str=29~30
|mag=0
|skill=20~21
|spd=12~13
|lck=18
|def=27~28
|res=11
|mov=5
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Both begin moving if either of them, a [[Sorcerer]] or [[Assassin]] in the furthest northern two rows of the fortress, or the Assassin or General in the furthest southern row of the fortress is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sorcerer
|lv=8
|#=1
|hp=54~55
|str=2
|mag=21
|skill=14~15
|spd=14~15
|lck=13~14
|def=18~19
|res=19~20
|mov=6
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|14 Mt, 95 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Can have 0–2 skill(s) at random</small>
|notes=Begins moving if the [[General]] or Sorcerer in the same row, a Sorcerer or [[Assassin]] in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Jamil (Awakening)|Jamil]]
|class=Assassin
|lv=15
|#=1
|hp=68
|str=33
|mag=0
|skill=41
|spd=38
|lck=22
|def=20
|res=12
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|21 Mt, 95 Hit}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|Hit Rate +10}} • {{Item|13|Avoid +10}} • {{Item|13|Pass}}
|notes=Only moves to attack units in range.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Dark Flier
|lv=8
|#=2
|hp=55
|str=17
|mag=24
|skill=28
|spd=31
|lck=32
|def=17
|res=31
|mov=8
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|18 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Griffon Rider
|lv=8
|#=4
|hp=66
|str=29
|mag=0
|skill=30
|spd=29
|lck=25
|def=23
|res=11
|mov=8
|inventory={{Item|13|Silver Axe|type=forged}}{{h|*|23 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Lancebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Dark Flier
|lv=8
|#=3
|hp=55
|str=17
|mag=24
|skill=28
|spd=31
|lck=32
|def=17
|res=31
|mov=8
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|20 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Dark Flier
|lv=8
|#=2
|hp=55
|str=17
|mag=24
|skill=28
|spd=31
|lck=32
|def=17
|res=31
|mov=8
|inventory={{Item|13|Thoron|type=forged}}{{h|*|22 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Griffon Rider
|lv=8
|#=3
|hp=66
|str=29
|mag=0
|skill=30
|spd=29
|lck=25
|def=23
|res=11
|mov=8
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|18 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Lancebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sorcerer
|lv=8
|#=2
|hp=67
|str=2
|mag=27
|skill=19
|spd=19
|lck=18
|def=23
|res=24
|mov=6
|inventory={{Item|13|Ruin|type=forged}}{{h|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The northern one begins moving if an [[Assassin]] in the same row, a [[General]] or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.<br>• The southern one begins moving if the Assassin, General, or Sorcerer in the same row is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Assassin
|lv=8
|#=4
|hp=60
|str=30
|mag=0
|skill=38
|spd=36
|lck=19
|def=17
|res=9
|mov=6
|inventory={{Item|13|Silver Bow|type=forged}}{{h|*|21 Mt, 95 Hit}} • {{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The center-southern one begins moving unprovoked on turn 2, or if the General or Assassin in the same row is provoked.<br>• The furthest northern one and the furthest southern one both begin moving if either of them, a [[Sorcerer]], Assassin, or [[General]] in the furthest northern two rows of the fortress, or a General or Assassin from the furthest southern row of the fortress is provoked.<br>• The center-northern one begins moving if a Sorcerer or General in the same row is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Assassin
|lv=8
|#=4
|hp=60
|str=30
|mag=0
|skill=38
|spd=36
|lck=19
|def=17
|res=9
|mov=6
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}} • {{Item|13|Silver Bow|type=forged}}{{h|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The southern one begins moving unprovoked on turn 2, or if the General or Assassin in the same row is provoked.<br>• The eastern two will not act until turn 2, or until either of them or an eastern General is attacked; in either case, both begin moving.<br>• The northern one begins moving if the [[Sorcerer]] or Assassin in the same row, a [[General]] or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=General
|lv=8
|#=3
|hp=76
|str=36
|mag=0
|skill=25
|spd=16
|lck=24
|def=32
|res=14
|mov=5
|inventory={{Item|13|Spear|type=forged}}{{h|*|16 Mt, 90 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The eastern one will not act until turn 2, or until an eastern General or Assassin is attacked; in either case, he begins moving.<br>• The northern one begins moving if a [[Sorcerer]] or [[Assassin]] in the same row is provoked.<br>• The southern one begins moving if the General or Assassin in the same row, or a Sorcerer, Assassin, or General in the furthest northern two rows of the fortress is provoked.
