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A Glimpse in Time: Difference between revisions

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{{quote|...You're good children. Both of you. I'll come for you. I'll be back...|[[Nergal]].}}
{{quote|...You're good children. Both of you. I'll come for you. I'll be back...|[[Nergal]].}}


'''A Glimpse in Time''' (Japanese: {{hl|時の垣間|Toki no kakima}} ''A Glimpse in Time'') is the second part of the [[sidequest]] of the eighteenth chapter of [[Hector's tale]] in {{FE7}}, and is the second chapter exclusive to his tale. This chapter reveals a bit about [[Nergal]]'s past.
'''A Glimpse in Time''' (Japanese: {{hl|時の垣間|Toki no kakima}} ''A Glimpse in Time'') is the second part of the [[side quest]] of the eighteenth chapter of [[Hector's tale]] in {{FE7}}, and is the second chapter exclusive to his tale. This chapter reveals a bit about [[Nergal]]'s past.


To access this chapter, [[Nils]] must have reached [[level]] 7 in Lyn's tale, and [[Kishuna]] must have been defeated in [[Imprisoner of Magic|Chapter 19x]].
To access this chapter, [[Nils]] must have reached [[level]] 7 in Lyn's tale, and [[Kishuna]] must have been defeated in [[Imprisoner of Magic|Chapter 19x]].


==Plot==
==Plot==
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{{strategy}}
{{strategy}}
This chapter is yet another [[Fog of War]] map so make sure to bring [[Matthew]] some [[Torch (item)|torches]] and the [[Torch (staff)|Torch staff]]. The primary enemy type you will encounter in this map are [[Knight|Knights]] so deploy a unit that can easily take them out like Hector or a [[Mage]]. This map enemies also have the ability to inflict your units with [[Status effects#Sleep|sleep]] or [[Status effects#Poison|poison]] so the [[Restore]] staff is recommended. Since there are no reinforcements, [[Merlinus]] will not need to be protected if he is deployed.
This chapter is yet another [[Fog of War]] map so make sure to bring [[Matthew]] some [[Torch (item)|torches]] and the [[Torch (staff)|Torch staff]]. The primary enemy type you will encounter in this map are [[Knight|Knights]] so deploy a unit that can easily take them out like Hector or a [[Mage]]. Be very careful with how you deal with the [[Sleep (staff)|Sleep]] [[Troubadour]]; [[Restore]] is completely unobtainable at this point in the game, so anyone who gets put to sleep must wait out the status effect or be poisoned by an enemy to wake up.  


Most of the [[Thief|Thieves]] in this chapter have capped [[speed]], meaning that if they [[steal]] something, Matthew cannot steal it back. However, the one exception is the only Thief who has a Lockpick, and thus the only Thief capable of looting chests. This thief, located in the center-eastern section of the map, will unlock the door to the southeastern room on turn 1, steal the [[Dracoshield]] on turn 2 and then steal the [[Eclipse (tome)|Eclipse]] tome on turn 3 if he is not interrupted in the first three turns. Because his speed is not capped, Matthew can steal the Dracoshield and/or the Lockpick before you kill him for the Eclipse tome. There is also a thief in the corridor to the immediate right of your starting position, who will move to steal the [[Talisman]] in the northern chest. Killing him early will allow you to open the northern chest at your leisure. Since this thief is specifically programmed to proceed down the corridor, if you block his path, he will attack your units or steal an item.
Most of the [[Thief|Thieves]] in this chapter have capped [[speed]], meaning that if they [[steal]] something, Matthew cannot steal it back. However, the one exception is the only Thief who has a Lockpick. This thief, located in the center-eastern section of the map, will unlock the door to the southeastern room on turn 1, steal the [[Dracoshield]] on turn 2 and then steal the [[Eclipse (tome)|Eclipse]] tome on turn 3 if he is not interrupted in the first three turns. Because his speed is not capped, Matthew can steal the Dracoshield and/or the Lockpick before you kill him for the Eclipse tome. There is also a thief in the corridor to the immediate right of your starting position, who is equipped with a Chest Key and will move to steal the [[Talisman]] in the northern chest. Killing him early will allow you to open the northern chest at your leisure. Since this thief is specifically programmed to proceed down the corridor, if you block his path, he will attack your units or steal an item.


There is an archer next to the eastern ballista at the beginning of the map. He will ride the ballista on the first turn, so make sure to not use [[Fiora]] or [[Florina]] to push towards the throne. Furthermore, by the second turn, two Mages and two Knights will be positioned near the ballista. Their presence makes taking out the ballista quite dangerous especially for [[Cavalier]]s and [[Paladin|Paladins]] due to the Knight with a [[Horseslayer]]. Therefore, the best unit to push towards the throne while clearing out the many Knights and Mages in the way is Hector with a [[Hand Axe]]. You will just need to bait the [[Troubadour]] with the [[Sleep (staff)]] to target a unit with lower resistance so Hector faces no risk of falling asleep.
There is an archer next to the eastern ballista at the beginning of the map. He will ride the ballista on the first turn, so make sure to not use [[Fiora]] or [[Florina]] to push towards the throne. Furthermore, by the second turn, two Mages and two Knights will be positioned near the ballista. Their presence makes taking out the ballista quite dangerous especially for [[Cavalier]]s and [[Paladin|Paladins]] due to the Knight with a [[Horseslayer]]. Therefore, the best unit to push towards the throne while clearing out the many Knights and Mages in the way is Hector with a [[Hand Axe]]. Make sure to have a high-resistance unit drink some [[Pure Water]] before trying to bait the Sleep Troubadour; as stated before, is someone falls asleep/gets [[Silence]]d, they must wait out the status or get poisoned by an enemy, as there is no Restore at this point in the game. Another, much riskier, option to deal with the Sleep staff is to intentionally put a low-[[Avoid]] unit like [[Oswin]] on the front line, fully expecting them to get put to sleep. Their low Avoid will make it more likely that they will get hit by a poison weapon, promptly waking them up. Likewise, getting your units intentionally poisoned will make them sleep-proof, as enemy status staff users will not target units already under a bad status effect.


Once you come within ten tiles of the throne, [[Teodor]] will start to use Eclipse, which halves a unit's remaining [[HP]] or kills them if they 1 HP remaining. Fortunately, Eclipse has a very low hit rate of 50, meaning it will frequently miss.
Once you come within ten tiles of the throne, [[Teodor]] will start to use Eclipse, which halves a unit's remaining [[HP]] or kills them if they 1 HP remaining. Fortunately, Eclipse has a very low hit rate of 50, meaning it will frequently miss.