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE13
|platform=3ds01
|name=Ruffian
|name1=Ruffian
|class=Sorcerer
|class1=Dark Flier
|lv=8
|lv1=8
|#=2
|#1=2
|hp=67
|inventory1={{Item|13|Rexcalibur|type=forged}}{{hover|*|14 Mt, 95 Hit}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0-2 skill(s) at random</small>
|str=2
|-
|mag=27
|name2=Ruffian
|skill=19
|class2=Griffon Rider
|spd=19
|lv2=8
|lck=18
|#2=4
|def=23
|inventory2={{Item|13|Silver Axe|type=forged}}{{hover|*|19 Mt, 75 Hit}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Lancebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|res=24
|-
|mov=6
|name3=Ruffian
|inventory={{Item|13|Nosferatu|type=forged}}{{h|*|15 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|class3=Dark Flier
|notes=• The southern one begins moving if the Sorcerer, [[Assassin]], or [[General]] in the same row is provoked.<br>• The northern one begins moving if the General or Sorcerer in the same row, a Sorcerer or Assassin in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
|lv3=8
|#3=2
|inventory3={{Item|13|Bolganone|type=forged}}{{hover|*|16 Mt, 85 Hit}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name4=Ruffian
|class4=Dark Flier
|lv4=8
|#4=2
|inventory4={{Item|13|Thoron|type=forged}}{{hover|*|18 Mt, 75 Hit}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name5=Ruffian
|class5=Griffon Rider
|lv5=8
|#5=2
|inventory5={{Item|13|Tomahawk|type=forged}}{{hover|*|14 Mt, 70 Hit}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Lancebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name6=Ruffian
|class6=Sorcerer
|lv6=8
|#6=2
|inventory6={{Item|13|Ruin|type=forged}}{{hover|*|8 Mt, 70 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name7=Ruffian
|class7=Assassin
|lv7=8
|#7=4
|inventory7={{Item|13|Silver Bow|type=forged}}{{hover|*|17 Mt, 85 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name8=Ruffian
|class8=Assassin
|lv8=8
|#8=2
|inventory8={{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name9=Ruffian
|class9=General
|lv9=8
|#9=2
|inventory9={{Item|13|Spear|type=forged}}{{hover|*|12 Mt, 80 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name10=Ruffian
|class10=Sorcerer
|lv10=8
|#10=2
|inventory10={{Item|13|Nosferatu|type=forged}}{{hover|*|15 Mt, 85 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name11=Ruffian
|class11=General
|lv11=8
|#11=1
|inventory11={{Item|13|Silver Lance|type=forged}}{{hover|*|17 Mt, 85 Hit}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name12=Ruffian
|class12=Sorcerer
|lv12=8
|#12=1
|inventory12={{Item|13|Waste|type=forged}}{{hover|*|14 Mt, 55 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} {{Item|13|Tomebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name13=Ruffian
|class13=General
|lv13=8
|#13=1
|inventory13={{Item|13|Tomahawk|type=forged}}{{hover|*|14 Mt, 70 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name14=Ruffian
|class14=Sorcerer
|lv14=8
|#14=1
|inventory14={{Item|13|Bolganone|type=forged}}{{hover|*|16 Mt, 85 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name15=Ruffian
|class15=General
|lv15=8
|#15=2
|inventory15={{Item|13|Silver Lance|type=forged}}{{hover|*|17 Mt, 85 Hit}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|name16=Ruffian
|class16=Sorcerer
|lv16=8
|#16=1
|inventory16={{Item|13|Rexcalibur|type=forged}}{{hover|*|14 Mt, 95 Hit}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Can have 0-2 skill(s) at random</small>
|-
|nameb=[[Jamil (Awakening)|Jamil]]
|classb=Assassin
|lvb=15
|inventoryb={{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}} • {{Item|13|Silver Bow}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|Avoid +10}} • {{Item|13|Pass}}
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE13
|platform=3ds01
|name=Ruffian
|name1=Ruffian
|class=General
|class1=Dark Flier
|lv=8
|lv1=8
|#=1
|#1=2
|hp=76
|inventory1={{Item|13|Rexcalibur|type=forged}}{{hover|*|18 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|str=36
|-
|mag=0
|name2=Ruffian
|skill=25
|class2=Griffon Rider
|spd=16
|lv2=8
|lck=24
|#2=4
|def=32
|inventory2={{Item|13|Silver Axe|type=forged}}{{hover|*|23 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Lancebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|res=14
|-
|mov=5
|name3=Ruffian
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|21 Mt, 95 Hit}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|class3=Dark Flier
|notes=Begins moving unprovoked on turn 2, or if an [[Assassin]] in the same row is provoked.
|lv3=8
|#3=3
|inventory3={{Item|13|Bolganone|type=forged}}{{hover|*|20 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name4=Ruffian
|class4=Dark Flier
|lv4=8
|#4=2
|inventory4={{Item|13|Thoron|type=forged}}{{hover|*|22 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}} • {{Item|13|Rally Movement}} • {{Item|13|Galeforce}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name5=Ruffian
|class5=Griffon Rider
|lv5=8
|#5=3
|inventory5={{Item|13|Tomahawk|type=forged}}{{hover|*|18 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Strength +2}} • {{Item|13|Tantivy}} • {{Item|13|Lancebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name6=Ruffian
|class6=Sorcerer
|lv6=8
|#6=2
|inventory6={{Item|13|Ruin|type=forged}}{{hover|*|12 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name7=Ruffian
|class7=Assassin
|lv7=8
|#7=4
|inventory7={{Item|13|Silver Bow|type=forged}}{{hover|*|21 Mt, 95 Hit}} • {{Item|13|Silver Sword|type=forged}}{{hover|*|19 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name8=Ruffian
|class8=Assassin
|lv8=8
|#8=4
|inventory8={{Item|13|Silver Sword|type=forged}}{{hover|*|19 Mt, 105 Hit}} • {{Item|13|Silver Bow|type=forged}}{{hover|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}} • {{Item|13|Vantage}} • {{Item|13|Movement +1}} • {{Item|13|Pass}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name9=Ruffian
|class9=General
|lv9=8
|#9=3
|inventory9={{Item|13|Spear|type=forged}}{{hover|*|16 Mt, 90 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name10=Ruffian
|class10=Sorcerer
|lv10=8
|#10=2
|inventory10={{Item|13|Nosferatu|type=forged}}{{hover|*|15 Mt, 85 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|link=Vengeance (skill)|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name11=Ruffian
|class11=General
|lv11=8
|#11=1
|inventory11={{Item|13|Silver Lance|type=forged}}{{hover|*|21 Mt, 95 Hit}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name12=Ruffian
|class12=Sorcerer
|lv12=8
|#12=1
|inventory12={{Item|13|Waste|type=forged}}{{hover|*|18 Mt, 65 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name13=Ruffian
|class13=General
|lv13=8
|#13=2
|inventory13={{Item|13|Tomahawk|type=forged}}{{hover|*|18 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name14=Ruffian
|class14=Sorcerer
|lv14=8
|#14=1
|inventory14={{Item|13|Bolganone|type=forged}}{{hover|*|20 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name15=Ruffian
|class15=General
|lv15=8
|#15=2
|inventory15={{Item|13|Silver Lance|type=forged}}{{hover|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|name16=Ruffian
|class16=Sorcerer
|lv16=8
|#16=1
|inventory16={{Item|13|Rexcalibur|type=forged}}{{hover|*|18 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0-3 more skill(s) at random</small>
|-
|nameb=[[Jamil (Awakening)|Jamil]]
|classb=Assassin
|lvb=15
|inventoryb={{Item|13|Silver Sword|type=forged}}{{hover|*|19 Mt, 105 Hit}} • {{Item|13|Silver Bow|type=forged}}{{hover|*|21 Mt, 95 Hit}} • {{Item|13|Master Seal|type=drop}}<br>{{Item|13|Hit Rate +10}} • {{Item|13|Avoid +10}} • {{Item|13|Pass}}
}}
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sorcerer
|lv=8
|#=1
|hp=67
|str=2
|mag=27
|skill=19
|spd=19
|lck=18
|def=23
|res=24
|mov=6
|inventory={{Item|13|Waste|type=forged}}{{h|*|18 Mt, 65 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Begins moving if the [[General]] or Sorcerer in the same row is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=General
|lv=8
|#=2
|hp=76
|str=36
|mag=0
|skill=25
|spd=16
|lck=24
|def=32
|res=14
|mov=5
|inventory={{Item|13|Tomahawk|type=forged}}{{h|*|18 Mt, 80 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=• The eastern one will not act until turn 2, or until an eastern General or [[Assassin]] is attacked; in either case, he begins moving.<br>• The western one begins moving if a [[Sorcerer]] in the same row is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sorcerer
|lv=8
|#=1
|hp=67
|str=2
|mag=27
|skill=19
|spd=19
|lck=18
|def=23
|res=24
|mov=6
|inventory={{Item|13|Bolganone|type=forged}}{{h|*|20 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Begins moving if the Sorcerer or [[General]] in the same row is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=General
|lv=8
|#=2
|hp=76
|str=36
|mag=0
|skill=25
|spd=16
|lck=24
|def=32
|res=14
|mov=5
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|21 Mt, 95 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}} • {{Item|13|Rally Defense}} • {{Item|13|Pavise}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Both begin moving if either of them, a [[Sorcerer]] or [[Assassin]] in the furthest northern two rows of the fortress, or the Assassin or General in the furthest southern row of the fortress is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Sorcerer
|lv=8
|#=1
|hp=67
|str=2
|mag=27
|skill=19
|spd=19
|lck=18
|def=23
|res=24
|mov=6
|inventory={{Item|13|Rexcalibur|type=forged}}{{h|*|18 Mt, 105 Hit}}<br>{{Item|13|Hit Rate +10}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}} • {{Item|13|Vengeance}} • {{Item|13|Tomebreaker}}<br><small>Will always have Hit Rate +10; can have 0–3 more skill(s) at random</small>
|notes=Begins moving if the [[General]] or Sorcerer in the same row, a Sorcerer or [[Assassin]] in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
|last=y
}}
{{ChapUnitFtr}}


Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:


{{div col|13em}}
*{{Item|13|Pass}}
*{{Item|13|Pass}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
Line 485: Line 1,037:
*{{Item|13|Aegis+}}
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
}}


===NPC data===
===NPC data===
{{ChapOthers|platform=3ds01|namel=[[Inigo]]
{{ChapUnitHdr|type=NPC|platform=3ds01}}
|classl=Mercenary
{{ChapUnitCellFE13
|versionl=inigo
|name=[[Inigo]]
|lvl=10
|class=Mercenary
|#l=1
|version=inigo
|inventoryl={{Item|13|Killing Edge}} • {{Item|13|Concoction}}<br>{{Item|13|Armsthrift}} • {{Item|13|Patience}} • [[File:Is 3ds01 outrealm skill.png]] {{hover|Varies|Inherited from his father}} • [[File:Is 3ds01 outrealm skill.png]] {{hover|Varies|Inherited from Olivia}}
|type=other
|lv=10
|#=1
|hp=Varies
|str=Varies
|mag=Varies
|skill=Varies
|spd=Varies
|lck=Varies
|def=Varies
|res=Varies
|mov=5
|inventory={{Item|13|Killing Edge}} • {{Item|13|Concoction}}<br>{{Item|13|Armsthrift}} • {{Item|13|Patience}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from his father}} • [[File:Is 3ds01 outrealm skill.png]] {{h|Varies|Inherited from Olivia}}
|notes=• See [[Inigo/Stats]] for more information on Inigo's stats.<br>• Immediately begins moving unprovoked.
|last=y
}}
}}
{{ChapUnitFtr}}


===Boss data===
===Boss data===
Line 504: Line 1,072:
|content1={{BossStats FE13
|content1={{BossStats FE13
|portrait=[[File:Small portrait gecko fe13.png]]
|portrait=[[File:Small portrait gecko fe13.png]]
|sprite=assassin enemy
|class=Assassin
|class=Assassin
|lv=15
|lv=15
Line 515: Line 1,084:
|res=8
|res=8
|move=6
|move=6
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Silver Bow}}<br>[[File:Is 3ds01 master seal.png]] {{drop|Master Seal}}
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Silver Bow}}<br>{{Item|13|Master Seal|type=drop}}
|skills={{Item|13|Avoid +10}}
|skills={{Item|13|Avoid +10}}
|sw=B
|sw=B
Line 522: Line 1,091:
|content2={{BossStats FE13
|content2={{BossStats FE13
|portrait=[[File:Small portrait gecko fe13.png]]
|portrait=[[File:Small portrait gecko fe13.png]]
|sprite=assassin enemy
|class=Assassin
|class=Assassin
|lv=15
|lv=15
Line 533: Line 1,103:
|res=9
|res=9
|move=6
|move=6
|inventory={{Item|13|Silver Sword|type=forged}}{{hover|*|15 Mt, 95 Hit}}<br>{{Item|13|Silver Bow}}<br>[[File:Is 3ds01 master seal.png]] {{drop|Master Seal}}
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|15 Mt, 95 Hit}}<br>{{Item|13|Silver Bow}}<br>{{Item|13|Master Seal|type=drop}}
|skills={{Item|13|Avoid +10}}<br>{{Item|13|Pass}}
|skills={{Item|13|Avoid +10}}<br>{{Item|13|Pass}}
|sw=B
|sw=B
Line 540: Line 1,110:
|content3={{BossStats FE13
|content3={{BossStats FE13
|portrait=[[File:Small portrait gecko fe13.png]]
|portrait=[[File:Small portrait gecko fe13.png]]
|sprite=assassin enemy
|class=Assassin
|class=Assassin
|lv=15
|lv=15
Line 551: Line 1,122:
|res=12
|res=12
|move=6
|move=6
|inventory=[[File:Is 3ds01 silver sword.png]] {{forged|Silver Sword}}{{hover|*|19 Mt, 105 Hit}}<br>[[File:Is 3ds01 silver bow.png]] {{forged|Silver Bow}}{{hover|*|21 Mt, 95 Hit}}<br>[[File:Is 3ds01 master seal.png]] {{drop|Master Seal}}
|inventory={{Item|13|Silver Sword|type=forged}}{{h|*|19 Mt, 105 Hit}}<br>{{Item|13|Silver Bow|type=forged}}{{h|*|21 Mt, 95 Hit}}<br>{{Item|13|Master Seal|type=drop}}
|skills={{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}}<br>{{Item|13|Pass}}
|skills={{Item|13|Hit Rate +10}}<br>{{Item|13|Avoid +10}}<br>{{Item|13|Pass}}
|sw=A
|sw=A
Line 569: Line 1,140:
{{Names
{{Names
|eng-name=A Man for Flowers
|eng-name=A Man for Flowers
|eng-mean=
|jpn-name={{h|花の似合う男|Hana no niauotoko}}
|jap-name={{hover|花の似合う男|Hana no niauotoko}}
|jpn-mean=Man whom flowers suit
|jap-mean=The Man Who Suits Flowers
|span-name=El hombre de las flores
|fren-name=
|span-mean=The man of flowers
|fren-mean=
|fren-name=La fleur à l'épée
|span-name=
|fren-mean=The sword flower
|span-mean=
|ger-name=Ein Mann für Blumen
|ger-name=
|ger-mean=A Man for Flowers
|ger-mean=
|ital-name=L'avventuriero galante
|ital-name=
|ital-mean=The chivalrous adventurer
|ital-mean=
}}
}}


Line 587: Line 1,157:
{{ChapterNav
{{ChapterNav
|prechapter=Scion of Legend
|prechapter=Scion of Legend
|name=A Man for Flowers
|nextchapter=Noble Lineage
|nextchapter=Noble Lineage
}}
}}


{{Nav13}}
{{Nav13}}
{{DEFAULTSORT:Man for Flowers, A}}
[[Category:Chapters of Fire Emblem Awakening]]
[[Category:Chapters of Fire Emblem Awakening]]